1 The definitive source for enum values and reserved ranges are the XML files in
4 https://github.com/KhronosGroup/EGL-Registry/blob/master/api/egl.xml
5 https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/gl.xml
6 https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/glx.xml
7 https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/wgl.xml
9 GL blocks allocated to Mesa:
13 Unused EGL blocks allocated to Mesa:
19 GL_MESA_packed_depth_stencil
20 GL_DEPTH_STENCIL_MESA 0x8750
21 GL_UNSIGNED_INT_24_8_MESA 0x8751
22 GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
23 GL_UNSIGNED_SHORT_15_1_MESA 0x8753
24 GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
27 GL_TRACE_ALL_BITS_MESA 0xFFFF
28 GL_TRACE_OPERATIONS_BIT_MESA 0x0001
29 GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
30 GL_TRACE_ARRAYS_BIT_MESA 0x0004
31 GL_TRACE_TEXTURES_BIT_MESA 0x0008
32 GL_TRACE_PIXELS_BIT_MESA 0x0010
33 GL_TRACE_ERRORS_BIT_MESA 0x0020
34 GL_TRACE_MASK_MESA 0x8755
35 GL_TRACE_NAME_MESA 0x8756
37 GL_MESA_ycbcr_texture:
39 GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
40 GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
43 GL_PACK_INVERT_MESA 0x8758
45 GL_MESA_shader_debug.spec: (obsolete)
46 GL_DEBUG_OBJECT_MESA 0x8759
47 GL_DEBUG_PRINT_MESA 0x875A
48 GL_DEBUG_ASSERT_MESA 0x875B
50 GL_MESA_program_debug: (obsolete)
51 GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0
52 GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1
53 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2
54 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3
55 GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4
56 GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
57 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
58 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
60 GL_MESAX_texture_stack:
61 GL_TEXTURE_1D_STACK_MESAX 0x8759
62 GL_TEXTURE_2D_STACK_MESAX 0x875A
63 GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
64 GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
65 GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
66 GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
68 GL_MESA_program_binary_formats:
69 GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
71 GL_MESA_tile_raster_order
72 GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
73 GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
74 GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
76 GL_MESA_framebuffer_flip_y
77 GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
80 EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
81 EGL_DRM_BUFFER_USE_MESA 0x31D1
82 EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
83 EGL_DRM_BUFFER_MESA 0x31D3
84 EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
87 EGL_PLATFORM_GBM_MESA 0x31D7
89 EGL_MESA_platform_surfaceless
90 EGL_PLATFORM_SURFACELESS_MESA 0x31DD
93 EGL_DRM_BUFFER_FORMAT_ARGB2101010_MESA 0x3290
94 EGL_DRM_BUFFER_FORMAT_ARGB1555_MESA 0x3291
95 EGL_DRM_BUFFER_FORMAT_RGB565_MESA 0x3292
97 EGL_WL_bind_wayland_display
98 EGL_TEXTURE_FORMAT 0x3080
99 EGL_WAYLAND_BUFFER_WL 0x31D5
100 EGL_WAYLAND_PLANE_WL 0x31D6
101 EGL_TEXTURE_Y_U_V_WL 0x31D7
102 EGL_TEXTURE_Y_UV_WL 0x31D8
103 EGL_TEXTURE_Y_XUXV_WL 0x31D9
104 EGL_WAYLAND_Y_INVERTED_WL 0x31DB