Updated for Mesa 6.5
[mesa.git] / docs / README.WIN32
1 File: docs/README.WIN32
2
3 Last updated: Mar 29, 2006 - Karl Schultz - kschultz@users.sourceforge.net
4
5 Quick Start
6 ----- -----
7
8 Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
9 directory. The libs and demos build separately, so if you do not care
10 about the demos or GLUT, you only need to unzip MesaLib. If you unzip
11 more than one ZIP file, they all need to be unzipped into the same
12 directory. Don't worry, you will not overwrite anything.
13
14 The Windows build system uses Microsoft Visual Studio. Project files
15 for a specific version of Visual Studio are in their own directory in
16 the top-level "windows" directory. For example, Visual Studio 6 files
17 are in windows/VC6. If a directory does not exist for your version of
18 Visual Studio, you can try importing the project files from an earlier
19 version of Visual Studio. At this time, project files exist for
20 Version 6 and Version 7. The code has been built with a beta version
21 of Version 8 and it runs on 64-bit Windows. If you want to try this,
22 start by importing the VC7 files and create the 64-bit targets in the
23 configuration manager.
24
25 It is likely that the new and free Visual Studio Express can be used
26 to build Mesa, but it hasn't been tried yet. Start with the VC7
27 project files.
28
29 The project files to build the core Mesa library, Windows Mesa
30 drivers, OSMesa, and GLU are in the mesa directory. The project files
31 to build GLUT and some demo programs are in the progs directory.
32
33 Makefiles are no longer shipped or supported, but can be generated
34 from the projects using Visual Studio.
35
36
37 Windows Drivers
38 ------- -------
39
40 At this time, only the GDI driver is known to partially work, as it is
41 in the process of being ported and rewritten to the latest Mesa DD
42 interfaces. Most of the demos in progs/demos work, but some do not.
43 We hope to finish this driver work in the near future.
44
45 Source code also exists in the tree for other drivers in
46 src/mesa/drivers/windows, but the status of this code is unknown.
47
48 The GDI driver operates basically by writing pixel spans into a DIB
49 section and then blitting the DIB to the window. The driver was
50 recently cleaned up and rewitten and so may have bugs or may be
51 missing some functionality. The older versions of the CVS source may
52 be useful in figuring out any problems, or report them to me.
53
54 To build Mesa with the GDI driver, build the mesa, gdi, and glu
55 projects in the Visual Studio workspace found at
56
57 windows/VC6/mesa/mesa.dsw
58 or
59 windows/VC7/mesa/mesa.sln
60
61 The osmesa DLL can also be built with the osmesa project.
62
63 The build system creates a lib top-level directory and copies
64 resulting LIB and DLL files to this lib directory. The files are:
65
66 OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
67 OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
68
69 If the MesaDemos ZIP file was extracted, the DLL files are also copied
70 to the demos directory. This facilitates running the demos as described
71 below.
72
73
74 GLUT and Demos
75 ---- --- -----
76
77 A Visual Studio workspace can be found at
78
79 windows/VC6/progs/progs.dsw
80 or
81 windows/VC7/progs/progs.sln
82
83 It can be used to build GLUT and a few demos. The GLUT lib and DLL
84 are copied to the top-level lib directory, along with the Mesa libs.
85
86 The demo build system expects to find the LIB files in the top level
87 lib directory, so you must build the Mesa libs first. The demo
88 executables are placed in the demos directory, because some of them
89 rely on data files found there. Also, the Mesa lib DLL's were copied
90 there by the Mesa lib build process. Therefore, you should be able to
91 simply run the demo executables from the demo directory.
92
93 If you want to run the demos from the Visual Studio, you may have to
94 change the startup directory and explicitly state where the executables are.
95
96 You may also build all the demo programs by using a makefile. Go to
97 the progs/demos directory and make sure you have executed VCVARS32.BAT
98 or whatever setup script is appropriate for your compiler. Then,
99
100 nmake -f Makefile.win
101
102 should build all the demos.
103
104
105 Build System Notes
106 ----- ------ -----
107
108 VC6
109 ---
110
111 Visual Studio 6 does not recognize files with the .cc extension as C++
112 language files, without a lot of unnatural tweaking. So, the VC6
113 build process uses custom build steps to compile these files in the
114 GLU library.
115
116 Two additional configurations are provided, Debug x86 and Release x86
117 that activate the shader code compilation by defining SLANG_86. It is
118 unknown if and how this works.
119
120 VC7
121 ---
122
123 The above-mentioned .cc problem does not exist in this version.
124
125
126 General
127 -------
128
129 After building, you can copy the above DLL files to a place in your
130 PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
131 in a system directory, place them in the same directory as the
132 executable(s). Be careful about accidentially overwriting files of
133 the same name in the SYSTEM32 directory.
134
135 The DLL files are built so that the external entry points use the
136 stdcall calling convention.
137
138 Static LIB files are not built. The LIB files that are built with are
139 the linker import files associated with the DLL files.
140
141 The si-glu sources are used to build the GLU libs. This was done
142 mainly to get the better tessellator code.
143
144 To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
145 to the project settings. You will also need to edit src/mesa.def to
146 change all the gl* symbols to mgl*. Because this is easy to do with a
147 global replace operation in a text editor, no additional mangled
148 version of mesa.def is maintained or shipped.
149
150 If you have a Windows-related build problem or question, it is
151 probably better to direct it to me (kschultz@users.sourceforge.net),
152 rather than directly to the other Mesa developers. I will help you as
153 much as I can. I also monitor the Mesa mailing lists and will answer
154 questions in this area there as well.
155
156
157 Karl Schultz