documentation update
[mesa.git] / docs / README.3DFX
1
2 3Dfx Glide device driver
3
4
5
6 Mesa-6.1 release notes:
7 -----------------------
8
9 1) Glide2 support has been ceased; please visit the Glide SourceForge and
10 help us improve Glide3.
11 2) The current release is a WIP; among other things, the Linux build works
12 only to some extent. Voodoo Rush not fully supported. Any help will be
13 appreciated.
14 3) Although Mesa is designed to work with any Glide3, it would benefit from
15 interacting with newer Glide libraries, which can export functions like:
16 `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2
17 and pointcast palette. The latest Glide3 can be reached here:
18 http://sourceforge.net/projects/glide/
19
20
21
22 Known supported HW/OS:
23 ----------------------
24
25 Voodoo-based videocards/accelerators
26 DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
27
28
29
30 How to compile:
31 ---------------
32
33 DJGPP/MinGW:
34 Place the Glide3 SDK in the top Mesa directory:
35 $(MESA)/glide3/include/*.h
36 $(MESA)/glide3/lib/
37 Required headers:
38 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
39 Required libraries:
40 OS specific
41 Type:
42 make -f Makefile.DJ X86=1 FX=1
43 or
44 make -f Makefile.mgw X86=1 FX=1
45 Look into the corresponding makefiles for further information.
46
47 Linux:
48 Place the Glide3 SDK in /usr/local/glide
49 Type:
50 make linux-glide
51 or
52 make linux-x86-glide
53
54
55
56 Compilation defines:
57 --------------------
58
59 FX_DEBUG
60 enable driver debug code
61 FX_TRAP_GLIDE
62 enable Glide trace code
63 FX_TC_NAPALM
64 map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
65 only (can coexist with FX_TC_NCC, but has higher priority)
66 FX_TC_NCC
67 map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
68 HW (can coexist with FX_TC_NAPALM, but has lesser priority)
69 FX_COMPRESS_S3TC_AS_FXT1_HACK
70 map S3TC to FXT1
71 FX_RESCALE_BIG_TEXURES_HACK
72 fake textures larger than HW can support
73 (see MESA_FX_MAXLOD environment variable)
74
75
76
77 Environment variables:
78 ----------------------
79
80 The following environment variables affect MesaFX. Those that affect Glide
81 only, are beyond the scope of this section. Entries that don't have a "Value"
82 field, can have any value whatsoever
83 ex: set MESA_FX_IGNORE_CMBEXT=y
84
85 "Note" (*) means that the environment variable affects Glide, too; also, if
86 the var is not found in the environment, it is searched in windoze registry.
87 "Note" (!) means that the environment variable is not working as expected;
88 may have undefined effects, might have effects only at Glide level or might
89 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
90
91 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
92 default values. Use them only when you experience crashes or strange behavior.
93
94 FX_GLIDE_NUM_TMU
95 OS: all
96 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
97 Desc: force single-TMU
98 Note: (*)
99 Value: "1"
100 FX_GLIDE_SWAPPENDINGCOUNT
101 OS: all
102 HW: all
103 Desc: max # of buffers allowed to build up
104 Note: (*) (!)
105 Value: "0", "1", "2" or "3"
106 FX_GLIDE_SWAPINTERVAL
107 OS: all
108 HW: all
109 Desc: number of vertical retraces to wait before swapping
110 Note: (*) (!) works only at Glide-level?
111 SSTH3_SLI_AA_CONFIGURATION
112 OS: all
113 HW: VSA100-based cards
114 Desc: SLI/AA setup
115 Note: (*) (!) works only at Glide-level?
116 Value:
117 1, 2, 4 chip cards
118 "0" - SLI & AA disable
119 "1" - SLI disabled, 2 sample AA enabled
120 2, 4 chip cards
121 "2" - 2-way SLI enabled, AA disabled
122 "3" - 2-way SLI enabled, 2 sample AA enabled
123 "4" - SLI disabled, 4 sample AA enabled
124 4 chip cards
125 "5" - 4-way SLI enabled, AA disabled
126 "6" - 4-way SLI enabled, 2 sample AA enabled
127 "7" - 2-way SLI enabled, 4 sample AA enabled
128 "8" - SLI disabled, 8 sample AA enabled
129 SST_DUALHEAD
130 OS: win32
131 HW: ?
132 Desc: ?
133 Note: (!) disabled?
134 MESA_FX_NO_SIGNALS
135 OS: linux
136 HW: all
137 Desc: avoid installing signals
138 Note: (!) untested!
139 MESA_FX_INFO
140 OS: all
141 HW: all
142 Desc: verbose to stderr
143 Value: any; special value "r" to redirect stderr to MESA.LOG
144 MESA_FX_POINTCAST
145 OS: all
146 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
147 Desc: try to use pointcast palette
148 Note: may give adverse effects on UMA cards (Avenger, Napalm)
149 MESA_FX_IGNORE_PALEXT
150 OS: all
151 HW: all
152 Desc: disable 6666 palette
153 MESA_FX_IGNORE_PIXEXT
154 OS: all
155 HW: Napalm
156 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
157 MESA_FX_IGNORE_TEXFMT
158 OS: all
159 HW: Napalm
160 Desc: disable 32bit textures
161 MESA_FX_IGNORE_CMBEXT
162 OS: all
163 HW: Napalm
164 Desc: disable Napalm combiners (color/alpha/texture)
165 Note: this option allows dual-TMU cards perform single-pass
166 trilinear, but some advanced (multi)texturing modes
167 won't work (GL_EXT_texture_env_combine)
168 MESA_FX_IGNORE_MIREXT
169 OS: all
170 HW: all
171 Desc: disable mirror extension
172 MESA_FX_IGNORE_TEXUMA
173 OS: all
174 HW: all
175 Desc: disable UMA
176 MESA_FX_IGNORE_TEXUS2
177 OS: all
178 HW: all
179 Desc: disable Texus2
180 MESA_FX_MAXLOD
181 OS: all
182 HW: non VSA-100 cards
183 Desc: enable large texture support using SW rescaling
184 Value:
185 "9" - 512x512 textures
186 "10" - 1024x1024 textures
187 "11" - 2048x2048 textures
188
189
190
191 Contact:
192 --------
193
194 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
195 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
196
197
198
199 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
200 *******************************************************************************
201
202
203
204 Info for Mesa 4.1
205 -----------------
206
207 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
208 use this driver anymore and at some point down the road it will be dropped.
209
210 To use/enable the Glide driver either do this:
211
212 './configure --with-glide=DIR' Where DIR is the location of Glide, like
213 /usr/ or /usr/local
214
215 OR
216
217 'make linux-x86-glide' If using the old-style Makefile system.
218
219 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
220 date, but some is still valid.
221
222
223
224 What do you need ?
225 ------------------
226
227 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
228 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
229 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
230 under Linux (more information in the "Useful Glide Environment
231 Variables");
232
233 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
234 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
235 compatible with the Glide 2.x so it doesn't work with the current
236 version of the driver;
237
238 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
239 Watcom (tested), GCC for Linux (tested), etc.);
240
241 - It's nice to have two monitors - one for your normal graphics
242 card and one for your 3Dfx card. If something goes wrong with
243 an application using the 3Dfx hardware you can still see your
244 normal screen in order to recover.
245
246
247
248 Tested on:
249 ----------
250 Windows 95 - David Bucciarelli
251 Windows NT - Henri Fousse
252 MS-DOS
253 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
254 FreeBSD
255 BeOS - Duncan Wilcox
256 MacOS - Fazekas Miklos
257
258
259 What is able to do ?
260 --------------------
261
262 - It is able accelerate points, lines and polygon with flat
263 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
264 antialiasing (when possible). There is also the support for rendering
265 in a window with a slow trick for the Voodoo Graphics (available only
266 for Linux) and at full speed with the Voodoo Rush chipset.
267 Under Linux is also possible to switch on-the-fly between the fullscreen
268 and in-window rendering hack.
269 There is also the support for using more than one Voodoo Graphics in the
270 some application/PC (you can create one context for each board and use
271 multiple video outputs for driving monitors, videoprojectors or HMDs).
272 The driver is able to fallback to pure software rendering when afeature
273 isn't supported by the Voodoo hardware (however software rendering is
274 very slow compared to hardware supported rendering)
275
276
277
278 How to compile:
279 ---------------
280
281 Linux:
282 ------
283 Here are the basic steps for using the 3Dfx hardware with Mesa
284 on Linux:
285
286 - You'll need the Glide library and headers. Mesa expects:
287 /usr/local/glide/include/*.h // all the Glide headers
288 /usr/local/glide/lib/libglide2x.so
289
290 If your Glide libraries and headers are in a different directory
291 you'll have to modify the Mesa-config and mklib.glide files.
292
293 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
294
295 - If you're going to use a newer Mesa/Glide driver than v0.27 then
296 unpack the new driver archive over the Mesa directory.
297
298 - In the Mesa-3.1 directory type "make linux-glide"
299
300 - Compilation _should_ finish without errors;
301
302 - Set your LD_LIBRARY_PATH environment variable so that the
303 libglide2x.so and Mesa library files can be found. For example:
304 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
305
306 - You'll have to run Glide-based programs as root or set the suid
307 bit on executables;
308
309 - Try a demo:
310 cd gdemos
311 su
312 setenv MESA_GLX_FX f
313 ./gears (hit ESC to exit)
314
315 - You can find the demos especially designed for the Voodoo driver in
316 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
317 everything).
318
319 MacOS:
320 ------
321 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
322
323 MS Windows:
324 -----------
325
326 For the MSVC++:
327 - The glide2x.lib have to be in the default MSVC++ lib directory;
328
329 - The Glide headers have to be in the default MSVC++ include directory;
330
331 - You must have the vcvars32.bat script in your PATH;
332
333 - Go to the directory Mesa-3.1 and run the mesafx.bat;
334
335 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
336 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
337 Voodoo demos);
338
339 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
340
341 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
342 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
343 the Voodoo screen and the windows desktop);
344
345 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
346 some directory were you run your Mesa based applications.
347
348 - I think that you can easy change the Makefile.fx files in order
349 to work with other kind of compilers;
350
351 - To discover how open the 3Dfx screen, read the sources under
352 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
353 the Diego Picciani's wgl emulator.
354
355 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
356 SP3, you could have some problem (you can disable optimization in order
357 solve these kind of problems).
358
359
360 Doing more with Mesa & Linux Glide:
361 -----------------------------------
362
363 The MESA_GLX_FX environment variable can be used to coax most
364 GLX-based programs into using Glide (and the __GLUT library
365 is GLX-based__).
366
367 Full-screen 3Dfx rendering:
368 ---------------------------
369
370 1. Set the MESA_GLX_FX variable to "fullscreen":
371
372 ksh:
373 export MESA_GLX_FX = "fullscreen"
374 csh:
375 setenv MESA_GLX_FX fullscreen
376
377 2. As root, run a GLX-based program (any GLUT demo on Linux).
378
379 3. Be careful: once the 3Dfx screen appears you won't be able
380 to see the GLUT windows on your X display. This can make using
381 the mouse tricky! One solution is to hook up your 3Dfx card to
382 a second monitor. If you can do this then set these env vars
383 first:
384
385 setenv SST_VGA_PASS 1
386 setenv SST_NOSHUTDOWN
387
388 or for the Voodoo2:
389
390 setenv SSTV2_VGA_PASS 1
391 setenv SSTV2_NOSHUTDOWN
392
393 Rendering into an X window with the help of the Voodoo hardware:
394 ----------------------------------------------------------------
395
396 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
397 in order to have the best performance and the best visual
398 quality. However you can use any visual depth supported by X.
399
400 2. Set the following environment variables:
401 export MESA_GLX_FX="window" # to enable window rendering
402 export SST_VGA_PASS=1 # to stop video signal switching
403 export SST_NOSHUTDOWN=1 # to stop video signal switching
404 OR
405 setenv MESA_GLX_FX window
406 setenv SST_VGA_PASS 1
407 setenv SST_NOSHUTDOWN 1
408
409 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
410
411 3. As root, try running a GLX-based program
412
413 How does it work? We use the 3Dfx hardware to do rendering then
414 copy the image from the 3Dfx frame buffer into an X window when
415 the SwapBuffers() function is called. The problem with this
416 idea is it's slow. The image must be copied from the 3Dfx frame
417 buffer to main memory then copied into the X window (and when the X
418 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
419 is required also a pixel format translation).
420
421 NOTE: the in-window rendering feature only works with double-buffering.
422
423
424 On the fly switching between in window rendering and full screen rendering
425 --------------------------------------------------------------------------
426
427 The Mesa 2.6 has introduced the capability of switching
428 on-the-fly between the fullscreen/fullspeed rendering and the in-window
429 hack and vice versa. The on-the-fly switching requires a direct support
430 by the application but it is really easy to add. You have to start
431 your X server in 16 bpp mode and to add the following lines to your
432 application:
433
434 #if defined(FX) && define(XMESA)
435 #include <GL/xmesa.h>
436
437 static int fullscreen=1;
438 #endif
439
440 ...
441
442 /* In the GLUT keyboard event callback */
443
444 #if defined(FX) && !define(WIN32)
445 case ' ':
446 fullscreen=(!fullscreen);
447 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
448 break;
449 #endif
450 ...
451
452 See the 3Dfx/demos/tunnel.c program
453 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
454 to enable it.
455
456 Rendering into an X window with the X11 software driver:
457 --------------------------------------------------------
458
459 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
460 the X11 software driver (the 3Dfx hardware isn't used at all).
461
462
463
464 Useful Glide Environment Variables:
465 -----------------------------------
466
467 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
468
469 - To disable video signal switching:
470 setenv SST_VGA_PASS 1
471 setenv SST_NOSHUTDOWN
472 or for the Voodoo2:
473 setenv SSTV2_VGA_PASS 1
474 setenv SSTV2_NOSHUTDOWN
475
476 - To set the default screen refresh rate:
477 setenv SST_SCREENREFRESH=75
478
479 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
480
481 - To force the Mesa library to swap buffers as fast as possible,
482 without any vertical blanking synchronization (useful for benchmarks):
483 setenv FX_GLIDE_SWAPINTERVAL 0
484 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
485
486 - You can slight improve the performances of your Voodoo1 board with
487 the following env. var.:
488 setenv SST_FASTMEM 1
489 setenv SST_PCIRD 1
490 setenv SST_GRXCLK 57
491
492 (don't use this setting with the Quantum3D 100SB or with any other
493 SLI configuration: it will hang everything !).
494 The following setting can be used with the Voodoo2:
495 setenv SSTV2_FASTMEM_RAS_READS=1
496 setenv SSTV2_FASTPCIRD=1
497 setenv SSTV2_GRXCLK=95
498
499 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
500 in order to work under Linux:
501
502 export SSTV2_FT_CLKDEL=5
503 export SSTV2_TF0_CLKDEL=7
504 export SSTV2_TF1_CLKDEL=7
505 export SSTV2_TF2_CLKDEL=7
506 export SSTV2_SLIM_VIN_CLKDEL=3
507 export SSTV2_SLIM_VOUT_CLKDEL=2
508 export SSTV2_SLIS_VIN_CLKDEL=3
509 export SSTV2_SLIS_VOUT_CLKDEL=2
510
511 (Thanks to Phil Ross for this trick).
512
513
514
515
516 The Mesa/Voodoo Environment Variables:
517 --------------------------------------
518
519 - Only for Windows/Voodoo Rush users, if you define the
520 env. var. MESA_WGL_FX:
521 export MESA_WGL_FX=fullscreen
522 you will get fullscreen rendering;
523
524 - Only for Windows/Voodoo Rush users, if you define the
525 env. var. MESA_WGL_FX:
526 export MESA_WGL_FX=window
527 you will get window rendering (default value);
528
529 - Only for Linux users, you can find more informations about
530 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
531 section;
532
533 - If you define the env. var. MESA_FX_SWAP_PENDING:
534 export MESA_FX_SWAP_PENDING=4
535 you will able to set the maximum number of swapbuffers
536 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
537
538 - If you define the env. var. MESA_FX_INFO:
539 export MESA_FX_INFO=1
540 you will get some useful statistic.
541
542 - If you define the env. var. MESA_FX_NO_SIGNALS:
543 export MESA_FX_NO_SIGNALS=1
544 Mesa/FX will not install atexit() or signal() handlers.
545
546
547
548 Know BUGS and Problems:
549 -----------------------
550
551 - fog doesn't work in the right way when using the glDepthRange() function;
552
553 - Maximum texture size: 256x256 (this is an hardware limit);
554
555 - Texture border aren't yet supported;
556
557 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
558
559 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
560 mapping (the old way: glTexImage inside a display list, download
561 the texture map each time that you call the display list !!!);
562
563 - Stencil buffer and Accumulation buffer are emulated in software (they are not
564 directly supported by the Hardware);
565
566 - Color index mode not implemented (this is an hardware limit);
567
568 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
569 and any other operations that requires to read the Voodoo frame buffer
570 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
571
572 - The driver switch to pure software (_slow_) rendering when:
573
574 - Stencil enabled;
575 - Using the Accumulation buffer;
576 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
577 - Color logic operation enabled and color logic operation != GL_COPY;
578 - Using GL_SEPARATE_SPECULAR_COLOR;
579 - The four values of glColorMask() aren't the some;
580 - Texture 1D or 3D enabled;
581 - Texture function is GL_BLEND;
582 - Using the Multitexture extension with Voodoo cards with only one TMU;
583 - Using the Multitexture extension with Voodoo cards with more than
584 one TMU, and texture function isn't GL_MODULATE;
585 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
586 - Line width != 1.0 or using stipple lines.
587 - Using polygon offset or stipple polygons;
588
589 NOTE: this is list is not yet complete.
590
591
592 Hints and Special Features:
593 ---------------------------
594
595 - Under Linux and with a Voodoo Graphics board, you can use
596 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
597 switch on the fly between fullscreen rendering and the in-window-rendering
598 hack.
599
600 - The driver is able to use all the texture memory available: 2/4MB on
601 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
602
603 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
604 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
605 available the driver fallback to bilinear filter also if you ask
606 for trilinear filtering.
607
608 - The Voodoo driver support multiple Voodoo Graphics boards in the
609 some PC. Using this feature, you can write applications that use
610 multiple monitors, videoprojectors or HMDs for the output. See
611 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
612 context for each board.
613
614 - The v0.19 introduces a new powerful texture memory manager: the
615 texture memory is used as a cache of the set of all defined texture
616 maps. You can now define several MBs of texture maps also with a 2MB
617 of texture memory (the texture memory manager will do automatically
618 all the swap out/swap in
619 texture memory work). The new texture memory manager has also
620 solved a lot of other bugs/no specs compliance/problems
621 related to the texture memory usage.
622
623 - Use triangles and quads strip: they are a LOT faster than sparse
624 triangles and quads.
625
626 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
627 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
628 is ignored because this is a limitation of the the current Glide
629 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
630 a demo of this extension.
631
632 - The Voodoo driver directly supports 3Dfx Global Palette extension.
633 It was written for GLQuake and I think that it isn't a good idea
634 to use this extension for any other purpose (it is a trick). See
635 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
636
637 - The Voodoo driver chooses the screen resolution according to the
638 requested window size. If you open a 640x480 window, you will get
639 a 640x480 screen resolution, if you open a 800x600 window, you
640 will get a 800x600 screen resolution, etc.
641 Most GLUT demos support the '-geometry' option, so you can choose
642 the screen resolution: 'tunnel -geometry 800x600'.
643 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
644 the window creation will fail).
645
646 - The glGetString(GL_RENDERER) returns more information
647 about the hardware configuration: "Mesa Glide <version>
648 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
649 <num> TM/<num> TMU/<NOSLI|SLI>"
650 where: <num> CARD is the card used for the current context,
651 <num> FB is the number of MB for the framebuffer,
652 <num> TM is the number of MB for the texture memory,
653 <num> TMU is the number of TMU. You can try to run
654 Mesa/demos/glinfo in order to have an example of the output.
655
656 Did you find a lot BUGs and problems ? Good, send me an email.
657
658
659
660 FAQ:
661 ----
662
663 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
664 available at http://www.gamers.org/dEngine/xf3D (it includes also
665 a lot of informations not strictly related to Linux, so it can be
666 useful also if you don't use Linux)
667
668 1. What is 3Dfx?
669
670 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
671 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
672 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
673
674
675 2. What is Glide?
676
677 Glide is a "thin" programming interface for the 3Dfx hardware. It was
678 originally written for Windows/Intel but has been ported to Linux/Intel
679 by Daryll Strauss.
680
681 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
682 to be written.
683
684 You can directly program with the Glide library if you wish. You can
685 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
686 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
687
688
689 3. What is fxmesa?
690
691 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
692 It was written by David Bucciarelli and others. It works on both Linux
693 and Windows. Basically, it allows you to write and run OpenGL-style programs
694 on the 3Dfx hardware.
695
696
697 4. What is GLQuake?
698
699 Quake is a very popular game from id software, Inc. See www.idsoftware.com
700 GLQuake is a version of Quake written for OpenGL. There is now a Linux
701 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
702
703 Here's what you need to run GLQuake on Linux:
704 PC with 100MHz Pentium or better
705 a 3Dfx-based card
706 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
707 Glide 2.4 libraries: libglide2x.so libtexus.so
708 GLQuake for Linux.
709
710 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
711 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
712 in order to test 'MesaQuake'.
713
714
715 5. What is GLUT?
716
717 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
718 writing portable OpenGL programs with support for multiple windows, pop-
719 up menus, event handling, etc.
720
721 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
722
723 Every OpenGL programmer should check out GLUT.
724
725 GLUT on Linux uses GLX.
726
727
728 6. What is GLX?
729
730 GLX is the OpenGL extension to the X Window System. I defines both a
731 programming API (glX*() functions) and a network protocol. Mesa implements
732 an emulation of GLX on Linux. A real GLX implementation would requires
733 hooks into the X server. The 3Dfx hardware can be used with GLX-based
734 programs via the MESA_GLX_FX environment variable.
735
736
737 7. Is the Voodoo driver able to use the 4Mb texture memory of
738 the Pure3D boards ?
739
740 Yes, the Voodoo driver v0.20 includes the support for Voodoo
741 Graphics boards with more than 2Mb of texture memory.
742
743
744 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
745
746 Yes, Diego Picciani has developed the support for the Voodoo
747 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
748 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
749 not tested with the Voodoo Rush.
750
751
752 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
753
754 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
755
756
757 10. Can I sell my Mesa/Voodoo based software and include
758 a binary copy of the Mesa in order to make the software
759 working out of the box ?
760
761 Yes.
762
763
764 11. Which is the best make target for compiling the Mesa for
765 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
766
767 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
768 for Voodoo2 boards because it doesn't include the '-fPIC'
769 option (4-5% faster).
770
771
772 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
773 for my applications/programs/demos ?
774
775 Yes, there is only one constrain: you can't run two Mesa applications
776 at the some time. This isn't a big issue with the today Voodoo Graphics.
777
778
779 Thanks to:
780 ----------
781
782 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
783 emulator for Win);
784
785 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
786 emulator);
787
788 Daryll Strauss (for the Linux Glide and the first Linux support);
789
790 Brian Paul (of course);
791
792 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
793
794 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
795 a better Linux support)
796
797 3Dfx and Quantum3D (for actively supporting Linux)
798
799 The most update places where find Mesa VooDoo driver related informations are
800 the Mesa mailing list and my driver WEB page
801 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
802
803
804 David Bucciarelli (davibu@tin.it)
805
806 Humanware s.r.l.
807 Via XXIV Maggio 62
808 Pisa, Italy
809 Tel./Fax +39-50-554108
810 email: info.hmw@plus.it
811 www: www-hmw.caribel.pisa.it