isl: the display engine requires 64B alignment for linear surfaces
[mesa.git] / docs / developers.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Developers</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Developers</h1>
18
19 <p>
20 Both professional and volunteer developers contribute to Mesa.
21 </p>
22 <p>
23 <a href="https://www.vmware.com/">VMware</a>
24 employs several of the main Mesa developers including Brian Paul
25 and Keith Whitwell.
26 </p>
27
28 <p>
29 In the past, Tungsten Graphics contracts implemented many Mesa features
30 including:
31 </p>
32 <ul>
33 <li>DRI drivers for Intel i965, i945, i915 and other chips
34 <li>Advanced memory manager and framebuffer object support
35 <li>Shading language compiler and OpenGL 2.0 support
36 <li>MiniGLX environment
37 </ul>
38
39 <p>
40 Other companies including
41 <a href="https://01.org/linuxgraphics">Intel</a>
42 and RedHat also actively contribute to the project.
43 Intel has recently contributed the new GLSL compiler in Mesa 7.9.
44 </p>
45
46 <p>
47 <a href="https://www.lunarg.com/">LunarG</a> can be contacted
48 for custom Mesa / 3D graphics development.
49 </p>
50
51 <p>
52 Volunteers have made significant contributions to all parts of Mesa, including
53 complete device drivers.
54 </p>
55
56 </div>
57 </body>
58 </html>