de5fc334640d9df71d90246726ce16c7db872769
[libreriscv.git] / 3d_gpu / microarchitecture.mdwn
1 # High-level architectural Requirements
2
3 * SMP Cache coherency (TileLink?)
4 * Minumum 800mhz
5 * Minimum 2-core SMP, more likely 4-core uniform design,
6 each core with full 4-wide SIMD-style predicated ALUs
7 * 6GFLOPS single-precision FP
8 * 128 64-bit FP and 128 64-bit INT register files
9 * RV64GC compliance for running full GNU/Linux-based OS
10 * SimpleV compliance
11 * xBitManip (required for VPU and ideal for predication)
12 * 4-lane 2Rx1W SRAMs for registers numbered 32 and above;
13 Multi-R x Multi-W for registers 1-31.
14 TODO: consider 2R for registers to be used as predication targets
15 if >= 32.
16 * Idea: generic implementation of ports on register file so as to be able
17 to experiment with different arrangements.
18 * Potentially: Lane-swapping / crossing / data-multiplexing
19 bus on register data (particularly because of SHAPE-REMAP (1D/2D/3D)
20 * Potentially: Registers subdivided into 16-bit, to match
21 elwidth down to 16-bit (for FP16). 8-bit elwidth only
22 goes down as far as twin-SIMD (with predication). This
23 requires registers to have extra hidden bits: register
24 x30 is now "x30:0+x30.1+x30.2+x30.3". have to discuss.
25
26 # Conversation Notes
27
28 ----
29
30 'm thinking about using tilelink (or something similar) internally as
31 having a cache-coherent protocol is required for implementing Vulkan
32 (unless you want to turn off the cache for the GPU memory, which I
33 don't think is a good idea), axi is not a cache-coherent protocol,
34 and tilelink already has atomic rmw operations built into the protocol.
35 We can use an axi to tilelink bridge to interface with the memory.
36
37 I'm thinking we will want to have a dual-core GPU since a single
38 core with 4xSIMD is too slow to achieve 6GFLOPS with a reasonable
39 clock speed. Additionally, that allows us to use an 800MHz core clock
40 instead of the 1.6GHz we would otherwise need, allowing us to lower the
41 core voltage and save power, since the power used is proportional to
42 F\*V^2. (just guessing on clock speeds.)
43
44 ----
45
46 I don't know about power, however I have done some research and a 4Kbyte
47 (or 16, icr) SRAM (what I was thinking of for a tile buffer) takes in the
48 ballpark of 1000 um^2 in 28nm.
49 Using a 4xFMA with a banked register file where the bank is selected by the
50 lower order register number means we could probably get away with 1Rx1W
51 SRAM as the backing memory for the register file, similarly to Hwacha. I
52 would suggest 8 banks allowing us to do more in parallel since we could run
53 other units in parallel with a 4xFMA. 8 banks would also allow us to clock
54 gate the SRAM banks that are not in use for the current clock cycle
55 allowing us to save more power. Note that the 4xFMA could be 4 separately
56 allocated FMA units, it doesn't have to be SIMD style. If we have enough hw
57 parallelism, we can under-volt and under-clock the GPU cores allowing for a
58 more efficient GPU. If we are using the GPU cores as CPU cores as well, I
59 think it would be important to be able to use a faster clock speed when not
60 using the extended registers (similar to how Intel processors use a lower
61 clock rate when AVX512 is in use) so that scalar code is not slowed down
62 too much.
63
64 > > Using a 4xFMA with a banked register file where the bank is selected by
65 > the
66 > > lower order register number means we could probably get away with 1Rx1W
67 > > SRAM as the backing memory for the register file, similarly to Hwacha.
68 >
69 > okaaay.... sooo... we make an assumption that the top higher "banks"
70 > are pretty much always going to be "vectorised", such that, actually,
71 > they genuinely don't need to be 6R-4W (or whatever).
72 >
73 Yeah pretty much, though I had meant the bank number comes from the
74 least-significant bits of the 7-bit register number.
75
76 ----
77
78 Assuming 64-bit operands:
79 If you could organize 2 SRAM macros and use the pair of them to
80 read/write 4 registers at a time (256-bits). The pipeline will allow you to
81 dedicate 3 cycles for reading and 1 cycle for writing (4 registers each).
82
83 RS1 = Read of operand S1
84 WRd = Write of result Dst
85 FMx = Floating Point Multiplier, x = stage.
86
87 |RS1|RS2|RS3|FWD|FM1|FM2|FM3|FM4|
88 |FWD|FM1|FM2|FM3|FM4|
89 |FWD|FM1|FM2|FM3|FM4|
90 |FWD|FM1|FM2|FM3|FM4|WRd|
91 |RS1|RS2|RS3|FWD|FM1|FM2|FM3|FM4|
92 |FWD|FM1|FM2|FM3|FM4|
93 |FWD|FM1|FM2|FM3|FM4|
94 |FWD|FM1|FM2|FM3|FM4|WRd|
95 |RS1|RS2|RS3|FWD|FM1|FM2|FM3|FM4|
96 |FWD|FM1|FM2|FM3|FM4|
97 |FWD|FM1|FM2|FM3|FM4|
98 |FWD|FM1|FM2|FM3|FM4|WRd|
99
100 The only trick is getting the read and write dedicated on different clocks.
101 When the RS3 operand is not needed (60% of the time) you can use
102 the time slot for reading or writing on behalf of memory refs; STs read,
103 LDs write.
104
105 You will find doing VRFs a lot more compact this way. In GPU land we
106 called the flip-flops orchestrating the timing "collectors".
107
108 # References
109
110 * <https://en.wikipedia.org/wiki/Tomasulo_algorithm>
111 * <https://en.wikipedia.org/wiki/Reservation_station>
112 * Register File Bank Cacheing <https://www.princeton.edu/~rblee/ELE572Papers/MultiBankRegFile_ISCA2000.pdf>
113 * Discussion <http://lists.libre-riscv.org/pipermail/libre-riscv-dev/2018-November/000157.html>
114 * <https://github.com/UCSBarchlab/PyRTL/blob/master/examples/example5-instrospection.py>