revived linux-glide build process
[mesa.git] / docs / README.DJ
1 Mesa 6.1 DOS/DJGPP Port v1.6
2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3
4
5
6 Description:
7 ~~~~~~~~~~~~
8
9 Well, guess what... this is the DOS port of Mesa 6.1, for DJGPP fans... Whoa!
10 The driver has its origins in ddsample.c, written by Brian Paul and found by me
11 in Mesa 3.4.2.
12
13
14
15 Legal:
16 ~~~~~~
17
18 Mesa copyright applies, provided this package is used within Mesa. For anything
19 else, see GPL.
20
21
22
23 Installation:
24 ~~~~~~~~~~~~~
25
26 Unzip and type:
27
28 make -f Makefile.DJ [OPTIONS...]
29
30 Available options:
31
32 Environment variables:
33 CPU optimize for the given processor.
34 default = pentium
35 GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
36 or `mesa'.
37 default = mesa
38 GLIDE path to Glide3 SDK; used with FX.
39 default = $(TOP)/glide3
40 FX=1 build for 3dfx Glide3. Note that this disables
41 compilation of most DMesa code and requires fxMesa.
42 As a consequence, you'll need the DJGPP Glide3
43 library to build any application.
44 default = no
45 X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
46 default = no
47
48 Targets:
49 all: build everything
50 libgl: build GL
51 libglu: build GLU
52 libglut: build GLUT
53 clean: remove object files
54 realclean: remove all generated files
55
56
57
58 Tested on:
59 CPU: AMD Athlon XP 1800+
60 Mainboard: GA-7VTXE w/ 512 MB DDRAM
61 Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
62 DJGPP: djdev 2.04 + gcc v3.3.2 + make v3.80
63 OS: DOS and Win98SE
64
65
66
67 FAQ:
68 ~~~~
69
70 1. Compilation
71
72 Q) `make' barfs and exits because it cannot find some stupid file.
73 A) You need LFN support.
74 A) When compiling for Glide (FX=1), pay attention to Glide path.
75
76 Q) Libraries built OK, but linker complains about `vsnprintf' every time I
77 compile some demo.
78 A) Upgrade to DJGPP 2.04.
79 A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
80 A) Patch `src/mesa/main/imports.c' with the following line:
81 #define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
82 This hack should be safe in 90% of the cases, but if anything goes wrong,
83 don't come back to me crying.
84
85 Q) `make' complains about DXE3 or something, yet it builds the libraries.
86 A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
87 DJGPP distro, or download the separate package from my web page. Read the
88 DXE3 documentation on how to use them.
89 A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
90 LD_LIBRARY_PATH (or top `lib' directory).
91
92 2. Using Mesa for DJGPP
93
94 Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
95 A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
96 lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
97 If you haven't, sorry; everything is done in software. Suggestions?
98
99 Q) I tried to set refresh rate w/ DMesa, but without success.
100 A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
101 which case FX_GLIDE_REFRESH will be overwritten if it is defined and
102 is not 0).
103
104 Q) I made a simple application and it does nothing. It exits right away. Not
105 even a blank screen.
106 A) Pure software drivers (VESA/VGA/NUL) support only double-buffered modes.
107 A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
108 lazy programmer and I found that the easiest way to keep buffer handling
109 at peak performance ;-).
110
111 Q) I'm getting a "bad font!" fatal error.
112 A) By default, DOS GLUT compiles with GLUT_IMPORT_LIB, to cope with variable
113 access inside dynamic modules (same mechanism used for Win32 _DLL). Since
114 -DGLUT_IMPORT_LIB affects Mesa's `glut.h', your apps must be compiled the
115 same way GLUT was compiled (either with or without defining it). If you
116 want to use another `glut.h' when building your own demos, or just don't
117 feel happy about this, make sure you remove the line with GLUT_IMPORT_LIB
118 from `Mesa/src/glut/dos/Makefile.DJ' before (re)making GLUT. Beware, this
119 means you will never EVER be able to safely use `glut.dxe'!
120
121 Q) What is NUL driver good for, if I don't get any output at all?
122 A) For debugging. The NUL driver is very much like OSMesa. Everything is
123 done just the same as VESA/VGA drivers, only it doesn't touch your video
124 hardware. You can query the actual buffer by issuing:
125 DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
126 and dump it to a file.
127
128 Q) How do I query for a list of available video modes to choose as a visual?
129 A) This is an ugly hack, for which I'm sure I'll burn in hell.
130 First, query for a list of modes:
131 n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
132 If `n' is strictly positive, you allocate an array of pointers to a given
133 struct (which is guaranteed to be extended only - not changed in future):
134 struct {
135 int xres, yres;
136 int bpp;
137 } **l = malloc(n * sizeof(void **));
138 Now pass the newly allocated buffer to fill in:
139 DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
140 And collect the info:
141 for (i = 0; i < n; i++) {
142 printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
143 }
144
145 Q) The GLUT is incomplete.
146 A) See below.
147
148
149
150 libGLUT (the toolkit):
151 ~~~~~~~~~~~~~~~~~~~~~~
152
153 Well, this "skeletal" GLUT implementation was taken from AllegGL project and
154 heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
155 Paul and probably others (or probably not ;-). GLUT functionality will be
156 extended only on an "as needed" basis.
157
158 GLUT talks to hardware via PC_HW package which was put together from various
159 pieces I wrote long time ago. It consists from the keyboard, mouse and timer
160 drivers.
161
162 My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
163 I borrowed the translation tables (and maybe more) from Allegro -- many thanks
164 to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
165 will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
166 turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
167 NB: since the DJGPP guys ensured signal handlers won't go beyond program's
168 space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
169 can, but it is useless), therefore you must live with the 'Exiting due to
170 signal SIGINT' message...
171
172 The mouse driver is far from complete (lack of drawing, etc), but is enough to
173 make almost all the demos work. Supports the CuteMouse WheelAPI.
174
175 The timer is pretty versatile for it supports multiple timers with different
176 frequencies. While not being the most accurate timer in the known universe, I
177 think it's OK. Take this example: you have timer A with a very high rate, and
178 then you have timer B with very low rate compared to A; now, A ticks OK, but
179 timer B will probably loose precision!
180
181 As an addition, stdout and stderr are redirected and dumped upon exit. This
182 means that `printf' can be safely called during graphics. A bit of a hack, I
183 know, because all messages come in bulk, but I think it's better than nothing.
184 "Borrowed" from LIBRHUTI (Robert Hoehne).
185
186 Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
187 chosen in such a way that first window will fit. If you need high resolution
188 with small windows, set initial position far to the right (or way down); then
189 you can move them back to any position right before the main loop.
190
191
192
193 Environment variables:
194 ~~~~~~~~~~~~~~~~~~~~~~
195 DMESA_NULDRV - (any value) force NUL driver
196 GLUT_FPS - print frames/second statistics to stderr
197 DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
198 DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
199 DMESA_GLUT_ALPHA - set default alpha bits (8)
200 DMESA_GLUT_DEPTH - set default depth bits (16)
201 DMESA_GLUT_STENCIL - set default stencil bits (8)
202 DMESA_GLUT_ACCUM - set default accum bits (16)
203
204
205
206 History:
207 ~~~~~~~~
208
209 v1.0 (mar-2002)
210 initial release
211
212 v1.1 (sep-2002)
213 + added 3dfx Glide3 support
214 + added refresh rate control
215 + added fonts in GLUT
216 * lots of minor changes
217
218 v1.2 (nov-2002)
219 * synced w/ Mesa-4.1
220 - removed dmesadxe.h
221
222 v1.3 (mar-2003)
223 + enabled OpenGL 1.4 support
224 + added MMX clear/blit routines
225 + enabled SGI's GLU compilation
226 + added samples makefile
227 + added new GLUT functions
228 + added color-index modes
229 + added Matrox Millennium MGA2064W driver
230 + added 8bit FakeColor (thanks to Neil Funk)
231 + added VGA support (to keep Ben Decker happy)
232 ! fixed some compilation errors (reported by Chan Kar Heng)
233 * optimized driver for faster callback access... yeah, right :)
234 * overhauled virtual buffer and internal video drivers
235 * better fxMesa integration
236 * revamped GLUT
237 * switched to DXE3
238
239 v1.4 (dec-2003)
240 + enabled GLUT fonts with DXE
241 + truly added multi-window support in GLUT (for Adrian Woodward)
242 * accomodated makefiles with the new sourcetree
243 * fixed some ALPHA issues
244 * minor changes to PC_HW/timer interface
245 x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
246
247 v1.5 (jan-2004)
248 + added interface to query available "visuals" (GLFW - Marcus Geelnard)
249 + added GLUT timer callback
250 - removed Matrox Millennium MGA2064W driver
251 x more changes to the 3dfx driver
252
253 v1.6 (???-2004)
254 + implemented NUL driver
255 + added DMesaGetProcAddress and glutGetProcAddress
256 * reorganized fxMesa wrapper to handle multiple contexts
257 ! fixed a horrible bug in VGA initialization routine
258
259
260
261 Contact:
262 ~~~~~~~~
263
264 Name: Borca Daniel
265 E-mail: dborca@users.sourceforge.net
266 WWW: http://www.geocities.com/dborca/