glx: Delete unused glcontextmodes.c functions
[mesa.git] / docs / MESA_texture_array.spec
1 Name
2
3 MESA_texture_array
4
5 Name Strings
6
7 GL_MESA_texture_array
8
9 Contact
10
11 Ian Romanick, IBM (idr 'at' us.ibm.com)
12
13 IP Status
14
15 No known IP issues.
16
17 Status
18
19 Shipping in Mesa 7.1
20
21 Version
22
23
24 Number
25
26 TBD
27
28 Dependencies
29
30 OpenGL 1.2 or GL_EXT_texture3D is required.
31
32 Support for ARB_fragment_program is assumed, but not required.
33
34 Support for ARB_fragment_program_shadow is assumed, but not required.
35
36 Support for EXT_framebuffer_object is assumed, but not required.
37
38 Written based on the wording of the OpenGL 2.0 specification and
39 ARB_fragment_program_shadow but not dependent on them.
40
41 Overview
42
43 There are a number of circumstances where an application may wish to
44 blend two textures out of a larger set of textures. Moreover, in some
45 cases the selected textures may vary on a per-fragment basis within
46 a polygon. Several examples include:
47
48 1. High dynamic range textures. The application stores several
49 different "exposures" of an image as different textures. On a
50 per-fragment basis, the application selects which exposures are
51 used.
52
53 2. A terrain engine where the altitude of a point determines the
54 texture applied to it. If the transition is from beach sand to
55 grass to rocks to snow, the application will store each texture
56 in a different texture map, and dynamically select which two
57 textures to blend at run-time.
58
59 3. Storing short video clips in textures. Each depth slice is a
60 single frame of video.
61
62 Several solutions to this problem have been proposed, but they either
63 involve using a separate texture unit for each texture map or using 3D
64 textures without mipmaps. Both of these options have major drawbacks.
65
66 This extension provides a third alternative that eliminates the major
67 drawbacks of both previous methods. A new texture target,
68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
69 all aspects except the sizes of the non-base level images. In
70 traditional 3D texturing, the size of the N+1 LOD is half the size
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
72 the height and width of the N+1 LOD is halved, but the depth is the
73 same for all levels of detail. The texture then becomes an array of
74 2D textures. The per-fragment texel is selected by the R texture
75 coordinate.
76
77 References:
78
79 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
80 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
81 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
82 http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
83
84 New Procedures and Functions
85
86 All functions come directly from EXT_texture_array.
87
88 void FramebufferTextureLayerEXT(enum target, enum attachment,
89 uint texture, int level, int layer);
90
91 New Tokens
92
93 All token names and values come directly from EXT_texture_array.
94
95 Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
96 the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
97 GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage,
98 GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and
99 GetTexParameterfv:
100
101 TEXTURE_1D_ARRAY_EXT 0x8C18
102 TEXTURE_2D_ARRAY_EXT 0x8C1A
103
104 Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
105 CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
106 CompressedTexSubImage2D, GetTexLevelParameteriv, and
107 GetTexLevelParameterfv:
108
109 TEXTURE_1D_ARRAY_EXT
110 PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
111
112 Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
113 CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D,
114 GetTexLevelParameteriv, and GetTexLevelParameterfv:
115
116 TEXTURE_2D_ARRAY_EXT
117 PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
118
119 Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
120 GetFloatv, and GetDoublev
121
122 TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
123 TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
124 MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
125
126 Accepted by the <param> parameter of TexParameterf, TexParameteri,
127 TexParameterfv, and TexParameteriv when the <pname> parameter is
128 TEXTURE_COMPARE_MODE_ARB:
129
130 COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
131
132 (Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the
133 existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
134 reflects the fact that the R coordinate is not always used.)
135
136 Accepted by the <internalformat> parameter of TexImage3D and
137 CompressedTexImage3D, and by the <format> parameter of
138 CompressedTexSubImage3D:
139
140 COMPRESSED_RGB_S3TC_DXT1_EXT
141 COMPRESSED_RGBA_S3TC_DXT1_EXT
142 COMPRESSED_RGBA_S3TC_DXT3_EXT
143 COMPRESSED_RGBA_S3TC_DXT5_EXT
144
145 Accepted by the <pname> parameter of
146 GetFramebufferAttachmentParameterivEXT:
147
148 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
149
150 (Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the
151 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in
152 EXT_framebuffer_object. This extension generalizes the notion of
153 "<zoffset>" to include layers of an array texture.)
154
155 Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
156
157 None
158
159 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
160
161 -- Section 3.8.1 "Texture Image Specification"
162
163 Change the first paragraph (page 150) to say (spec changes identical to
164 EXT_texture_array):
165
166 "The command
167
168 void TexImage3D(enum target, int level, int internalformat,
169 sizei width, sizei height, sizei depth, int border,
170 enum format, enum type, void *data);
171
172 is used to specify a three-dimensional texture image. target must be one
173 one of TEXTURE_3D for a three-dimensional texture or
174 TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
175 Additionally, target may be either PROXY_TEXTURE_3D for a
176 three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a
177 two-dimensional proxy array texture."
178
179 Change the fourth paragraph on page 151 to say (spec changes identical
180 to EXT_texture_array):
181
182 "Textures with a base internal format of DEPTH_COMPONENT are supported
183 by texture image specification commands only if target is TEXTURE_1D,
184 TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT,
185 PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or
186 PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any
187 other target will result in an INVALID_OPERATION error."
188
189
190 Change the fourth paragraph on page 156 to say (spec changes identical
191 to EXT_texture_array):
192
193 "The command
194
195 void TexImage2D(enum target, int level,
196 int internalformat, sizei width, sizei height,
197 int border, enum format, enum type, void *data);
198
199 is used to specify a two-dimensional texture image. target must be one
200 of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
201 one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X,
202 TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y,
203 TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
204 TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally,
205 target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
206 texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array
207 texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the
208 special case discussed in section 3.8.11. The other parameters match
209 the corresponding parameters of TexImage3D.
210
211 For the purposes of decoding the texture image, TexImage2D is
212 equivalent to calling TexImage3D with corresponding arguments and depth
213 of 1, except that
214
215 * The border depth, d_b, is zero, and the depth of the image is
216 always 1 regardless of the value of border.
217
218 * The border height, h_b, is zero if <target> is
219 TEXTURE_1D_ARRAY_EXT, and <border> otherwise.
220
221 * Convolution will be performed on the image (possibly changing its
222 width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled.
223
224 * UNPACK SKIP IMAGES is ignored."
225
226 -- Section 3.8.2 "Alternate Texture Image Specification Commands"
227
228 Change the second paragraph (page 159) (spec changes identical
229 to EXT_texture_array):
230
231 "The command
232
233 void CopyTexImage2D(enum target, int level,
234 enum internalformat, int x, int y, sizei width,
235 sizei height, int border);
236
237 defines a two-dimensional texture image in exactly the manner of
238 TexImage2D, except that the image data are taken from the framebuffer
239 rather than from client memory. Currently, target must be one of
240 TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X,
241 TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y,
242 TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
243 TEXTURE_CUBE_MAP_NEGATIVE_Z.
244
245
246 Change the last paragraph on page 160 to say (spec changes identical
247 to EXT_texture_array):
248
249 "Currently the target arguments of TexSubImage1D and CopyTexSubImage1D
250 must be TEXTURE_1D, the target arguments of TexSubImage2D and
251 CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
252 TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X,
253 TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y,
254 TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the
255 target arguments of TexSubImage3D and CopyTexSubImage3D must be
256 TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
257
258
259 -- Section 3.8.4 "Texture Parameters"
260
261 Change the first paragraph (page 166) to say:
262
263 "Various parameters control how the texel array is treated when
264 specified or changed, and when applied to a fragment. Each parameter is
265 set by calling
266
267 void TexParameter{if}(enum target, enum pname, T param);
268 void TexParameter{if}v(enum target, enum pname, T params);
269
270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
271 TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT."
272
273
274 -- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail"
275
276 Change the first paragraph (page 172) to say:
277
278 "Let s(x,y) be the function that associates an s texture coordinate
279 with each set of window coordinates (x,y) that lie within a primitive;
280 define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y),
281 v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t,
282 and d_t are as defined by equations 3.15, 3.16, and 3.17 with
283 w_s, h_s, and d_s equal to the width, height, and depth of the
284 image array whose level is level_base. For a one-dimensional
285 texture or a one-dimensional array texture, define v(x,y) = 0 and
286 w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
287 texture, define w(x,y) = 0..."
288
289 -- Section 3.8.8 "Texture Minification" in the section "Mipmapping"
290
291 Change the third paragraph (page 174) to say:
292
293 "For a two-dimensional texture, two-dimensional array texture, or
294 cube map texture,"
295
296 Change the fourth paragraph (page 174) to say:
297
298 "And for a one-dimensional texture or a one-dimensional array texture,"
299
300 After the first paragraph (page 175) add:
301
302 "For one-dimensional array textures, h_b and d_b are treated as 1,
303 regardless of the actual values, when performing mipmap calculations.
304 For two-dimensional array textures, d_b is always treated as one,
305 regardless of the actual value, when performing mipmap calculations."
306
307 -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
308
309 Change the third paragraph (page 176) to say (spec changes identical
310 to EXT_texture_array):
311
312 "The contents of the derived arrays are computed by repeated, filtered
313 reduction of the level_base array. For one- and two-dimensional array
314 textures, each layer is filtered independently. ..."
315
316 -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
317
318 Change first paragraph to say (spec changes identical to
319 EXT_texture_array):
320
321 "Mipmaps can be generated manually with the command
322
323 void GenerateMipmapEXT(enum target);
324
325 where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
327 affects the texture image attached to <target>. ..."
328
329 -- Section 3.8.10 "Texture Completeness"
330
331 Change the second paragaph (page 177) to say (spec changes identical
332 to EXT_texture_array):
333
334 "For one-, two-, or three-dimensional textures and one- or
335 two-dimensional array textures, a texture is complete if the following
336 conditions all hold true:"
337
338 -- Section 3.8.11 "Texture State and Proxy State"
339
340 Change the second and third paragraphs (page 179) to say (spec changes
341 identical to EXT_texture_array):
342
343 "In addition to image arrays for one-, two-, and three-dimensional
344 textures, one- and two-dimensional array textures, and the six image
345 arrays for the cube map texture, partially instantiated image arrays
346 are maintained for one-, two-, and three-dimensional textures and one-
347 and two-dimensional array textures. Additionally, a single proxy image
348 array is maintained for the cube map texture. Each proxy image array
349 includes width, height, depth, border width, and internal format state
350 values, as well as state for the red, green, blue, alpha, luminance,
351 and intensity component resolutions. Proxy image arrays do not include
352 image data, nor do they include texture properties. When TexImage3D is
353 executed with target specified as PROXY_TEXTURE_3D, the
354 three-dimensional proxy state values of the specified level-of-detail
355 are recomputed and updated. If the image array would not be supported
356 by TexImage3D called with target set to TEXTURE 3D, no error is
357 generated, but the proxy width, height, depth, border width, and
358 component resolutions are set to zero. If the image array would be
359 supported by such a call to TexImage3D, the proxy state values are set
360 exactly as though the actual image array were being specified. No pixel
361 data are transferred or processed in either case.
362
363 Proxy arrays for one- and two-dimensional textures and one- and
364 two-dimensional array textures are operated on in the same way when
365 TexImage1D is executed with target specified as PROXY_TEXTURE_1D,
366 TexImage2D is executed with target specified as PROXY_TEXTURE_2D or
367 PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target
368 specified as PROXY_TETXURE_2D_ARRAY_EXT."
369
370 -- Section 3.8.12 "Texture Objects"
371
372 Change section (page 180) to say (spec changes identical to
373 EXT_texture_array):
374
375 "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
376 TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
377 named one-, two-, and three-dimensional, cube map, and one- and
378 two-dimensional array texture objects can be created and operated upon.
379 The name space for texture objects is the unsigned integers, with zero
380 reserved by the GL.
381
382 A texture object is created by binding an unused name to TEXTURE_1D,
383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
384 TEXTURE_2D_ARRAY_EXT. The binding is effected by calling
385
386 void BindTexture(enum target, uint texture);
387
388 with <target> set to the desired texture target and <texture> set to
389 the unused name. The resulting texture object is a new state vector,
390 comprising all the state values listed in section 3.8.11, set to the
391 same initial values. If the new texture object is bound to TEXTURE_1D,
392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
393 TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
394 three-dimensional, cube map, one- or two-dimensional array texture
395 respectively until it is deleted.
396
397 BindTexture may also be used to bind an existing texture object to
398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
399 TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error
400 INVALID_OPERATION is generated if an attempt is made to bind a texture
401 object of different dimensionality than the specified target. If the
402 bind is successful no change is made to the state of the bound texture
403 object, and any previous binding to target is broken.
404
405 While a texture object is bound, GL operations on the target to which
406 it is bound affect the bound object, and queries of the target to which
407 it is bound return state from the bound object. If texture mapping of
408 the dimensionality of the target to which a texture object is bound is
409 enabled, the state of the bound texture object directs the texturing
410 operation.
411
412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
413 TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have
414 one-, two-, three-dimensional, cube map, and one- and two-dimensional
415 array texture state vectors respectively associated with them. In order
416 that access to these initial textures not be lost, they are treated as
417 texture objects all of whose names are 0. The initial one-, two-,
418 three-dimensional, cube map, one- and two-dimensional array textures
419 are therefore operated upon, queried, and applied as TEXTURE_1D,
420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
421 TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding
422 targets.
423
424 Change second paragraph on page 181 to say (spec changes identical to
425 EXT_texture_array):
426
427 "... If a texture that is currently bound to one of the targets
428 TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
429 TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as
430 though BindTexture had been executed with the same target and texture
431 zero. ..."
432
433 Change second paragraph on page 182 to say (spec changes identical to
434 EXT_texture_array):
435
436 "The texture object name space, including the initial one-, two-, and
437 three dimensional, cube map, and one- and two-dimensional array texture
438 objects, is shared among all texture units. ..."
439
440
441 -- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes"
442
443 Change second through fourth paragraphs (page 188) to say:
444
445 "Let D_t be the depth texture value, in the range [0, 1]. For
446 texture lookups from one- and two-dimesional, rectangle, and
447 one-dimensional array targets, let R be the interpolated <r>
448 texture coordinate, clamped to the range [0, 1]. For texture lookups
449 from two-dimesional array texture targets, let R be the interpolated
450 <q> texture coordinate, clamped to the range [0, 1]. Then the
451 effective texture value L_t, I_t, or A_t is computed as follows:
452
453 If the value of TEXTURE_COMPARE_MODE is NONE, then
454
455 r = Dt
456
457 If the value of TEXTURE_COMPARE_MODE is
458 COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture
459 comparison function as shown in table 3.27."
460
461 -- Section 3.8.15 "Texture Application"
462
463 Change the first paragraph (page 189) to say:
464
465 "Texturing is enabled or disabled using the generic Enable and Disable
466 commands, respectively, with the symbolic constants TEXTURE_1D,
467 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
468 TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
469 map, one-dimensional array, or two-dimensional array texture,
470 respectively. If both two- and one-dimensional textures are enabled,
471 the two-dimensional texture is used. If the three-dimensional and
472 either of the two- or one-dimensional textures is enabled, the
473 three-dimensional texture is used. If the cube map texture and any of
474 the three-, two-, or one-dimensional textures is enabled, then cube map
475 texturing is used. If one-dimensional array texture is enabled and any
476 of cube map, three-, two-, or one-dimensional textures is enabled,
477 one-dimensional array texturing is used. If two-dimensional array
478 texture is enabled and any of cube map, three-, two-, one-dimensional
479 textures or one-dimensional array texture is enabled, two-dimensional
480 array texturing is used..."
481
482 -- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions):
483
484 (mostly add to existing grammar rules)
485
486 <optionName> ::= "MESA_texture_array"
487
488 <texTarget> ::= "1D"
489 | "2D"
490 | "3D"
491 | "CUBE"
492 | "RECT"
493 | <arrayTarget> (if program option is present)
494 | <shadowTarget> (if program option is present)
495
496 <arrayTarget> ::= "ARRAY1D"
497 | "ARRAY2D"
498
499 <shadowTarget> ::= "SHADOW1D"
500 | "SHADOW2D"
501 | "SHADOWRECT"
502 | <shadowArrayTarget> (if program option is present)
503
504 <shadowArrayTarget> ::= "SHADOWARRAY1D"
505 | "SHADOWARRAY2D"
506
507
508 -- Add Section 3.11.4.5.4 "Texture Stack Option"
509
510 "If a fragment program specifies the "MESA_texture_array" program
511 option, the <texTarget> rule is modified to add the texture targets
512 ARRAY1D and ARRAY2D (See Section 3.11.2)."
513
514 -- Section 3.11.6 "Fragment Program Texture Instruction Set"
515
516 (replace 1st and 2nd paragraphs with the following paragraphs)
517
518 "The first three texture instructions described below specify the
519 mapping of 4-tuple input vectors to 4-tuple output vectors.
520 The sampling of the texture works as described in section 3.8,
521 except that texture environments and texture functions are not
522 applicable, and the texture enables hierarchy is replaced by explicit
523 references to the desired texture target (i.e., 1D, 2D, 3D, cube map,
524 rectangle, ARRAY1D, ARRAY2D). These texture instructions specify
525 how the 4-tuple is mapped into the coordinates used for sampling. The
526 following function is used to describe the texture sampling in the
527 descriptions below:
528
529 vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit,
530 enum texTarget);
531
532 Note that not all four components of the texture coordinates <coord>
533 are used by all texture targets. Component usage for each <texTarget>
534 is defined in table X.
535
536 coordinates used
537 texTarget Texture Type s t r layer shadow
538 ---------------- --------------------- ----- ----- ------
539 1D TEXTURE_1D x - - - -
540 2D TEXTURE_2D x y - - -
541 3D TEXTURE_3D x y z - -
542 CUBE TEXTURE_CUBE_MAP x y z - -
543 RECT TEXTURE_RECTANGLE_ARB x y - - -
544 ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y -
545 ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z -
546 SHADOW1D TEXTURE_1D x - - - z
547 SHADOW2D TEXTURE_2D x y - - z
548 SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z
549 SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z
550 SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w
551
552 Table X: Texture types accessed for each of the <texTarget>, and
553 coordinate mappings. The "coordinates used" column indicate the
554 input values used for each coordinate of the texture lookup, the
555 layer selector for array textures, and the reference value for
556 texture comparisons."
557
558 -- Section 3.11.6.2 "TXP: Project coordinate and map to color"
559
560 Add to the end of the section:
561
562 "A program will fail to load if the TXP instruction is used in
563 conjunction with the SHADOWARRAY2D target."
564
565 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations)
566
567 -- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer"
568
569 Add to the end of the section (spec changes identical to
570 EXT_texture_array):
571
572 "The command
573
574 void FramebufferTextureLayerEXT(enum target, enum attachment,
575 uint texture, int level, int layer);
576
577 operates identically to FramebufferTexture3DEXT, except that it
578 attaches a single layer of a three-dimensional texture or a one- or
579 two-dimensional array texture. <layer> is an integer indicating the
580 layer number, and is treated identically to the <zoffset> parameter in
581 FramebufferTexture3DEXT. The error INVALID_VALUE is generated if
582 <layer> is negative. The error INVALID_OPERATION is generated if
583 <texture> is non-zero and is not the name of a three dimensional
584 texture or one- or two-dimensional array texture. Unlike
585 FramebufferTexture3D, no <textarget> parameter is accepted.
586
587 If <texture> is non-zero and the command does not result in an error,
588 the framebuffer attachment state corresponding to <attachment> is
589 updated as in the other FramebufferTexture commands, except that
590 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>."
591
592 -- Section 4.4.4.1 "Framebuffer Attachment Completeness"
593
594 Add to the end of the list of completeness rules (spec changes
595 identical to EXT_texture_array):
596
597 "* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and
598 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or
599 two-dimensional array texture, then
600 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the
601 number of layers in the texture."
602
603 Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
604
605 -- Section 5.4 "Display Lists"
606
607 Change the first paragraphi on page 242 to say (spec changes
608 identical to EXT_texture_array):
609
610 "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
611 executed immediately when called with the corresponding proxy arguments
612 PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D,
613 PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT;
614 PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE,
615 PROXY_POST_CONVOLUTION_COLOR_TABLE, or
616 PROXY_POST_COLOR_MATRIX_COLOR_TABLE."
617
618 Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests)
619
620 -- Section 6.1.3 "Enumerated Queries"
621
622 Add after the line beginning "If the value of
623 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes
624 identical to EXT_texture_array):
625
626 "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the
627 texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a
628 three-dimensional texture or a one- or two-dimensional array texture,
629 then <params> will contain the number of texture layer attached to the
630 attachment point. Otherwise, <params> will contain the value zero."
631
632 -- Section 6.1.4 "Texture Queries"
633
634 Change the first three paragraphs (page 248) to say (spec changes
635 identical to EXT_texture_array):
636
637 "The command
638
639 void GetTexImage(enum tex, int lod, enum format,
640 enum type, void *img);
641
642 is used to obtain texture images. It is somewhat different from the
643 other get commands; tex is a symbolic value indicating which texture
644 (or texture face in the case of a cube map texture target name) is to
645 be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT,
646 and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
647 texture, or one- or two-dimensional array texture, respectively.
648 TEXTURE_CUBE_MAP_POSITIVE_X, ...
649
650 GetTexImage obtains... from the first image to the last for
651 three-dimensional textures. One- and two-dimensional array textures
652 are treated as two- and three-dimensional images, respectively, where
653 the layers are treated as rows or images. These groups are then...
654
655 For three-dimensional and two-dimensional array textures, pixel storage
656 operations are applied as if the image were two-dimensional, except
657 that the additional pixel storage state values PACK_IMAGE_HEIGHT and
658 PACK_SKIP_IMAGES are applied. ..."
659
660 Additions to Appendix A of the OpenGL 2.0 Specification (Invariance)
661
662 None
663
664 Additions to the AGL/GLX/WGL Specifications
665
666 None
667
668 GLX Protocol
669
670 None
671
672 Dependencies on ARB_fragment_program
673
674 If ARB_fragment_program is not supported, the changes to section 3.11
675 should be ignored.
676
677 Dependencies on EXT_framebuffer_object
678
679 If EXT_framebuffer_object is not supported, the changes to section
680 3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored.
681
682 Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc
683
684 (Identical dependency as EXT_texture_array.)
685
686 S3TC texture compression is supported for two-dimensional array textures.
687 When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently
688 as a compressed two-dimensional textures. When specifying or querying
689 compressed images using one of the S3TC formats, the images are provided
690 and/or returned as a series of two-dimensional textures stored
691 consecutively in memory, with the layer closest to zero specified first.
692 For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
693 the three-dimensional compression format provided in the
694 EXT_texture_compression_vtc extension. Pixel store parameters, including
695 those specific to three-dimensional images, are ignored when compressed
696 image data are provided or returned, as in the
697 EXT_texture_compression_s3tc extension.
698
699 S3TC compression is not supported for one-dimensional texture targets in
700 EXT_texture_compression_s3tc, and is not supported for one-dimensional
701 array textures in this extension. If compressed one-dimensional arrays
702 are needed, use a two-dimensional texture with a height of one.
703
704 This extension allows the use of the four S3TC internal format types in
705 TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls.
706
707 Errors
708
709 None
710
711 New State
712
713 (add to table 6.15, p. 276)
714
715 Initial
716 Get Value Type Get Command Value Description Sec. Attribute
717 ---------------------------- ----- ----------- ----- -------------------- ------ ---------
718 TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
719 to TEXTURE_1D_ARRAY
720 TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
721 to TEXTURE_2D_ARRAY
722
723
724 New Implementation Dependent State
725
726 (add to Table 6.32, p. 293)
727
728 Minimum
729 Get Value Type Get Command Value Description Sec. Attribute
730 ---------------------------- ---- ----------- ------- ------------------ ----- ---------
731 MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 -
732 layers for texture
733 arrays
734
735 Issues
736
737 (1) Is "texture stack" a good name for this functionality?
738
739 NO. The name is changed to "array texture" to match the
740 nomenclature used by GL_EXT_texture_array.
741
742 (2) Should the R texture coordinate be treated as normalized or
743 un-normalized? If it were un-normalized, floor(R) could be thought
744 of as a direct index into the array texture. This may be more
745 convenient for applications.
746
747 RESOLVED. All texture coordinates are normalized. The issue of
748 un-normalized texture coordinates has been discussed in the ARB
749 before and should be left for a layered extension.
750
751 RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
752 using [0, layers-1] coordinates is much more natural.
753
754 (3) How does LOD selection work for stacked textures?
755
756 RESOLVED. For 2D array textures the R coordinate is ignored, and
757 the LOD selection equations for 2D textures are used. For 1D
758 array textures the T coordinate is ignored, and the LOD selection
759 equations for 1D textures are used. The expected usage is in a
760 fragment program with an explicit LOD selection.
761
762 (4) What is the maximum size of a 2D array texture? Is it the same
763 as for a 3D texture, or should a new query be added? How about for 1D
764 array textures?
765
766 RESOLVED. A new query is added.
767
768 (5) How are array textures exposed in GLSL?
769
770 RESOLVED. Use GL_EXT_texture_array.
771
772 (6) Should a 1D array texture also be exposed?
773
774 RESOLVED. For orthogonality, yes.
775
776 (7) How are stacked textures attached to framebuffer objects?
777
778 RESOLVED. Layers of both one- and two-dimensional array textures
779 are attached using FreambufferTextureLayerEXT. Once attached, the
780 array texture layer behaves exactly as either a one- or
781 two-dimensional texture.
782
783 (8) How is this extension related to GL_EXT_texture_array?
784
785 This extension adapats GL_MESAX_texture_stack to the notation,
786 indexing, and FBO access of GL_EXT_texture_array. This extension
787 replaces the GLSL support of GL_EXT_texture_array with
788 GL_ARB_fragment_program support.
789
790 Assembly program support is also provided by GL_NV_gpu_program4.
791 GL_NV_gpu_program4 also adds support for other features that are
792 specific to Nvidia hardware, while this extension adds only support
793 for array textures.
794
795 Much of text of this extension that has changed since
796 GL_MESAX_texture_stack comes directly from either
797 GL_EXT_texture_array or GL_NV_gpu_program4.
798
799 Revision History
800
801 ||2005/11/15||0.1||idr||Initial draft MESAX version.||
802 ||2005/12/07||0.2||idr||Added framebuffer object interactions.||
803 ||2005/12/12||0.3||idr||Updated fragment program interactions.||
804 ||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.||