5 DEQP_OPTIONS
="--deqp-surface-width=256 --deqp-surface-height=256"
6 DEQP_OPTIONS
="$DEQP_OPTIONS --deqp-visibility=hidden"
7 DEQP_OPTIONS
="$DEQP_OPTIONS --deqp-log-images=disable"
8 DEQP_OPTIONS
="$DEQP_OPTIONS --deqp-watchdog=enable"
9 DEQP_OPTIONS
="$DEQP_OPTIONS --deqp-crashhandler=enable"
10 DEQP_OPTIONS
="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
12 export LIBGL_DRIVERS_PATH
=/mesa
/lib
/dri
/
13 export LD_LIBRARY_PATH
=/mesa
/lib
/
14 export MESA_GLES_VERSION_OVERRIDE
=3.0
16 DEVFREQ_GOVERNOR
=`echo /sys/devices/platform/*.gpu/devfreq/devfreq0/governor`
17 echo performance
> $DEVFREQ_GOVERNOR
19 cd /deqp
/modules
/gles2
21 # Generate test case list file
22 .
/deqp-gles2
$DEQP_OPTIONS --deqp-runmode=stdout-caselist |
grep "TEST: dEQP-GLES2" | cut
-d ' ' -f 2 > /tmp
/case-list.txt
24 # Disable for now tests that are very slow, either by just using lots of CPU or by crashing
26 dEQP-GLES2.performance
28 dEQP-GLES2.functional.fbo.render.depth.
29 dEQP-GLES2.functional.flush_finish.
32 # These pass or fail seemingly at random
33 FLIP_FLOPS
="$FLIP_FLOPS
34 dEQP-GLES2.performance
36 dEQP-GLES2.functional.fbo.render.depth.
37 dEQP-GLES2.functional.flush_finish.
38 dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
39 dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
40 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1
41 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16
42 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4
43 dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16
44 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1
45 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb5_a1_depth_component16
46 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4
47 dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16
48 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1
49 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16
50 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8
51 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
52 dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
53 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.
54 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.
55 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1
56 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4
57 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
58 dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
59 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1
60 dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
61 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
62 dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
63 dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8
64 dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8
65 dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8
66 dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8
67 dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8
68 dEQP-GLES2.functional.lifetime.attach.deleted_input.renderbuffer_framebuffer
69 dEQP-GLES2.functional.lifetime.attach.deleted_output.renderbuffer_framebuffer
70 dEQP-GLES2.functional.polygon_offset.fixed16_factor_0_slope
71 dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
72 dEQP-GLES2.functional.shaders.invariance.highp.loop_4
73 dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
74 dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment
75 dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_vertex
76 dEQP-GLES2.functional.shaders.random.all_features.fragment.12
77 dEQP-GLES2.functional.shaders.random.all_features.fragment.37
78 dEQP-GLES2.functional.texture.units.2_units.mixed.1
79 dEQP-GLES2.functional.texture.units.2_units.mixed.3
80 dEQP-GLES2.functional.texture.units.2_units.only_2d.2
81 dEQP-GLES2.functional.texture.units.4_units.mixed.5
82 dEQP-GLES2.functional.texture.units.4_units.only_2d.0
83 dEQP-GLES2.functional.texture.units.8_units.only_cube.2
84 dEQP-GLES2.functional.texture.units.all_units.mixed.6
85 dEQP-GLES2.functional.texture.units.all_units.only_cube.4
86 dEQP-GLES2.functional.texture.units.all_units.only_cube.7
87 dEQP-GLES2.functional.texture.units.all_units.only_cube.8
90 for test in $FLIP_FLOPS; do sed -i "/$test/d" /tmp
/case-list.txt
; done
92 /deqp
/deqp-volt
--cts-build-dir=/deqp \
94 --test-names-file=/tmp
/case-list.txt \
95 --results-file=/tmp
/results.txt \
97 --regression-file=/deqp
/deqp-panfrost-
$GPU_VERSION-fails.txt \
105 if [ $?
-ne 0 ]; then
106 echo "Regressions detected"
109 echo "No regressions detected"