63f224b2f2682847b0775faa7ca8c389ca9c2263
[mesa.git] / docs / RELNOTES-4.1
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2 Mesa 4.1 release notes
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4 <month>, <day>, 2002
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6 PLEASE READ!!!!
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8
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10 Introduction
11 ------------
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13 Mesa uses an even/odd version number scheme like the Linux kernel.
14 Even numbered versions (such as 4.0) designate stable releases.
15 Odd numbered versions (such as 4.1) designate new developmental releases.
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17
18 New Features in Mesa 4.1
19 ------------------------
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21 GL_NV_vertex_program
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23 NVIDIA's vertex programming extension
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25 GL_ARB_window_pos
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27 This is the ARB-approved version of GL_MESA_window_pos
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29 GL_ARB_depth_texture
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31 This is the ARB-approved version of GL_SGIX_depth_texture.
32 It allows depth (Z buffer) data to be stored in textures.
33 This is used by GL_ARB_shadow
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35 GL_ARB_shadow
36 Shadow mapping with depth textures.
37 This is the ARB-approved version of GL_SGIX_shadow.
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39 GL_ARB_shadow_ambient
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41 Allows one to specify the luminance of shadowed pixels.
42 This is the ARB-approved version of GL_SGIX_shadow_ambient.
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44
45 ----------------------------------------------------------------------
46 $Id: RELNOTES-4.1,v 1.3 2001/12/18 14:08:24 brianp Exp $