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[mesa.git] / docs / README.DJ
1 Mesa 6.3 DOS/DJGPP Port v1.7
2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3
4
5
6 Description:
7 ~~~~~~~~~~~~
8
9 Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
10 The driver has its origins in ddsample.c, written by Brian Paul and found by me
11 in Mesa 3.4.2.
12
13
14
15 Legal:
16 ~~~~~~
17
18 Mesa copyright applies, provided this package is used within Mesa. For anything
19 else, see GPL.
20
21
22
23 Installation:
24 ~~~~~~~~~~~~~
25
26 Unzip and type:
27
28 make -f Makefile.DJ [OPTIONS...]
29
30 Available options:
31
32 Environment variables:
33 CPU optimize for the given processor.
34 default = pentium
35 GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
36 or `mesa'.
37 default = mesa
38 GLIDE path to Glide3 SDK; used with FX.
39 default = $(TOP)/glide3
40 FX=1 build for 3dfx Glide3. Note that this disables
41 compilation of most DMesa code and requires fxMesa.
42 As a consequence, you'll need the DJGPP Glide3
43 library to build any application.
44 default = no
45 X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
46 default = no
47
48 Targets:
49 all: build everything
50 libgl: build GL
51 libglu: build GLU
52 libglut: build GLUT
53 clean: remove object files
54 realclean: remove all generated files
55
56
57
58 Tested on:
59 CPU: AMD Athlon XP 1800+
60 Mainboard: GA-7VTXE w/ 512 MB DDRAM
61 Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
62 DJGPP: djdev 2.04 + gcc v3.3.3 + make v3.80
63 OS: DOS and Win98SE
64
65
66
67 FAQ:
68 ~~~~
69
70 1. Compilation
71
72 Q) `make' barfs and exits because it cannot find some stupid file.
73 A) You need LFN support.
74 A) When compiling for Glide (FX=1), pay attention to Glide path.
75
76 Q) Libraries built OK, but linker complains about `vsnprintf' every time I
77 compile some demo.
78 A) Upgrade to DJGPP 2.04.
79 A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
80 A) Patch `src/mesa/main/imports.c' with the following line:
81 #define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
82 This hack should be safe in 90% of the cases, but if anything goes wrong,
83 don't come back to me crying.
84
85 Q) `make' complains about DXE3 or something, yet it builds the libraries.
86 A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
87 DJGPP distro, or download the separate package from my web page. Read the
88 DXE3 documentation on how to use them.
89 A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
90 LD_LIBRARY_PATH (or top `lib' directory).
91
92 2. Using Mesa for DJGPP
93
94 Q) Every test I tried crashes badly.
95 A) If you have compiled with SSE and you're running under plain DOS, you
96 have to disable SSE at run-time. See environment variables below.
97
98 Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
99 A) Is that a question? If you have a 3dfx Voodoo (any model), you're
100 lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
101 If you haven't, sorry; everything is done in software. Suggestions?
102
103 Q) I tried to set refresh rate w/ DMesa, but without success.
104 A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
105 which case FX_GLIDE_REFRESH will be overwritten if it is defined and
106 is not 0).
107
108 Q) I made a simple application and it does nothing. It exits right away. Not
109 even a blank screen.
110 A) Pure software drivers (VESA/VGA/NUL) support only double-buffered modes.
111 A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
112 lazy programmer and I found that the easiest way to keep buffer handling
113 at peak performance ;-).
114
115 Q) I'm getting a "bad font!" fatal error.
116 A) By default, DOS GLUT compiles with GLUT_IMPORT_LIB, to cope with variable
117 access inside dynamic modules (same mechanism used for Win32 _DLL). Since
118 -DGLUT_IMPORT_LIB affects Mesa's `glut.h', your apps must be compiled the
119 same way GLUT was compiled (either with or without defining it). If you
120 want to use another `glut.h' when building your own demos, or just don't
121 feel happy about this, make sure you remove the line with GLUT_IMPORT_LIB
122 from `Mesa/src/glut/dos/Makefile.DJ' before (re)making GLUT. Beware, this
123 means you will never EVER be able to safely use `glut.dxe'!
124
125 Q) What is NUL driver good for, if I don't get any output at all?
126 A) For debugging. The NUL driver is very much like OSMesa. Everything is
127 done just the same as VESA/VGA drivers, only it doesn't touch your video
128 hardware. You can query the actual buffer by issuing:
129 DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
130 and dump it to a file.
131
132 Q) How do I query for a list of available video modes to choose as a visual?
133 A) This is an ugly hack, for which I'm sure I'll burn in hell.
134 First, query for a list of modes:
135 n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
136 If `n' is strictly positive, you allocate an array of pointers to a given
137 struct (which is guaranteed to be extended only - not changed in future):
138 struct {
139 int xres, yres;
140 int bpp;
141 } **l = malloc(n * sizeof(void *));
142 Now pass the newly allocated buffer to fill in:
143 DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
144 And collect the info:
145 for (i = 0; i < n; i++) {
146 printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
147 }
148
149 Q) The GLUT is incomplete.
150 A) See below.
151
152
153
154 libGLUT (the toolkit):
155 ~~~~~~~~~~~~~~~~~~~~~~
156
157 Well, this "skeletal" GLUT implementation was taken from AllegGL project and
158 heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
159 Paul and probably others (or probably not ;-). GLUT functionality will be
160 extended only on an "as needed" basis.
161
162 GLUT talks to hardware via PC_HW package which was put together from various
163 pieces I wrote long time ago. It consists from the keyboard, mouse and timer
164 drivers.
165
166 My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
167 I borrowed the translation tables (and maybe more) from Allegro -- many thanks
168 to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
169 will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
170 turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
171 NB: since the DJGPP guys ensured signal handlers won't go beyond program's
172 space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
173 can, but it is useless), therefore you must live with the 'Exiting due to
174 signal SIGINT' message...
175
176 The mouse driver is far from complete (lack of drawing, etc), but is enough to
177 make almost all the demos work. Supports the CuteMouse WheelAPI.
178
179 The timer is pretty versatile for it supports multiple timers with different
180 frequencies. While not being the most accurate timer in the known universe, I
181 think it's OK. Take this example: you have timer A with a very high rate, and
182 then you have timer B with very low rate compared to A; now, A ticks OK, but
183 timer B will probably loose precision!
184
185 As an addition, stdout and stderr are redirected and dumped upon exit. This
186 means that `printf' can be safely called during graphics. A bit of a hack, I
187 know, because all messages come in bulk, but I think it's better than nothing.
188 "Borrowed" from LIBRHUTI (Robert Hoehne).
189
190 Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
191 chosen in such a way that first window will fit. If you need high resolution
192 with small windows, set initial position far to the right (or way down); then
193 you can move them back to any position right before the main loop.
194
195
196
197 Environment variables:
198 ~~~~~~~~~~~~~~~~~~~~~~
199 DMESA_NULDRV - (any value) force NUL driver
200 GLUT_FPS - print frames/second statistics to stderr
201 MESA_NO_SSE - (any value) safe option under pure DOS
202 DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
203 DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
204 DMESA_GLUT_ALPHA - set default alpha bits (8)
205 DMESA_GLUT_DEPTH - set default depth bits (16)
206 DMESA_GLUT_STENCIL - set default stencil bits (8)
207 DMESA_GLUT_ACCUM - set default accum bits (16)
208
209
210
211 History:
212 ~~~~~~~~
213
214 v1.0 (mar-2002)
215 initial release
216
217 v1.1 (sep-2002)
218 + added 3dfx Glide3 support
219 + added refresh rate control
220 + added fonts in GLUT
221 * lots of minor changes
222
223 v1.2 (nov-2002)
224 * synced w/ Mesa-4.1
225 - removed dmesadxe.h
226
227 v1.3 (mar-2003)
228 + enabled OpenGL 1.4 support
229 + added MMX clear/blit routines
230 + enabled SGI's GLU compilation
231 + added samples makefile
232 + added new GLUT functions
233 + added color-index modes
234 + added Matrox Millennium MGA2064W driver
235 + added 8bit FakeColor (thanks to Neil Funk)
236 + added VGA support (to keep Ben Decker happy)
237 ! fixed some compilation errors (reported by Chan Kar Heng)
238 * optimized driver for faster callback access... yeah, right :)
239 * overhauled virtual buffer and internal video drivers
240 * better fxMesa integration
241 * revamped GLUT
242 * switched to DXE3
243
244 v1.4 (dec-2003)
245 + enabled GLUT fonts with DXE
246 + truly added multi-window support in GLUT (for Adrian Woodward)
247 * accomodated makefiles with the new sourcetree
248 * fixed some ALPHA issues
249 * minor changes to PC_HW/timer interface
250 x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
251
252 v1.5 (jan-2004)
253 + added interface to query available "visuals" (GLFW - Marcus Geelnard)
254 + added GLUT timer callback
255 - removed Matrox Millennium MGA2064W driver
256 x more changes to the 3dfx driver
257
258 v1.6 (aug-2004)
259 + implemented NUL driver
260 + added DMesaGetProcAddress and glutGetProcAddress
261 * reorganized fxMesa wrapper to handle multiple contexts
262 ! fixed a horrible bug in VGA initialization routine
263 ! fixed partial clears
264
265 v1.7 (???-2004)
266 + enabled OpenGL 2.0 support
267 + added support for sw texture compression
268 * minor rework
269
270
271
272 Contact:
273 ~~~~~~~~
274
275 Name: Daniel Borca
276 E-mail: dborca@users.sourceforge.net
277 WWW: http://www.geocities.com/dborca/