2 3Dfx Glide device driver
9 A Voodoo-based videocard/accelerator
10 DOS (with DJGPP), Windows9x/2k (with MinGW), Linux
11 Glide3x library for your OS
13 http://sourceforge.net/projects/glide/
21 Place the Glide3 SDK in the top Mesa directory:
22 $(MESA)/glide3/include/*.h
23 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
25 libgld3x.a, libgld3i.a, glide3x.dxe
27 make -f Makefile.DJ X86=1 FX=1
28 Look into the makefile for further information.
31 Place the Glide3 SDK in the top Mesa directory:
32 $(MESA)/glide3/include/*.h
33 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
35 libglide3x.a, glide3x.dll
37 make -f Makefile.mgw X86=1 FX=1
38 Look into the makefile for further information.
41 Place the Glide3 SDK in /usr/local/glide
42 /usr/local/glide/include/*.h
43 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
44 /usr/local/glide/lib/*.h
45 libglide3x.a, libglide3x.so
57 enable driver debug code
59 enable Glide trace code
61 use packed color in vertex structure
63 map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only.
64 FX_COMPRESS_S3TC_AS_FXT1_HACK
66 FX_RESCALE_BIG_TEXURES_HACK
67 fake textures larger than HW can support
68 (see MESA_FX_MAXLOD environment variable)
72 Environment variables:
73 ----------------------
75 The following environment variables affect MesaFX. Those that affect Glide
76 only, are beyond the scope of this section. Entries that don't have a "Value"
77 field, can have any value whatsoever
78 ex: set MESA_FX_IGNORE_CMBEXT=y
80 "Note" (*) means that the environment variable affects Glide, too; also, if
81 the var is not found in the environment, it is searched in windoze registry.
82 "Note" (!) means that the environment variable is not working as expected;
83 may have undefined effects, might have effects only at Glide level or might
84 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
86 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
87 default values. Use them only when you experience crashes or strange behavior.
91 HW: dual-TMU cards (Voodoo2, Avenger, Napalm)
92 Desc: force single-TMU
95 FX_GLIDE_SWAPPENDINGCOUNT
98 Desc: max # of buffers allowed to build up
100 Value: "0", "1", "2" or "3"
101 FX_GLIDE_SWAPINTERVAL
104 Desc: number of vertical retraces to wait before swapping
105 Note: (*) (!) works only at Glide-level?
106 SSTH3_SLI_AA_CONFIGURATION
108 HW: VSA100-based cards
110 Note: (*) (!) works only at Glide-level?
113 "0" - SLI & AA disable
114 "1" - SLI disabled, 2 sample AA enabled
116 "2" - 2-way SLI enabled, AA disabled
117 "3" - 2-way SLI enabled, 2 sample AA enabled
118 "4" - SLI disabled, 4 sample AA enabled
120 "5" - 4-way SLI enabled, AA disabled
121 "6" - 4-way SLI enabled, 2 sample AA enabled
122 "7" - 2-way SLI enabled, 4 sample AA enabled
123 "8" - SLI disabled, 8 sample AA enabled
132 Desc: avoid installing signals
137 Desc: verbose to stderr
138 Value: any; special value "r" to redirect stderr to MESA.LOG
141 HW: Voodoo1, Rush, Banshee
142 Desc: do not snap vertices inside Mesa
143 Note: to be used with Glide3x that snaps vertices internally
146 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
147 Desc: try to use pointcast palette
148 Note: may give adverse effects on UMA cards (Avenger, Napalm)
149 MESA_FX_IGNORE_PALEXT
152 Desc: disable 6666 palette
153 MESA_FX_IGNORE_PIXEXT
156 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
157 MESA_FX_IGNORE_TEXFMT
160 Desc: disable 32bit textures
161 MESA_FX_IGNORE_CMBEXT
164 Desc: disable Napalm combiners (color/alpha/texture)
165 Note: this option allows dual-TMU cards perform single-pass
166 trilinear, but some advanced (multi)texturing modes
167 won't work (GL_EXT_texture_env_combine)
168 MESA_FX_IGNORE_MIREXT
171 Desc: disable mirror extension
172 MESA_FX_IGNORE_TEXUMA
176 MESA_FX_IGNORE_TEXUS2
182 HW: non VSA-100 cards
183 Desc: enable large texture support using SW rescaling
185 "9" - 512x512 textures
186 "10" - 1024x1024 textures
187 "11" - 2048x2048 textures
190 HW: Voodoo1, Rush, Voodoo2
192 Note: (!) experimental
195 "f" - fullscreen mode
196 "d" - disable glide driver
198 HW: Rush, Banshee, Avenger, Napalm
200 Note: (!) experimental
209 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
210 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
214 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
215 *******************************************************************************
222 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
223 use this driver anymore and at some point down the road it will be dropped.
225 To use/enable the Glide driver either do this:
227 './configure --with-glide=DIR' Where DIR is the location of Glide, like
232 'make linux-x86-glide' If using the old-style Makefile system.
234 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
235 date, but some is still valid.
242 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
243 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
244 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
245 under Linux (more information in the "Useful Glide Environment
248 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
249 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
250 compatible with the Glide 2.x so it doesn't work with the current
251 version of the driver;
253 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
254 Watcom (tested), GCC for Linux (tested), etc.);
256 - It's nice to have two monitors - one for your normal graphics
257 card and one for your 3Dfx card. If something goes wrong with
258 an application using the 3Dfx hardware you can still see your
259 normal screen in order to recover.
265 Windows 95 - David Bucciarelli
266 Windows NT - Henri Fousse
268 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
271 MacOS - Fazekas Miklos
277 - It is able accelerate points, lines and polygon with flat
278 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
279 antialiasing (when possible). There is also the support for rendering
280 in a window with a slow trick for the Voodoo Graphics (available only
281 for Linux) and at full speed with the Voodoo Rush chipset.
282 Under Linux is also possible to switch on-the-fly between the fullscreen
283 and in-window rendering hack.
284 There is also the support for using more than one Voodoo Graphics in the
285 some application/PC (you can create one context for each board and use
286 multiple video outputs for driving monitors, videoprojectors or HMDs).
287 The driver is able to fallback to pure software rendering when afeature
288 isn't supported by the Voodoo hardware (however software rendering is
289 very slow compared to hardware supported rendering)
298 Here are the basic steps for using the 3Dfx hardware with Mesa
301 - You'll need the Glide library and headers. Mesa expects:
302 /usr/local/glide/include/*.h // all the Glide headers
303 /usr/local/glide/lib/libglide2x.so
305 If your Glide libraries and headers are in a different directory
306 you'll have to modify the Mesa-config and mklib.glide files.
308 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
310 - If you're going to use a newer Mesa/Glide driver than v0.27 then
311 unpack the new driver archive over the Mesa directory.
313 - In the Mesa-3.1 directory type "make linux-glide"
315 - Compilation _should_ finish without errors;
317 - Set your LD_LIBRARY_PATH environment variable so that the
318 libglide2x.so and Mesa library files can be found. For example:
319 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
321 - You'll have to run Glide-based programs as root or set the suid
328 ./gears (hit ESC to exit)
330 - You can find the demos especially designed for the Voodoo driver in
331 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
336 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
342 - The glide2x.lib have to be in the default MSVC++ lib directory;
344 - The Glide headers have to be in the default MSVC++ include directory;
346 - You must have the vcvars32.bat script in your PATH;
348 - Go to the directory Mesa-3.1 and run the mesafx.bat;
350 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
351 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
354 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
356 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
357 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
358 the Voodoo screen and the windows desktop);
360 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
361 some directory were you run your Mesa based applications.
363 - I think that you can easy change the Makefile.fx files in order
364 to work with other kind of compilers;
366 - To discover how open the 3Dfx screen, read the sources under
367 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
368 the Diego Picciani's wgl emulator.
370 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
371 SP3, you could have some problem (you can disable optimization in order
372 solve these kind of problems).
375 Doing more with Mesa & Linux Glide:
376 -----------------------------------
378 The MESA_GLX_FX environment variable can be used to coax most
379 GLX-based programs into using Glide (and the __GLUT library
382 Full-screen 3Dfx rendering:
383 ---------------------------
385 1. Set the MESA_GLX_FX variable to "fullscreen":
388 export MESA_GLX_FX = "fullscreen"
390 setenv MESA_GLX_FX fullscreen
392 2. As root, run a GLX-based program (any GLUT demo on Linux).
394 3. Be careful: once the 3Dfx screen appears you won't be able
395 to see the GLUT windows on your X display. This can make using
396 the mouse tricky! One solution is to hook up your 3Dfx card to
397 a second monitor. If you can do this then set these env vars
400 setenv SST_VGA_PASS 1
401 setenv SST_NOSHUTDOWN
405 setenv SSTV2_VGA_PASS 1
406 setenv SSTV2_NOSHUTDOWN
408 Rendering into an X window with the help of the Voodoo hardware:
409 ----------------------------------------------------------------
411 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
412 in order to have the best performance and the best visual
413 quality. However you can use any visual depth supported by X.
415 2. Set the following environment variables:
416 export MESA_GLX_FX="window" # to enable window rendering
417 export SST_VGA_PASS=1 # to stop video signal switching
418 export SST_NOSHUTDOWN=1 # to stop video signal switching
420 setenv MESA_GLX_FX window
421 setenv SST_VGA_PASS 1
422 setenv SST_NOSHUTDOWN 1
424 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
426 3. As root, try running a GLX-based program
428 How does it work? We use the 3Dfx hardware to do rendering then
429 copy the image from the 3Dfx frame buffer into an X window when
430 the SwapBuffers() function is called. The problem with this
431 idea is it's slow. The image must be copied from the 3Dfx frame
432 buffer to main memory then copied into the X window (and when the X
433 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
434 is required also a pixel format translation).
436 NOTE: the in-window rendering feature only works with double-buffering.
439 On the fly switching between in window rendering and full screen rendering
440 --------------------------------------------------------------------------
442 The Mesa 2.6 has introduced the capability of switching
443 on-the-fly between the fullscreen/fullspeed rendering and the in-window
444 hack and vice versa. The on-the-fly switching requires a direct support
445 by the application but it is really easy to add. You have to start
446 your X server in 16 bpp mode and to add the following lines to your
449 #if defined(FX) && define(XMESA)
450 #include <GL/xmesa.h>
452 static int fullscreen=1;
457 /* In the GLUT keyboard event callback */
459 #if defined(FX) && !define(WIN32)
461 fullscreen=(!fullscreen);
462 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
467 See the 3Dfx/demos/tunnel.c program
468 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
471 Rendering into an X window with the X11 software driver:
472 --------------------------------------------------------
474 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
475 the X11 software driver (the 3Dfx hardware isn't used at all).
479 Useful Glide Environment Variables:
480 -----------------------------------
482 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
484 - To disable video signal switching:
485 setenv SST_VGA_PASS 1
486 setenv SST_NOSHUTDOWN
488 setenv SSTV2_VGA_PASS 1
489 setenv SSTV2_NOSHUTDOWN
491 - To set the default screen refresh rate:
492 setenv SST_SCREENREFRESH=75
494 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
496 - To force the Mesa library to swap buffers as fast as possible,
497 without any vertical blanking synchronization (useful for benchmarks):
498 setenv FX_GLIDE_SWAPINTERVAL 0
499 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
501 - You can slight improve the performances of your Voodoo1 board with
502 the following env. var.:
507 (don't use this setting with the Quantum3D 100SB or with any other
508 SLI configuration: it will hang everything !).
509 The following setting can be used with the Voodoo2:
510 setenv SSTV2_FASTMEM_RAS_READS=1
511 setenv SSTV2_FASTPCIRD=1
512 setenv SSTV2_GRXCLK=95
514 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
515 in order to work under Linux:
517 export SSTV2_FT_CLKDEL=5
518 export SSTV2_TF0_CLKDEL=7
519 export SSTV2_TF1_CLKDEL=7
520 export SSTV2_TF2_CLKDEL=7
521 export SSTV2_SLIM_VIN_CLKDEL=3
522 export SSTV2_SLIM_VOUT_CLKDEL=2
523 export SSTV2_SLIS_VIN_CLKDEL=3
524 export SSTV2_SLIS_VOUT_CLKDEL=2
526 (Thanks to Phil Ross for this trick).
531 The Mesa/Voodoo Environment Variables:
532 --------------------------------------
534 - Only for Windows/Voodoo Rush users, if you define the
535 env. var. MESA_WGL_FX:
536 export MESA_WGL_FX=fullscreen
537 you will get fullscreen rendering;
539 - Only for Windows/Voodoo Rush users, if you define the
540 env. var. MESA_WGL_FX:
541 export MESA_WGL_FX=window
542 you will get window rendering (default value);
544 - Only for Linux users, you can find more informations about
545 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
548 - If you define the env. var. MESA_FX_SWAP_PENDING:
549 export MESA_FX_SWAP_PENDING=4
550 you will able to set the maximum number of swapbuffers
551 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
553 - If you define the env. var. MESA_FX_INFO:
554 export MESA_FX_INFO=1
555 you will get some useful statistic.
557 - If you define the env. var. MESA_FX_NO_SIGNALS:
558 export MESA_FX_NO_SIGNALS=1
559 Mesa/FX will not install atexit() or signal() handlers.
563 Know BUGS and Problems:
564 -----------------------
566 - fog doesn't work in the right way when using the glDepthRange() function;
568 - Maximum texture size: 256x256 (this is an hardware limit);
570 - Texture border aren't yet supported;
572 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
574 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
575 mapping (the old way: glTexImage inside a display list, download
576 the texture map each time that you call the display list !!!);
578 - Stencil buffer and Accumulation buffer are emulated in software (they are not
579 directly supported by the Hardware);
581 - Color index mode not implemented (this is an hardware limit);
583 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
584 and any other operations that requires to read the Voodoo frame buffer
585 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
587 - The driver switch to pure software (_slow_) rendering when:
590 - Using the Accumulation buffer;
591 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
592 - Color logic operation enabled and color logic operation != GL_COPY;
593 - Using GL_SEPARATE_SPECULAR_COLOR;
594 - The four values of glColorMask() aren't the some;
595 - Texture 1D or 3D enabled;
596 - Texture function is GL_BLEND;
597 - Using the Multitexture extension with Voodoo cards with only one TMU;
598 - Using the Multitexture extension with Voodoo cards with more than
599 one TMU, and texture function isn't GL_MODULATE;
600 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
601 - Line width != 1.0 or using stipple lines.
602 - Using polygon offset or stipple polygons;
604 NOTE: this is list is not yet complete.
607 Hints and Special Features:
608 ---------------------------
610 - Under Linux and with a Voodoo Graphics board, you can use
611 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
612 switch on the fly between fullscreen rendering and the in-window-rendering
615 - The driver is able to use all the texture memory available: 2/4MB on
616 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
618 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
619 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
620 available the driver fallback to bilinear filter also if you ask
621 for trilinear filtering.
623 - The Voodoo driver support multiple Voodoo Graphics boards in the
624 some PC. Using this feature, you can write applications that use
625 multiple monitors, videoprojectors or HMDs for the output. See
626 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
627 context for each board.
629 - The v0.19 introduces a new powerful texture memory manager: the
630 texture memory is used as a cache of the set of all defined texture
631 maps. You can now define several MBs of texture maps also with a 2MB
632 of texture memory (the texture memory manager will do automatically
633 all the swap out/swap in
634 texture memory work). The new texture memory manager has also
635 solved a lot of other bugs/no specs compliance/problems
636 related to the texture memory usage.
638 - Use triangles and quads strip: they are a LOT faster than sparse
641 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
642 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
643 is ignored because this is a limitation of the the current Glide
644 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
645 a demo of this extension.
647 - The Voodoo driver directly supports 3Dfx Global Palette extension.
648 It was written for GLQuake and I think that it isn't a good idea
649 to use this extension for any other purpose (it is a trick). See
650 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
652 - The Voodoo driver chooses the screen resolution according to the
653 requested window size. If you open a 640x480 window, you will get
654 a 640x480 screen resolution, if you open a 800x600 window, you
655 will get a 800x600 screen resolution, etc.
656 Most GLUT demos support the '-geometry' option, so you can choose
657 the screen resolution: 'tunnel -geometry 800x600'.
658 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
659 the window creation will fail).
661 - The glGetString(GL_RENDERER) returns more information
662 about the hardware configuration: "Mesa Glide <version>
663 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
664 <num> TM/<num> TMU/<NOSLI|SLI>"
665 where: <num> CARD is the card used for the current context,
666 <num> FB is the number of MB for the framebuffer,
667 <num> TM is the number of MB for the texture memory,
668 <num> TMU is the number of TMU. You can try to run
669 Mesa/demos/glinfo in order to have an example of the output.
671 Did you find a lot BUGs and problems ? Good, send me an email.
678 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
679 available at http://www.gamers.org/dEngine/xf3D (it includes also
680 a lot of informations not strictly related to Linux, so it can be
681 useful also if you don't use Linux)
685 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
686 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
687 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
692 Glide is a "thin" programming interface for the 3Dfx hardware. It was
693 originally written for Windows/Intel but has been ported to Linux/Intel
696 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
699 You can directly program with the Glide library if you wish. You can
700 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
701 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
706 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
707 It was written by David Bucciarelli and others. It works on both Linux
708 and Windows. Basically, it allows you to write and run OpenGL-style programs
709 on the 3Dfx hardware.
714 Quake is a very popular game from id software, Inc. See www.idsoftware.com
715 GLQuake is a version of Quake written for OpenGL. There is now a Linux
716 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
718 Here's what you need to run GLQuake on Linux:
719 PC with 100MHz Pentium or better
721 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
722 Glide 2.4 libraries: libglide2x.so libtexus.so
725 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
726 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
727 in order to test 'MesaQuake'.
732 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
733 writing portable OpenGL programs with support for multiple windows, pop-
734 up menus, event handling, etc.
736 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
738 Every OpenGL programmer should check out GLUT.
740 GLUT on Linux uses GLX.
745 GLX is the OpenGL extension to the X Window System. I defines both a
746 programming API (glX*() functions) and a network protocol. Mesa implements
747 an emulation of GLX on Linux. A real GLX implementation would requires
748 hooks into the X server. The 3Dfx hardware can be used with GLX-based
749 programs via the MESA_GLX_FX environment variable.
752 7. Is the Voodoo driver able to use the 4Mb texture memory of
755 Yes, the Voodoo driver v0.20 includes the support for Voodoo
756 Graphics boards with more than 2Mb of texture memory.
759 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
761 Yes, Diego Picciani has developed the support for the Voodoo
762 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
763 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
764 not tested with the Voodoo Rush.
767 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
769 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
772 10. Can I sell my Mesa/Voodoo based software and include
773 a binary copy of the Mesa in order to make the software
774 working out of the box ?
779 11. Which is the best make target for compiling the Mesa for
780 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
782 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
783 for Voodoo2 boards because it doesn't include the '-fPIC'
784 option (4-5% faster).
787 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
788 for my applications/programs/demos ?
790 Yes, there is only one constrain: you can't run two Mesa applications
791 at the some time. This isn't a big issue with the today Voodoo Graphics.
797 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
800 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
803 Daryll Strauss (for the Linux Glide and the first Linux support);
805 Brian Paul (of course);
807 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
809 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
810 a better Linux support)
812 3Dfx and Quantum3D (for actively supporting Linux)
814 The most update places where find Mesa VooDoo driver related informations are
815 the Mesa mailing list and my driver WEB page
816 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
819 David Bucciarelli (davibu@tin.it)
824 Tel./Fax +39-50-554108
825 email: info.hmw@plus.it
826 www: www-hmw.caribel.pisa.it