egl: drop unused _EGLDriver from WaitClient()
[mesa.git] / .gitlab-ci / piglit / quick_shader.txt
1 shaders/glsl-idiv-const-opt: skip
2 spec/arb_bindless_texture/execution/images/basic-arithmetic-uvec2-imagestore: skip
3 spec/arb_bindless_texture/execution/images/basic-imageatomicexchange: skip
4 spec/arb_bindless_texture/execution/images/basic-imagestore: skip
5 spec/arb_bindless_texture/execution/images/explicit-image-binding: skip
6 spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions: skip
7 spec/arb_bindless_texture/execution/images/fs-struct-non-const-index: skip
8 spec/arb_bindless_texture/execution/images/image-vertex-attrib-input-output: skip
9 spec/arb_bindless_texture/execution/images/image-vertex-uniform-input-output: skip
10 spec/arb_bindless_texture/execution/images/multiple-resident-images-reading: skip
11 spec/arb_bindless_texture/execution/images/ubo-named-block: skip
12 spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2d: skip
13 spec/arb_bindless_texture/execution/samplers/basic-texture2d: skip
14 spec/arb_bindless_texture/execution/samplers/basic-ubo-binding-texture2d: skip
15 spec/arb_bindless_texture/execution/samplers/basic-ubo-texture2d: skip
16 spec/arb_bindless_texture/execution/samplers/explicit-texture-binding: skip
17 spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions: skip
18 spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index: skip
19 spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output: skip
20 spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output: skip
21 spec/arb_bindless_texture/execution/samplers/ubo-named-block: skip
22 spec/arb_bindless_texture/linker/global_bindless_image_and_bound_image: skip
23 spec/arb_bindless_texture/linker/global_bindless_image_and_bound_sampler: skip
24 spec/arb_bindless_texture/linker/global_bindless_sampler_and_bindless_image: skip
25 spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_image: skip
26 spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_sampler: skip
27 spec/arb_bindless_texture/linker/global_bound_sampler_and_bound_image: skip
28 spec/arb_compute_variable_group_size/execution/basic-local-size: skip
29 spec/arb_compute_variable_group_size/execution/fixed-local-size: skip
30 spec/arb_compute_variable_group_size/execution/global-invocation-id: skip
31 spec/arb_compute_variable_group_size/execution/separate-global-id: skip
32 spec/arb_compute_variable_group_size/execution/separate-global-id-2: skip
33 spec/arb_compute_variable_group_size/linker/mixed_fixed_variable_local_work_size: skip
34 spec/arb_compute_variable_group_size/linker/no_local_size_specified: skip
35 spec/arb_geometry_shader4/execution/2darray-basic: skip
36 spec/arb_geometry_shader4/execution/clip-distance-bulk-copy: skip
37 spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read: skip
38 spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read-aoa: skip
39 spec/arb_geometry_shader4/execution/clip-distance-in-explicitly-sized: skip
40 spec/arb_geometry_shader4/execution/clip-distance-in-param: skip
41 spec/arb_geometry_shader4/execution/clip-distance-in-param-aoa: skip
42 spec/arb_geometry_shader4/execution/clip-distance-in-values: skip
43 spec/arb_geometry_shader4/execution/generate-zero-primitives: skip
44 spec/arb_geometry_shader4/execution/sanity: skip
45 spec/arb_geometry_shader4/execution/texcoord-constant-indices: skip
46 spec/arb_geometry_shader4/execution/texcoord-non-constant-indices: skip
47 spec/arb_geometry_shader4/linker/2darray-bounds-and-sizes-check: skip
48 spec/arb_geometry_shader4/linker/2darray-vertex-index-oob: skip
49 spec/arb_geometry_shader4/linker/input-overrun-lines: skip
50 spec/arb_geometry_shader4/linker/input-overrun-lines-adjacency: skip
51 spec/arb_geometry_shader4/linker/input-overrun-points: skip
52 spec/arb_geometry_shader4/linker/input-overrun-triangles: skip
53 spec/arb_geometry_shader4/linker/input-overrun-triangles-adjacency: skip
54 spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings: skip
55 spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings-ext-separate-shader-objects: skip
56 spec/arb_geometry_shader4/linker/no-vertex-shader-user-defined-input-varying: skip
57 spec/arb_geometry_shader4/linker/varying-mismatch: skip
58 spec/arb_geometry_shader4/linker/verticesin-const: skip
59 spec/arb_gl_spirv/execution/ssbo/aoa: skip
60 spec/arb_gl_spirv/execution/ssbo/aoa-2: skip
61 spec/arb_gl_spirv/execution/ssbo/array: skip
62 spec/arb_gl_spirv/execution/ssbo/array-indirect: skip
63 spec/arb_gl_spirv/execution/ssbo/array-inside-ssbo: skip
64 spec/arb_gl_spirv/execution/ssbo/array-of-arrays-inside-ssbo: skip
65 spec/arb_gl_spirv/execution/ssbo/matrix/column-major: skip
66 spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row: skip
67 spec/arb_gl_spirv/execution/ssbo/matrix/complex: skip
68 spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major: skip
69 spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major: skip
70 spec/arb_gl_spirv/execution/ssbo/matrix/row-major: skip
71 spec/arb_gl_spirv/execution/ssbo/simple: skip
72 spec/arb_gl_spirv/execution/ssbo/two-ssbo: skip
73 spec/arb_gl_spirv/execution/ssbo/two-ssbo-different-layouts: skip
74 spec/arb_gl_spirv/execution/ssbo/two-stages: skip
75 spec/arb_gl_spirv/execution/ssbo/unsized-array: skip
76 spec/arb_gl_spirv/execution/ubo/aoa: skip
77 spec/arb_gl_spirv/execution/ubo/aoa-2: skip
78 spec/arb_gl_spirv/execution/ubo/array: skip
79 spec/arb_gl_spirv/execution/ubo/array-complex: skip
80 spec/arb_gl_spirv/execution/ubo/array-different-array-stride-ubo: skip
81 spec/arb_gl_spirv/execution/ubo/array-indirect: skip
82 spec/arb_gl_spirv/execution/ubo/array-inside-ubo: skip
83 spec/arb_gl_spirv/execution/ubo/array-inside-ubo-copy: skip
84 spec/arb_gl_spirv/execution/ubo/array-of-arrays-inside-ubo: skip
85 spec/arb_gl_spirv/execution/ubo/explicit-offset: skip
86 spec/arb_gl_spirv/execution/ubo/explicit-offset-nested-struct: skip
87 spec/arb_gl_spirv/execution/ubo/location-0-crash: skip
88 spec/arb_gl_spirv/execution/ubo/matrix/column-major: skip
89 spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row: skip
90 spec/arb_gl_spirv/execution/ubo/matrix/complex: skip
91 spec/arb_gl_spirv/execution/ubo/matrix/different-matrix-stride: skip
92 spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major: skip
93 spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major: skip
94 spec/arb_gl_spirv/execution/ubo/matrix/row-major: skip
95 spec/arb_gl_spirv/execution/ubo/simple: skip
96 spec/arb_gl_spirv/execution/ubo/two-stages: skip
97 spec/arb_gl_spirv/execution/ubo/two-ubos: skip
98 spec/arb_gl_spirv/execution/uniform/array: skip
99 spec/arb_gl_spirv/execution/uniform/arrays-of-arrays: skip
100 spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-cs: skip
101 spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-fs: skip
102 spec/arb_gl_spirv/execution/uniform/atomic-uint-array-cs: skip
103 spec/arb_gl_spirv/execution/uniform/atomic-uint-array-fs: skip
104 spec/arb_gl_spirv/execution/uniform/atomic-uint-cs: skip
105 spec/arb_gl_spirv/execution/uniform/atomic-uint-mixing-with-normal-uniforms: skip
106 spec/arb_gl_spirv/execution/uniform/atomic-uint-several-slots: skip
107 spec/arb_gl_spirv/execution/uniform/embedded-structs: skip
108 spec/arb_gl_spirv/execution/uniform/index-matches-location: skip
109 spec/arb_gl_spirv/execution/uniform/initializer: skip
110 spec/arb_gl_spirv/execution/uniform/initializer-complex: skip
111 spec/arb_gl_spirv/execution/uniform/initializer-dvec4: skip
112 spec/arb_gl_spirv/execution/uniform/initializer-mat4x3: skip
113 spec/arb_gl_spirv/execution/uniform/nonsequential-locations: skip
114 spec/arb_gl_spirv/execution/uniform/sampler2d: skip
115 spec/arb_gl_spirv/execution/uniform/sampler2d-binding: skip
116 spec/arb_gl_spirv/execution/uniform/sampler2d-binding-array: skip
117 spec/arb_gl_spirv/execution/uniform/sampler2d-nonconst-nested-array: skip
118 spec/arb_gl_spirv/execution/uniform/sampler2d-struct: skip
119 spec/arb_gl_spirv/execution/uniform/simple: skip
120 spec/arb_gl_spirv/execution/uniform/simple-without-names: skip
121 spec/arb_gl_spirv/execution/uniform/struct: skip
122 spec/arb_gl_spirv/execution/uniform/struct-array: skip
123 spec/arb_gl_spirv/execution/uniform/two-uniforms: skip
124 spec/arb_gl_spirv/execution/va64-simple: skip
125 spec/arb_gl_spirv/execution/vs-ps-simple: skip
126 spec/arb_gl_spirv/execution/vs-ps-specializations: skip
127 spec/arb_gl_spirv/execution/xfb/vs_aoa: skip
128 spec/arb_gl_spirv/execution/xfb/vs_block: skip
129 spec/arb_gl_spirv/execution/xfb/vs_block_array: skip
130 spec/arb_gl_spirv/execution/xfb/vs_block_array_offset_per_member: skip
131 spec/arb_gl_spirv/execution/xfb/vs_double: skip
132 spec/arb_gl_spirv/execution/xfb/vs_lines: skip
133 spec/arb_gl_spirv/execution/xfb/vs_simple: skip
134 spec/arb_gl_spirv/execution/xfb/vs_simple_multiple_samples: skip
135 spec/arb_gl_spirv/execution/xfb/vs_struct: skip
136 spec/arb_gl_spirv/execution/xfb/vs_struct_array: skip
137 spec/arb_gl_spirv/execution/xfb/vs_triangles: skip
138 spec/arb_gl_spirv/execution/xfb/vs_two_block: skip
139 spec/arb_gl_spirv/execution/xfb/vs_two_sets: skip
140 spec/arb_gl_spirv/execution/xfb/vs_two_sets_ifc: skip
141 spec/arb_gl_spirv/execution/xfb/vs_two_sets_struct: skip
142 spec/arb_gl_spirv/linker/uniform/multisampler: skip
143 spec/arb_gl_spirv/linker/uniform/multisampler-array: skip
144 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2-mat2: fail
145 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2x3-mat2x3: fail
146 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat2x4-mat2x4: fail
147 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3-mat3: fail
148 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3x2-mat3x2: fail
149 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat3x4-mat3x4: fail
150 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4-mat4: fail
151 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4x2-mat4x2: fail
152 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dmat4x3-mat4x3: fail
153 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-double-float: fail
154 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec2-vec2: fail
155 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
156 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-vec4: fail
157 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2-mat2: fail
158 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2x3-mat2x3: fail
159 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat2x4-mat2x4: fail
160 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3-mat3: fail
161 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3x2-mat3x2: fail
162 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat3x4-mat3x4: fail
163 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4-mat4: fail
164 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4x2-mat4x2: fail
165 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dmat4x3-mat4x3: fail
166 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-double-float: fail
167 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec2-vec2: fail
168 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail
169 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-vec4: fail
170 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2-mat2: fail
171 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2x3-mat2x3: fail
172 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat2x4-mat2x4: fail
173 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3-mat3: fail
174 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3x2-mat3x2: fail
175 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat3x4-mat3x4: fail
176 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4-mat4: fail
177 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4x2-mat4x2: fail
178 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dmat4x3-mat4x3: fail
179 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-double-float: fail
180 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
181 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
182 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
183 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
184 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
185 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
186 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
187 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
188 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
189 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
190 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
191 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
192 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
193 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
194 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
195 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
196 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
197 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
198 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
199 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
200 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
201 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
202 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
203 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
204 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
205 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-double: crash
206 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
207 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
208 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
209 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
210 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
211 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
212 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
213 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
214 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
215 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
216 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
217 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
218 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
219 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
220 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
221 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
222 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
223 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
224 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
225 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
226 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
227 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
228 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double: crash
229 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
230 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
231 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
232 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
233 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
234 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
235 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
236 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
237 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
238 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash
239 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
240 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
241 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash
242 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash
243 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash
244 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash
245 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash
246 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash
247 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash
248 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash
249 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash
250 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash
251 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash
252 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash
253 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash
254 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash
255 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash
256 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash
257 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash
258 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash
259 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash
260 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash
261 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash
262 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-uint64_t: crash
263 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-int64_t: crash
264 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-uint64_t: crash
265 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-int64_t: crash
266 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-uint64_t: crash
267 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec2-float: crash
268 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec3-float: crash
269 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-int64_t-float: crash
270 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: crash
271 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash
272 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash
273 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash
274 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash
275 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash
276 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash
277 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash
278 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash
279 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash
280 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash
281 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash
282 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash
283 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-int64_t: crash
284 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-uint64_t: crash
285 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-int64_t: crash
286 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-uint64_t: crash
287 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-int64_t: crash
288 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-uint64_t: crash
289 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec2-float: crash
290 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec3-float: crash
291 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-int64_t-float: crash
292 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec2-float: crash
293 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec3-float: crash
294 spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-uint64_t-float: crash
295 spec/arb_shader_ballot/execution/fs-ballot: skip
296 spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
297 spec/arb_shader_ballot/execution/fs-builtin-variables: skip
298 spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint: skip
299 spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-if: skip
300 spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-loop: skip
301 spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-uniform: skip
302 spec/arb_shader_ballot/execution/fs-readinvocation-uint: skip
303 spec/arb_shader_ballot/execution/fs-readinvocation-uint-uniform: skip
304 spec/arb_shader_clock/execution/clock: skip
305 spec/arb_shader_clock/execution/clock2x32: skip
306 spec/arb_shader_image_load_store/execution/gl45-imageatomicexchange-float: skip
307 spec/arb_shader_precision/fs-pow-float-float: fail
308 spec/arb_shader_precision/fs-pow-vec2-vec2: fail
309 spec/arb_shader_precision/fs-pow-vec3-vec3: fail
310 spec/arb_shader_precision/fs-pow-vec4-vec4: fail
311 spec/arb_shader_precision/gs-pow-float-float: fail
312 spec/arb_shader_precision/gs-pow-vec2-vec2: fail
313 spec/arb_shader_precision/gs-pow-vec3-vec3: fail
314 spec/arb_shader_precision/gs-pow-vec4-vec4: fail
315 spec/arb_shader_precision/vs-pow-float-float: fail
316 spec/arb_shader_precision/vs-pow-vec2-vec2: fail
317 spec/arb_shader_precision/vs-pow-vec3-vec3: fail
318 spec/arb_shader_precision/vs-pow-vec4-vec4: fail
319 spec/arb_shader_storage_buffer_object/execution/ssbo-atomiccompswap-int: fail
320 spec/arb_shader_subroutine/execution/simple-subroutine-dlist: skip
321 spec/arb_tessellation_shader/execution/built-in-functions/tcs-pow-float-float: fail
322 spec/arb_tessellation_shader/execution/compatibility/tcs-tes-ff-frag: skip
323 spec/arb_tessellation_shader/execution/compatibility/tes-clamp-vertex-color: skip
324 spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position: skip
325 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-different-from-position: skip
326 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-enables: skip
327 spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-gs-clip-vertex-different-from-position: skip
328 spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: fail
329 spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: fail
330 spec/arb_tessellation_shader/execution/tcs-tes-vertex-dlist: skip
331 spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads-dlist: skip
332 spec/ext_demote_to_helper_invocation/execution/demote: skip
333 spec/ext_demote_to_helper_invocation/execution/demote_with_derivatives: skip
334 spec/ext_shader_framebuffer_fetch/execution/gl/1d: skip
335 spec/ext_shader_framebuffer_fetch/execution/gl/layered-1darray: skip
336 spec/ext_shader_framebuffer_fetch/execution/gl/layered-2darray: skip
337 spec/ext_shader_framebuffer_fetch/execution/gl/layered-cubemap: skip
338 spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip
339 spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip
340 spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip
341 spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip
342 spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip
343 spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip
344 spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip
345 spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip
346 spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip
347 spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip
348 spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip
349 spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip
350 spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip
351 spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip
352 spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip
353 spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip
354 spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip
355 spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip
356 spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip
357 spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip
358 spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip
359 spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip
360 spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip
361 spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip
362 spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip
363 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip
364 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip
365 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip
366 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip
367 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip
368 spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip
369 spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip
370 spec/glsl-1.10/execution/built-in-functions/fs-pow-float-float: fail
371 spec/glsl-1.10/execution/built-in-functions/vs-pow-float-float: fail
372 spec/glsl-1.10/preprocessor/extension-defined-test: skip
373 spec/glsl-1.10/preprocessor/extension-if-1: skip
374 spec/glsl-1.20/execution/matrix-out-of-bounds-access/fs-mat4-out-of-bounds-2: crash
375 spec/glsl-1.20/execution/matrix-out-of-bounds-access/fs-mat4-out-of-bounds-4: crash
376 spec/glsl-1.20/execution/matrix-out-of-bounds-access/fs-mat4-out-of-bounds-5: crash
377 spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-1: crash
378 spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-2: crash
379 spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-4: crash
380 spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-5: crash
381 spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-6: crash
382 spec/glsl-1.30/execution/fs-texturegrad-miplevels: fail
383 spec/glsl-1.30/execution/fs-texturelod-miplevels: fail
384 spec/glsl-1.30/execution/fs-texturelod-miplevels-biased: fail
385 spec/glsl-1.30/execution/vs-texturelod-miplevels: fail
386 spec/glsl-1.30/execution/vs-texturelod-miplevels-biased: fail
387 spec/glsl-1.50/execution/built-in-functions/gs-pow-float-float: fail
388 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-accept: skip
389 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-reject: skip
390 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-different-from-position: skip
391 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-enables: skip
392 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-equal-to-position: skip
393 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-homogeneity: skip
394 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-lines: skip
395 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-points: skip
396 spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-triangle-strip: skip
397 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-accept: skip
398 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-reject: skip
399 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-different-from-position: skip
400 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-enables: skip
401 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-equal-to-position: skip
402 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-homogeneity: skip
403 spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-primitives-triangle-strip: skip
404 spec/glsl-1.50/execution/compatibility/gs-clamp-vertex-color: skip
405 spec/glsl-1.50/execution/compatibility/gs-ff-frag: skip
406 spec/glsl-1.50/execution/compatibility/gs-texcoord-array: skip
407 spec/glsl-1.50/execution/compatibility/gs-texcoord-array-2: skip
408 spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag: skip
409 spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array: skip
410 spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array-2: skip
411 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2-mat2: fail
412 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2x3-mat2x3: fail
413 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat2x4-mat2x4: fail
414 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3-mat3: fail
415 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3x2-mat3x2: fail
416 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat3x4-mat3x4: fail
417 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4-mat4: fail
418 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4x2-mat4x2: fail
419 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dmat4x3-mat4x3: fail
420 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-double-float: fail
421 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec2-vec2: fail
422 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
423 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-vec4: fail
424 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2-mat2: fail
425 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2x3-mat2x3: fail
426 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat2x4-mat2x4: fail
427 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3-mat3: fail
428 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3x2-mat3x2: fail
429 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat3x4-mat3x4: fail
430 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4-mat4: fail
431 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4x2-mat4x2: fail
432 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dmat4x3-mat4x3: fail
433 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-double-float: fail
434 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec2-vec2: fail
435 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail
436 spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-vec4: fail
437 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2-mat2: fail
438 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2x3-mat2x3: fail
439 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat2x4-mat2x4: fail
440 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3-mat3: fail
441 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3x2-mat3x2: fail
442 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat3x4-mat3x4: fail
443 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4-mat4: fail
444 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4x2-mat4x2: fail
445 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dmat4x3-mat4x3: fail
446 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-double-float: fail
447 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
448 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
449 spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
450 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
451 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
452 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
453 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
454 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
455 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
456 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
457 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
458 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
459 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
460 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
461 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
462 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
463 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
464 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
465 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
466 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
467 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
468 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
469 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
470 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
471 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
472 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-double: crash
473 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
474 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
475 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
476 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
477 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
478 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
479 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
480 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
481 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
482 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
483 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
484 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
485 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
486 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
487 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
488 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
489 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
490 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
491 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
492 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
493 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
494 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
495 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double: crash
496 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
497 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
498 spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
499 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
500 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
501 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
502 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
503 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
504 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
505 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash
506 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
507 spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
508 spec/glsl-4.30/execution/built-in-functions/cs-pow-float-float: fail
509 spec/glsl-4.40/execution/fs-interpolateatcentroid-swizzle: skip
510 spec/glsl-4.40/execution/fs-interpolateatoffset-swizzle: skip
511 spec/glsl-4.40/execution/fs-interpolateatsample-swizzle: skip
512 spec/glsl-4.50/execution/glsl-mul-const: skip
513 spec/glsl-4.50/execution/helper-invocation: skip
514 spec/glsl-4.50/execution/ssbo-atomiccompswap-int: skip
515 spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
516 spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
517 spec/intel_shader_atomic_float_minmax/execution/shared-atomicmax-float: skip
518 spec/intel_shader_atomic_float_minmax/execution/shared-atomicmin-float: skip
519 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float: skip
520 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-nan: skip
521 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-negative-zero: skip
522 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicexchange-float: skip
523 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float: skip
524 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float-nan: skip
525 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float: skip
526 spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float-nan: skip
527 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int: skip
528 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int64: skip
529 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint: skip
530 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint64: skip
531 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int: skip
532 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int64: skip
533 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint: skip
534 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint64: skip
535 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int: skip
536 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int64: skip
537 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint: skip
538 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint64: skip
539 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int: skip
540 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int64: skip
541 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint: skip
542 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint64: skip
543 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-countleadingzeros-uint: skip
544 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-counttrailingzeros-uint: skip
545 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-int: skip
546 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-uint: skip
547 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int: skip
548 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int64: skip
549 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint: skip
550 spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint64: skip
551 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int: skip
552 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int64: skip
553 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint: skip
554 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint64: skip
555 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int: skip
556 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int64: skip
557 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint: skip
558 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint64: skip
559 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int: skip
560 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int64: skip
561 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint: skip
562 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint64: skip
563 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int: skip
564 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int64: skip
565 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint: skip
566 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint64: skip
567 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-countleadingzeros-uint: skip
568 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-counttrailingzeros-uint: skip
569 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-int: skip
570 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-uint: skip
571 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int: skip
572 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int64: skip
573 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint: skip
574 spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint64: skip
575 spec/nv_compute_shader_derivatives/execution/derivatives-coarse-linear: skip
576 spec/nv_compute_shader_derivatives/execution/derivatives-coarse-quads: skip
577 spec/nv_compute_shader_derivatives/execution/derivatives-fine-linear: skip
578 spec/nv_compute_shader_derivatives/execution/derivatives-fine-quads: skip
579 spec/nv_compute_shader_derivatives/execution/derivatives-none: skip
580 spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-linear: skip
581 spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-none: skip
582 spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-quads: skip
583 spec/nv_compute_shader_derivatives/linker/fail_linear_size: skip
584 spec/nv_compute_shader_derivatives/linker/fail_quads_x: skip
585 spec/nv_compute_shader_derivatives/linker/fail_quads_y: skip
586 spec/nv_compute_shader_derivatives/linker/fail_two_arrangements: skip
587 spec/nv_fill_rectangle/execution/gs-lines-ignore-fill-rect: skip
588 spec/nv_fill_rectangle/execution/gs-points-ignore-fill-rect: skip
589 spec/nv_fill_rectangle/execution/gs-tris-with-fill-rect: skip
590 spec/nv_fill_rectangle/execution/lines-ignore-fill-rect: skip
591 spec/nv_fill_rectangle/execution/points-ignore-fill-rect: skip
592 spec/nv_fill_rectangle/execution/tes-isolines-ignore-fill-rect: skip
593 spec/nv_fill_rectangle/execution/tes-tris-in-point-mode-ignore-fill-rect: skip
594 spec/nv_fill_rectangle/execution/tes-tris-with-fill-rect: skip
595 spec/nv_fill_rectangle/execution/tris-with-fill-rect: skip
596 spec/nv_shader_atomic_float/execution/shared-atomicadd-float: skip
597 spec/nv_shader_atomic_float/execution/shared-atomicexchange-float: skip
598 spec/nv_shader_atomic_float/execution/ssbo-atomicadd-float: skip
599 spec/nv_shader_atomic_float/execution/ssbo-atomicexchange-float: skip
600 spec/nv_viewport_array2/execution/viewport_broadcast: skip
601 spec/nv_viewport_array2/execution/viewport_non_relative_broadcast: skip
602 spec/nv_viewport_array2/execution/viewport_relative_broadcast: skip
603 spec/nv_viewport_array2/linker/mismatched_viewport_relative: skip
604 spec/nv_viewport_swizzle/viewport_swizzle: skip
605 summary:
606 name: results
607 ---- --------
608 pass: 15771
609 fail: 103
610 crash: 178
611 skip: 323
612 timeout: 0
613 warn: 0
614 incomplete: 0
615 dmesg-warn: 0
616 dmesg-fail: 0
617 changes: 0
618 fixes: 0
619 regressions: 0
620 total: 16375