rgtc: update docs
[mesa.git] / docs / GL3.txt
1
2 Status of OpenGL 3.x features in Mesa
3
4
5 Note: when an item is marked as "DONE" it means all the core Mesa
6 infrastructure is complete but it may be the case that few (if any) drivers
7 implement the features.
8
9
10 Feature Status
11 ----------------------------------------------------- ------------------------
12
13 GL 3.0:
14
15 GLSL changes (GL_EXT_gpu_shader4, etc) not started
16 Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
17 Map buffer subranges (GL_ARB_map_buffer_range) DONE
18 Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
19 Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
20 GL_EXT_packed_float not started
21 GL_EXT_texture_shared_exponent not started
22 Float depth buffers (GL_ARB_depth_buffer_float) not started
23 Framebuffer objects (GL_EXT_framebuffer_object) DONE
24 Half-float DONE
25 Multisample blit DONE
26 Non-normalized Integer texture/framebuffer formats ~50% done
27 1D/2D Texture arrays core Mesa, swrast done
28 Packed depth/stencil formats DONE
29 Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
30 GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
31 Red and red/green texture formats DONE (swrast, i965, gallium)
32 Transform feedback (GL_EXT_transform_feedback) ~50% done
33 glBindFragDataLocation, glGetFragDataLocation,
34 glBindBufferRange, glBindBufferBase commands
35 Vertex array objects (GL_APPLE_vertex_array_object) DONE
36 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
37 glClearBuffer commands DONE
38 glGetStringi command DONE
39 glTexParameterI, glGetTexParameterI commands DONE
40 glVertexAttribI commands DONE (but converts int
41 values to floats)
42
43
44 GL 3.1:
45
46 GLSL 1.30 and 1.40 not started
47 Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
48 Buffer copying (GL_ARB_copy_buffer) DONE
49 Primitive restart (GL_NV_primitive_restart) DONE (gallium)
50 16 vertex texture image units not started
51 Texture buffer objs (GL_ARB_texture_buffer_object) not started
52 Rectangular textures (GL_ARB_texture_rectangle) DONE
53 Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
54 Signed normalized textures (GL_EXT_texture_snorm) ~50% done
55
56
57 GL 3.2:
58
59 Core/compatibility profiles not started
60 GLSL 1.50 not started
61 Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
62 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
63 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
64 Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
65 Provoking vertex (GL_ARB_provoking_vertex) DONE
66 Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
67 Multisample textures (GL_ARB_texture_multisample) not started
68 Frag depth clamp (GL_ARB_depth_clamp) DONE
69 Fence objects (GL_ARB_sync) DONE
70
71
72 GL 3.3:
73
74 GLSL 3.30 not started
75 GL_ARB_blend_func_extended not started
76 GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
77 GL_ARB_occlusion_query2 DONE (swrast, gallium)
78 GL_ARB_sampler_objects not started
79 GL_ARB_texture_rgb10_a2ui not started
80 GL_ARB_texture_swizzle DONE (same as EXT version)
81 GL_ARB_timer_query DONE (only Xlib sw driver)
82 GL_ARB_instanced_arrays DONE (gallium)
83 GL_ARB_vertex_type_2_10_10_10_rev not started
84
85
86 GL 4.0:
87
88 GLSL 4.0 not started
89 GL_ARB_texture_query_lod not started
90 GL_ARB_draw_buffers_blend DONE (gallium softpipe)
91 GL_ARB_draw_indirect not started
92 GL_ARB_gpu_shader_fp64 not started
93 GL_ARB_sample_shading not started
94 GL_ARB_shader_subroutine not started
95 GL_ARB_tessellation_shader not started
96 GL_ARB_texture_buffer_object_rgb32 not started
97 GL_ARB_texture_cube_map_array not started
98 GL_ARB_texture_gather not started
99 GL_ARB_transform_feedback2 not started
100 GL_ARB_transform_feedback3 not started
101
102
103 GL 4.1:
104
105 GLSL 4.1 not started
106 GL_ARB_ES2_compatibility not started
107 GL_ARB_get_program_binary not started
108 GL_ARB_separate_shader_objects some infrastructure done
109 GL_ARB_shader_precision not started
110 GL_ARB_vertex_attrib_64bit not started
111 GL_ARB_viewport_array not started
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113
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115
116 More info about these features and the work involved can be found at
117 http://dri.freedesktop.org/wiki/MissingFunctionality