added to-do list for the 4.1 release
[mesa.git] / docs / RELNOTES-4.1
1
2 Mesa 4.1 release notes
3
4 <month>, <day>, 2002
5
6 PLEASE READ!!!!
7
8
9
10 Introduction
11 ------------
12
13 Mesa uses an even/odd version number scheme like the Linux kernel.
14 Even numbered versions (such as 4.0) designate stable releases.
15 Odd numbered versions (such as 4.1) designate new developmental releases.
16
17
18 New Features in Mesa 4.1
19 ------------------------
20
21 New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
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23 GL_NV_vertex_program
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25 NVIDIA's vertex programming extension
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27 GL_NV_vertex_program1_1
28
29 A few features built on top of GL_NV_vertex_program
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31 GL_ARB_window_pos
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33 This is the ARB-approved version of GL_MESA_window_pos
34
35 GL_ARB_depth_texture
36
37 This is the ARB-approved version of GL_SGIX_depth_texture.
38 It allows depth (Z buffer) data to be stored in textures.
39 This is used by GL_ARB_shadow
40
41 GL_ARB_shadow
42
43 Shadow mapping with depth textures.
44 This is the ARB-approved version of GL_SGIX_shadow.
45
46 GL_ARB_shadow_ambient
47
48 Allows one to specify the luminance of shadowed pixels.
49 This is the ARB-approved version of GL_SGIX_shadow_ambient.
50
51 GL_EXT_shadow_funcs
52
53 Extends the set of GL_ARB_shadow texture comparision functions to
54 include all eight of standard OpenGL dept-test functions.
55
56 GL_ARB_point_parameters
57
58 This is basically the same as GL_EXT_point_parameters.
59
60
61
62 Device Driver Status
63 --------------------
64
65 A number of Mesa's software drivers haven't been actively maintained for
66 some time. We rely on volunteers to maintain many of these drivers.
67 Here's the current status of all included drivers:
68
69
70 Driver Status
71 ---------------------- ---------------------
72 XMesa (Xlib) implements OpenGL 1.3
73 OSMesa (off-screen) implements OpenGL 1.3
74 FX (3dfx Voodoo1/2) implements OpenGL 1.3
75 SVGA implements OpenGL 1.3
76 Wind River UGL implements OpenGL 1.3
77 Windows/Win32 implements OpenGL 1.3
78 DOS/DJGPP implements OpenGL 1.3
79 GGI needs updating
80 BeOS needs updating
81 Allegro needs updating
82 D3D needs updating
83 DOS needs updating
84
85
86
87
88 XXX Things To Do Yet XXXX
89 -------------------------
90
91 Verify x86 code for normal transformation works with new 4-element normal
92 vector arrays. Pretty sure the SSE code is wrong.
93
94 Finish up NV_vertex_program support for evaluators. Vertex arrays seem
95 to work as of 4/21/2002.
96
97 Move sw_span struct into swrast context instead of allocating it on
98 the stack. Allow multiple points to be rendered into one sw_span.
99
100 Investigate the normal transformation bug when using non-uniform
101 scale matrices.
102
103 _tnl_end() has flushing forced on.
104
105 improve point/line rendering speed.
106
107 readpixels from stencil/z should respect ctx->ReadBuffer
108
109 glVertexAttrib*NV(index>15) should cause an error.
110
111 GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference
112 any texture source unit
113
114 ----------------------------------------------------------------------
115 $Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $