gitlab-ci: Test virgl driver
[mesa.git] / .gitlab-ci / deqp-virgl-fails.txt
1 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
2 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
3 dEQP-GLES2.functional.clipping.point.wide_point_clip
4 dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
5 dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
6 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
7 dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
8 dEQP-GLES2.functional.draw.random.10
9 dEQP-GLES2.functional.draw.random.42
10 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
11 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
12 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
13 dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
14 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
15 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
16 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
17 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
18 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
19 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
20 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
21 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
22 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
23 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
24 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
25 dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
26 dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
27 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
28 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
29 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
30 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
31 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
32 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
33 dEQP-GLES2.functional.rasterization.limits.points
34 dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
35 dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
36 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
37 dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
38 dEQP-GLES3.functional.draw.random.124
39 dEQP-GLES3.functional.draw.random.174
40 dEQP-GLES3.functional.draw.random.31
41 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
42 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
43 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
44 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
45 dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
46 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
47 dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
48 dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
49 dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
50 dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
51 dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
52 dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
53 dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
54 dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
55 dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
56 dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
57 dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
58 dEQP-GLES3.functional.fbo.msaa.4_samples.r8
59 dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
60 dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
61 dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
62 dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
63 dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
64 dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
65 dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
66 dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
67 dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
68 dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
69 dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
70 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
71 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
72 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
73 dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
74 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
75 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
76 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
77 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
78 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
79 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
80 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
81 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
82 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
83 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
84 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
85 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
86 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
87 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
88 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
89 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
90 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
91 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
92 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
93 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
94 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
95 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
96 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
97 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
98 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
99 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
100 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
101 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
102 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
103 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
104 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
105 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
106 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
107 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
108 dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
109 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
110 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
111 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
112 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
113 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
114 dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
115 dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
116 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec2_quads256
117 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec3_quads256
118 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec4_quads256
119 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec2_quads1
120 dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec4_quads1