2 3Dfx Glide device driver
6 Mesa-6.1 release notes:
7 -----------------------
9 1) Glide2 support has been ceased; in order to keep Voodoo Rush
10 compatibility, please visit the Glide SourceForge and help us
11 to fix Glide3 for those cards.
12 2) The current release is a WIP; among other things, the Linux build works
13 only to some extent. Any help will be appreciated.
14 3) Glide3 can be found at http://sourceforge.net/projects/glide/
18 Known supported HW/OS:
19 ----------------------
21 Voodoo Graphics, Voodoo^2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5
22 DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
30 Place the Glide3 SDK in the top Mesa directory:
31 $(MESA)/glide3/include/*.h
34 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
38 make -f Makefile.DJ X86=1 FX=1
40 make -f Makefile.mgw X86=1 FX=1
41 Look into the corresponding makefiles for further information.
44 Place the Glide3 SDK in /usr/local/glide
56 enable driver debug code
58 enable Glide trace code
60 map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
61 only (can coexist with FX_TC_NCC, but has higher priority)
63 map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
64 HW (can coexist with FX_TC_NAPALM, but has lesser priority)
65 FX_COMPRESS_S3TC_AS_FXT1_HACK
67 FX_RESCALE_BIG_TEXURES_HACK
68 fake textures larger than HW can support
69 (see MESA_FX_MAXLOD environment variable)
73 Environment variables:
74 ----------------------
76 The following environment variables affect MesaFX. Those that affect Glide
77 only, are beyond the scope of this file. Entries that don't have a "Value"
78 field, can have any value whatsoever
79 ex: set MESA_FX_IGNORE_CMBEXT=y
81 "Note" (*) means that the environment variable affects Glide, too; also, if
82 the var is not found in the environment, it is searched in windoze registry.
83 "Note" (!) means that the environment variable is not working as expected;
84 may have undefined effects, might have effects only at Glide level or might
85 not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
87 It is recommended to leave the envvars alone, so that Mesa/Glide will run with
88 default values. Use them only when you experience crashes or strange behavior.
92 HW: 2 TMU cards (Voodoo2, Avenger, Napalm)
93 Desc: force single-TMU
96 FX_GLIDE_SWAPPENDINGCOUNT
99 Desc: max # of buffers allowed to build up
101 Value: "0", "1", "2" or "3"
102 FX_GLIDE_SWAPINTERVAL
105 Desc: number of vertical retraces to wait before swapping
106 Note: (*) (!) works only at Glide-level?
107 SSTH3_SLI_AA_CONFIGURATION
109 HW: VSA100-based cards
111 Note: (*) (!) works only at Glide-level?
114 "0" - SLI & AA disable
115 "1" - SLI disabled, 2 sample AA enabled
117 "2" - 2-way SLI enabled, AA disabled
118 "3" - 2-way SLI enabled, 2 sample AA enabled
119 "4" - SLI disabled, 4 sample AA enabled
121 "5" - 4-way SLI enabled, AA disabled
122 "6" - 4-way SLI enabled, 2 sample AA enabled
123 "7" - 2-way SLI enabled, 4 sample AA enabled
124 "8" - SLI disabled, 8 sample AA enabled
133 Desc: avoid installing signals
138 Desc: verbose to stderr
139 Value: any; special value "r" to redirect stderr to MESA.LOG
140 MESA_FX_IGNORE_PALEXT
143 Desc: disable 6666 palette
144 MESA_FX_IGNORE_PIXEXT
147 Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
148 MESA_FX_IGNORE_TEXFMT
151 Desc: disable 32bit textures
152 MESA_FX_IGNORE_CMBEXT
155 Desc: disable Napalm combiners (color/alpha/texture)
156 Note: this means advanced (multi)texturing modes won't
157 work, but disabling this turns on REAL trilinear
158 MESA_FX_IGNORE_MIREXT
161 Desc: disable mirror extension
162 MESA_FX_IGNORE_TEXUMA
166 MESA_FX_IGNORE_TEXUS2
172 HW: non VSA-100 cards
173 Desc: enable large texture support using SW rescaling
175 "9" - 512x512 textures
176 "10" - 1024x1024 textures
177 "11" - 2048x2048 textures
184 Daniel Borca <dborca@users.sourceforge.net>
185 Hiroshi Morii <koolsmoky@users.sourceforge.net>
189 WARNING! The info below this line is outdated (yet some of it useful). WARNING!
190 *******************************************************************************
197 The 3dfx Glide driver in Mesa is disabled by default. Not too many people
198 use this driver anymore and at some point down the road it will be dropped.
200 To use/enable the Glide driver either do this:
202 './configure --with-glide=DIR' Where DIR is the location of Glide, like
207 'make linux-x86-glide' If using the old-style Makefile system.
209 The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
210 date, but some is still valid.
217 - A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
218 (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
219 The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
220 under Linux (more information in the "Useful Glide Environment
223 - The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
224 The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
225 compatible with the Glide 2.x so it doesn't work with the current
226 version of the driver;
228 - A compiler supported by the Glide library (Micro$oft VC++ (tested),
229 Watcom (tested), GCC for Linux (tested), etc.);
231 - It's nice to have two monitors - one for your normal graphics
232 card and one for your 3Dfx card. If something goes wrong with
233 an application using the 3Dfx hardware you can still see your
234 normal screen in order to recover.
240 Windows 95 - David Bucciarelli
241 Windows NT - Henri Fousse
243 Linux - Daryll Strauss, Brian Paul, David Bucciarelli
246 MacOS - Fazekas Miklos
252 - It is able accelerate points, lines and polygon with flat
253 shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
254 antialiasing (when possible). There is also the support for rendering
255 in a window with a slow trick for the Voodoo Graphics (available only
256 for Linux) and at full speed with the Voodoo Rush chipset.
257 Under Linux is also possible to switch on-the-fly between the fullscreen
258 and in-window rendering hack.
259 There is also the support for using more than one Voodoo Graphics in the
260 some application/PC (you can create one context for each board and use
261 multiple video outputs for driving monitors, videoprojectors or HMDs).
262 The driver is able to fallback to pure software rendering when afeature
263 isn't supported by the Voodoo hardware (however software rendering is
264 very slow compared to hardware supported rendering)
273 Here are the basic steps for using the 3Dfx hardware with Mesa
276 - You'll need the Glide library and headers. Mesa expects:
277 /usr/local/glide/include/*.h // all the Glide headers
278 /usr/local/glide/lib/libglide2x.so
280 If your Glide libraries and headers are in a different directory
281 you'll have to modify the Mesa-config and mklib.glide files.
283 - Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
285 - If you're going to use a newer Mesa/Glide driver than v0.27 then
286 unpack the new driver archive over the Mesa directory.
288 - In the Mesa-3.1 directory type "make linux-glide"
290 - Compilation _should_ finish without errors;
292 - Set your LD_LIBRARY_PATH environment variable so that the
293 libglide2x.so and Mesa library files can be found. For example:
294 setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
296 - You'll have to run Glide-based programs as root or set the suid
303 ./gears (hit ESC to exit)
305 - You can find the demos especially designed for the Voodoo driver in
306 in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
311 Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
317 - The glide2x.lib have to be in the default MSVC++ lib directory;
319 - The Glide headers have to be in the default MSVC++ include directory;
321 - You must have the vcvars32.bat script in your PATH;
323 - Go to the directory Mesa-3.1 and run the mesafx.bat;
325 - The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
326 Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
329 - At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
331 - Try some demo (fire.exe, teapot.exe, etc.) in order to check if
332 everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
333 the Voodoo screen and the windows desktop);
335 - Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
336 some directory were you run your Mesa based applications.
338 - I think that you can easy change the Makefile.fx files in order
339 to work with other kind of compilers;
341 - To discover how open the 3Dfx screen, read the sources under
342 the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
343 the Diego Picciani's wgl emulator.
345 NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
346 SP3, you could have some problem (you can disable optimization in order
347 solve these kind of problems).
350 Doing more with Mesa & Linux Glide:
351 -----------------------------------
353 The MESA_GLX_FX environment variable can be used to coax most
354 GLX-based programs into using Glide (and the __GLUT library
357 Full-screen 3Dfx rendering:
358 ---------------------------
360 1. Set the MESA_GLX_FX variable to "fullscreen":
363 export MESA_GLX_FX = "fullscreen"
365 setenv MESA_GLX_FX fullscreen
367 2. As root, run a GLX-based program (any GLUT demo on Linux).
369 3. Be careful: once the 3Dfx screen appears you won't be able
370 to see the GLUT windows on your X display. This can make using
371 the mouse tricky! One solution is to hook up your 3Dfx card to
372 a second monitor. If you can do this then set these env vars
375 setenv SST_VGA_PASS 1
376 setenv SST_NOSHUTDOWN
380 setenv SSTV2_VGA_PASS 1
381 setenv SSTV2_NOSHUTDOWN
383 Rendering into an X window with the help of the Voodoo hardware:
384 ----------------------------------------------------------------
386 1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
387 in order to have the best performance and the best visual
388 quality. However you can use any visual depth supported by X.
390 2. Set the following environment variables:
391 export MESA_GLX_FX="window" # to enable window rendering
392 export SST_VGA_PASS=1 # to stop video signal switching
393 export SST_NOSHUTDOWN=1 # to stop video signal switching
395 setenv MESA_GLX_FX window
396 setenv SST_VGA_PASS 1
397 setenv SST_NOSHUTDOWN 1
399 (the Voodoo2 requires to use "SSTV2_" instead "SST_").
401 3. As root, try running a GLX-based program
403 How does it work? We use the 3Dfx hardware to do rendering then
404 copy the image from the 3Dfx frame buffer into an X window when
405 the SwapBuffers() function is called. The problem with this
406 idea is it's slow. The image must be copied from the 3Dfx frame
407 buffer to main memory then copied into the X window (and when the X
408 visual depth doesn't match the Voodoo framebufffer bit per pixel, it
409 is required also a pixel format translation).
411 NOTE: the in-window rendering feature only works with double-buffering.
414 On the fly switching between in window rendering and full screen rendering
415 --------------------------------------------------------------------------
417 The Mesa 2.6 has introduced the capability of switching
418 on-the-fly between the fullscreen/fullspeed rendering and the in-window
419 hack and vice versa. The on-the-fly switching requires a direct support
420 by the application but it is really easy to add. You have to start
421 your X server in 16 bpp mode and to add the following lines to your
424 #if defined(FX) && define(XMESA)
425 #include <GL/xmesa.h>
427 static int fullscreen=1;
432 /* In the GLUT keyboard event callback */
434 #if defined(FX) && !define(WIN32)
436 fullscreen=(!fullscreen);
437 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
442 See the 3Dfx/demos/tunnel.c program
443 for an example. You have to set the -DXMESA flag in the Makefile's COPTS
446 Rendering into an X window with the X11 software driver:
447 --------------------------------------------------------
449 Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
450 the X11 software driver (the 3Dfx hardware isn't used at all).
454 Useful Glide Environment Variables:
455 -----------------------------------
457 - To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
459 - To disable video signal switching:
460 setenv SST_VGA_PASS 1
461 setenv SST_NOSHUTDOWN
463 setenv SSTV2_VGA_PASS 1
464 setenv SSTV2_NOSHUTDOWN
466 - To set the default screen refresh rate:
467 setenv SST_SCREENREFRESH=75
469 the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
471 - To force the Mesa library to swap buffers as fast as possible,
472 without any vertical blanking synchronization (useful for benchmarks):
473 setenv FX_GLIDE_SWAPINTERVAL 0
474 setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
476 - You can slight improve the performances of your Voodoo1 board with
477 the following env. var.:
482 (don't use this setting with the Quantum3D 100SB or with any other
483 SLI configuration: it will hang everything !).
484 The following setting can be used with the Voodoo2:
485 setenv SSTV2_FASTMEM_RAS_READS=1
486 setenv SSTV2_FASTPCIRD=1
487 setenv SSTV2_GRXCLK=95
489 - The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
490 in order to work under Linux:
492 export SSTV2_FT_CLKDEL=5
493 export SSTV2_TF0_CLKDEL=7
494 export SSTV2_TF1_CLKDEL=7
495 export SSTV2_TF2_CLKDEL=7
496 export SSTV2_SLIM_VIN_CLKDEL=3
497 export SSTV2_SLIM_VOUT_CLKDEL=2
498 export SSTV2_SLIS_VIN_CLKDEL=3
499 export SSTV2_SLIS_VOUT_CLKDEL=2
501 (Thanks to Phil Ross for this trick).
506 The Mesa/Voodoo Environment Variables:
507 --------------------------------------
509 - Only for Windows/Voodoo Rush users, if you define the
510 env. var. MESA_WGL_FX:
511 export MESA_WGL_FX=fullscreen
512 you will get fullscreen rendering;
514 - Only for Windows/Voodoo Rush users, if you define the
515 env. var. MESA_WGL_FX:
516 export MESA_WGL_FX=window
517 you will get window rendering (default value);
519 - Only for Linux users, you can find more informations about
520 the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
523 - If you define the env. var. MESA_FX_SWAP_PENDING:
524 export MESA_FX_SWAP_PENDING=4
525 you will able to set the maximum number of swapbuffers
526 commands in the Voodoo FIFO after a swapbuffer (default value: 2);
528 - If you define the env. var. MESA_FX_INFO:
529 export MESA_FX_INFO=1
530 you will get some useful statistic.
532 - If you define the env. var. MESA_FX_NO_SIGNALS:
533 export MESA_FX_NO_SIGNALS=1
534 Mesa/FX will not install atexit() or signal() handlers.
538 Know BUGS and Problems:
539 -----------------------
541 - fog doesn't work in the right way when using the glDepthRange() function;
543 - Maximum texture size: 256x256 (this is an hardware limit);
545 - Texture border aren't yet supported;
547 - A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
549 - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
550 mapping (the old way: glTexImage inside a display list, download
551 the texture map each time that you call the display list !!!);
553 - Stencil buffer and Accumulation buffer are emulated in software (they are not
554 directly supported by the Hardware);
556 - Color index mode not implemented (this is an hardware limit);
558 - Thre is an know bug in the Linux Glide library so the in-window-rendering hack
559 and any other operations that requires to read the Voodoo frame buffer
560 (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
562 - The driver switch to pure software (_slow_) rendering when:
565 - Using the Accumulation buffer;
566 - Blend enabled and blend equation != GL_FUNC_ADD_EXT;
567 - Color logic operation enabled and color logic operation != GL_COPY;
568 - Using GL_SEPARATE_SPECULAR_COLOR;
569 - The four values of glColorMask() aren't the some;
570 - Texture 1D or 3D enabled;
571 - Texture function is GL_BLEND;
572 - Using the Multitexture extension with Voodoo cards with only one TMU;
573 - Using the Multitexture extension with Voodoo cards with more than
574 one TMU, and texture function isn't GL_MODULATE;
575 - Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
576 - Line width != 1.0 or using stipple lines.
577 - Using polygon offset or stipple polygons;
579 NOTE: this is list is not yet complete.
582 Hints and Special Features:
583 ---------------------------
585 - Under Linux and with a Voodoo Graphics board, you can use
586 XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
587 switch on the fly between fullscreen rendering and the in-window-rendering
590 - The driver is able to use all the texture memory available: 2/4MB on
591 Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
593 - Trilinear filtering is fully supported on Voodoo boards with two TMUs
594 (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
595 available the driver fallback to bilinear filter also if you ask
596 for trilinear filtering.
598 - The Voodoo driver support multiple Voodoo Graphics boards in the
599 some PC. Using this feature, you can write applications that use
600 multiple monitors, videoprojectors or HMDs for the output. See
601 Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
602 context for each board.
604 - The v0.19 introduces a new powerful texture memory manager: the
605 texture memory is used as a cache of the set of all defined texture
606 maps. You can now define several MBs of texture maps also with a 2MB
607 of texture memory (the texture memory manager will do automatically
608 all the swap out/swap in
609 texture memory work). The new texture memory manager has also
610 solved a lot of other bugs/no specs compliance/problems
611 related to the texture memory usage.
613 - Use triangles and quads strip: they are a LOT faster than sparse
616 - The Voodoo driver supports the GL_EXT_paletted_texture. it works
617 only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
618 is ignored because this is a limitation of the the current Glide
619 version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
620 a demo of this extension.
622 - The Voodoo driver directly supports 3Dfx Global Palette extension.
623 It was written for GLQuake and I think that it isn't a good idea
624 to use this extension for any other purpose (it is a trick). See
625 Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
627 - The Voodoo driver chooses the screen resolution according to the
628 requested window size. If you open a 640x480 window, you will get
629 a 640x480 screen resolution, if you open a 800x600 window, you
630 will get a 800x600 screen resolution, etc.
631 Most GLUT demos support the '-geometry' option, so you can choose
632 the screen resolution: 'tunnel -geometry 800x600'.
633 Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
634 the window creation will fail).
636 - The glGetString(GL_RENDERER) returns more information
637 about the hardware configuration: "Mesa Glide <version>
638 <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
639 <num> TM/<num> TMU/<NOSLI|SLI>"
640 where: <num> CARD is the card used for the current context,
641 <num> FB is the number of MB for the framebuffer,
642 <num> TM is the number of MB for the texture memory,
643 <num> TMU is the number of TMU. You can try to run
644 Mesa/demos/glinfo in order to have an example of the output.
646 Did you find a lot BUGs and problems ? Good, send me an email.
653 For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
654 available at http://www.gamers.org/dEngine/xf3D (it includes also
655 a lot of informations not strictly related to Linux, so it can be
656 useful also if you don't use Linux)
660 3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
661 chipset (and others) used in popular PC cards such as the Diamond Monster 3D
662 and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
667 Glide is a "thin" programming interface for the 3Dfx hardware. It was
668 originally written for Windows/Intel but has been ported to Linux/Intel
671 3Dfx, Inc. should be applauded for allowing the Linux version of Glide
674 You can directly program with the Glide library if you wish. You can
675 obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
676 There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
681 "fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
682 It was written by David Bucciarelli and others. It works on both Linux
683 and Windows. Basically, it allows you to write and run OpenGL-style programs
684 on the 3Dfx hardware.
689 Quake is a very popular game from id software, Inc. See www.idsoftware.com
690 GLQuake is a version of Quake written for OpenGL. There is now a Linux
691 version of GLQuake with works with the Mesa/3Dfx/Glide combo.
693 Here's what you need to run GLQuake on Linux:
694 PC with 100MHz Pentium or better
696 Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
697 Glide 2.4 libraries: libglide2x.so libtexus.so
700 Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
701 you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
702 in order to test 'MesaQuake'.
707 GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
708 writing portable OpenGL programs with support for multiple windows, pop-
709 up menus, event handling, etc.
711 Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
713 Every OpenGL programmer should check out GLUT.
715 GLUT on Linux uses GLX.
720 GLX is the OpenGL extension to the X Window System. I defines both a
721 programming API (glX*() functions) and a network protocol. Mesa implements
722 an emulation of GLX on Linux. A real GLX implementation would requires
723 hooks into the X server. The 3Dfx hardware can be used with GLX-based
724 programs via the MESA_GLX_FX environment variable.
727 7. Is the Voodoo driver able to use the 4Mb texture memory of
730 Yes, the Voodoo driver v0.20 includes the support for Voodoo
731 Graphics boards with more than 2Mb of texture memory.
734 8. Do the Voodoo driver support the Voodoo Rush under Windows ?
736 Yes, Diego Picciani has developed the support for the Voodoo
737 Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
738 has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
739 not tested with the Voodoo Rush.
742 9. Do the Voodoo driver support the Voodoo Rush under Linux ?
744 No because the Linux Glide doesn't (yet) support the Voodoo Rush.
747 10. Can I sell my Mesa/Voodoo based software and include
748 a binary copy of the Mesa in order to make the software
749 working out of the box ?
754 11. Which is the best make target for compiling the Mesa for
755 Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
757 'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
758 for Voodoo2 boards because it doesn't include the '-fPIC'
759 option (4-5% faster).
762 12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
763 for my applications/programs/demos ?
765 Yes, there is only one constrain: you can't run two Mesa applications
766 at the some time. This isn't a big issue with the today Voodoo Graphics.
772 Henri Fousse (he has written several parts of the v0.15 and the old GLUT
775 Diego Picciani (he has developed all the Voodoo Rush support and the wgl
778 Daryll Strauss (for the Linux Glide and the first Linux support);
780 Brian Paul (of course);
782 Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
784 Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
785 a better Linux support)
787 3Dfx and Quantum3D (for actively supporting Linux)
789 The most update places where find Mesa VooDoo driver related informations are
790 the Mesa mailing list and my driver WEB page
791 (http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
794 David Bucciarelli (davibu@tin.it)
799 Tel./Fax +39-50-554108
800 email: info.hmw@plus.it
801 www: www-hmw.caribel.pisa.it