2 3Dfx Glide device driver
6 Mesa-6.1 release notes:
7 -----------------------
9 1) Glide2 support has been ceased; in order to keep Voodoo Rush
10 compatibility, please visit the Glide SourceForge and help us
11 to fix Glide3 for those cards.
12 2) The current release is a WIP; among other things, the Linux build works
13 only to some extent. Any help will be appreciated.
14 3) Glide3 can be found at http://sourceforge.net/projects/glide/
18 Known supported HW/OS:
19 ----------------------
21 Voodoo Graphics, Voodoo^2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5
22 DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
30 Place the Glide3 SDK in the top Mesa directory:
31 $(MESA)/glide3/include/*.h
34 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
38 make -f Makefile.DJ X86=1 FX=1
40 make -f Makefile.mgw X86=1 FX=1
41 Look into the corresponding makefiles for further information.
44 Place the Glide3 SDK in /usr/local/glide
56 enable driver debug code
58 enable Glide trace code
60 map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
61 only (can coexist with FX_TC_NCC, but has higher priority)
63 map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
64 HW (can coexist with FX_TC_NAPALM, but has lesser priority)
65 FX_COMPRESS_S3TC_AS_FXT1_HACK
67 FX_RESCALE_BIG_TEXURES_HACK
68 fake textures larger than HW can support
69 (see MESA_FX_MAXLOD environment variable)
73 Environment variables:
74 ----------------------
76 The following environment variables affect MesaFX. Those that affect Glide
77 only, are beyond the scope of this section. Entries that don't have a "Value"
78 field, can have any value whatsoever
79 ex: set MESA_FX_IGNORE_CMBEXT=y
81 "Note" (*) means that the environment variable affects Glide, too; also, if
82 the var is not found in the environment, it is searched in windoze registry.
83 "Note" (!) means that the environment variable is not working as expected;
84 may have undefined effects, might have effects only at Glide level or might
85 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
87 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
88 default values. Use them only when you experience crashes or strange behavior.
92 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
93 Desc: force single-TMU
96 FX_GLIDE_SWAPPENDINGCOUNT
99 Desc: max # of buffers allowed to build up
101 Value: "0", "1", "2" or "3"
102 FX_GLIDE_SWAPINTERVAL
105 Desc: number of vertical retraces to wait before swapping
106 Note: (*) (!) works only at Glide-level?
107 SSTH3_SLI_AA_CONFIGURATION
109 HW: VSA100-based cards
111 Note: (*) (!) works only at Glide-level?
114 "0" - SLI & AA disable
115 "1" - SLI disabled, 2 sample AA enabled
117 "2" - 2-way SLI enabled, AA disabled
118 "3" - 2-way SLI enabled, 2 sample AA enabled
119 "4" - SLI disabled, 4 sample AA enabled
121 "5" - 4-way SLI enabled, AA disabled
122 "6" - 4-way SLI enabled, 2 sample AA enabled
123 "7" - 2-way SLI enabled, 4 sample AA enabled
124 "8" - SLI disabled, 8 sample AA enabled
133 Desc: avoid installing signals
138 Desc: verbose to stderr
139 Value: any; special value "r" to redirect stderr to MESA.LOG
142 HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
143 Desc: try to use pointcast palette
144 Note: may give adverse effects on UMA cards (Avenger, Napalm)
145 MESA_FX_IGNORE_PALEXT
148 Desc: disable 6666 palette
149 MESA_FX_IGNORE_PIXEXT
152 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
153 MESA_FX_IGNORE_TEXFMT
156 Desc: disable 32bit textures
157 MESA_FX_IGNORE_CMBEXT
160 Desc: disable Napalm combiners (color/alpha/texture)
161 Note: this option allows dual-TMU cards perform single-pass
162 trilinear, but some advanced (multi)texturing modes
163 won't work (GL_EXT_texture_env_combine)
164 MESA_FX_IGNORE_MIREXT
167 Desc: disable mirror extension
168 MESA_FX_IGNORE_TEXUMA
172 MESA_FX_IGNORE_TEXUS2
178 HW: non VSA-100 cards
179 Desc: enable large texture support using SW rescaling
181 "9" - 512x512 textures
182 "10" - 1024x1024 textures
183 "11" - 2048x2048 textures
190 Daniel Borca <dborca@users.sourceforge.net>
191 Hiroshi Morii <koolsmoky@users.sourceforge.net>
195 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
196 *******************************************************************************
203 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
204 use this driver anymore and at some point down the road it will be dropped.
206 To use/enable the Glide driver either do this:
208 './configure --with-glide=DIR' Where DIR is the location of Glide, like
213 'make linux-x86-glide' If using the old-style Makefile system.
215 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
216 date, but some is still valid.
223 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
224 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
225 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
226 under Linux (more information in the "Useful Glide Environment
229 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
230 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
231 compatible with the Glide 2.x so it doesn't work with the current
232 version of the driver;
234 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
235 Watcom (tested), GCC for Linux (tested), etc.);
237 - It's nice to have two monitors - one for your normal graphics
238 card and one for your 3Dfx card. If something goes wrong with
239 an application using the 3Dfx hardware you can still see your
240 normal screen in order to recover.
246 Windows 95 - David Bucciarelli
247 Windows NT - Henri Fousse
249 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
252 MacOS - Fazekas Miklos
258 - It is able accelerate points, lines and polygon with flat
259 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
260 antialiasing (when possible). There is also the support for rendering
261 in a window with a slow trick for the Voodoo Graphics (available only
262 for Linux) and at full speed with the Voodoo Rush chipset.
263 Under Linux is also possible to switch on-the-fly between the fullscreen
264 and in-window rendering hack.
265 There is also the support for using more than one Voodoo Graphics in the
266 some application/PC (you can create one context for each board and use
267 multiple video outputs for driving monitors, videoprojectors or HMDs).
268 The driver is able to fallback to pure software rendering when afeature
269 isn't supported by the Voodoo hardware (however software rendering is
270 very slow compared to hardware supported rendering)
279 Here are the basic steps for using the 3Dfx hardware with Mesa
282 - You'll need the Glide library and headers. Mesa expects:
283 /usr/local/glide/include/*.h // all the Glide headers
284 /usr/local/glide/lib/libglide2x.so
286 If your Glide libraries and headers are in a different directory
287 you'll have to modify the Mesa-config and mklib.glide files.
289 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
291 - If you're going to use a newer Mesa/Glide driver than v0.27 then
292 unpack the new driver archive over the Mesa directory.
294 - In the Mesa-3.1 directory type "make linux-glide"
296 - Compilation _should_ finish without errors;
298 - Set your LD_LIBRARY_PATH environment variable so that the
299 libglide2x.so and Mesa library files can be found. For example:
300 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
302 - You'll have to run Glide-based programs as root or set the suid
309 ./gears (hit ESC to exit)
311 - You can find the demos especially designed for the Voodoo driver in
312 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
317 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
323 - The glide2x.lib have to be in the default MSVC++ lib directory;
325 - The Glide headers have to be in the default MSVC++ include directory;
327 - You must have the vcvars32.bat script in your PATH;
329 - Go to the directory Mesa-3.1 and run the mesafx.bat;
331 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
332 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
335 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
337 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
338 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
339 the Voodoo screen and the windows desktop);
341 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
342 some directory were you run your Mesa based applications.
344 - I think that you can easy change the Makefile.fx files in order
345 to work with other kind of compilers;
347 - To discover how open the 3Dfx screen, read the sources under
348 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
349 the Diego Picciani's wgl emulator.
351 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
352 SP3, you could have some problem (you can disable optimization in order
353 solve these kind of problems).
356 Doing more with Mesa & Linux Glide:
357 -----------------------------------
359 The MESA_GLX_FX environment variable can be used to coax most
360 GLX-based programs into using Glide (and the __GLUT library
363 Full-screen 3Dfx rendering:
364 ---------------------------
366 1. Set the MESA_GLX_FX variable to "fullscreen":
369 export MESA_GLX_FX = "fullscreen"
371 setenv MESA_GLX_FX fullscreen
373 2. As root, run a GLX-based program (any GLUT demo on Linux).
375 3. Be careful: once the 3Dfx screen appears you won't be able
376 to see the GLUT windows on your X display. This can make using
377 the mouse tricky! One solution is to hook up your 3Dfx card to
378 a second monitor. If you can do this then set these env vars
381 setenv SST_VGA_PASS 1
382 setenv SST_NOSHUTDOWN
386 setenv SSTV2_VGA_PASS 1
387 setenv SSTV2_NOSHUTDOWN
389 Rendering into an X window with the help of the Voodoo hardware:
390 ----------------------------------------------------------------
392 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
393 in order to have the best performance and the best visual
394 quality. However you can use any visual depth supported by X.
396 2. Set the following environment variables:
397 export MESA_GLX_FX="window" # to enable window rendering
398 export SST_VGA_PASS=1 # to stop video signal switching
399 export SST_NOSHUTDOWN=1 # to stop video signal switching
401 setenv MESA_GLX_FX window
402 setenv SST_VGA_PASS 1
403 setenv SST_NOSHUTDOWN 1
405 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
407 3. As root, try running a GLX-based program
409 How does it work? We use the 3Dfx hardware to do rendering then
410 copy the image from the 3Dfx frame buffer into an X window when
411 the SwapBuffers() function is called. The problem with this
412 idea is it's slow. The image must be copied from the 3Dfx frame
413 buffer to main memory then copied into the X window (and when the X
414 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
415 is required also a pixel format translation).
417 NOTE: the in-window rendering feature only works with double-buffering.
420 On the fly switching between in window rendering and full screen rendering
421 --------------------------------------------------------------------------
423 The Mesa 2.6 has introduced the capability of switching
424 on-the-fly between the fullscreen/fullspeed rendering and the in-window
425 hack and vice versa. The on-the-fly switching requires a direct support
426 by the application but it is really easy to add. You have to start
427 your X server in 16 bpp mode and to add the following lines to your
430 #if defined(FX) && define(XMESA)
431 #include <GL/xmesa.h>
433 static int fullscreen=1;
438 /* In the GLUT keyboard event callback */
440 #if defined(FX) && !define(WIN32)
442 fullscreen=(!fullscreen);
443 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
448 See the 3Dfx/demos/tunnel.c program
449 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
452 Rendering into an X window with the X11 software driver:
453 --------------------------------------------------------
455 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
456 the X11 software driver (the 3Dfx hardware isn't used at all).
460 Useful Glide Environment Variables:
461 -----------------------------------
463 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
465 - To disable video signal switching:
466 setenv SST_VGA_PASS 1
467 setenv SST_NOSHUTDOWN
469 setenv SSTV2_VGA_PASS 1
470 setenv SSTV2_NOSHUTDOWN
472 - To set the default screen refresh rate:
473 setenv SST_SCREENREFRESH=75
475 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
477 - To force the Mesa library to swap buffers as fast as possible,
478 without any vertical blanking synchronization (useful for benchmarks):
479 setenv FX_GLIDE_SWAPINTERVAL 0
480 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
482 - You can slight improve the performances of your Voodoo1 board with
483 the following env. var.:
488 (don't use this setting with the Quantum3D 100SB or with any other
489 SLI configuration: it will hang everything !).
490 The following setting can be used with the Voodoo2:
491 setenv SSTV2_FASTMEM_RAS_READS=1
492 setenv SSTV2_FASTPCIRD=1
493 setenv SSTV2_GRXCLK=95
495 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
496 in order to work under Linux:
498 export SSTV2_FT_CLKDEL=5
499 export SSTV2_TF0_CLKDEL=7
500 export SSTV2_TF1_CLKDEL=7
501 export SSTV2_TF2_CLKDEL=7
502 export SSTV2_SLIM_VIN_CLKDEL=3
503 export SSTV2_SLIM_VOUT_CLKDEL=2
504 export SSTV2_SLIS_VIN_CLKDEL=3
505 export SSTV2_SLIS_VOUT_CLKDEL=2
507 (Thanks to Phil Ross for this trick).
512 The Mesa/Voodoo Environment Variables:
513 --------------------------------------
515 - Only for Windows/Voodoo Rush users, if you define the
516 env. var. MESA_WGL_FX:
517 export MESA_WGL_FX=fullscreen
518 you will get fullscreen rendering;
520 - Only for Windows/Voodoo Rush users, if you define the
521 env. var. MESA_WGL_FX:
522 export MESA_WGL_FX=window
523 you will get window rendering (default value);
525 - Only for Linux users, you can find more informations about
526 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
529 - If you define the env. var. MESA_FX_SWAP_PENDING:
530 export MESA_FX_SWAP_PENDING=4
531 you will able to set the maximum number of swapbuffers
532 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
534 - If you define the env. var. MESA_FX_INFO:
535 export MESA_FX_INFO=1
536 you will get some useful statistic.
538 - If you define the env. var. MESA_FX_NO_SIGNALS:
539 export MESA_FX_NO_SIGNALS=1
540 Mesa/FX will not install atexit() or signal() handlers.
544 Know BUGS and Problems:
545 -----------------------
547 - fog doesn't work in the right way when using the glDepthRange() function;
549 - Maximum texture size: 256x256 (this is an hardware limit);
551 - Texture border aren't yet supported;
553 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
555 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
556 mapping (the old way: glTexImage inside a display list, download
557 the texture map each time that you call the display list !!!);
559 - Stencil buffer and Accumulation buffer are emulated in software (they are not
560 directly supported by the Hardware);
562 - Color index mode not implemented (this is an hardware limit);
564 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
565 and any other operations that requires to read the Voodoo frame buffer
566 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
568 - The driver switch to pure software (_slow_) rendering when:
571 - Using the Accumulation buffer;
572 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
573 - Color logic operation enabled and color logic operation != GL_COPY;
574 - Using GL_SEPARATE_SPECULAR_COLOR;
575 - The four values of glColorMask() aren't the some;
576 - Texture 1D or 3D enabled;
577 - Texture function is GL_BLEND;
578 - Using the Multitexture extension with Voodoo cards with only one TMU;
579 - Using the Multitexture extension with Voodoo cards with more than
580 one TMU, and texture function isn't GL_MODULATE;
581 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
582 - Line width != 1.0 or using stipple lines.
583 - Using polygon offset or stipple polygons;
585 NOTE: this is list is not yet complete.
588 Hints and Special Features:
589 ---------------------------
591 - Under Linux and with a Voodoo Graphics board, you can use
592 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
593 switch on the fly between fullscreen rendering and the in-window-rendering
596 - The driver is able to use all the texture memory available: 2/4MB on
597 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
599 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
600 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
601 available the driver fallback to bilinear filter also if you ask
602 for trilinear filtering.
604 - The Voodoo driver support multiple Voodoo Graphics boards in the
605 some PC. Using this feature, you can write applications that use
606 multiple monitors, videoprojectors or HMDs for the output. See
607 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
608 context for each board.
610 - The v0.19 introduces a new powerful texture memory manager: the
611 texture memory is used as a cache of the set of all defined texture
612 maps. You can now define several MBs of texture maps also with a 2MB
613 of texture memory (the texture memory manager will do automatically
614 all the swap out/swap in
615 texture memory work). The new texture memory manager has also
616 solved a lot of other bugs/no specs compliance/problems
617 related to the texture memory usage.
619 - Use triangles and quads strip: they are a LOT faster than sparse
622 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
623 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
624 is ignored because this is a limitation of the the current Glide
625 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
626 a demo of this extension.
628 - The Voodoo driver directly supports 3Dfx Global Palette extension.
629 It was written for GLQuake and I think that it isn't a good idea
630 to use this extension for any other purpose (it is a trick). See
631 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
633 - The Voodoo driver chooses the screen resolution according to the
634 requested window size. If you open a 640x480 window, you will get
635 a 640x480 screen resolution, if you open a 800x600 window, you
636 will get a 800x600 screen resolution, etc.
637 Most GLUT demos support the '-geometry' option, so you can choose
638 the screen resolution: 'tunnel -geometry 800x600'.
639 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
640 the window creation will fail).
642 - The glGetString(GL_RENDERER) returns more information
643 about the hardware configuration: "Mesa Glide <version>
644 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
645 <num> TM/<num> TMU/<NOSLI|SLI>"
646 where: <num> CARD is the card used for the current context,
647 <num> FB is the number of MB for the framebuffer,
648 <num> TM is the number of MB for the texture memory,
649 <num> TMU is the number of TMU. You can try to run
650 Mesa/demos/glinfo in order to have an example of the output.
652 Did you find a lot BUGs and problems ? Good, send me an email.
659 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
660 available at http://www.gamers.org/dEngine/xf3D (it includes also
661 a lot of informations not strictly related to Linux, so it can be
662 useful also if you don't use Linux)
666 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
667 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
668 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
673 Glide is a "thin" programming interface for the 3Dfx hardware. It was
674 originally written for Windows/Intel but has been ported to Linux/Intel
677 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
680 You can directly program with the Glide library if you wish. You can
681 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
682 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
687 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
688 It was written by David Bucciarelli and others. It works on both Linux
689 and Windows. Basically, it allows you to write and run OpenGL-style programs
690 on the 3Dfx hardware.
695 Quake is a very popular game from id software, Inc. See www.idsoftware.com
696 GLQuake is a version of Quake written for OpenGL. There is now a Linux
697 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
699 Here's what you need to run GLQuake on Linux:
700 PC with 100MHz Pentium or better
702 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
703 Glide 2.4 libraries: libglide2x.so libtexus.so
706 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
707 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
708 in order to test 'MesaQuake'.
713 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
714 writing portable OpenGL programs with support for multiple windows, pop-
715 up menus, event handling, etc.
717 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
719 Every OpenGL programmer should check out GLUT.
721 GLUT on Linux uses GLX.
726 GLX is the OpenGL extension to the X Window System. I defines both a
727 programming API (glX*() functions) and a network protocol. Mesa implements
728 an emulation of GLX on Linux. A real GLX implementation would requires
729 hooks into the X server. The 3Dfx hardware can be used with GLX-based
730 programs via the MESA_GLX_FX environment variable.
733 7. Is the Voodoo driver able to use the 4Mb texture memory of
736 Yes, the Voodoo driver v0.20 includes the support for Voodoo
737 Graphics boards with more than 2Mb of texture memory.
740 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
742 Yes, Diego Picciani has developed the support for the Voodoo
743 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
744 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
745 not tested with the Voodoo Rush.
748 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
750 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
753 10. Can I sell my Mesa/Voodoo based software and include
754 a binary copy of the Mesa in order to make the software
755 working out of the box ?
760 11. Which is the best make target for compiling the Mesa for
761 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
763 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
764 for Voodoo2 boards because it doesn't include the '-fPIC'
765 option (4-5% faster).
768 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
769 for my applications/programs/demos ?
771 Yes, there is only one constrain: you can't run two Mesa applications
772 at the some time. This isn't a big issue with the today Voodoo Graphics.
778 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
781 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
784 Daryll Strauss (for the Linux Glide and the first Linux support);
786 Brian Paul (of course);
788 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
790 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
791 a better Linux support)
793 3Dfx and Quantum3D (for actively supporting Linux)
795 The most update places where find Mesa VooDoo driver related informations are
796 the Mesa mailing list and my driver WEB page
797 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
800 David Bucciarelli (davibu@tin.it)
805 Tel./Fax +39-50-554108
806 email: info.hmw@plus.it
807 www: www-hmw.caribel.pisa.it