1 $Id: VERSIONS,v 1.122 2003/01/21 21:48:30 brianp Exp $
10 1.1 beta March 4, 1995
12 faster point and line drawing (2x faster)
13 more systems supported, better Makefiles
14 Renamed lib*.a files to avoid collisions
17 pseudo-GLX functions added
18 new implementation of evaluators (eval2.c)
21 1.1.1 beta March 7, 1995
23 Reverted from eval2.c to eval.c due to FPE on Linux
24 more speed improvements
27 1.1.2 beta March 14, 1995
29 implementation of SGI's blending extensions
30 glXUseXFont implemented
31 added MESA_DEBUG environment variable support
34 more FPE-prevention checks (0-length normals are OK)
36 much faster pixel logic ops!
37 faster transformation arithmetic
39 1.1.3 beta March 31, 1995
41 gluScaleImage() and gluBuild2DMipMaps() implemented
42 Mesa widgets for Xt/Motif
44 added environment variables for selecting visuals
46 almost all GLUT demos work correctly now
47 faster X device driver functions
50 1.1.4 beta April 20, 1995
52 - missing #define SEEK_SET in src-tk/image.c
53 - compile glShadeModel into display lists
54 - fixed pow() domain error in src/light.c
55 - fixed "flickering bitmaps" in double buffer mode
56 - fixed tk.h and aux.h for C++
57 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
59 - MUCH, MUCH nicer dithering in 8-bit RGB mode
60 - updated widgets and widget demos
61 - Implemented GLXPixmap functions
62 - Added GLU 1.1 and GLX 1.1 functions
63 - Changed the X/Mesa interface API, more versatile
64 - Implemented gluPartialDisk()
68 - IRIX 4.x makefile problem
69 - modified tk to share root colormap as needed
70 - gluLookAt normalization problem
71 - suppress Expose, NoExpose events in swapbuffers
72 - glBitmap() and glDrawPixels() clipping
74 - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
76 - texture maps stored more efficiently
77 - texture maps can be compiled into display lists
78 - Bogdan Sikorski's GLU polygon tesselation code
79 - Linas Vepstas's sweep and extrusion library
80 - glXCreateContext()'s shareList parameter works as it's supposed to.
81 XMesaCreateContext() updated to accept a shareList parameter too.
82 - Mesa can be compiled with real OpenGL .h files
83 - MESA_BACK_BUFFER environment variable
84 - better GLX error checking
88 - X/Mesa double buffer window resize crash
89 - widgets now pass PointerMotion events
90 - X/Mesa incorrect default clear color and drawing color
91 - more robust X MIT-SHM support in X/Mesa
92 - glTexImage( format=GL_LUMINANCE ) didn't work
93 - GL_LINE mode polygons with line width > 1.0 could cause a crash
94 - numerous feedback bugs
95 - glReadPixels() from depth buffer was wrong
96 - error prone depth and stencil buffer allocation
98 - Preliminary Microsoft Windows driver
99 - Implemented a number of missing functions: glEvalCoord[12][df]v(),
101 - Added a few missing symbols to gl.h and glu.h
102 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
103 - Faster rendering of lines when width=2.0
104 - Stencil-related functions now work in display lists
106 - renamed aux.h as glaux.h (MS-DOS names can't start with aux)
107 - most filenames are in 8.3 format to accomodate MS-DOS
108 - use GLubytes to store arrays of colors instead of GLints
112 - texture mapped points and lines
113 - NURBS! (but not 100% complete)
114 - viewports may safely extend beyond window boundaries
115 - MESA_PRIVATE_CMAP environment variable
116 - Grayscale X display support
117 - two new demos: demos/gears.c and demos/shadow.c
118 - MachTen for Macintosh configuration
120 - glGet*(GL_DEPTH_BITS) returned bytes, not bits
121 - point, line, and bitmap rasterization suffered from roundoff errors
122 - fixed a division by zero error in line clippping
123 - occasional wrong default background color really fixed!
124 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
125 - gluBuild2DMipmaps malloc problem fixed
126 - view volume clipping of smooth shaded lines resulted in bad colors
128 - new visual selection method in glXChooseVisual()
129 - improved GLU quadric functions
130 - call XSync for glFinish and XFlush for glFlush
131 - glVertex() calls now use a function pointer to avoid conditionals
132 - removed contrib directory from Mesa tar file (available on ftp site)
133 - AIX shared library support
134 - Removed GLUenum type as it's not in OpenGL
136 1.2.3 September 26, 1995
138 - Mesa header files now equivalent to SGI OpenGL headers
139 - Support for HP's Color Recovery dithering displays
140 - Faster vertex transformation
141 - Faster raster operations into X windows under certain conditions
142 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
143 - 4-bit visuals now supported
145 - glScissor bug fixed
146 - round-off errors in clipping lines against clip planes fixed
147 - byte swapping between hosts and display servers implemented
148 - glGetError() can be called without a current rendering context
149 - problem with accidentally culled polygons is fixed
150 - fixed some widget compilation problems
152 1.2.4 November 17, 1995
154 - More speed improvements (lighting, fogging, polygon drawing)
155 - Window system and OS-independent off-screen rendering
156 - Preliminary Fortran bindings
157 - glPolygonOffsetEXT implemented
158 - glColorMask and glIndexMask now fully implemented
159 - glPixelZoom implemented
160 - display lists fully implemented
162 - dithering in 8-bit TrueColor/DirectColor visuals
164 - Improved device driver interface
165 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
166 - Dithering support moved from core into device driver
168 - glEnable/Disable( GL_LIGHTING ) didn't always take effect
169 - glReadPixels byte swapping was broken
170 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
171 - duplicate glColor4b() prototype in GL/gl.h removed
172 - stripes in wave -ci demo fixed
173 - GL_LINEAR_MIPMAP_NEAREST had wrong value
174 - bugs in HP Color Recovery support fixed
175 - fixed bug when blending lines, points, bitmaps outside of window
177 1.2.5 November 30, 1995
179 - updated MS Windows driver
180 - new implementation of StaticGray/GrayScale visual support
182 - pixelzooming with gamma correction or blending didn't work
183 - HP color recovery visual wasn't being picked by glXChooseVisual
184 - glClear didn't always observe glColorMask changes
185 - olympic and offset demos didn't compile on some Suns
186 - texcoord clamping wasn't correct
187 - a polygon optimization introduced an occasional sampling problem
189 1.2.6 January 26, 1996
191 - faster line and polygon rendering under certain conditions. See
192 Performance Tips 9 and 10 in README
194 - lighting is a bit faster
195 - better perspective corrected texture mapping
196 - Amiga AmiWin (X11) support
197 - preliminary Linux SVGA driver
199 - now using a 16-bit depth buffer, faster, smaller
200 - GL_NORMALIZE is disabled by default
202 - projective texture mapping
203 - fixed a memory leak in the context destroy function
204 - GL_POLYGON with less than 3 vertices caused a crash
205 - glGet*() returned wrong result for GL_INDEX_MODE
206 - reading pixels from an unmapped X window caused a BadMatch error
211 - faster 16-bit TrueColor rendering on Linux
212 - faster 32-bit TrueColor rendering on Linux, HP, IBM
213 - non-depth-buffered XImage polygons are faster
214 - vertex array extension
215 - software alpha planes
216 - updated Macintosh driver
218 - GLU quadric functions generate texture coordinates
219 - reflect.c demo - reflective, textured surface demo
221 - gamma correction code moved into the X driver for better performance
223 - multiple glClipPlane()'s didn't work reliably
224 - glPolygonMode() didn't always work
225 - glCullFace( GL_FRONT_AND_BACK ) didn't work
226 - texture mapping with gamma correction was buggy
227 - floating point exceptions in texture coordinate interpolation
228 - XImage byte swapping didn't always work
229 - polygon edge flags weren't always used correctly
233 - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
234 - better monochrome output
235 - more IRIX 6.x configurations
236 - more robust RGB mode color allocation
237 - added MESA_XSYNC environment variable
238 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
239 - GL_MESA_window_pos extension
240 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
242 - driver for prototype Cirrus Mondello 3-D board
243 - updated AmigaDOS driver
244 - a few small speed optimizations in polygon rendering
246 - internal device driver interface modified to simplify device
247 driver implementations and to support hardware Z buffers
248 - several changes to the X/Mesa interface (xmesa.h)
250 - fixed pow(0,0) domain error triggered on some systems
251 - glStencilClear() in a display list caused an infinite loop
252 - glRasterPos*() was sometimes off by +/-0.5 in X and Y
253 - color masking and blending were performed in wrong order
254 - auxSolidCylinder() sometimes drew a wire-frame cylinder
255 - fixed file writing bug in osdemo.c
256 - pixel mapping didn't always work
257 - the GL_GEQUAL stencil func didn't work
258 - the GL_INVERT stencil op didn't work
259 - the stencil write mask didn't work
260 - glPush/PopAttrib() didn't do enough error checking
261 - glIsList() didn't always work correctly
265 - Implements OpenGL 1.1 API functions
266 - all texture filtering modes supported (mipmapping)
267 - faster texture mapping, see Performance Tip 11 in README
268 - antialiased RGB points
269 - X support for line and polygon stippling
270 - glDrawBuffer( GL_FRONT_AND_BACK ) works
271 - util/ directory of useful stuff
272 - demos/texobj demo of texture objects
274 - major internal changes for thread-safeness
275 - new device driver interface
276 - MESA_ALPHA env variable removed
277 - triangle rasterizer replaces polygon rasterizer
280 - glDrawBuffer(GL_NONE) works now
282 2.1 December 14, 1996
287 - updated, combined Windows 95/NT driver
288 - implemented glGetLighti() and glGetTexGen*()
289 - GLX does garbage collection of ancillary buffers
291 - removed unused _EXT constants from gl.h
292 - fixed polygon offset bugs
293 - Z coordinates of clipped lines were incorrect
294 - glEdgeFlag() in display lists didn't always work
295 - glLight*() in display lists didn't work
296 - fixed X line stipple bugs (Michael Pichler)
297 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
298 - fixed a feedback bug
299 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
300 - polygons were sometimes culled instead of clipped
301 - triangle rasterizer suffered from float/int overflow exceptions
302 - fixed FP underflow exception in lighting (specular exponent)
303 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
304 - fixed free(NULL) in GLU tesselator code
305 - using 24-bit color on some X servers resulted in garbage rendering
306 - 32-bit per pixel mode for XFree86 now works
307 - glRotate(a,0,0,0) gave unpredictable results
308 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
309 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
310 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
311 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
312 - accumulation buffer was limited to positive values
313 - projective textures didn't work
314 - selection buffer overflows weren't handled correctly
316 - restored the GL_EXT_polygon_offset extension
317 - slightly faster RGB dithering
318 - the SVGA driver works again
319 - Amiga driver now distributed separately
320 - NeXT driver updated for Mesa 2.x
324 - better color selection when dithering
325 - added GL_EXT_texture_object extension
326 - updated MS-DOS driver for DJGPP
327 - added openbsd make configuration
328 - faster dithered flat-shaded triangles
329 - various compilation problems with Motif widgets fixed
330 - gl.h, glx.h and glu.h name mangling option
332 - 3D texture mapping extension
333 - GL_MESA_resize_buffers extension
334 - morph3d, stex3d and spectex demos
337 - glColorMaterial should finally work right in all respects
338 - linear interpolation of mipmap levels was incorrectly weighted
339 - readpix.c didn't compile on Macintosh
340 - GL_INVERT and related logic ops didn't work right
341 - glTexImage[12]D() didn't check its parameters consistantly
342 - fixed a memory leak in glTexImage[12]D()
343 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
344 - glReadPixels aborted instead of normally catching some errors
345 - a few 1.1 constants were missing or misnamed in gl.h
346 - glBegin(p); glBegin(q); didn't generate an error
347 - fixed a memory leak in GLX code
348 - clipping of concave polygons could cause a core dump
349 - 1-component alpha texture maps didn't work
350 - fixed a GLU polygon tesselator bug
351 - polygons with colinear vertices were sometimes culled
352 - feedback triangle colors were wrong when using smooth shading
353 - textures with borders didn't work correctly
354 - colors returned in feedback mode were wrong when using lighting
355 - spotlights didn't effect ambient lighting correctly
356 - gluPartialDisk() had a few bugs
358 - device driver interface expanded to support texture mapping
359 - faster matrix inversion subroutine
360 - commented out #include "wmesa_extend.h" from src/wmesa.c
361 - fixed many compiler warnings in the demo programs
365 - Mesa distribution divided into two pieces: library code and demos
366 - faster vertex transformation, clip testing, lighting
367 - faster line drawing
368 - TrueColor visuals how have dithering (for depths < 24 bits)
369 - added MESA_NO_DITHER environment variable
370 - new device driver function: NearFar(), RenderVB(), RasterSetup()
371 - added LynxOS configuration
372 - added cygnus Win32 configuration
373 - added texcyl.c GLUT demo
374 - added XMesaDitherColor() to X/Mesa interface
375 - new NURBS code from Bogdan Sikorski
376 - added demos/shape.c (non-rectangular X window!)
378 - glEnable/DisableClientState() were missing from GL/gl.h
379 - GL_SPHERE_MAP texcoord generation didn't work correctly
380 - glXGetConfig() returned wrong number of depth, stencil, accum bits
381 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
382 - black and white were reversed on some monochrome displays
383 - fixed potential image memory leak (wasn't setting reference counter)
384 - glDrawPixels sometimes didn't recognize some GL state changes
385 - gluProject/UnProject() didn't check for divide by zero
386 - stex3d demo called random() and srandom(), not portable
387 - fixed memory leaks in context.c and drawpix.c
388 - fixed NULL dereferencing problem in gl_update_texture_state()
389 - glReadPixels between glBegin/glEnd didn't generate an error.
390 - fixed memory leak in polygon tesselator (Randy Frank)
391 - fixed seg fault bug drawing flat-shaded, depth-tested lines
392 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
393 - glBindTexture sometimes didn't work
394 - fixed a bug deep in glXReleaseBuffersMESA()
395 - fog was mistakenly applied to alpha
396 - glPopMatrix didn't set "dirty matrix" flag
397 - glPolygonStipple pattern was sometimes wrong
398 - glClear wasn't disabled during feedback and selection
399 - fixed memory leak in glTexSubImage[123]D
401 - many library source files reorganized
402 - faster X color allocation, colors also freed when finished with them
403 - new texture sampling function pointer in texture objects
404 - incorporated 3Dfx VooDoo driver v0.16 into main source tree
405 - many 3Dfx driver updates
406 - cygnus Makefiles now included
408 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
409 - internally, colors now stored in GLubytes, not GLfixed
410 - optimized changing of GL_SHININESS parameter
412 2.4 September 18, 1997
414 - updated 3Dfx Glide driver
415 - hacks for 3Dfx rendering into an X window or fullscreen
416 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
418 - pixel buffer could overflow with long, wide lines
419 - fixed FP underflow problems in lighting
420 - glTexSubImage1D() had an unitialized variable
421 - incomplete texture objects could cause a segfault
422 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
423 - flat-shaded quads in a strip were miscolored if clipped
424 - mipmapped triangle lod computation now works correctly
425 - fixed a few under/overflow bugs in triangle rasterizer
426 - glArrayElement() assigned bad normal if normal array disabled
427 - changed argument to glXReleaseBuffersMESA()
428 - fixed small triangle underflow bugs in tritemp.h (hopefully)
429 - glBindTexture(target, 0) caused a crash
430 - glTexImage[123]D() with NULL image pointer caused crash
431 - glPixelStore parameters are now ignored during display list execution
432 - fixed a two-sided lighting w/ clipping bug (black vertices)
433 - textures with width!=height were sometimes mis-rendered
434 - "weird" projection matrices could cause div by 0, other fp errors
436 - changed precompiled header symbol from PCH to PC_HEADER
437 - split api.c into api1.c and api2.c
438 - added hash.c source file (but not used yet)
439 - a few Sun and HP configuration file changes
440 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
441 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
443 2.5 November 20, 1997
445 - updated 3Dfx driver (v20) for GLQuake
446 - added GL_EXT_paletted_texture extension
447 - added GL_EXT_shared_texture_palette extension
448 - added GL_EXT_point_parameters extension
449 - now including Mark Kilgard's GLUT library v3.6
450 - new GLUT-based demos in gdemos/
451 - added a few more Unix config targets
452 - added Intel X86 assembly language vertex transformation code
453 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
454 - Windows 95 S3 Virge driver
456 - glCopyTexImage?D would crash due to uninitialized variable
457 - glColor w/ glColorMaterial in a display list caused a bug
458 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
459 - glVertex4*() vertices weren't always projected correctly
460 - trying to use mipmapped textured points or lines caused crash
461 - glColor[34][fd]() values now clamped to [0,1] before int conversion
463 - new device driver functions for texture mapping
464 - hash tables used for display list and texture object lookup
465 - fixed GLX visual handling code to avoid saving redundant visuals
466 - 3Dfx Glide libraries automatically linked to libMesaGL.so
467 - dropped the Cirrus Logic Mondello code since it's obsolete
468 - updated Cygnus Makefiles (Stephane Rehel)
469 - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
470 - procedure for making library files has changed: scripts now take
471 a major and minor version arguments. Make-config changed a lot.
472 - new implementation of glTexSubImage2D()
473 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
474 - separate linux-glide and linux-386-glide configurations
476 2.6 February 12, 1998
478 - Windows WGL functions
479 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
480 - v0.22 of 3Dfx Glide driver
481 - more X86 assembly language optimizations
482 - faster blending for some modes
483 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
484 - added preliminary thread support
485 - added GLX_MESA_copy_sub_buffer extension
486 - some clipping optimizations
488 - fixed shading/material bug when drawing long primitive strips
489 - fixed clipping problem in long primitive strips
490 - fixed clipping bug when using 3Dfx driver
491 - fixed a problem when trying to use X fonts w/ 3Dfx driver
492 - fixed a texture filter bug in 3Dfx/Glide driver
493 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
494 - glLoadMatrix to set projection matrix confused the 3Dfx driver
495 - non-identity texture matrices didn't work with linux-386 configs
496 - glGenTextures() didn't reserve the returned texture IDs
497 - NULL proxy image sent to glTexImageXD() caused crash
498 - added texture state validation optimization (Henk Kok)
499 - fixed colormap reuse problem when using both RGB and CI windows
500 - 32bpp True/DirectColor X visuals weren't recognized
501 - fixed potential problem in evaluators memory allocation
502 - fixed assorted demo compilation bugs
504 - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
505 - converted a few old glaux/gltk demos to GLUT
506 - renamed directories: demos -> xdemos, gdemos -> demos
509 3.0 September 17, 1998
512 - GL_EXT_abgr pixel format extension
513 - GL_SGIS_texture_edge_clamp extension
514 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
515 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
516 - GL_EXT_rescale_normal extension and renormal.c demo
517 - GLX_SGI_video_sync extension (a no-op)
519 - glGetTexImage() now implemented
520 - glDraw/Copy/ReadPixels() optimizations
521 - optimized textured triangle code (Marten Stromberg)
522 - more optimization of dithered TrueColor triangles in X driver
526 - lots of assorted compilation fixes
527 - glInitNames didn't write initial hit record
528 - glBitmap didn't always check for invalid raster position
529 - switching between GLX and OSMesa contexts caused a crash
530 - fixed uninitialized variable in Mesa widget code
531 - fixed typo in texture code which caused book/texgen to crash
532 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
533 - gluDisk() in POINT or LINE mode sometimes failed
534 - fixed texture + fog bug
535 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
536 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
537 - glDrawPixels(color index pixels) weren't converted to RGBA
538 - fixed possible getenv() buffer overflow security bug
539 - glBitmap in feedback mode was offset by xOrig, yOrig params
540 - device driver's DrawPixels hook was never used
541 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
542 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
543 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
544 - glCopyTexSubImage2D() didn't work with 3Dfx driver
545 - lines with width = 2 could cause crash
546 - glClear with scissor rect sometimes cleared whole buffer
547 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
548 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
549 - computation of inverse modelview matrix sometimes failed
550 - fixed GL_CLAMP mode texture sampling bug
551 - textured line interpolation was somewhat broken
552 - textured triangle interpolation was also somewhat broken
553 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
554 - evaluator state wasn't fully initialized
555 - texture coordinate clipping was buggy
556 - evaluator surfaces could be mis-colored
557 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
558 - zero area polygons shouldn't be culled if polygon mode is point/line
559 - clipped width and height of glReadPixels was sometimes off by one
560 - blending with alpha = 0 or 1.0 wasn't always exact
561 - reading of pixels from clipped region was buggy
562 - minor tweaking of X visual management in GLX emulator
563 - glPolygonStipple now obeys pixel unpacking parameters
564 - glGetPolygonStipple now obeys pixel packing parameters
565 - interleaved vertex array texture coordinates were broken
566 - query of proxy texture internal format was broken
567 - alpha channel wasn't reliably cleared
568 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
569 Conformance bug fixes:
570 - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
571 - GL_TEXTURE_INTERNAL_FORMAT was missing
572 - glGet*(GL_POLYGON_STIPPLE) was broken
573 - glPush/PopAttrib() didn't save/restore all texture state
574 - glBitmap in feedback mode didn't work
575 - feedback of texture coords didn't always work
576 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
577 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
578 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
580 - upgraded GLUT to version 3.7
581 - only GL and GLU library code included in MesaLib.tar.gz
582 - GLUT and all demos now in MesaDemos.tar.gz
583 - glaux and gltk libraries removed
584 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
587 3.1 beta 1 November 19, 1998
589 - GL_EXT_stencil_wrap extension
590 - GL_INGR_blend_func_separate extension
591 - GL_ARB_multitexture extension
592 - GL_NV_texgen_reflection extension
593 - newly optimized vertex transformation code
594 - updated GLUT 3.7 code
595 - better precision when using 32-bit Z buffer
596 - Allegro DJGPP driver
598 - glCopyPixels between front/back buffers didn't copy alpha correctly
599 - fixed out-of-bounds memory access in optimized 2-D texture code
600 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
601 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
602 - clipping of texture coordinates sometimes had bad R,Q values
603 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
604 - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
605 - texture was sometimes applied twice with 3Dfx driver
606 - glPush/PopAttrib() fouled up texture object reference counts
607 - glDeleteLists(0, n) caused assertion failure
608 - bilinear texture sampling wasn't accurate enough
609 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
610 - color components were reversed on big endian 32 bpp X visuals
612 - removed GL_EXT_multitexture extension
615 3.1 beta 2 May 24, 1999
617 - multi-textured points and lines (mjk@nvidia.com)
618 - optimized 24bpp X rendering (bernd.paysan@gmx.de)
619 - added allegro support (bernie-t@geocities.com)
620 - cleaned-up Windows-related stuff (Ted Jump)
621 - minor stereo changes (KendallB@scitechsoft.com)
622 - new BeOS driver which implements BGLView class
623 - new Direct3D driver (see src/D3D)
624 - more efficient filled gluCylinder() function
625 - utilities: util/showbuffer.[ch] and util/glstate.[ch]
626 - fixed some IRIX compiler warnings
627 - added support for building Mesa in XFree86 with
628 SGI's GLX (kevin@precisioninsight.com)
630 - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
631 - packed pixel images weren't unpacked correctly
632 - patches some win32 files in GLUT (mjk@nvidia.com)
633 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
634 - fixed lighting bug in Keith's new shading code
635 - fixed texture segfault seen in Lament screensaver
636 - fixed miscellaneous low-memory bugs
637 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
638 - GL_LINEAR sampling of 3D textures was broken
639 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
640 - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
641 - fixed wide point and wide line conformance bugs (brianp)
643 - some device driver changes (see src/dd.h)
644 - new copyright on core Mesa code
647 3.1 beta 3 September 17, 1999
649 - optimized glAccum function
650 - optimized 24bpp rendering in XMesa driver
651 - GLU 1.2 polygon tessellator
653 - glGetTexLevelParameter wasn't fully implemented
654 - glXUseXFont now handles multi-byte fonts
655 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
656 - alpha channel of blending points, lines was sometimes incorrect
658 - New library names: "libGL" instead of "libMesaGL"
659 - New library numbering: libGL.so.1.2.310
660 - New subdirectories: docs/ and bin/
661 - New Makefile-system (autoconf,automake,libtool)
664 3.1 final December 14, 1999
666 - added demos/gloss.c
667 - added xdemos/glxdpyinfo.c
668 - added GLX_ARB_get_proc_address extension
669 - rewritten glTexImage code paths (faster, less memory, bug fixes)
671 - several vertex array bug fixes
672 - overlapping glCopyPixels with pixel zooming now works
673 - glXUseXFont() bitmaps were vertically shifted by one pixel
674 - glCopyPixels with pixel zooming now works
677 3.2 final April 24, 2000
679 - fixed memcpy bugs in span.c
680 - fixed missing glEnd problem in demos/tessdemo.c
681 - fixed bug when clearing 24bpp Ximages
682 - fixed clipping problem found in Unreal Tournament
683 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
684 - fixed Loki's 3dfx RGB vs BGR bug
685 - fixed Loki's 3dfx smooth/flat shading bug in SoF
687 - updated docs/README file
688 - use bcopy() optimizations on FreeBSD
689 - re-enabled the optimized persp_textured_triangle() function
694 - gluBuild2DMipmaps() didn't accept GL_BGRA
695 - Fixed compile/makefile problems on IRIX
696 - fixed segfault in 3dfx driver when using GL selection/feedback
697 - no longer cull very, very tiny triangles
698 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
699 - fixed Motif detection code in widgets-mesa/configure.in
700 - glColorMaterial and glMaterial updates to emissive and ambient
701 didn't always work right
702 - Specular highlights weren't always in the right place
703 - clipped GL_LINE mode polygons had interior lines appear
704 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
705 - GL_NICEST fog didn't always work with flat shading
706 - glRect commands in display lists were sometimes miscolored
707 - Line Z offset didn't always work
708 - fixed texgen normal vector problem (gloss's teapot)
709 - numerous GL conformance bugs fixed
711 - glColorMask(false, false, false, false) handled better/faster
712 - reverted to old GLU polygon tessellator, GLU 1.1
713 - updated Win32 build files
718 - antialiased triangles now implemented
719 - GL_EXT_texture_env_add texture mode extension
721 - support for separate draw/read buffers (ie GL_SGI_make_current_read)
722 - thread-safe API dispath
723 - improved glxinfo program
724 - demos/texdown program to measure texture download performance
725 - glext.h header file
726 - demos/geartrain program
727 - GL_EXT_texture_lod_bias extension
728 - demos/lodbias program
729 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
730 - GLX_EXT_visual_rating extension (a no-op, however)
731 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
732 - demos/occlude program
733 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
734 - demos/pixeltex program
735 - GL_SGI_color_matrix extension
736 - GL_SGI_color_table extension
737 - GL_EXT_histogram extension
738 - GL_ARB_texture_cube_map extension
739 - added xdemos/glxheads and xdemos/manywin
740 - demos/texenv.c demo
741 - GL_EXT_texture_env_combine extension (by Holger Waechtler)
742 - Xlib driver is now thread-safe (see xdemos/glthreads)
744 - various GL conformance failures fixed since 3.2.1
746 - gl.h now uses #defines instead of C enums for all tokens
747 - glu.h now uses #defines instead of C enums for all tokens
748 - moved programs from 3Dfx/demos/ into demos/ directory
753 - optimized glDrawPixels for glPixelZoom(1,-1)
755 - widgets-mesa/src/*.c files were missing from 3.3 distro
756 - include/GL/mesa_wgl.h file was missing from 3.3 distro
757 - fixed some Win32 compile problems
758 - texture object priorities weren't getting initialized to 1.0
759 - glAreTexturesResident return value was wrong when using hardware
760 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
761 - glReadPixels with GLushort packed types was broken
762 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
763 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
764 - fixed some typos/bugs in the VB code
765 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
766 - optimized glDrawPixels paths weren't being used
767 - per-fragment fog calculation didn't work without a Z buffer
768 - improved blending accuracy, fixes Glean blendFunc test failures
769 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
770 - glXGetProcAddressARB() didn't always return the right address
771 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
772 - texture matrix changes weren't always detected (GLUT projtex demo)
773 - fixed random color problem in vertex fog code
774 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
776 - finished internal support for compressed textures for DRI
779 3.4.1 February 14, 2001
781 - fixed some Linux build problems
782 - fixed some Windows build problems
783 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
785 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
786 - various state-update code changes needed for DRI bugs
787 - disabled pixel transfer ops in glColorTable commands, not needed
788 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
789 - updated sources and fixed compile problems in widgets-mesa/
790 - GLX_PBUFFER enum value was wrong in glx.h
791 - fixed a glColorMaterial lighting bug
792 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
793 - glXCopySubBufferMESA() Y position was off by one
794 - Error checking of glTexSubImage3D() was broken (bug 128775)
795 - glPopAttrib() didn't restore all derived Mesa state correctly
796 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
797 conformance problems at 16bpp.
798 - clearing depth buffer with scissoring was broken, would segfault
799 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
800 - fixed a line clipping bug (reported by Craig McDaniel)
801 - fixed RGB color over/underflow bug for very tiny triangles
803 - NURBS or evaluator surfaces inside display lists don't always work
808 - deleting the currently bound texture could cause bad problems
809 - using fog could result in random vertex alpha values
810 - AA triangle rendering could touch pixels outside right window bound
811 - fixed byteswapping problem in clear_32bit_ximage() function
812 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
813 - fixed memory leak in glXUseXFont()
814 - fragment sampling in AA triangle function was off by 1/2 pixel
815 - Windows: reading pixels from framebuffer didn't always work
816 - glConvolutionFilter2D could segfault or cause FP exception
817 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
818 - GL_NAND logicop didn't work right in RGBA mode
819 - fixed a memory corruption bug in vertex buffer reset code
820 - clearing the softwara alpha buffer with scissoring was broken
821 - fixed a few color index mode fog bugs
822 - fixed some bad assertions in color index mode
823 - fixed FX line 'stipple' bug #420091
824 - fixed stencil buffer clear width/height typo
825 - fixed GL error glitches in gl[Client]ActiveTextureARB()
826 - fixed Windows compilation problem in texutil.c
827 - fixed 1/8-pixel AA triangle sampling error
829 - optimized writing mono-colored pixel spans to X pixmaps
830 - increased max viewport size to 2048 x 2048
835 - internals of Mesa divided into modular pieces (Keith Whitwell)
836 - 100% OpenGL 1.2 conformance (passes all conformance tests)
837 - new AA line algorithm
838 - GL_EXT_convolution extension
839 - GL_ARB_imaging subset
840 - OSMesaCreateContextExt() function
841 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
842 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
843 - GL_EXT_fog_coord extension (Keith Whitwell)
844 - GL_EXT_secondary_color extension (Keith Whitwell)
845 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
846 - GL_SGIX_depth_texture extension
847 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
848 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
849 - GL_ARB_texture_env_combine extension
850 - GL_ARB_texture_env_dot3 extension
851 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
852 - OSMesaCreateContextExt() function
853 - libOSMesa.so library, contains the OSMesa driver interface
854 - GL/glxext.h header file for GLX extensions
855 - somewhat faster software texturing, fogging, depth testing
856 - all color-index conformance tests now pass (only 8bpp tested)
857 - SPARC assembly language TCL optimizations (David Miller)
858 - GL_SGIS_generate_mipmap extension
860 - fbiRev and tmuRev were unitialized when using Glide3
861 - fixed a few color index mode conformance failures; all pass now
862 - now appling antialiasing coverage to alpha after texturing
863 - colors weren't getting clamped to [0,1] before color table lookup
864 - fixed RISC alignment errors caused by COPY_4UBV macro
865 - drawing wide, flat-shaded lines could cause a segfault
866 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
868 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
869 - new libOSMesa.so library, contains the OSMesa driver interface
874 - Mesa 4.0 implements the OpenGL 1.3 specification
875 - GL_IBM_rasterpos_clip extension
876 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
877 - GL_ARB_texture_mirrored_repeat extension
878 - WindML UGL driver (Stephane Raimbault)
879 - added OSMESA_MAX_WIDTH/HEIGHT queries
880 - attempted compiliation fixes for Solaris 5, 7 and 8
881 - updated glext.h and glxext.h files
882 - updated Windows driver (Karl Schultz)
884 - added some missing GLX 1.3 tokens to include/GL/glx.h
885 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
886 - glCopyPixels with scale and bias was broken
887 - glRasterPos with lighting could segfault
888 - glDeleteTextures could leave a dangling pointer
889 - Proxy textures for cube maps didn't work
890 - fixed a number of 16-bit color channel bugs
891 - fixed a few minor memory leaks
892 - GLX context sharing was broken in 3.5
893 - fixed state-update bugs in glPopClientAttrib()
894 - fixed glDrawRangeElements() bug
895 - fixed a glPush/PopAttrib() bug related to texture binding
896 - flat-shaded, textured lines were broken
897 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
898 - lighting didn't always produce the correct alpha value
899 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
902 4.0.1 December 17, 2001
904 - better sub-pixel sample positions for AA triangles (Ray Tice)
905 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
907 - added missing break statements in glGet*() for multisample cases
908 - fixed uninitialized hash table mutex bug (display lists / texobjs)
909 - fixed bad teximage error check conditional (bug 476846)
910 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
911 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
912 - silence some compiler warnings (gcc 2.96)
913 - enable the #define GL_VERSION_1_3 in GL/gl.h
914 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
915 - fixed glu.h typedef problem found with MSDev 6.0
916 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
917 - added missing 'const' to glXGetContextIDEXT() in glxext.h
918 - fixed a few glXGetProcAddress() errors (texture compression, etc)
919 - fixed start index bug in compiled vertex arrays (Keith)
920 - fixed compilation problems in src/SPARC/glapi_sparc.S
921 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
922 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
923 - provoking vertex of flat-shaded, color-index triangles was wrong
924 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
925 - glTexParameter didn't flush the vertex buffer (Ray Tice)
926 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
927 - fixed bug in normal length caching (ParaView lighting bug)
928 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
933 - New DOS (DJGPP) driver written by Daniel Borca
934 - New driver interface functions for TCL drivers (such as Radeon DRI)
935 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
936 if using deep color channels
937 - latest GL/glext.h and GL/glxext.h headers from SGI
939 - GL_BLEND with non-black texture env color wasn't always correct
940 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
941 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
942 - glReadPixels was sometimes mistakenly clipped by the scissor box
943 - glDraw/ReadPixels didn't catch all the errors that they should have
944 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
945 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
946 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
947 - glColorMask as sometimes effecting glXSwapBuffers()
948 - fixed a potential bug in XMesaGarbageCollect()
949 - N threads rendering into one window didn't work reliably
950 - glCopyPixels didn't work for deep color channels
951 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
952 - glPopAttrib() didn't correctly restore user clip planes
953 - user clip planes failed for some perspective projections (Chromium)
955 - mipmap LOD computation
960 - updated GL/glext.h file (version 15)
961 - corrected MMX blend code (Jose Fonseca)
962 - support for software-based alpha planes in Windows driver
963 - updated GGI driver (Filip Spacek)
965 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
966 - OSMesaMakeCurrent() didn't recognize buffer size changes
967 - assorted conformance fixes for 16-bit/channel rendering
968 - texcombine alpha subtraction mode was broken
969 - fixed lighting bug with non-uniform scaling and display lists
970 - fixed bug when deleting shared display lists
971 - disabled SPARC cliptest assembly code (Mesa bug 544665)
972 - fixed a couple Solaris compilation/link problems
973 - blending clipped glDrawPixels didn't always work
974 - glGetTexImage() didn't accept packed pixel types
975 - glPixelMapu[is]v() could explode given too large of pixelmap
976 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
977 - glXCopyContext() could lead to segfaults
978 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
980 - lots of C++ (g++) code clean-ups
981 - lots of T&L updates for the Radeon DRI driver
983 - mipmap LOD computation (fixed for Mesa 4.1)
986 4.0.4 October 3, 2002
988 - GL_NV_texture_rectangle extension
989 - updated glext.h header (version 17)
990 - updated DOS driver (Daniel Borca)
991 - updated BeOS R5 driver (Philippe Houdoin)
992 - added GL_IBM_texture_mirror_repeat
993 - glxinfo now takes -l option to print interesting OpenGL limits info
994 - GL_MESA_ycbcr_texture extension
995 - GL_APPLE_client_storage extension (for some DRI drivers only)
996 - GL_MESA_pack_invert extension
998 - fixed GL_LINEAR fog bug by adding clamping
999 - fixed FP exceptions found using Alpha CPU
1000 - 3dfx MESA_GLX_FX=window (render to window) didn't work
1001 - fixed memory leak in wglCreateContest (Karl Schultz)
1002 - define GLAPIENTRY and GLAPI if undefined in glu.h
1003 - wglGetProcAddress didn't handle all API functions
1004 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1005 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1006 - error checking in compressed tex image functions had some glitches
1007 - fixed AIX compile problem in src/config.c
1008 - glGetTexImage was using pixel unpacking instead of packing params
1009 - auto-mipmap generation for cube maps was incorrect
1011 - max texture units reduced to six to accomodate texture rectangles
1012 - removed unfinished GL_MESA_sprite_point extension code
1015 4.1 October 29, 2002
1017 - GL_NV_vertex_program extension
1018 - GL_NV_vertex_program1_1 extension
1019 - GL_ARB_window_pos extension
1020 - GL_ARB_depth_texture extension
1021 - GL_ARB_shadow extension
1022 - GL_ARB_shadow_ambient extension
1023 - GL_EXT_shadow_funcs extension
1024 - GL_ARB_point_parameters extension
1025 - GL_ARB_texture_env_crossbar
1026 - GL_NV_point_sprite extension
1027 - GL_NV_texture_rectangle extension
1028 - GL_EXT_multi_draw_arrays extension
1029 - GL_EXT_stencil_two_side extension
1030 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1031 - GL_ATI_texture_mirror_once extension (Ian Romanick)
1032 - massive overhaul/simplification of software rasterizer module,
1033 many contributions from Klaus Niederkrueger
1034 - faster software texturing in some cases (i.e. trilinear filtering)
1035 - new OSMesaGetProcAddress() function
1036 - more blend modes implemented with MMX code (Jose Fonseca)
1037 - added glutGetProcAddress() to GLUT
1038 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1039 - pbinfo and pbdemo PBuffer programs
1040 - glxinfo -v prints transprent pixel info (Gerd Sussner)
1042 - better mipmap LOD computation (prevents excessive blurriness)
1043 - OSMesaMakeCurrent() didn't recognize buffer size changes
1044 - assorted conformance fixes for 16-bit/channel rendering
1045 - texcombine alpha subtraction mode was broken
1046 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1047 - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1048 - fixed divide by zero error in NURBS tessellator (Jon Perry)
1049 - fixed GL_LINEAR fog bug by adding clamping
1050 - fixed FP exceptions found using Alpha CPU
1051 - 3dfx/glide driver render-to-window feature was broken
1052 - added missing GLX_TRANSPARENT_RGB token to glx.h
1053 - fixed error checking related to paletted textures
1054 - fixed reference count error in glDeleteTextures (Randy Fayan)
1056 - New spec file and Python code to generate some GL dispatch files
1057 - Glide driver defaults to "no" with autoconf/automake
1058 - updated demos/stex3d with new options
1061 5.0 November 13, 2002
1063 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1064 - removed some overlooked debugging code
1065 - glxinfo updated to support GLX_ARB_multisample
1066 - GLUT now support GLX_ARB_multisample
1067 - updated DOS driver (Daniel Borca)
1069 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
1070 - fixed potential bug in _mesa_align_malloc/calloc()
1071 - fixed missing triangle bug when running vertex programs
1072 - fixed a few HPUX compilation problems
1073 - FX (Glide) driver didn't compile
1074 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1075 - a few EXT functions, like glGenTexturesEXT, were no-ops
1076 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1077 glMultiDrawArrays and glMultiDrawElements were missing
1078 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1079 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
1080 - fixed one-bit error in point/line fragment Z calculation
1081 - fixed potential segfault in fakeglx code
1082 - fixed color overflow problem in DOT3 texture env mode
1087 - GL_ATI_texture_env_combine3 extension (Ian Romanick)
1088 - GL_SGI_texture_color_table extension (Eric Plante)
1089 - new X86 feature detection code (Petr Sebor)
1091 - really enable OpenGL 1.4 features in DOS driver.
1092 - glAreProgramsResidentNV was slightly incorrect
1093 - fixed issues in glDrawPixels and glCopyPixels for very wide images
1095 - dropped API trace feature (src/Trace/)