2 3Dfx Glide device driver
6 Mesa-6.2 release notes:
7 -----------------------
9 1) Glide2 support has been ceased; please visit the Glide SourceForge and
10 help us improve Glide3.
11 2) The current release is a WIP; among other things, the Linux build works
12 only to some extent. Voodoo Rush not fully tested. Any help will be
14 3) Although Mesa is designed to work with any Glide3, it would benefit from
15 interacting with newer Glide libraries, which can export functions like:
16 `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2
17 and pointcast palette. The latest Glide3 can be reached here:
18 http://sourceforge.net/projects/glide/
22 Known supported HW/OS:
23 ----------------------
25 Voodoo-based videocards/accelerators
26 DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
34 Place the Glide3 SDK in the top Mesa directory:
35 $(MESA)/glide3/include/*.h
38 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
42 make -f Makefile.DJ X86=1 FX=1
44 make -f Makefile.mgw X86=1 FX=1
45 Look into the corresponding makefiles for further information.
48 Place the Glide3 SDK in /usr/local/glide
60 enable driver debug code
62 enable Glide trace code
64 use packed color in vertex structure
66 map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
67 only (can coexist with FX_TC_NCC, but has higher priority)
70 map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
71 HW (can coexist with FX_TC_NAPALM, but has lesser priority)
72 FX_COMPRESS_S3TC_AS_FXT1_HACK
74 FX_RESCALE_BIG_TEXURES_HACK
75 fake textures larger than HW can support
76 (see MESA_FX_MAXLOD environment variable)
80 Environment variables:
81 ----------------------
83 The following environment variables affect MesaFX. Those that affect Glide
84 only, are beyond the scope of this section. Entries that don't have a "Value"
85 field, can have any value whatsoever
86 ex: set MESA_FX_IGNORE_CMBEXT=y
88 "Note" (*) means that the environment variable affects Glide, too; also, if
89 the var is not found in the environment, it is searched in windoze registry.
90 "Note" (!) means that the environment variable is not working as expected;
91 may have undefined effects, might have effects only at Glide level or might
92 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
94 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
95 default values. Use them only when you experience crashes or strange behavior.
99 HW: dual-TMU cards (Voodoo2, Avenger, Napalm)
100 Desc: force single-TMU
103 FX_GLIDE_SWAPPENDINGCOUNT
106 Desc: max # of buffers allowed to build up
108 Value: "0", "1", "2" or "3"
109 FX_GLIDE_SWAPINTERVAL
112 Desc: number of vertical retraces to wait before swapping
113 Note: (*) (!) works only at Glide-level?
114 SSTH3_SLI_AA_CONFIGURATION
116 HW: VSA100-based cards
118 Note: (*) (!) works only at Glide-level?
121 "0" - SLI & AA disable
122 "1" - SLI disabled, 2 sample AA enabled
124 "2" - 2-way SLI enabled, AA disabled
125 "3" - 2-way SLI enabled, 2 sample AA enabled
126 "4" - SLI disabled, 4 sample AA enabled
128 "5" - 4-way SLI enabled, AA disabled
129 "6" - 4-way SLI enabled, 2 sample AA enabled
130 "7" - 2-way SLI enabled, 4 sample AA enabled
131 "8" - SLI disabled, 8 sample AA enabled
140 Desc: avoid installing signals
145 Desc: verbose to stderr
146 Value: any; special value "r" to redirect stderr to MESA.LOG
149 HW: Voodoo1, Rush, Banshee
150 Desc: do not snap vertices inside Mesa
151 Note: to be used with Glide3x that snaps vertices itself
154 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
155 Desc: try to use pointcast palette
156 Note: may give adverse effects on UMA cards (Avenger, Napalm)
157 MESA_FX_IGNORE_PALEXT
160 Desc: disable 6666 palette
161 MESA_FX_IGNORE_PIXEXT
164 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
165 MESA_FX_IGNORE_TEXFMT
168 Desc: disable 32bit textures
169 MESA_FX_IGNORE_CMBEXT
172 Desc: disable Napalm combiners (color/alpha/texture)
173 Note: this option allows dual-TMU cards perform single-pass
174 trilinear, but some advanced (multi)texturing modes
175 won't work (GL_EXT_texture_env_combine)
176 MESA_FX_IGNORE_MIREXT
179 Desc: disable mirror extension
180 MESA_FX_IGNORE_TEXUMA
184 MESA_FX_IGNORE_TEXUS2
190 HW: non VSA-100 cards
191 Desc: enable large texture support using SW rescaling
193 "9" - 512x512 textures
194 "10" - 1024x1024 textures
195 "11" - 2048x2048 textures
198 HW: Voodoo1, Rush, Voodoo2
200 Note: (!) experimental: "w" may work in Win32 using non-V1/V2 HW
203 "f" - fullscreen mode
204 "d" - disable glide driver
211 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
212 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
216 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
217 *******************************************************************************
224 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
225 use this driver anymore and at some point down the road it will be dropped.
227 To use/enable the Glide driver either do this:
229 './configure --with-glide=DIR' Where DIR is the location of Glide, like
234 'make linux-x86-glide' If using the old-style Makefile system.
236 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
237 date, but some is still valid.
244 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
245 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
246 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
247 under Linux (more information in the "Useful Glide Environment
250 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
251 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
252 compatible with the Glide 2.x so it doesn't work with the current
253 version of the driver;
255 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
256 Watcom (tested), GCC for Linux (tested), etc.);
258 - It's nice to have two monitors - one for your normal graphics
259 card and one for your 3Dfx card. If something goes wrong with
260 an application using the 3Dfx hardware you can still see your
261 normal screen in order to recover.
267 Windows 95 - David Bucciarelli
268 Windows NT - Henri Fousse
270 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
273 MacOS - Fazekas Miklos
279 - It is able accelerate points, lines and polygon with flat
280 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
281 antialiasing (when possible). There is also the support for rendering
282 in a window with a slow trick for the Voodoo Graphics (available only
283 for Linux) and at full speed with the Voodoo Rush chipset.
284 Under Linux is also possible to switch on-the-fly between the fullscreen
285 and in-window rendering hack.
286 There is also the support for using more than one Voodoo Graphics in the
287 some application/PC (you can create one context for each board and use
288 multiple video outputs for driving monitors, videoprojectors or HMDs).
289 The driver is able to fallback to pure software rendering when afeature
290 isn't supported by the Voodoo hardware (however software rendering is
291 very slow compared to hardware supported rendering)
300 Here are the basic steps for using the 3Dfx hardware with Mesa
303 - You'll need the Glide library and headers. Mesa expects:
304 /usr/local/glide/include/*.h // all the Glide headers
305 /usr/local/glide/lib/libglide2x.so
307 If your Glide libraries and headers are in a different directory
308 you'll have to modify the Mesa-config and mklib.glide files.
310 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
312 - If you're going to use a newer Mesa/Glide driver than v0.27 then
313 unpack the new driver archive over the Mesa directory.
315 - In the Mesa-3.1 directory type "make linux-glide"
317 - Compilation _should_ finish without errors;
319 - Set your LD_LIBRARY_PATH environment variable so that the
320 libglide2x.so and Mesa library files can be found. For example:
321 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
323 - You'll have to run Glide-based programs as root or set the suid
330 ./gears (hit ESC to exit)
332 - You can find the demos especially designed for the Voodoo driver in
333 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
338 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
344 - The glide2x.lib have to be in the default MSVC++ lib directory;
346 - The Glide headers have to be in the default MSVC++ include directory;
348 - You must have the vcvars32.bat script in your PATH;
350 - Go to the directory Mesa-3.1 and run the mesafx.bat;
352 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
353 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
356 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
358 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
359 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
360 the Voodoo screen and the windows desktop);
362 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
363 some directory were you run your Mesa based applications.
365 - I think that you can easy change the Makefile.fx files in order
366 to work with other kind of compilers;
368 - To discover how open the 3Dfx screen, read the sources under
369 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
370 the Diego Picciani's wgl emulator.
372 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
373 SP3, you could have some problem (you can disable optimization in order
374 solve these kind of problems).
377 Doing more with Mesa & Linux Glide:
378 -----------------------------------
380 The MESA_GLX_FX environment variable can be used to coax most
381 GLX-based programs into using Glide (and the __GLUT library
384 Full-screen 3Dfx rendering:
385 ---------------------------
387 1. Set the MESA_GLX_FX variable to "fullscreen":
390 export MESA_GLX_FX = "fullscreen"
392 setenv MESA_GLX_FX fullscreen
394 2. As root, run a GLX-based program (any GLUT demo on Linux).
396 3. Be careful: once the 3Dfx screen appears you won't be able
397 to see the GLUT windows on your X display. This can make using
398 the mouse tricky! One solution is to hook up your 3Dfx card to
399 a second monitor. If you can do this then set these env vars
402 setenv SST_VGA_PASS 1
403 setenv SST_NOSHUTDOWN
407 setenv SSTV2_VGA_PASS 1
408 setenv SSTV2_NOSHUTDOWN
410 Rendering into an X window with the help of the Voodoo hardware:
411 ----------------------------------------------------------------
413 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
414 in order to have the best performance and the best visual
415 quality. However you can use any visual depth supported by X.
417 2. Set the following environment variables:
418 export MESA_GLX_FX="window" # to enable window rendering
419 export SST_VGA_PASS=1 # to stop video signal switching
420 export SST_NOSHUTDOWN=1 # to stop video signal switching
422 setenv MESA_GLX_FX window
423 setenv SST_VGA_PASS 1
424 setenv SST_NOSHUTDOWN 1
426 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
428 3. As root, try running a GLX-based program
430 How does it work? We use the 3Dfx hardware to do rendering then
431 copy the image from the 3Dfx frame buffer into an X window when
432 the SwapBuffers() function is called. The problem with this
433 idea is it's slow. The image must be copied from the 3Dfx frame
434 buffer to main memory then copied into the X window (and when the X
435 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
436 is required also a pixel format translation).
438 NOTE: the in-window rendering feature only works with double-buffering.
441 On the fly switching between in window rendering and full screen rendering
442 --------------------------------------------------------------------------
444 The Mesa 2.6 has introduced the capability of switching
445 on-the-fly between the fullscreen/fullspeed rendering and the in-window
446 hack and vice versa. The on-the-fly switching requires a direct support
447 by the application but it is really easy to add. You have to start
448 your X server in 16 bpp mode and to add the following lines to your
451 #if defined(FX) && define(XMESA)
452 #include <GL/xmesa.h>
454 static int fullscreen=1;
459 /* In the GLUT keyboard event callback */
461 #if defined(FX) && !define(WIN32)
463 fullscreen=(!fullscreen);
464 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
469 See the 3Dfx/demos/tunnel.c program
470 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
473 Rendering into an X window with the X11 software driver:
474 --------------------------------------------------------
476 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
477 the X11 software driver (the 3Dfx hardware isn't used at all).
481 Useful Glide Environment Variables:
482 -----------------------------------
484 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
486 - To disable video signal switching:
487 setenv SST_VGA_PASS 1
488 setenv SST_NOSHUTDOWN
490 setenv SSTV2_VGA_PASS 1
491 setenv SSTV2_NOSHUTDOWN
493 - To set the default screen refresh rate:
494 setenv SST_SCREENREFRESH=75
496 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
498 - To force the Mesa library to swap buffers as fast as possible,
499 without any vertical blanking synchronization (useful for benchmarks):
500 setenv FX_GLIDE_SWAPINTERVAL 0
501 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
503 - You can slight improve the performances of your Voodoo1 board with
504 the following env. var.:
509 (don't use this setting with the Quantum3D 100SB or with any other
510 SLI configuration: it will hang everything !).
511 The following setting can be used with the Voodoo2:
512 setenv SSTV2_FASTMEM_RAS_READS=1
513 setenv SSTV2_FASTPCIRD=1
514 setenv SSTV2_GRXCLK=95
516 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
517 in order to work under Linux:
519 export SSTV2_FT_CLKDEL=5
520 export SSTV2_TF0_CLKDEL=7
521 export SSTV2_TF1_CLKDEL=7
522 export SSTV2_TF2_CLKDEL=7
523 export SSTV2_SLIM_VIN_CLKDEL=3
524 export SSTV2_SLIM_VOUT_CLKDEL=2
525 export SSTV2_SLIS_VIN_CLKDEL=3
526 export SSTV2_SLIS_VOUT_CLKDEL=2
528 (Thanks to Phil Ross for this trick).
533 The Mesa/Voodoo Environment Variables:
534 --------------------------------------
536 - Only for Windows/Voodoo Rush users, if you define the
537 env. var. MESA_WGL_FX:
538 export MESA_WGL_FX=fullscreen
539 you will get fullscreen rendering;
541 - Only for Windows/Voodoo Rush users, if you define the
542 env. var. MESA_WGL_FX:
543 export MESA_WGL_FX=window
544 you will get window rendering (default value);
546 - Only for Linux users, you can find more informations about
547 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
550 - If you define the env. var. MESA_FX_SWAP_PENDING:
551 export MESA_FX_SWAP_PENDING=4
552 you will able to set the maximum number of swapbuffers
553 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
555 - If you define the env. var. MESA_FX_INFO:
556 export MESA_FX_INFO=1
557 you will get some useful statistic.
559 - If you define the env. var. MESA_FX_NO_SIGNALS:
560 export MESA_FX_NO_SIGNALS=1
561 Mesa/FX will not install atexit() or signal() handlers.
565 Know BUGS and Problems:
566 -----------------------
568 - fog doesn't work in the right way when using the glDepthRange() function;
570 - Maximum texture size: 256x256 (this is an hardware limit);
572 - Texture border aren't yet supported;
574 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
576 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
577 mapping (the old way: glTexImage inside a display list, download
578 the texture map each time that you call the display list !!!);
580 - Stencil buffer and Accumulation buffer are emulated in software (they are not
581 directly supported by the Hardware);
583 - Color index mode not implemented (this is an hardware limit);
585 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
586 and any other operations that requires to read the Voodoo frame buffer
587 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
589 - The driver switch to pure software (_slow_) rendering when:
592 - Using the Accumulation buffer;
593 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
594 - Color logic operation enabled and color logic operation != GL_COPY;
595 - Using GL_SEPARATE_SPECULAR_COLOR;
596 - The four values of glColorMask() aren't the some;
597 - Texture 1D or 3D enabled;
598 - Texture function is GL_BLEND;
599 - Using the Multitexture extension with Voodoo cards with only one TMU;
600 - Using the Multitexture extension with Voodoo cards with more than
601 one TMU, and texture function isn't GL_MODULATE;
602 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
603 - Line width != 1.0 or using stipple lines.
604 - Using polygon offset or stipple polygons;
606 NOTE: this is list is not yet complete.
609 Hints and Special Features:
610 ---------------------------
612 - Under Linux and with a Voodoo Graphics board, you can use
613 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
614 switch on the fly between fullscreen rendering and the in-window-rendering
617 - The driver is able to use all the texture memory available: 2/4MB on
618 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
620 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
621 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
622 available the driver fallback to bilinear filter also if you ask
623 for trilinear filtering.
625 - The Voodoo driver support multiple Voodoo Graphics boards in the
626 some PC. Using this feature, you can write applications that use
627 multiple monitors, videoprojectors or HMDs for the output. See
628 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
629 context for each board.
631 - The v0.19 introduces a new powerful texture memory manager: the
632 texture memory is used as a cache of the set of all defined texture
633 maps. You can now define several MBs of texture maps also with a 2MB
634 of texture memory (the texture memory manager will do automatically
635 all the swap out/swap in
636 texture memory work). The new texture memory manager has also
637 solved a lot of other bugs/no specs compliance/problems
638 related to the texture memory usage.
640 - Use triangles and quads strip: they are a LOT faster than sparse
643 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
644 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
645 is ignored because this is a limitation of the the current Glide
646 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
647 a demo of this extension.
649 - The Voodoo driver directly supports 3Dfx Global Palette extension.
650 It was written for GLQuake and I think that it isn't a good idea
651 to use this extension for any other purpose (it is a trick). See
652 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
654 - The Voodoo driver chooses the screen resolution according to the
655 requested window size. If you open a 640x480 window, you will get
656 a 640x480 screen resolution, if you open a 800x600 window, you
657 will get a 800x600 screen resolution, etc.
658 Most GLUT demos support the '-geometry' option, so you can choose
659 the screen resolution: 'tunnel -geometry 800x600'.
660 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
661 the window creation will fail).
663 - The glGetString(GL_RENDERER) returns more information
664 about the hardware configuration: "Mesa Glide <version>
665 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
666 <num> TM/<num> TMU/<NOSLI|SLI>"
667 where: <num> CARD is the card used for the current context,
668 <num> FB is the number of MB for the framebuffer,
669 <num> TM is the number of MB for the texture memory,
670 <num> TMU is the number of TMU. You can try to run
671 Mesa/demos/glinfo in order to have an example of the output.
673 Did you find a lot BUGs and problems ? Good, send me an email.
680 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
681 available at http://www.gamers.org/dEngine/xf3D (it includes also
682 a lot of informations not strictly related to Linux, so it can be
683 useful also if you don't use Linux)
687 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
688 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
689 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
694 Glide is a "thin" programming interface for the 3Dfx hardware. It was
695 originally written for Windows/Intel but has been ported to Linux/Intel
698 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
701 You can directly program with the Glide library if you wish. You can
702 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
703 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
708 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
709 It was written by David Bucciarelli and others. It works on both Linux
710 and Windows. Basically, it allows you to write and run OpenGL-style programs
711 on the 3Dfx hardware.
716 Quake is a very popular game from id software, Inc. See www.idsoftware.com
717 GLQuake is a version of Quake written for OpenGL. There is now a Linux
718 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
720 Here's what you need to run GLQuake on Linux:
721 PC with 100MHz Pentium or better
723 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
724 Glide 2.4 libraries: libglide2x.so libtexus.so
727 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
728 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
729 in order to test 'MesaQuake'.
734 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
735 writing portable OpenGL programs with support for multiple windows, pop-
736 up menus, event handling, etc.
738 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
740 Every OpenGL programmer should check out GLUT.
742 GLUT on Linux uses GLX.
747 GLX is the OpenGL extension to the X Window System. I defines both a
748 programming API (glX*() functions) and a network protocol. Mesa implements
749 an emulation of GLX on Linux. A real GLX implementation would requires
750 hooks into the X server. The 3Dfx hardware can be used with GLX-based
751 programs via the MESA_GLX_FX environment variable.
754 7. Is the Voodoo driver able to use the 4Mb texture memory of
757 Yes, the Voodoo driver v0.20 includes the support for Voodoo
758 Graphics boards with more than 2Mb of texture memory.
761 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
763 Yes, Diego Picciani has developed the support for the Voodoo
764 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
765 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
766 not tested with the Voodoo Rush.
769 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
771 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
774 10. Can I sell my Mesa/Voodoo based software and include
775 a binary copy of the Mesa in order to make the software
776 working out of the box ?
781 11. Which is the best make target for compiling the Mesa for
782 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
784 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
785 for Voodoo2 boards because it doesn't include the '-fPIC'
786 option (4-5% faster).
789 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
790 for my applications/programs/demos ?
792 Yes, there is only one constrain: you can't run two Mesa applications
793 at the some time. This isn't a big issue with the today Voodoo Graphics.
799 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
802 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
805 Daryll Strauss (for the Linux Glide and the first Linux support);
807 Brian Paul (of course);
809 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
811 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
812 a better Linux support)
814 3Dfx and Quantum3D (for actively supporting Linux)
816 The most update places where find Mesa VooDoo driver related informations are
817 the Mesa mailing list and my driver WEB page
818 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
821 David Bucciarelli (davibu@tin.it)
826 Tel./Fax +39-50-554108
827 email: info.hmw@plus.it
828 www: www-hmw.caribel.pisa.it