Updated the DavidB email address and the MESA_GLX_FX related documentation
[mesa.git] / docs / README.3DFX
1
2 3Dfx Glide device driver for Mesa 3.1
3 (see below for FAQ)
4
5
6 This software is distributed under the terms of the GNU Library
7 General Public License, see the LICENSE file for details.
8
9
10
11 What do you need ?
12 ------------------
13
14 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
15 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
16 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
17 under Linux (more information in the "Useful Glide Environment
18 Variables");
19
20 - Mesa 3.1;
21
22 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
23 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
24 compatible with the Glide 2.x so it doesn't work with the current
25 version of the driver;
26
27 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
28 Watcom (tested), GCC for Linux (tested), etc.);
29
30 - A lot of patience, this is an alpha release.
31
32 - It's nice to have two monitors - one for your normal graphics
33 card and one for your 3Dfx card. If something goes wrong with
34 an application using the 3Dfx hardware you can still see your
35 normal screen in order to recover.
36
37
38
39 Tested on:
40 ----------
41 Windows 95 - David Bucciarelli
42 Windows NT - Henri Fousse
43 MS-DOS
44 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
45 FreeBSD
46 BeOS - Duncan Wilcox
47 MacOS - Fazekas Miklos
48
49
50 What is able to do ?
51 --------------------
52
53 - It is able accelerate points, lines and polygon with flat
54 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
55 antialiasing (when possible). There is also the support for rendering
56 in a window with a slow trick for the Voodoo Graphics (available only
57 for Linux) and at full speed with the Voodoo Rush chipset.
58 Under Linux is also possible to switch on-the-fly between the fullscreen
59 and in-window rendering hack.
60 There is also the support for using more than one Voodoo Graphics in the
61 some application/PC (you can create one context for each board and use
62 multiple video outputs for driving monitors, videoprojectors or HMDs).
63 The driver is able to fallback to pure software rendering when afeature
64 isn't supported by the Voodoo hardware (however software rendering is
65 very slow compared to hardware supported rendering)
66
67
68
69 How to compile:
70 ---------------
71
72 Linux:
73 ------
74 Here are the basic steps for using the 3Dfx hardware with Mesa
75 on Linux:
76
77 - You'll need the Glide library and headers. Mesa expects:
78 /usr/local/glide/include/*.h // all the Glide headers
79 /usr/local/glide/lib/libglide2x.so
80
81 If your Glide libraries and headers are in a different directory
82 you'll have to modify the Mesa-config and mklib.glide files.
83
84 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
85
86 - If you're going to use a newer Mesa/Glide driver than v0.27 then
87 unpack the new driver archive over the Mesa directory.
88
89 - In the Mesa-3.1 directory type "make linux-glide"
90
91 - Compilation _should_ finish without errors;
92
93 - Set your LD_LIBRARY_PATH environment variable so that the
94 libglide2x.so and Mesa library files can be found. For example:
95 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
96
97 - You'll have to run Glide-based programs as root or set the suid
98 bit on executables;
99
100 - Try a demo:
101 cd gdemos
102 su
103 setenv MESA_GLX_FX f
104 ./gears (hit ESC to exit)
105
106 - You can find the demos especially designed for the Voodoo driver in
107 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
108 everything).
109
110 MacOS:
111 ------
112 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
113
114 MS Windows:
115 -----------
116
117 For the MSVC++:
118 - The glide2x.lib have to be in the default MSVC++ lib directory;
119
120 - The Glide headers have to be in the default MSVC++ include directory;
121
122 - You must have the vcvars32.bat script in your PATH;
123
124 - Go to the directory Mesa-3.1 and run the mesafx.bat;
125
126 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
127 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
128 Voodoo demos);
129
130 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
131
132 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
133 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
134 the Voodoo screen and the windows desktop);
135
136 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
137 some directory were you run your Mesa based applications.
138
139 - I think that you can easy change the Makefile.fx files in order
140 to work with other kind of compilers;
141
142 - To discover how open the 3Dfx screen, read the sources under
143 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
144 the Diego Picciani's wgl emulator.
145
146 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
147 SP3, you could have some problem (you can disable optimization in order
148 solve these kind of problems).
149
150
151 Doing more with Mesa & Linux Glide:
152 -----------------------------------
153
154 The MESA_GLX_FX environment variable can be used to coax most
155 GLX-based programs into using Glide (and the __GLUT library
156 is GLX-based__).
157
158 Full-screen 3Dfx rendering:
159 ---------------------------
160
161 1. Set the MESA_GLX_FX variable to "fullscreen":
162
163 ksh:
164 export MESA_GLX_FX = "fullscreen"
165 csh:
166 setenv MESA_GLX_FX fullscreen
167
168 2. As root, run a GLX-based program (any GLUT demo on Linux).
169
170 3. Be careful: once the 3Dfx screen appears you won't be able
171 to see the GLUT windows on your X display. This can make using
172 the mouse tricky! One solution is to hook up your 3Dfx card to
173 a second monitor. If you can do this then set these env vars
174 first:
175
176 setenv SST_VGA_PASS 1
177 setenv SST_NOSHUTDOWN
178
179 or for the Voodoo2:
180
181 setenv SSTV2_VGA_PASS 1
182 setenv SSTV2_NOSHUTDOWN
183
184 Rendering into an X window with the help of the Voodoo hardware:
185 ----------------------------------------------------------------
186
187 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
188 in order to have the best performance and the best visual
189 quality. However you can use any visual depth supported by X.
190
191 2. Set the following environment variables:
192 export MESA_GLX_FX="window" // to enable window rendering
193 export SST_VGA_PASS=1 // to stop video signal switching
194 export SST_NOSHUTDOWN=1 // to stop video signal switching
195 OR
196 setenv MESA_GLX_FX window
197 setenv SST_VGA_PASS 1
198 setenv SST_NOSHUTDOWN 1
199
200 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
201
202 3. As root, try running a GLX-based program
203
204 How does it work? We use the 3Dfx hardware to do rendering then
205 copy the image from the 3Dfx frame buffer into an X window when
206 the SwapBuffers() function is called. The problem with this
207 idea is it's slow. The image must be copied from the 3Dfx frame
208 buffer to main memory then copied into the X window (and when the X
209 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
210 is required also a pixel format translation).
211
212 On the fly switching between in window rendering and full screen rendering
213 --------------------------------------------------------------------------
214
215 The Mesa 2.6 has introduced the capability of switching
216 on-the-fly between the fullscreen/fullspeed rendering and the in-window
217 hack and vice versa. The on-the-fly switching requires a direct support
218 by the application but it is really easy to add. You have to start
219 your X server in 16 bpp mode and to add the following lines to your
220 application:
221
222 #if defined(FX) && define(XMESA)
223 #include <GL/xmesa.h>
224
225 static int fullscreen=1;
226 #endif
227
228 ...
229
230 /* In the GLUT keyboard event callback */
231
232 #if defined(FX) && !define(WIN32)
233 case ' ':
234 fullscreen=(!fullscreen);
235 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
236 break;
237 #endif
238 ...
239
240 See the 3Dfx/demos/tunnel.c program
241 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
242 to enable it.
243
244 Rendering into an X window with the X11 software driver:
245 --------------------------------------------------------
246
247 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
248 the X11 software driver (the 3Dfx hardware isn't used at all).
249
250
251
252 Useful Glide Environment Variables:
253 -----------------------------------
254
255 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
256
257 - To disable video signal switching:
258 setenv SST_VGA_PASS 1
259 setenv SST_NOSHUTDOWN
260 or for the Voodoo2:
261 setenv SSTV2_VGA_PASS 1
262 setenv SSTV2_NOSHUTDOWN
263
264 - To set the default screen refresh rate:
265 setenv SST_SCREENREFRESH=75
266
267 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
268
269 - To force the Mesa library to swap buffers as fast as possible,
270 without any vertical blanking synchronization (useful for benchmarks):
271 setenv FX_GLIDE_SWAPINTERVAL 0
272 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
273
274 - You can slight improve the performances of your Voodoo1 board with
275 the following env. var.:
276 setenv SST_FASTMEM 1
277 setenv SST_PCIRD 1
278 setenv SST_GRXCLK 57
279
280 (don't use this setting with the Quantum3D 100SB or with any other
281 SLI configuration: it will hang everything !).
282 The following setting can be used with the Voodoo2:
283 setenv SSTV2_FASTMEM_RAS_READS=1
284 setenv SSTV2_FASTPCIRD=1
285 setenv SSTV2_GRXCLK=95
286
287 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
288 in order to work under Linux:
289
290 export SSTV2_FT_CLKDEL=5
291 export SSTV2_TF0_CLKDEL=7
292 export SSTV2_TF1_CLKDEL=7
293 export SSTV2_TF2_CLKDEL=7
294 export SSTV2_SLIM_VIN_CLKDEL=3
295 export SSTV2_SLIM_VOUT_CLKDEL=2
296 export SSTV2_SLIS_VIN_CLKDEL=3
297 export SSTV2_SLIS_VOUT_CLKDEL=2
298
299 (Thanks to Phil Ross for this trick).
300
301
302
303
304 The Mesa/Voodoo Environment Variables:
305 --------------------------------------
306
307 - Only for Windows/Voodoo Rush users, if you define the
308 env. var. MESA_WGL_FX:
309 export MESA_WGL_FX=fullscreen
310 you will get fullscreen rendering;
311
312 - Only for Windows/Voodoo Rush users, if you define the
313 env. var. MESA_WGL_FX:
314 export MESA_WGL_FX=window
315 you will get window rendering (default value);
316
317 - Only for Linux users, you can find more informations about
318 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
319 section;
320
321 - If you define the env. var. MESA_FX_SWAP_PENDING:
322 export MESA_FX_SWAP_PENDING=4
323 you will able to set the maximum number of swapbuffers
324 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
325
326 - If you define the env. var. MESA_FX_INFO:
327 export MESA_FX_INFO=1
328 you will get some useful statistic.
329
330
331 Know BUGS and Problems:
332 -----------------------
333
334 - fog doesn't work in the right way when using the glDepthRange() function;
335
336 - Maximum texture size: 256x256 (this is an hardware limit);
337
338 - Texture border aren't yet supported;
339
340 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
341
342 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
343 mapping (the old way: glTexImage inside a display list, download
344 the texture map each time that you call the display list !!!);
345
346 - Stencil buffer and Accumulation buffer are emulated in software (they are not
347 directly supported by the Hardware);
348
349 - Color index mode not implemented (this is an hardware limit);
350
351 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
352 and any other operations that requires to read the Voodoo frame buffer
353 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
354
355 - The driver switch to pure software (_slow_) rendering when:
356
357 - Stencil enabled;
358 - Using the Accumulation buffer;
359 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
360 - Color logic operation enabled and color logic operation != GL_COPY;
361 - Using GL_SEPARATE_SPECULAR_COLOR;
362 - The four values of glColorMask() aren't the some;
363 - Texture 1D or 3D enabled;
364 - Texture function is GL_BLEND;
365 - Using the Multitexture extension with Voodoo cards with only one TMU;
366 - Using the Multitexture extension with Voodoo cards with more than
367 one TMU, and texture function isn't GL_MODULATE;
368 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
369 - Line width != 1.0 or using stipple lines.
370 - Using polygon offset or stipple polygons;
371
372 NOTE: this is list is not yet complete.
373
374
375 Hints and Special Features:
376 ---------------------------
377
378 - Under Linux and with a Voodoo Graphics board, you can use
379 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
380 switch on the fly between fullscreen rendering and the in-window-rendering
381 hack.
382
383 - The driver is able to use all the texture memory available: 2/4MB on
384 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
385
386 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
387 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
388 available the driver fallback to bilinear filter also if you ask
389 for trilinear filtering.
390
391 - The Voodoo driver support multiple Voodoo Graphics boards in the
392 some PC. Using this feature, you can write applications that use
393 multiple monitors, videoprojectors or HMDs for the output. See
394 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
395 context for each board.
396
397 - The v0.19 introduces a new powerful texture memory manager: the
398 texture memory is used as a cache of the set of all defined texture
399 maps. You can now define several MBs of texture maps also with a 2MB
400 of texture memory (the texture memory manager will do automatically
401 all the swap out/swap in
402 texture memory work). The new texture memory manager has also
403 solved a lot of other bugs/no specs compliance/problems
404 related to the texture memory usage.
405
406 - Use triangles and quads strip: they are a LOT faster than sparse
407 triangles and quads.
408
409 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
410 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
411 is ignored because this is a limitation of the the current Glide
412 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
413 a demo of this extension.
414
415 - The Voodoo driver directly supports 3Dfx Global Palette extension.
416 It was written for GLQuake and I think that it isn't a good idea
417 to use this extension for any other purpose (it is a trick). See
418 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
419
420 - The Voodoo driver chooses the screen resolution according to the
421 requested window size. If you open a 640x480 window, you will get
422 a 640x480 screen resolution, if you open a 800x600 window, you
423 will get a 800x600 screen resolution, etc.
424 Most GLUT demos support the '-geometry' option, so you can choose
425 the screen resolution: 'tunnel -geometry 800x600'.
426 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
427 the window creation will fail).
428
429 - The glGetString(GL_RENDERER) returns more information
430 about the hardware configuration: "Mesa Glide <version>
431 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
432 <num> TM/<num> TMU/<NOSLI|SLI>"
433 where: <num> CARD is the card used for the current context,
434 <num> FB is the number of MB for the framebuffer,
435 <num> TM is the number of MB for the texture memory,
436 <num> TMU is the number of TMU. You can try to run
437 Mesa/demos/glinfo in order to have an example of the output.
438
439 Did you find a lot BUGs and problems ? Good, send me an email.
440
441
442
443 FAQ:
444 ----
445
446 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
447 available at http://www.gamers.org/dEngine/xf3D (it includes also
448 a lot of informations not strictly related to Linux, so it can be
449 useful also if you don't use Linux)
450
451 1. What is 3Dfx?
452
453 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
454 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
455 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
456
457
458 2. What is Glide?
459
460 Glide is a "thin" programming interface for the 3Dfx hardware. It was
461 originally written for Windows/Intel but has been ported to Linux/Intel
462 by Daryll Strauss.
463
464 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
465 to be written.
466
467 You can directly program with the Glide library if you wish. You can
468 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
469 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
470
471
472 3. What is fxmesa?
473
474 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
475 It was written by David Bucciarelli and others. It works on both Linux
476 and Windows. Basically, it allows you to write and run OpenGL-style programs
477 on the 3Dfx hardware.
478
479
480 4. What is GLQuake?
481
482 Quake is a very popular game from id software, Inc. See www.idsoftware.com
483 GLQuake is a version of Quake written for OpenGL. There is now a Linux
484 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
485
486 Here's what you need to run GLQuake on Linux:
487 PC with 100MHz Pentium or better
488 a 3Dfx-based card
489 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
490 Glide 2.4 libraries: libglide2x.so libtexus.so
491 GLQuake for Linux.
492
493 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
494 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
495 in order to test 'MesaQuake'.
496
497
498 5. What is GLUT?
499
500 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
501 writing portable OpenGL programs with support for multiple windows, pop-
502 up menus, event handling, etc.
503
504 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
505
506 Every OpenGL programmer should check out GLUT.
507
508 GLUT on Linux uses GLX.
509
510
511 6. What is GLX?
512
513 GLX is the OpenGL extension to the X Window System. I defines both a
514 programming API (glX*() functions) and a network protocol. Mesa implements
515 an emulation of GLX on Linux. A real GLX implementation would requires
516 hooks into the X server. The 3Dfx hardware can be used with GLX-based
517 programs via the MESA_GLX_FX environment variable.
518
519
520 7. Is the Voodoo driver able to use the 4Mb texture memory of
521 the Pure3D boards ?
522
523 Yes, the Voodoo driver v0.20 includes the support for Voodoo
524 Graphics boards with more than 2Mb of texture memory.
525
526
527 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
528
529 Yes, Diego Picciani has developed the support for the Voodoo
530 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
531 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
532 not tested with the Voodoo Rush.
533
534
535 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
536
537 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
538
539
540 10. Can I sell my Mesa/Voodoo based software and include
541 a binary copy of the Mesa in order to make the software
542 working out of the box ?
543
544 Yes, you have simply to include some informations about authors
545 and where the library sources are available (check the LICENSE
546 file for more informations about the GNU GPL).
547
548
549 11. Which is the best make target for compiling the Mesa for
550 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
551
552 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
553 for Voodoo2 boards because it doesn't include the '-fPIC'
554 option (4-5% faster).
555
556
557 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
558 for my applications/programs/demos ?
559
560 Yes, there is only one constrain: you can't run two Mesa applications
561 at the some time. This isn't a big issue with the today Voodoo Graphics.
562
563
564 Thanks to:
565 ----------
566
567 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
568 emulator for Win);
569
570 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
571 emulator);
572
573 Daryll Strauss (for the Linux Glide and the first Linux support);
574
575 Brian Paul (of course);
576
577 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
578
579 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
580 a better Linux support)
581
582 3Dfx and Quantum3D (for actively supporting Linux)
583
584 The most update places where find Mesa VooDoo driver related informations are
585 the Mesa mailing list and my driver WEB page
586 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
587
588
589 David Bucciarelli (davibu@tin.it)
590
591 Humanware s.r.l.
592 Via XXIV Maggio 62
593 Pisa, Italy
594 Tel./Fax +39-50-554108
595 email: info.hmw@plus.it
596 www: www-hmw.caribel.pisa.it