128ec641d4f817b8af54d6ac871a46bd67b2d0e0
[mesa.git] / docs / RELNOTES-3.3
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2 Mesa 3.3 release notes
3
4 PLEASE READ!!!!
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6
7
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9 Header file / GLenum changes
10 ----------------------------
11
12 The gl.h and glu.h headers now use #defines to define all GL_* tokens
13 instead of C-language enums. This change improves Mesa/OpenGL
14 interoperability.
15
16
17
18 New API dispatch code
19 ---------------------
20
21 The core Mesa gl* functions are now implemented with a new dispatch
22 (jump table) which will allow simultaneous direct/indirect rendering.
23
24 The code is found in the glapi*.[ch] files.
25
26 Of interest: the actual "glFooBar" functions are generated with
27 templatized code defined in glapitemp.h and included by glapi.c
28 The glapitemp.h template should be reusable for all sorts of OpenGL
29 projects.
30
31
32 New thread support
33 ------------------
34
35 Thread support in Mesa has been rewritten. The glthread.[ch] files
36 replace mthreads.[ch]. Thread safety is always enabled (on platforms
37 which support threads, that is). There is virtually no performance
38 penalty for typical single-thread applications. See the glapi.c
39 file for details.
40
41
42
43 Make configuration changes
44 --------------------------
45
46 If you use the old-style (non GNU automake) method to build Mesa note
47 that several of the configuration names have changed:
48
49 Old name New name
50 ------------- ----------------
51 linux-elf linux
52 linux linux-static
53 linux-386-elf linux-386
54 linux-386 linux-386-static
55 etc.
56
57
58
59 New extensions
60 --------------
61
62 GL_EXT_transpose_matrix
63 Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions.
64 See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt
65
66 GL_EXT_texture_add_env
67 Adds GL_ADD texture environment mode.
68 See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
69
70 GL_EXT_texture_lod_bias
71 Allows mipmapped texture blurring and sharpening.
72
73 GLX_EXT_visual_rating extension
74 This extension has no effect in stand-alone Mesa (used for DRI).
75
76 GL_HP_occlusion_test
77 Used for bounding box occlusion testing (see demos/occlude.c).
78
79 GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
80 Lets glDraw/CopyPixels draw a texture coordinate image.
81
82 GL_SGI_color_matrix
83 Adds a color matrix and another set of scale and bias parameters
84 to the glDraw/CopyPixels paths.
85
86 GL_SGI_color_table
87 Adds additional color tables to the glDraw/Read/CopyPixels paths.
88
89 GL_EXT_histogram
90 Compute histograms for glDraw/Read/CopyPixels.
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92
93
94 GLX_SGI_make_current_read functionality
95 ---------------------------------------
96
97 The functionality of this extension is needed for GLX 1.3 (and required
98 for the Linux/OpenGL standards base).
99
100 Implementing this function required a **DEVICE DRIVER CHANGE**.
101 The old SetBuffer() function has been replaced by SetReadBuffer() and
102 SetDrawBuffer(). All device drivers will have to be updated because
103 of this change.
104
105 The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
106 The xdemos/wincopy.c program demonstrates it.
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108
109
110 Image-related code changes
111 --------------------------
112
113 The imaging path code used by glDrawPixels, glTexImage[123]D,
114 glTexSubImage[123], etc has been rewritten. It's now faster,
115 uses less memory and has several bug fixes. This work was
116 actually started in Mesa 3.1 with the glTexImage paths but has now
117 been carried over to glDrawPixels as well.
118
119
120
121 Device driver interface changes
122 -------------------------------
123
124 Added new functions for hardware stencil buffer support:
125 WriteStencilSpan
126 ReadStencilSpan
127 WriteStencilPixels
128 ReadStencilPixels
129
130
131 Removed old depth buffer functions:
132 AllocDepthBuffer
133 DepthTestSpan
134 DepthTestPixels
135 ReadDepthSpanFloat
136 ReadDepthSpanInt
137
138
139 Added new depth buffer functions:
140 WriteDepthSpan
141 ReadDepthSpan
142 WriteDepthPixels
143 ReadDepthPixels
144
145 These functions always read/write 32-bit GLuints. This will allow
146 drivers to have anywhere from 0 to 32-bit Z buffers without
147 recompiling for 16 vs 32 bits as was previously needed.
148
149
150 New texture image functions
151 The entire interface for texture image specification has been updated.
152 With the new functions, it's optional for Mesa to keep an internal copy
153 of all textures. Texture download should be a lot faster when the extra
154 copy isn't made.
155
156 Misc changes
157 TexEnv now takes a target argument
158 Removed UseGlobalTexturePalette (use Enable function instead)
159
160
161 Also added
162 ReadPixels
163 CopyPixels
164
165
166 The SetBufffer function has been replaced by SetDrawBuffer and
167 SetReadBuffer functions. This lets core Mesa independently
168 specify which buffer is to be used for reading and which for
169 drawing.
170
171 The Clear function's mask parameter has changed. Instead of
172 mask being the flags specified by the user to glClear, the
173 mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
174 multiple color buffers can be specified for clearing (ala
175 glDrawBuffers). The driver's Clear function must also
176 check the glColorMask glIndexMask, and glStencilMask settings
177 and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
178 drivers for examples.
179
180
181 The depth buffer changes shouldn't be hard to make for existing
182 drivers. In fact, it should simply the code. Be careful with
183 the depthBits value passed to gl_create_context(). 1 is a bad
184 value! It should normally be 0, 16, 24, or 32.
185
186
187 gl_create_framebuffer() takes new arguments which explicitly tell
188 core Mesa which ancillary buffers (depth, stencil, accum, alpha)
189 should be implemented in software. Mesa hardware drivers should
190 carefully set these flags depending on which buffers are in the
191 graphics card.
192
193
194
195 Internal constants
196 ------------------
197
198 Point and line size range and granularity limits are now stored
199 in the gl_constants struct, which is the Const member of GLcontext.
200 The limits are initialized from values in config.h but may be
201 overridden by device drivers to reflect the limits of that driver's
202 hardware.
203
204 Also added constants for NumAuxBuffers and SubPixelBits.
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209 ----------------------------------------------------------------------
210 $Id: RELNOTES-3.3,v 1.4 2000/05/04 13:50:33 brianp Exp $