13 Mesa uses an even/odd version number scheme like the Linux kernel.
14 Even numbered versions (such as 4.0) designate stable releases.
15 Odd numbered versions (such as 4.1) designate new developmental releases.
18 New Features in Mesa 4.1
19 ------------------------
23 NVIDIA's vertex programming extension
27 This is the ARB-approved version of GL_MESA_window_pos
31 This is the ARB-approved version of GL_SGIX_depth_texture.
32 It allows depth (Z buffer) data to be stored in textures.
33 This is used by GL_ARB_shadow
36 Shadow mapping with depth textures.
37 This is the ARB-approved version of GL_SGIX_shadow.
41 Allows one to specify the luminance of shadowed pixels.
42 This is the ARB-approved version of GL_SGIX_shadow_ambient.
45 ----------------------------------------------------------------------
46 $Id: RELNOTES-4.1,v 1.3 2001/12/18 14:08:24 brianp Exp $