2 3Dfx Glide device driver for Mesa 3.3
10 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
11 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
12 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
13 under Linux (more information in the "Useful Glide Environment
18 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
19 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
20 compatible with the Glide 2.x so it doesn't work with the current
21 version of the driver;
23 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
24 Watcom (tested), GCC for Linux (tested), etc.);
26 - A lot of patience, this is an alpha release.
28 - It's nice to have two monitors - one for your normal graphics
29 card and one for your 3Dfx card. If something goes wrong with
30 an application using the 3Dfx hardware you can still see your
31 normal screen in order to recover.
37 Windows 95 - David Bucciarelli
38 Windows NT - Henri Fousse
40 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
43 MacOS - Fazekas Miklos
49 - It is able accelerate points, lines and polygon with flat
50 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
51 antialiasing (when possible). There is also the support for rendering
52 in a window with a slow trick for the Voodoo Graphics (available only
53 for Linux) and at full speed with the Voodoo Rush chipset.
54 Under Linux is also possible to switch on-the-fly between the fullscreen
55 and in-window rendering hack.
56 There is also the support for using more than one Voodoo Graphics in the
57 some application/PC (you can create one context for each board and use
58 multiple video outputs for driving monitors, videoprojectors or HMDs).
59 The driver is able to fallback to pure software rendering when afeature
60 isn't supported by the Voodoo hardware (however software rendering is
61 very slow compared to hardware supported rendering)
70 Here are the basic steps for using the 3Dfx hardware with Mesa
73 - You'll need the Glide library and headers. Mesa expects:
74 /usr/local/glide/include/*.h // all the Glide headers
75 /usr/local/glide/lib/libglide2x.so
77 If your Glide libraries and headers are in a different directory
78 you'll have to modify the Mesa-config and mklib.glide files.
80 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
82 - If you're going to use a newer Mesa/Glide driver than v0.27 then
83 unpack the new driver archive over the Mesa directory.
85 - In the Mesa-3.1 directory type "make linux-glide"
87 - Compilation _should_ finish without errors;
89 - Set your LD_LIBRARY_PATH environment variable so that the
90 libglide2x.so and Mesa library files can be found. For example:
91 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
93 - You'll have to run Glide-based programs as root or set the suid
100 ./gears (hit ESC to exit)
102 - You can find the demos especially designed for the Voodoo driver in
103 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
108 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
114 - The glide2x.lib have to be in the default MSVC++ lib directory;
116 - The Glide headers have to be in the default MSVC++ include directory;
118 - You must have the vcvars32.bat script in your PATH;
120 - Go to the directory Mesa-3.1 and run the mesafx.bat;
122 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
123 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
126 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
128 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
129 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
130 the Voodoo screen and the windows desktop);
132 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
133 some directory were you run your Mesa based applications.
135 - I think that you can easy change the Makefile.fx files in order
136 to work with other kind of compilers;
138 - To discover how open the 3Dfx screen, read the sources under
139 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
140 the Diego Picciani's wgl emulator.
142 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
143 SP3, you could have some problem (you can disable optimization in order
144 solve these kind of problems).
147 Doing more with Mesa & Linux Glide:
148 -----------------------------------
150 The MESA_GLX_FX environment variable can be used to coax most
151 GLX-based programs into using Glide (and the __GLUT library
154 Full-screen 3Dfx rendering:
155 ---------------------------
157 1. Set the MESA_GLX_FX variable to "fullscreen":
160 export MESA_GLX_FX = "fullscreen"
162 setenv MESA_GLX_FX fullscreen
164 2. As root, run a GLX-based program (any GLUT demo on Linux).
166 3. Be careful: once the 3Dfx screen appears you won't be able
167 to see the GLUT windows on your X display. This can make using
168 the mouse tricky! One solution is to hook up your 3Dfx card to
169 a second monitor. If you can do this then set these env vars
172 setenv SST_VGA_PASS 1
173 setenv SST_NOSHUTDOWN
177 setenv SSTV2_VGA_PASS 1
178 setenv SSTV2_NOSHUTDOWN
180 Rendering into an X window with the help of the Voodoo hardware:
181 ----------------------------------------------------------------
183 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
184 in order to have the best performance and the best visual
185 quality. However you can use any visual depth supported by X.
187 2. Set the following environment variables:
188 export MESA_GLX_FX="window" // to enable window rendering
189 export SST_VGA_PASS=1 // to stop video signal switching
190 export SST_NOSHUTDOWN=1 // to stop video signal switching
192 setenv MESA_GLX_FX window
193 setenv SST_VGA_PASS 1
194 setenv SST_NOSHUTDOWN 1
196 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
198 3. As root, try running a GLX-based program
200 How does it work? We use the 3Dfx hardware to do rendering then
201 copy the image from the 3Dfx frame buffer into an X window when
202 the SwapBuffers() function is called. The problem with this
203 idea is it's slow. The image must be copied from the 3Dfx frame
204 buffer to main memory then copied into the X window (and when the X
205 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
206 is required also a pixel format translation).
208 On the fly switching between in window rendering and full screen rendering
209 --------------------------------------------------------------------------
211 The Mesa 2.6 has introduced the capability of switching
212 on-the-fly between the fullscreen/fullspeed rendering and the in-window
213 hack and vice versa. The on-the-fly switching requires a direct support
214 by the application but it is really easy to add. You have to start
215 your X server in 16 bpp mode and to add the following lines to your
218 #if defined(FX) && define(XMESA)
219 #include <GL/xmesa.h>
221 static int fullscreen=1;
226 /* In the GLUT keyboard event callback */
228 #if defined(FX) && !define(WIN32)
230 fullscreen=(!fullscreen);
231 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
236 See the 3Dfx/demos/tunnel.c program
237 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
240 Rendering into an X window with the X11 software driver:
241 --------------------------------------------------------
243 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
244 the X11 software driver (the 3Dfx hardware isn't used at all).
248 Useful Glide Environment Variables:
249 -----------------------------------
251 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
253 - To disable video signal switching:
254 setenv SST_VGA_PASS 1
255 setenv SST_NOSHUTDOWN
257 setenv SSTV2_VGA_PASS 1
258 setenv SSTV2_NOSHUTDOWN
260 - To set the default screen refresh rate:
261 setenv SST_SCREENREFRESH=75
263 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
265 - To force the Mesa library to swap buffers as fast as possible,
266 without any vertical blanking synchronization (useful for benchmarks):
267 setenv FX_GLIDE_SWAPINTERVAL 0
268 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
270 - You can slight improve the performances of your Voodoo1 board with
271 the following env. var.:
276 (don't use this setting with the Quantum3D 100SB or with any other
277 SLI configuration: it will hang everything !).
278 The following setting can be used with the Voodoo2:
279 setenv SSTV2_FASTMEM_RAS_READS=1
280 setenv SSTV2_FASTPCIRD=1
281 setenv SSTV2_GRXCLK=95
283 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
284 in order to work under Linux:
286 export SSTV2_FT_CLKDEL=5
287 export SSTV2_TF0_CLKDEL=7
288 export SSTV2_TF1_CLKDEL=7
289 export SSTV2_TF2_CLKDEL=7
290 export SSTV2_SLIM_VIN_CLKDEL=3
291 export SSTV2_SLIM_VOUT_CLKDEL=2
292 export SSTV2_SLIS_VIN_CLKDEL=3
293 export SSTV2_SLIS_VOUT_CLKDEL=2
295 (Thanks to Phil Ross for this trick).
300 The Mesa/Voodoo Environment Variables:
301 --------------------------------------
303 - Only for Windows/Voodoo Rush users, if you define the
304 env. var. MESA_WGL_FX:
305 export MESA_WGL_FX=fullscreen
306 you will get fullscreen rendering;
308 - Only for Windows/Voodoo Rush users, if you define the
309 env. var. MESA_WGL_FX:
310 export MESA_WGL_FX=window
311 you will get window rendering (default value);
313 - Only for Linux users, you can find more informations about
314 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
317 - If you define the env. var. MESA_FX_SWAP_PENDING:
318 export MESA_FX_SWAP_PENDING=4
319 you will able to set the maximum number of swapbuffers
320 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
322 - If you define the env. var. MESA_FX_INFO:
323 export MESA_FX_INFO=1
324 you will get some useful statistic.
326 - If you define the env. var. MESA_FX_NO_SIGNALS:
327 export MESA_FX_NO_SIGNALS=1
328 Mesa/FX will not install atexit() or signal() handlers.
332 Know BUGS and Problems:
333 -----------------------
335 - fog doesn't work in the right way when using the glDepthRange() function;
337 - Maximum texture size: 256x256 (this is an hardware limit);
339 - Texture border aren't yet supported;
341 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
343 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
344 mapping (the old way: glTexImage inside a display list, download
345 the texture map each time that you call the display list !!!);
347 - Stencil buffer and Accumulation buffer are emulated in software (they are not
348 directly supported by the Hardware);
350 - Color index mode not implemented (this is an hardware limit);
352 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
353 and any other operations that requires to read the Voodoo frame buffer
354 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
356 - The driver switch to pure software (_slow_) rendering when:
359 - Using the Accumulation buffer;
360 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
361 - Color logic operation enabled and color logic operation != GL_COPY;
362 - Using GL_SEPARATE_SPECULAR_COLOR;
363 - The four values of glColorMask() aren't the some;
364 - Texture 1D or 3D enabled;
365 - Texture function is GL_BLEND;
366 - Using the Multitexture extension with Voodoo cards with only one TMU;
367 - Using the Multitexture extension with Voodoo cards with more than
368 one TMU, and texture function isn't GL_MODULATE;
369 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
370 - Line width != 1.0 or using stipple lines.
371 - Using polygon offset or stipple polygons;
373 NOTE: this is list is not yet complete.
376 Hints and Special Features:
377 ---------------------------
379 - Under Linux and with a Voodoo Graphics board, you can use
380 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
381 switch on the fly between fullscreen rendering and the in-window-rendering
384 - The driver is able to use all the texture memory available: 2/4MB on
385 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
387 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
388 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
389 available the driver fallback to bilinear filter also if you ask
390 for trilinear filtering.
392 - The Voodoo driver support multiple Voodoo Graphics boards in the
393 some PC. Using this feature, you can write applications that use
394 multiple monitors, videoprojectors or HMDs for the output. See
395 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
396 context for each board.
398 - The v0.19 introduces a new powerful texture memory manager: the
399 texture memory is used as a cache of the set of all defined texture
400 maps. You can now define several MBs of texture maps also with a 2MB
401 of texture memory (the texture memory manager will do automatically
402 all the swap out/swap in
403 texture memory work). The new texture memory manager has also
404 solved a lot of other bugs/no specs compliance/problems
405 related to the texture memory usage.
407 - Use triangles and quads strip: they are a LOT faster than sparse
410 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
411 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
412 is ignored because this is a limitation of the the current Glide
413 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
414 a demo of this extension.
416 - The Voodoo driver directly supports 3Dfx Global Palette extension.
417 It was written for GLQuake and I think that it isn't a good idea
418 to use this extension for any other purpose (it is a trick). See
419 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
421 - The Voodoo driver chooses the screen resolution according to the
422 requested window size. If you open a 640x480 window, you will get
423 a 640x480 screen resolution, if you open a 800x600 window, you
424 will get a 800x600 screen resolution, etc.
425 Most GLUT demos support the '-geometry' option, so you can choose
426 the screen resolution: 'tunnel -geometry 800x600'.
427 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
428 the window creation will fail).
430 - The glGetString(GL_RENDERER) returns more information
431 about the hardware configuration: "Mesa Glide <version>
432 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
433 <num> TM/<num> TMU/<NOSLI|SLI>"
434 where: <num> CARD is the card used for the current context,
435 <num> FB is the number of MB for the framebuffer,
436 <num> TM is the number of MB for the texture memory,
437 <num> TMU is the number of TMU. You can try to run
438 Mesa/demos/glinfo in order to have an example of the output.
440 Did you find a lot BUGs and problems ? Good, send me an email.
447 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
448 available at http://www.gamers.org/dEngine/xf3D (it includes also
449 a lot of informations not strictly related to Linux, so it can be
450 useful also if you don't use Linux)
454 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
455 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
456 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
461 Glide is a "thin" programming interface for the 3Dfx hardware. It was
462 originally written for Windows/Intel but has been ported to Linux/Intel
465 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
468 You can directly program with the Glide library if you wish. You can
469 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
470 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
475 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
476 It was written by David Bucciarelli and others. It works on both Linux
477 and Windows. Basically, it allows you to write and run OpenGL-style programs
478 on the 3Dfx hardware.
483 Quake is a very popular game from id software, Inc. See www.idsoftware.com
484 GLQuake is a version of Quake written for OpenGL. There is now a Linux
485 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
487 Here's what you need to run GLQuake on Linux:
488 PC with 100MHz Pentium or better
490 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
491 Glide 2.4 libraries: libglide2x.so libtexus.so
494 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
495 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
496 in order to test 'MesaQuake'.
501 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
502 writing portable OpenGL programs with support for multiple windows, pop-
503 up menus, event handling, etc.
505 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
507 Every OpenGL programmer should check out GLUT.
509 GLUT on Linux uses GLX.
514 GLX is the OpenGL extension to the X Window System. I defines both a
515 programming API (glX*() functions) and a network protocol. Mesa implements
516 an emulation of GLX on Linux. A real GLX implementation would requires
517 hooks into the X server. The 3Dfx hardware can be used with GLX-based
518 programs via the MESA_GLX_FX environment variable.
521 7. Is the Voodoo driver able to use the 4Mb texture memory of
524 Yes, the Voodoo driver v0.20 includes the support for Voodoo
525 Graphics boards with more than 2Mb of texture memory.
528 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
530 Yes, Diego Picciani has developed the support for the Voodoo
531 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
532 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
533 not tested with the Voodoo Rush.
536 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
538 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
541 10. Can I sell my Mesa/Voodoo based software and include
542 a binary copy of the Mesa in order to make the software
543 working out of the box ?
548 11. Which is the best make target for compiling the Mesa for
549 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
551 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
552 for Voodoo2 boards because it doesn't include the '-fPIC'
553 option (4-5% faster).
556 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
557 for my applications/programs/demos ?
559 Yes, there is only one constrain: you can't run two Mesa applications
560 at the some time. This isn't a big issue with the today Voodoo Graphics.
566 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
569 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
572 Daryll Strauss (for the Linux Glide and the first Linux support);
574 Brian Paul (of course);
576 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
578 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
579 a better Linux support)
581 3Dfx and Quantum3D (for actively supporting Linux)
583 The most update places where find Mesa VooDoo driver related informations are
584 the Mesa mailing list and my driver WEB page
585 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
588 David Bucciarelli (davibu@tin.it)
593 Tel./Fax +39-50-554108
594 email: info.hmw@plus.it
595 www: www-hmw.caribel.pisa.it