nir/schedule: Store a pointer to the scoreboard in nir_deps_state
[mesa.git] / .gitlab-ci / deqp-virgl-fails.txt
1 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
2 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
3 dEQP-GLES2.functional.clipping.point.wide_point_clip
4 dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
5 dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
6 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
7 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
8 dEQP-GLES2.functional.draw.random.10
9 dEQP-GLES2.functional.draw.random.42
10 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
11 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
12 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
13 dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
14 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
15 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
16 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
17 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
18 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
19 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
20 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
21 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
22 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
23 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
24 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
25 dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
26 dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
27 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
28 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
29 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
30 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
31 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
32 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
33 dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
34 dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
35 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
36 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
37 dEQP-GLES3.functional.draw.random.124
38 dEQP-GLES3.functional.draw.random.174
39 dEQP-GLES3.functional.draw.random.31
40 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
41 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
42 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
43 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
44 dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
45 dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
46 dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
47 dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
48 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
49 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
50 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
51 dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
52 dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
53 dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components
54 dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components
55 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_tess_eval
56 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_tess_eval
57 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_tess_eval
58 dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_eval
59 dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_tess_eval
60 dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_tess_eval
61 dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_tess_eval
62 dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_tess_eval
63 dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_tess_eval
64 dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_tess_eval
65 dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval
66 dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_tess_eval
67 dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval
68 dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_tess_eval
69 dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_tess_eval
70 dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval
71 dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_tess_eval
72 dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_tess_eval
73 dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_tess_eval
74 dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_tess_eval
75 dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_eval
76 dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_eval
77 dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_tess_eval
78 dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval
79 dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_tess_eval
80 dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_tess_eval
81 dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_tess_eval
82 dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval
83 dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval
84 dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval
85 dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_eval
86 dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_tess_eval
87 dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_tess_eval
88 dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_tess_eval
89 dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_tess_eval
90 dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_tess_eval
91 dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_tess_eval
92 dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_tess_eval
93 dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval
94 dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_tess_eval
95 dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_tess_eval
96 dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_tess_eval
97 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_tess_eval
98 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval
99 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_tess_eval
100 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval
101 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval
102 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_tess_eval
103 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_tess_eval
104 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval
105 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_tess_eval
106 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_tess_eval
107 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_tess_eval
108 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_tess_eval
109 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_tess_eval
110 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_tess_eval
111 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_tess_eval
112 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_tess_eval
113 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_tess_eval
114 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_tess_eval
115 dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval
116 dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_tess_eval
117 dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_eval
118 dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval
119 dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_tess_eval
120 dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_tess_eval
121 dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_tess_eval
122 dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_eval
123 dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval
124 dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_tess_eval
125 dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_eval
126 dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_eval
127 dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval
128 dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval
129 dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_tess_eval
130 dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_tess_eval
131 dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval
132 dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_tess_eval
133 dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_tess_eval
134 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_eval
135 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_eval
136 dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.lowp_tess_eval
137 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int
138 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.vec4
139 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.internal_superfluous_declaration
140 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec2
141 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.mat2
142 dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_tessellation_evaluation
143 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d
144 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isamplercube
145 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube
146 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d
147 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2darray
148 dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usamplercube
149 dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation
150 dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing
151 dEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_equal_spacing
152 dEQP-GLES31.functional.tessellation.shader_input_output.barrier
153 dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_in_tes
154 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads_explicit_tcs_out_size
155 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles
156 dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines