fixed a bug in VGA initialization routine
[mesa.git] / docs / README.DJ
1 Mesa 6.1 DOS/DJGPP Port v1.6
2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3
4
5
6 Description:
7 ~~~~~~~~~~~~
8
9 Well, guess what... this is the DOS port of Mesa 6.1, for DJGPP fans... Whoa!
10 The driver has its origins in ddsample.c, written by Brian Paul and found by me
11 in Mesa 3.4.2.
12
13
14
15 Legal:
16 ~~~~~~
17
18 Mesa copyright applies, provided this package is used within Mesa. For anything
19 else, see GPL.
20
21
22
23 Installation:
24 ~~~~~~~~~~~~~
25
26 Unzip and type:
27
28 make -f Makefile.DJ [OPTIONS...]
29
30 Available options:
31
32 Environment variables:
33 CPU optimize for the given processor.
34 default = pentium
35 GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
36 or `mesa'.
37 default = mesa
38 GLIDE path to Glide3 SDK; used with FX.
39 default = $(TOP)/glide3
40 FX=1 build for 3dfx Glide3. Note that this disables
41 compilation of most DMesa code and requires fxMesa.
42 As a consequence, you'll need the DJGPP Glide3
43 library to build any application.
44 default = no
45 HAVE_X86=1 optimize for i386.
46 default = no
47 HAVE_MMX=1 allow MMX specializations, provided your assembler
48 supports MMX instruction set. However, the true CPU
49 capabilities are checked at run-time to avoid lockups.
50 default = no
51 HAVE_SSE=1 (see HAVE_MMX)
52 default = no
53 HAVE_3DNOW=1 (see HAVE_MMX)
54 default = no
55
56 Targets:
57 all: build everything
58 libgl: build GL
59 libglu: build GLU
60 libglut: build GLUT
61 clean: remove object files
62 realclean: remove all generated files
63
64
65
66 Tested on:
67 CPU: AMD Athlon XP 1800+
68 Mainboard: GA-7VTXE w/ 512 MB DDRAM
69 Video card: Voodoo5 6000 AGP w/ 128 MB SDRAM
70 DJGPP: djdev 2.04 + gcc v3.3.2 + make v3.80
71 OS: DOS and Win98SE
72
73
74
75 FAQ:
76 ~~~~
77
78 1. Compilation
79
80 Q) `make' barfs and exits because it cannot find some stupid file.
81 A) You need LFN support.
82 A) When compiling for Glide (FX=1), pay attention to Glide path.
83
84 Q) Libraries built OK, but linker complains about `vsnprintf' every time I
85 compile some demo.
86 A) Upgrade to DJGPP 2.04.
87 A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
88 A) Patch `src/mesa/main/imports.c' with the following line:
89 #define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
90 This hack should be safe in 90% of the cases, but if anything goes wrong,
91 don't come back to me crying.
92
93 Q) `make' complains about DXE3 or something, yet it builds the libraries.
94 A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
95 DJGPP distro, or download the separate package from my web page. Read the
96 DXE3 documentation on how to use them.
97 A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
98 LD_LIBRARY_PATH (or top `lib' directory).
99
100 2. Using Mesa for DJGPP
101
102 Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
103 A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're
104 lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
105 If you haven't, sorry; everything is done in software. Suggestions?
106
107 Q) I tried to set refresh rate w/ DMesa, but without success.
108 A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
109 which case FX_GLIDE_REFRESH will be overwritten if it is defined and
110 is not 0).
111
112 Q) I made a simple application and it does nothing. It exits right away. Not
113 even a blank screen.
114 A) The pure software drivers (VESA/VGA) support only double-buffered modes.
115 A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
116 lazy programmer and I found that the easiest way to keep buffer handling
117 at peak performance ;-).
118
119 Q) How do I query for a list of available video modes to choose as a visual?
120 A) This is an ugly hack, for which I'm sure I'll burn in hell.
121 First, query for a list of modes:
122 n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
123 If `n' is strictly positive, you allocate an array of pointers to a given
124 struct (which is guaranteed to be extended only - not changed in future):
125 struct {
126 int xres, yres;
127 int bpp;
128 } **l = malloc(n * sizeof(void **));
129 Now pass the newly allocated buffer to fill in:
130 DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
131 And collect the info:
132 for (i = 0; i < n; i++) {
133 printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
134 }
135
136 Q) The GLUT is incomplete.
137 A) See below.
138
139
140
141 libGLUT (the toolkit):
142 ~~~~~~~~~~~~~~~~~~~~~~
143
144 Well, this "skeletal" GLUT implementation was taken from AllegGL project and
145 heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
146 Paul and probably others (or probably not ;-). GLUT functionality will be
147 extended only on an "as needed" basis.
148
149 GLUT talks to hardware via PC_HW package which was put together from various
150 pieces I wrote long time ago. It consists from the keyboard, mouse and timer
151 drivers.
152
153 My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
154 I borrowed the translation tables (and maybe more) from Allegro -- many thanks
155 to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
156 will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
157 turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
158 NB: since the DJGPP guys ensured signal handlers won't go beyond program's
159 space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
160 can, but it is useless), therefore you must live with the 'Exiting due to
161 signal SIGINT' message...
162
163 The mouse driver is far from complete (lack of drawing, etc), but is enough to
164 make almost all the demos work. Supports the CuteMouse WheelAPI.
165
166 The timer is pretty versatile for it supports multiple timers with different
167 frequencies. While not being the most accurate timer in the known universe, I
168 think it's OK. Take this example: you have timer A with a very high rate, and
169 then you have timer B with very low rate compared to A; now, A ticks OK, but
170 timer B will probably loose precision!
171
172 As an addition, stdout and stderr are redirected and dumped upon exit. This
173 means that `printf' can be safely called during graphics. A bit of a hack, I
174 know, because all messages come in bulk, but I think it's better than nothing.
175 "Borrowed" from LIBRHUTI (Robert Hoehne).
176
177 Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
178 chosen in such a way that first window will fit. If you need high resolution
179 with small windows, set initial position far to the right (or way down); then
180 you can move them back to any position right before the main loop.
181
182 The following environment variables can customize GLUT behaviour:
183 GLUT_FPS - print frames/second statistics to stderr
184 DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
185 DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
186 DMESA_GLUT_ALPHA - set default alpha bits (8)
187 DMESA_GLUT_DEPTH - set default depth bits (16)
188 DMESA_GLUT_STENCIL - set default stencil bits (8)
189 DMESA_GLUT_ACCUM - set default accum bits (16)
190
191
192
193 History:
194 ~~~~~~~~
195
196 v1.0 (mar-2002)
197 initial release
198
199 v1.1 (sep-2002)
200 + added 3dfx Glide3 support
201 + added refresh rate control
202 + added fonts in GLUT
203 * lots of minor changes
204
205 v1.2 (nov-2002)
206 * synced w/ Mesa-4.1
207 - removed dmesadxe.h
208
209 v1.3 (mar-2003)
210 + enabled OpenGL 1.4 support
211 + added MMX clear/blit routines
212 + enabled SGI's GLU compilation
213 + added samples makefile
214 + added new GLUT functions
215 + added color-index modes
216 + added Matrox Millennium MGA2064W driver
217 + added 8bit FakeColor (thanks to Neil Funk)
218 + added VGA support (to keep Ben Decker happy)
219 ! fixed some compilation errors (reported by Chan Kar Heng)
220 * optimized driver for faster callback access... yeah, right :)
221 * overhauled virtual buffer and internal video drivers
222 * better fxMesa integration
223 * revamped GLUT
224 * switched to DXE3
225
226 v1.4 (dec-2003)
227 + enabled GLUT fonts with DXE
228 + truly added multi-window support in GLUT (for Adrian Woodward)
229 * accomodated makefiles with the new sourcetree
230 * fixed some ALPHA issues
231 * minor changes to PC_HW/timer interface
232 x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
233
234 v1.5 (jan-2004)
235 + added interface to query available "visuals" (GLFW - Marcus Geelnard)
236 + added GLUT timer callback
237 - removed Matrox Millennium MGA2064W driver
238 x more changes to the 3dfx driver
239
240 v1.6 (???-2004)
241 * fixed a horrible bug in VGA initialization routine
242
243
244
245 Contact:
246 ~~~~~~~~
247
248 Name: Borca Daniel
249 E-mail: dborca@users.sourceforge.net
250 WWW: http://www.geocities.com/dborca/