lima/gpir: add better lowering for ftrunc
[mesa.git] / .gitlab-ci / deqp-lima-fails.txt
1 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
2 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
3 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
4 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
5 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
6 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
7 dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
8 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
9 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
10 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
11 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
12 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
13 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
14 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
15 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
16 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
17 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
18 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
19 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
20 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
21 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
22 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
23 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
24 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
25 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
26 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
27 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
28 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
29 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
30 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
31 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
32 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
33 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
34 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
35 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
36 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
37 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
38 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
39 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
40 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
41 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
42 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
43 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
44 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
45 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
46 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
47 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
48 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
49 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
50 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
51 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
52 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
53 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
54 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
55 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
56 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
57 dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
58 dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
59 dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
60 dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
61 dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
62 dEQP-GLES2.functional.shaders.random.all_features.fragment.37
63 dEQP-GLES2.functional.shaders.random.exponential.fragment.11
64 dEQP-GLES2.functional.shaders.random.exponential.fragment.12
65 dEQP-GLES2.functional.shaders.random.exponential.fragment.14
66 dEQP-GLES2.functional.shaders.random.exponential.fragment.37
67 dEQP-GLES2.functional.shaders.random.exponential.fragment.5
68 dEQP-GLES2.functional.shaders.random.exponential.fragment.74
69 dEQP-GLES2.functional.shaders.random.texture.fragment.28
70 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
71 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
72 dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
73 dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
74 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
75 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
76 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
77 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
78 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
79 dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
80 dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
81 dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
82 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
83 dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
84 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
85 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
86 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
87 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba