2 3Dfx Glide device driver
6 Mesa-6.1 release notes:
7 -----------------------
9 1) Glide2 support has been ceased; please visit the Glide SourceForge and
10 help us improve Glide3.
11 2) The current release is a WIP; among other things, the Linux build works
12 only to some extent. Voodoo Rush not fully supported. Any help will be
14 3) Although Mesa is designed to work with any Glide3, it would benefit from
15 interacting with newer Glide libraries, which can export functions like:
16 `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2
17 and pointcast palette. The latest Glide3 can be reached here:
18 http://sourceforge.net/projects/glide/
22 Known supported HW/OS:
23 ----------------------
25 Voodoo-based videocards/accelerators
26 DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
34 Place the Glide3 SDK in the top Mesa directory:
35 $(MESA)/glide3/include/*.h
38 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
42 make -f Makefile.DJ X86=1 FX=1
44 make -f Makefile.mgw X86=1 FX=1
45 Look into the corresponding makefiles for further information.
48 Place the Glide3 SDK in /usr/local/glide
60 enable driver debug code
62 enable Glide trace code
64 map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
65 only (can coexist with FX_TC_NCC, but has higher priority)
67 map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
68 HW (can coexist with FX_TC_NAPALM, but has lesser priority)
69 FX_COMPRESS_S3TC_AS_FXT1_HACK
71 FX_RESCALE_BIG_TEXURES_HACK
72 fake textures larger than HW can support
73 (see MESA_FX_MAXLOD environment variable)
77 Environment variables:
78 ----------------------
80 The following environment variables affect MesaFX. Those that affect Glide
81 only, are beyond the scope of this section. Entries that don't have a "Value"
82 field, can have any value whatsoever
83 ex: set MESA_FX_IGNORE_CMBEXT=y
85 "Note" (*) means that the environment variable affects Glide, too; also, if
86 the var is not found in the environment, it is searched in windoze registry.
87 "Note" (!) means that the environment variable is not working as expected;
88 may have undefined effects, might have effects only at Glide level or might
89 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
91 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
92 default values. Use them only when you experience crashes or strange behavior.
96 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
97 Desc: force single-TMU
100 FX_GLIDE_SWAPPENDINGCOUNT
103 Desc: max # of buffers allowed to build up
105 Value: "0", "1", "2" or "3"
106 FX_GLIDE_SWAPINTERVAL
109 Desc: number of vertical retraces to wait before swapping
110 Note: (*) (!) works only at Glide-level?
111 SSTH3_SLI_AA_CONFIGURATION
113 HW: VSA100-based cards
115 Note: (*) (!) works only at Glide-level?
118 "0" - SLI & AA disable
119 "1" - SLI disabled, 2 sample AA enabled
121 "2" - 2-way SLI enabled, AA disabled
122 "3" - 2-way SLI enabled, 2 sample AA enabled
123 "4" - SLI disabled, 4 sample AA enabled
125 "5" - 4-way SLI enabled, AA disabled
126 "6" - 4-way SLI enabled, 2 sample AA enabled
127 "7" - 2-way SLI enabled, 4 sample AA enabled
128 "8" - SLI disabled, 8 sample AA enabled
137 Desc: avoid installing signals
142 Desc: verbose to stderr
143 Value: any; special value "r" to redirect stderr to MESA.LOG
146 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
147 Desc: try to use pointcast palette
148 Note: may give adverse effects on UMA cards (Avenger, Napalm)
149 MESA_FX_IGNORE_PALEXT
152 Desc: disable 6666 palette
153 MESA_FX_IGNORE_PIXEXT
156 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
157 MESA_FX_IGNORE_TEXFMT
160 Desc: disable 32bit textures
161 MESA_FX_IGNORE_CMBEXT
164 Desc: disable Napalm combiners (color/alpha/texture)
165 Note: this option allows dual-TMU cards perform single-pass
166 trilinear, but some advanced (multi)texturing modes
167 won't work (GL_EXT_texture_env_combine)
168 MESA_FX_IGNORE_MIREXT
171 Desc: disable mirror extension
172 MESA_FX_IGNORE_TEXUMA
176 MESA_FX_IGNORE_TEXUS2
182 HW: non VSA-100 cards
183 Desc: enable large texture support using SW rescaling
185 "9" - 512x512 textures
186 "10" - 1024x1024 textures
187 "11" - 2048x2048 textures
194 Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
195 Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
199 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
200 *******************************************************************************
207 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
208 use this driver anymore and at some point down the road it will be dropped.
210 To use/enable the Glide driver either do this:
212 './configure --with-glide=DIR' Where DIR is the location of Glide, like
217 'make linux-x86-glide' If using the old-style Makefile system.
219 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
220 date, but some is still valid.
227 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
228 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
229 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
230 under Linux (more information in the "Useful Glide Environment
233 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
234 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
235 compatible with the Glide 2.x so it doesn't work with the current
236 version of the driver;
238 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
239 Watcom (tested), GCC for Linux (tested), etc.);
241 - It's nice to have two monitors - one for your normal graphics
242 card and one for your 3Dfx card. If something goes wrong with
243 an application using the 3Dfx hardware you can still see your
244 normal screen in order to recover.
250 Windows 95 - David Bucciarelli
251 Windows NT - Henri Fousse
253 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
256 MacOS - Fazekas Miklos
262 - It is able accelerate points, lines and polygon with flat
263 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
264 antialiasing (when possible). There is also the support for rendering
265 in a window with a slow trick for the Voodoo Graphics (available only
266 for Linux) and at full speed with the Voodoo Rush chipset.
267 Under Linux is also possible to switch on-the-fly between the fullscreen
268 and in-window rendering hack.
269 There is also the support for using more than one Voodoo Graphics in the
270 some application/PC (you can create one context for each board and use
271 multiple video outputs for driving monitors, videoprojectors or HMDs).
272 The driver is able to fallback to pure software rendering when afeature
273 isn't supported by the Voodoo hardware (however software rendering is
274 very slow compared to hardware supported rendering)
283 Here are the basic steps for using the 3Dfx hardware with Mesa
286 - You'll need the Glide library and headers. Mesa expects:
287 /usr/local/glide/include/*.h // all the Glide headers
288 /usr/local/glide/lib/libglide2x.so
290 If your Glide libraries and headers are in a different directory
291 you'll have to modify the Mesa-config and mklib.glide files.
293 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
295 - If you're going to use a newer Mesa/Glide driver than v0.27 then
296 unpack the new driver archive over the Mesa directory.
298 - In the Mesa-3.1 directory type "make linux-glide"
300 - Compilation _should_ finish without errors;
302 - Set your LD_LIBRARY_PATH environment variable so that the
303 libglide2x.so and Mesa library files can be found. For example:
304 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
306 - You'll have to run Glide-based programs as root or set the suid
313 ./gears (hit ESC to exit)
315 - You can find the demos especially designed for the Voodoo driver in
316 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
321 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
327 - The glide2x.lib have to be in the default MSVC++ lib directory;
329 - The Glide headers have to be in the default MSVC++ include directory;
331 - You must have the vcvars32.bat script in your PATH;
333 - Go to the directory Mesa-3.1 and run the mesafx.bat;
335 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
336 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
339 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
341 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
342 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
343 the Voodoo screen and the windows desktop);
345 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
346 some directory were you run your Mesa based applications.
348 - I think that you can easy change the Makefile.fx files in order
349 to work with other kind of compilers;
351 - To discover how open the 3Dfx screen, read the sources under
352 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
353 the Diego Picciani's wgl emulator.
355 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
356 SP3, you could have some problem (you can disable optimization in order
357 solve these kind of problems).
360 Doing more with Mesa & Linux Glide:
361 -----------------------------------
363 The MESA_GLX_FX environment variable can be used to coax most
364 GLX-based programs into using Glide (and the __GLUT library
367 Full-screen 3Dfx rendering:
368 ---------------------------
370 1. Set the MESA_GLX_FX variable to "fullscreen":
373 export MESA_GLX_FX = "fullscreen"
375 setenv MESA_GLX_FX fullscreen
377 2. As root, run a GLX-based program (any GLUT demo on Linux).
379 3. Be careful: once the 3Dfx screen appears you won't be able
380 to see the GLUT windows on your X display. This can make using
381 the mouse tricky! One solution is to hook up your 3Dfx card to
382 a second monitor. If you can do this then set these env vars
385 setenv SST_VGA_PASS 1
386 setenv SST_NOSHUTDOWN
390 setenv SSTV2_VGA_PASS 1
391 setenv SSTV2_NOSHUTDOWN
393 Rendering into an X window with the help of the Voodoo hardware:
394 ----------------------------------------------------------------
396 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
397 in order to have the best performance and the best visual
398 quality. However you can use any visual depth supported by X.
400 2. Set the following environment variables:
401 export MESA_GLX_FX="window" # to enable window rendering
402 export SST_VGA_PASS=1 # to stop video signal switching
403 export SST_NOSHUTDOWN=1 # to stop video signal switching
405 setenv MESA_GLX_FX window
406 setenv SST_VGA_PASS 1
407 setenv SST_NOSHUTDOWN 1
409 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
411 3. As root, try running a GLX-based program
413 How does it work? We use the 3Dfx hardware to do rendering then
414 copy the image from the 3Dfx frame buffer into an X window when
415 the SwapBuffers() function is called. The problem with this
416 idea is it's slow. The image must be copied from the 3Dfx frame
417 buffer to main memory then copied into the X window (and when the X
418 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
419 is required also a pixel format translation).
421 NOTE: the in-window rendering feature only works with double-buffering.
424 On the fly switching between in window rendering and full screen rendering
425 --------------------------------------------------------------------------
427 The Mesa 2.6 has introduced the capability of switching
428 on-the-fly between the fullscreen/fullspeed rendering and the in-window
429 hack and vice versa. The on-the-fly switching requires a direct support
430 by the application but it is really easy to add. You have to start
431 your X server in 16 bpp mode and to add the following lines to your
434 #if defined(FX) && define(XMESA)
435 #include <GL/xmesa.h>
437 static int fullscreen=1;
442 /* In the GLUT keyboard event callback */
444 #if defined(FX) && !define(WIN32)
446 fullscreen=(!fullscreen);
447 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
452 See the 3Dfx/demos/tunnel.c program
453 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
456 Rendering into an X window with the X11 software driver:
457 --------------------------------------------------------
459 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
460 the X11 software driver (the 3Dfx hardware isn't used at all).
464 Useful Glide Environment Variables:
465 -----------------------------------
467 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
469 - To disable video signal switching:
470 setenv SST_VGA_PASS 1
471 setenv SST_NOSHUTDOWN
473 setenv SSTV2_VGA_PASS 1
474 setenv SSTV2_NOSHUTDOWN
476 - To set the default screen refresh rate:
477 setenv SST_SCREENREFRESH=75
479 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
481 - To force the Mesa library to swap buffers as fast as possible,
482 without any vertical blanking synchronization (useful for benchmarks):
483 setenv FX_GLIDE_SWAPINTERVAL 0
484 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
486 - You can slight improve the performances of your Voodoo1 board with
487 the following env. var.:
492 (don't use this setting with the Quantum3D 100SB or with any other
493 SLI configuration: it will hang everything !).
494 The following setting can be used with the Voodoo2:
495 setenv SSTV2_FASTMEM_RAS_READS=1
496 setenv SSTV2_FASTPCIRD=1
497 setenv SSTV2_GRXCLK=95
499 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
500 in order to work under Linux:
502 export SSTV2_FT_CLKDEL=5
503 export SSTV2_TF0_CLKDEL=7
504 export SSTV2_TF1_CLKDEL=7
505 export SSTV2_TF2_CLKDEL=7
506 export SSTV2_SLIM_VIN_CLKDEL=3
507 export SSTV2_SLIM_VOUT_CLKDEL=2
508 export SSTV2_SLIS_VIN_CLKDEL=3
509 export SSTV2_SLIS_VOUT_CLKDEL=2
511 (Thanks to Phil Ross for this trick).
516 The Mesa/Voodoo Environment Variables:
517 --------------------------------------
519 - Only for Windows/Voodoo Rush users, if you define the
520 env. var. MESA_WGL_FX:
521 export MESA_WGL_FX=fullscreen
522 you will get fullscreen rendering;
524 - Only for Windows/Voodoo Rush users, if you define the
525 env. var. MESA_WGL_FX:
526 export MESA_WGL_FX=window
527 you will get window rendering (default value);
529 - Only for Linux users, you can find more informations about
530 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
533 - If you define the env. var. MESA_FX_SWAP_PENDING:
534 export MESA_FX_SWAP_PENDING=4
535 you will able to set the maximum number of swapbuffers
536 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
538 - If you define the env. var. MESA_FX_INFO:
539 export MESA_FX_INFO=1
540 you will get some useful statistic.
542 - If you define the env. var. MESA_FX_NO_SIGNALS:
543 export MESA_FX_NO_SIGNALS=1
544 Mesa/FX will not install atexit() or signal() handlers.
548 Know BUGS and Problems:
549 -----------------------
551 - fog doesn't work in the right way when using the glDepthRange() function;
553 - Maximum texture size: 256x256 (this is an hardware limit);
555 - Texture border aren't yet supported;
557 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
559 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
560 mapping (the old way: glTexImage inside a display list, download
561 the texture map each time that you call the display list !!!);
563 - Stencil buffer and Accumulation buffer are emulated in software (they are not
564 directly supported by the Hardware);
566 - Color index mode not implemented (this is an hardware limit);
568 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
569 and any other operations that requires to read the Voodoo frame buffer
570 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
572 - The driver switch to pure software (_slow_) rendering when:
575 - Using the Accumulation buffer;
576 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
577 - Color logic operation enabled and color logic operation != GL_COPY;
578 - Using GL_SEPARATE_SPECULAR_COLOR;
579 - The four values of glColorMask() aren't the some;
580 - Texture 1D or 3D enabled;
581 - Texture function is GL_BLEND;
582 - Using the Multitexture extension with Voodoo cards with only one TMU;
583 - Using the Multitexture extension with Voodoo cards with more than
584 one TMU, and texture function isn't GL_MODULATE;
585 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
586 - Line width != 1.0 or using stipple lines.
587 - Using polygon offset or stipple polygons;
589 NOTE: this is list is not yet complete.
592 Hints and Special Features:
593 ---------------------------
595 - Under Linux and with a Voodoo Graphics board, you can use
596 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
597 switch on the fly between fullscreen rendering and the in-window-rendering
600 - The driver is able to use all the texture memory available: 2/4MB on
601 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
603 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
604 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
605 available the driver fallback to bilinear filter also if you ask
606 for trilinear filtering.
608 - The Voodoo driver support multiple Voodoo Graphics boards in the
609 some PC. Using this feature, you can write applications that use
610 multiple monitors, videoprojectors or HMDs for the output. See
611 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
612 context for each board.
614 - The v0.19 introduces a new powerful texture memory manager: the
615 texture memory is used as a cache of the set of all defined texture
616 maps. You can now define several MBs of texture maps also with a 2MB
617 of texture memory (the texture memory manager will do automatically
618 all the swap out/swap in
619 texture memory work). The new texture memory manager has also
620 solved a lot of other bugs/no specs compliance/problems
621 related to the texture memory usage.
623 - Use triangles and quads strip: they are a LOT faster than sparse
626 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
627 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
628 is ignored because this is a limitation of the the current Glide
629 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
630 a demo of this extension.
632 - The Voodoo driver directly supports 3Dfx Global Palette extension.
633 It was written for GLQuake and I think that it isn't a good idea
634 to use this extension for any other purpose (it is a trick). See
635 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
637 - The Voodoo driver chooses the screen resolution according to the
638 requested window size. If you open a 640x480 window, you will get
639 a 640x480 screen resolution, if you open a 800x600 window, you
640 will get a 800x600 screen resolution, etc.
641 Most GLUT demos support the '-geometry' option, so you can choose
642 the screen resolution: 'tunnel -geometry 800x600'.
643 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
644 the window creation will fail).
646 - The glGetString(GL_RENDERER) returns more information
647 about the hardware configuration: "Mesa Glide <version>
648 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
649 <num> TM/<num> TMU/<NOSLI|SLI>"
650 where: <num> CARD is the card used for the current context,
651 <num> FB is the number of MB for the framebuffer,
652 <num> TM is the number of MB for the texture memory,
653 <num> TMU is the number of TMU. You can try to run
654 Mesa/demos/glinfo in order to have an example of the output.
656 Did you find a lot BUGs and problems ? Good, send me an email.
663 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
664 available at http://www.gamers.org/dEngine/xf3D (it includes also
665 a lot of informations not strictly related to Linux, so it can be
666 useful also if you don't use Linux)
670 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
671 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
672 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
677 Glide is a "thin" programming interface for the 3Dfx hardware. It was
678 originally written for Windows/Intel but has been ported to Linux/Intel
681 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
684 You can directly program with the Glide library if you wish. You can
685 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
686 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
691 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
692 It was written by David Bucciarelli and others. It works on both Linux
693 and Windows. Basically, it allows you to write and run OpenGL-style programs
694 on the 3Dfx hardware.
699 Quake is a very popular game from id software, Inc. See www.idsoftware.com
700 GLQuake is a version of Quake written for OpenGL. There is now a Linux
701 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
703 Here's what you need to run GLQuake on Linux:
704 PC with 100MHz Pentium or better
706 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
707 Glide 2.4 libraries: libglide2x.so libtexus.so
710 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
711 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
712 in order to test 'MesaQuake'.
717 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
718 writing portable OpenGL programs with support for multiple windows, pop-
719 up menus, event handling, etc.
721 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
723 Every OpenGL programmer should check out GLUT.
725 GLUT on Linux uses GLX.
730 GLX is the OpenGL extension to the X Window System. I defines both a
731 programming API (glX*() functions) and a network protocol. Mesa implements
732 an emulation of GLX on Linux. A real GLX implementation would requires
733 hooks into the X server. The 3Dfx hardware can be used with GLX-based
734 programs via the MESA_GLX_FX environment variable.
737 7. Is the Voodoo driver able to use the 4Mb texture memory of
740 Yes, the Voodoo driver v0.20 includes the support for Voodoo
741 Graphics boards with more than 2Mb of texture memory.
744 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
746 Yes, Diego Picciani has developed the support for the Voodoo
747 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
748 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
749 not tested with the Voodoo Rush.
752 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
754 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
757 10. Can I sell my Mesa/Voodoo based software and include
758 a binary copy of the Mesa in order to make the software
759 working out of the box ?
764 11. Which is the best make target for compiling the Mesa for
765 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
767 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
768 for Voodoo2 boards because it doesn't include the '-fPIC'
769 option (4-5% faster).
772 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
773 for my applications/programs/demos ?
775 Yes, there is only one constrain: you can't run two Mesa applications
776 at the some time. This isn't a big issue with the today Voodoo Graphics.
782 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
785 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
788 Daryll Strauss (for the Linux Glide and the first Linux support);
790 Brian Paul (of course);
792 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
794 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
795 a better Linux support)
797 3Dfx and Quantum3D (for actively supporting Linux)
799 The most update places where find Mesa VooDoo driver related informations are
800 the Mesa mailing list and my driver WEB page
801 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
804 David Bucciarelli (davibu@tin.it)
809 Tel./Fax +39-50-554108
810 email: info.hmw@plus.it
811 www: www-hmw.caribel.pisa.it