glsl: Change link_functions to use a set
[mesa.git] / docs / devinfo.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Development Notes</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Development Notes</h1>
18
19
20 <ul>
21 <li><a href="#style">Coding Style</a>
22 <li><a href="#submitting">Submitting Patches</a>
23 <li><a href="#release">Making a New Mesa Release</a>
24 <li><a href="#extensions">Adding Extensions</a>
25 </ul>
26
27
28 <h2 id="style">Coding Style</h2>
29
30 <p>
31 Mesa is over 20 years old and the coding style has evolved over time.
32 Some old parts use a style that's a bit out of date.
33 If the guidelines below don't cover something, try following the format of
34 existing, neighboring code.
35 </p>
36
37 <p>
38 Basic formatting guidelines
39 </p>
40
41 <ul>
42 <li>3-space indentation, no tabs.
43 <li>Limit lines to 78 or fewer characters. The idea is to prevent line
44 wrapping in 80-column editors and terminals. There are exceptions, such
45 as if you're defining a large, static table of information.
46 <li>Opening braces go on the same line as the if/for/while statement.
47 For example:
48 <pre>
49 if (condition) {
50 foo;
51 } else {
52 bar;
53 }
54 </pre>
55
56 <li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
57 and not <tt>a=b+c;</tt>
58
59 <li>This GNU indent command generally does the right thing for formatting:
60 <pre>
61 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
62 </pre>
63
64 <li>Use comments wherever you think it would be helpful for other developers.
65 Several specific cases and style examples follow. Note that we roughly
66 follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
67 <br>
68 <br>
69 Single-line comments:
70 <pre>
71 /* null-out pointer to prevent dangling reference below */
72 bufferObj = NULL;
73 </pre>
74 Or,
75 <pre>
76 bufferObj = NULL; /* prevent dangling reference below */
77 </pre>
78 Multi-line comment:
79 <pre>
80 /* If this is a new buffer object id, or one which was generated but
81 * never used before, allocate a buffer object now.
82 */
83 </pre>
84 We try to quote the OpenGL specification where prudent:
85 <pre>
86 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
87 *
88 * "An INVALID_OPERATION error is generated for any of the following
89 * conditions:
90 *
91 * * <length> is zero."
92 *
93 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
94 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
95 * either.
96 */
97 </pre>
98 Function comment example:
99 <pre>
100 /**
101 * Create and initialize a new buffer object. Called via the
102 * ctx->Driver.CreateObject() driver callback function.
103 * \param name integer name of the object
104 * \param type one of GL_FOO, GL_BAR, etc.
105 * \return pointer to new object or NULL if error
106 */
107 struct gl_object *
108 _mesa_create_object(GLuint name, GLenum type)
109 {
110 /* function body */
111 }
112 </pre>
113
114 <li>Put the function return type and qualifiers on one line and the function
115 name and parameters on the next, as seen above. This makes it easy to use
116 <code>grep ^function_name dir/*</code> to find function definitions. Also,
117 the opening brace goes on the next line by itself (see above.)
118
119 <li>Function names follow various conventions depending on the type of function:
120 <pre>
121 glFooBar() - a public GL entry point (in glapi_dispatch.c)
122 _mesa_FooBar() - the internal immediate mode function
123 save_FooBar() - retained mode (display list) function in dlist.c
124 foo_bar() - a static (private) function
125 _mesa_foo_bar() - an internal non-static Mesa function
126 </pre>
127
128 <li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
129 words.
130 <li>Mesa usually uses camel case for local variables (Ex: "localVarname")
131 while gallium typically uses underscores (Ex: "local_var_name").
132 <li>Global variables are almost never used because Mesa should be thread-safe.
133
134 <li>Booleans. Places that are not directly visible to the GL API
135 should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
136 <tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
137 <tt>GL_FALSE</tt>. In C code, this may mean that
138 <tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
139 <tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
140 src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
141
142 </ul>
143
144
145 <h2 id="submitting">Submitting patches</h2>
146
147 <p>
148 The basic guidelines for submitting patches are:
149 </p>
150
151 <ul>
152 <li>Patches should be sufficiently tested before submitting.
153 <li>Code patches should follow Mesa coding conventions.
154 <li>Whenever possible, patches should only effect individual Mesa/Gallium
155 components.
156 <li>Patches should never introduce build breaks and should be bisectable (see
157 <code>git bisect</code>.)
158 <li>Patches should be properly formatted (see below).
159 <li>Patches should be submitted to mesa-dev for review using
160 <code>git send-email</code>.
161 <li>Patches should not mix code changes with code formatting changes (except,
162 perhaps, in very trivial cases.)
163 </ul>
164
165 <h3>Patch formatting</h3>
166
167 <p>
168 The basic rules for patch formatting are:
169 </p>
170
171 <ul>
172 <li>Lines should be limited to 75 characters or less so that git logs
173 displayed in 80-column terminals avoid line wrapping. Note that git
174 log uses 4 spaces of indentation (4 + 75 &lt; 80).
175 <li>The first line should be a short, concise summary of the change prefixed
176 with a module name. Examples:
177 <pre>
178 mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
179
180 gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
181
182 i965: Fix missing type in local variable declaration.
183 </pre>
184 <li>Subsequent patch comments should describe the change in more detail,
185 if needed. For example:
186 <pre>
187 i965: Remove end-of-thread SEND alignment code.
188
189 This was present in Eric's initial implementation of the compaction code
190 for Sandybridge (commit 077d01b6). There is no documentation saying this
191 is necessary, and removing it causes no regressions in piglit on any
192 platform.
193 </pre>
194 <li>A "Signed-off-by:" line is not required, but not discouraged either.
195 <li>If a patch address a bugzilla issue, that should be noted in the
196 patch comment. For example:
197 <pre>
198 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
199 </pre>
200 <li>If there have been several revisions to a patch during the review
201 process, they should be noted such as in this example:
202 <pre>
203 st/mesa: add ARB_texture_stencil8 support (v4)
204
205 if we support stencil texturing, enable texture_stencil8
206 there is no requirement to support native S8 for this,
207 the texture can be converted to x24s8 fine.
208
209 v2: fold fixes from Marek in:
210 a) put S8 last in the list
211 b) fix renderable to always test for d/s renderable
212 fixup the texture case to use a stencil only format
213 for picking the format for the texture view.
214 v3: hit fallback for getteximage
215 v4: put s8 back in front, it shouldn't get picked now (Ilia)
216 </pre>
217 <li>If someone tested your patch, document it with a line like this:
218 <pre>
219 Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
220 </pre>
221 <li>If the patch was reviewed (usually the case) or acked by someone,
222 that should be documented with:
223 <pre>
224 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
225 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
226 </pre>
227 </ul>
228
229
230
231 <h3>Testing Patches</h3>
232
233 <p>
234 It should go without saying that patches must be tested. In general,
235 do whatever testing is prudent.
236 </p>
237
238 <p>
239 You should always run the Mesa test suite before submitting patches.
240 The test suite can be run using the 'make check' command. All tests
241 must pass before patches will be accepted, this may mean you have
242 to update the tests themselves.
243 </p>
244
245 <p>
246 Whenever possible and applicable, test the patch with
247 <a href="http://piglit.freedesktop.org">Piglit</a> to
248 check for regressions.
249 </p>
250
251
252 <h3>Mailing Patches</h3>
253
254 <p>
255 Patches should be sent to the mesa-dev mailing list for review:
256 <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
257 mesa-dev@lists.freedesktop.org<a/>.
258 When submitting a patch make sure to use
259 <a href="https://git-scm.com/docs/git-send-email">git send-email</a>
260 rather than attaching patches to emails. Sending patches as
261 attachments prevents people from being able to provide in-line review
262 comments.
263 </p>
264
265 <p>
266 When submitting follow-up patches you can use --in-reply-to to make v2, v3,
267 etc patches show up as replies to the originals. This usually works well
268 when you're sending out updates to individual patches (as opposed to
269 re-sending the whole series). Using --in-reply-to makes
270 it harder for reviewers to accidentally review old patches.
271 </p>
272
273 <p>
274 When submitting follow-up patches you should also login to
275 <a href="https://patchwork.freedesktop.org">patchwork</a> and change the
276 state of your old patches to Superseded.
277 </p>
278
279 <h3>Reviewing Patches</h3>
280
281 <p>
282 When you've reviewed a patch on the mailing list, please be unambiguous
283 about your review. That is, state either
284 <pre>
285 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
286 </pre>
287 or
288 <pre>
289 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
290 </pre>
291 Rather than saying just "LGTM" or "Seems OK".
292 </p>
293
294 <p>
295 If small changes are suggested, it's OK to say something like:
296 <pre>
297 With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
298 </pre>
299 which tells the patch author that the patch can be committed, as long
300 as the issues are resolved first.
301 </p>
302
303
304 <h3>Marking a commit as a candidate for a stable branch</h3>
305
306 <p>
307 If you want a commit to be applied to a stable branch,
308 you should add an appropriate note to the commit message.
309 </p>
310
311 <p>
312 Here are some examples of such a note:
313 </p>
314 <ul>
315 <li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
316 <li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
317 <li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
318 </ul>
319
320 Simply adding the CC to the mesa-stable list address is adequate to nominate
321 the commit for the most-recently-created stable branch. It is only necessary
322 to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
323 examples above), if you want to nominate the commit for an older stable
324 branch. And, as in these examples, you can nominate the commit for the older
325 branch in addition to the more recent branch, or nominate the commit
326 exclusively for the older branch.
327
328 This "CC" syntax for patch nomination will cause patches to automatically be
329 copied to the mesa-stable@ mailing list when you use "git send-email" to send
330 patches to the mesa-dev@ mailing list. Also, if you realize that a commit
331 should be nominated for the stable branch after it has already been committed,
332 you can send a note directly to the mesa-stable@lists.freedesktop.org where
333 the Mesa stable-branch maintainers will receive it. Be sure to mention the
334 commit ID of the commit of interest (as it appears in the mesa master branch).
335
336 The latest set of patches that have been nominated, accepted, or rejected for
337 the upcoming stable release can always be seen on the
338 <a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
339 page.
340
341 <h3>Criteria for accepting patches to the stable branch</h3>
342
343 Mesa has a designated release manager for each stable branch, and the release
344 manager is the only developer that should be pushing changes to these
345 branches. Everyone else should simply nominate patches using the mechanism
346 described above.
347
348 The stable-release manager will work with the list of nominated patches, and
349 for each patch that meets the crtieria below will cherry-pick the patch with:
350 <code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
351 important so that the picked patch references the comit ID of the original
352 patch.
353
354 The stable-release manager may at times need to force-push changes to the
355 stable branches, for example, to drop a previously-picked patch that was later
356 identified as causing a regression). These force-pushes may cause changes to
357 be lost from the stable branch if developers push things directly. Consider
358 yourself warned.
359
360 The stable-release manager is also given broad discretion in rejecting patches
361 that have been nominated for the stable branch. The most basic rule is that
362 the stable branch is for bug fixes only, (no new features, no
363 regressions). Here is a non-exhaustive list of some reasons that a patch may
364 be rejected:
365
366 <ul>
367 <li>Patch introduces a regression. Any reported build breakage or other
368 regression caused by a particular patch, (game no longer work, piglit test
369 changes from PASS to FAIL), is justification for rejecting a patch.</li>
370
371 <li>Patch is too large, (say, larger than 100 lines)</li>
372
373 <li>Patch is not a fix. For example, a commit that moves code around with no
374 functional change should be rejected.</li>
375
376 <li>Patch fix is not clearly described. For example, a commit message
377 of only a single line, no description of the bug, no mention of bugzilla,
378 etc.</li>
379
380 <li>Patch has not obviously been reviewed, For example, the commit message
381 has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
382 author.</li>
383
384 <li>Patch has not already been merged to the master branch. As a rule, bug
385 fixes should never be applied first to a stable branch. Patches should land
386 first on the master branch and then be cherry-picked to a stable
387 branch. (This is to avoid future releases causing regressions if the patch
388 is not also applied to master.) The only things that might look like
389 exceptions would be backports of patches from master that happen to look
390 significantly different.</li>
391
392 <li>Patch depends on too many other patches. Ideally, all stable-branch
393 patches should be self-contained. It sometimes occurs that a single, logical
394 bug-fix occurs as two separate patches on master, (such as an original
395 patch, then a subsequent fix-up to that patch). In such a case, these two
396 patches should be squashed into a single, self-contained patch for the
397 stable branch. (Of course, if the squashing makes the patch too large, then
398 that could be a reason to reject the patch.)</li>
399
400 <li>Patch includes new feature development, not bug fixes. New OpenGL
401 features, extensions, etc. should be applied to Mesa master and included in
402 the next major release. Stable releases are intended only for bug fixes.
403
404 Note: As an exception to this rule, the stable-release manager may accept
405 hardware-enabling "features". For example, backports of new code to support
406 a newly-developed hardware product can be accepted if they can be reasonably
407 determined to not have effects on other hardware.</li>
408
409 <li>Patch is a performance optimization. As a rule, performance patches are
410 not candidates for the stable branch. The only exception might be a case
411 where an application's performance was recently severely impacted so as to
412 become unusable. The fix for this performance regression could then be
413 considered for a stable branch. The optimization must also be
414 non-controversial and the patches still need to meet the other criteria of
415 being simple and self-contained</li>
416
417 <li>Patch introduces a new failure mode (such as an assert). While the new
418 assert might technically be correct, for example to make Mesa more
419 conformant, this is not the kind of "bug fix" we want in a stable
420 release. The potential problem here is that an OpenGL program that was
421 previously working, (even if technically non-compliant with the
422 specification), could stop working after this patch. So that would be a
423 regression that is unaacceptable for the stable branch.</li>
424 </ul>
425
426
427 <h2 id="release">Making a New Mesa Release</h2>
428
429 <p>
430 These are the instructions for making a new Mesa release.
431 </p>
432
433 <h3>Get latest source files</h3>
434 <p>
435 Use git to get the latest Mesa files from the git repository, from whatever
436 branch is relevant. This document uses the convention X.Y.Z for the release
437 being created, which should be created from a branch named X.Y.
438 </p>
439
440 <h3>Perform basic testing</h3>
441 <p>
442 The release manager should, at the very least, test the code by compiling it,
443 installing it, and running the latest piglit to ensure that no piglit tests
444 have regressed since the previous release.
445 </p>
446
447 <p>
448 The release manager should do this testing with at least one hardware driver,
449 (say, whatever is contained in the local development machine), as well as on
450 both Gallium and non-Gallium software drivers. The software testing can be
451 performed by running piglit with the following environment-variable set:
452 </p>
453
454 <pre>
455 LIBGL_ALWAYS_SOFTWARE=1
456 </pre>
457
458 And Gallium vs. non-Gallium software drivers can be obtained by using the
459 following configure flags on separate builds:
460
461 <pre>
462 --with-dri-drivers=swrast
463 --with-gallium-drivers=swrast
464 </pre>
465
466 <p>
467 Note: If both options are given in one build, both swrast_dri.so drivers will
468 be compiled, but only one will be installed. The following command can be used
469 to ensure the correct driver is being tested:
470 </p>
471
472 <pre>
473 LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
474 </pre>
475
476 If any regressions are found in this testing with piglit, stop here, and do
477 not perform a release until regressions are fixed.
478
479 <h3>Update version in file VERSION</h3>
480
481 <p>
482 Increment the version contained in the file VERSION at Mesa's top-level, then
483 commit this change.
484 </p>
485
486 <h3>Create release notes for the new release</h3>
487
488 <p>
489 Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
490 release notes). Note that the sha256sums section of the release notes should
491 be empty at this point.
492 </p>
493
494 <p>
495 Two scripts are available to help generate portions of the release notes:
496
497 <pre>
498 ./bin/bugzilla_mesa.sh
499 ./bin/shortlog_mesa.sh
500 </pre>
501
502 <p>
503 The first script identifies commits that reference bugzilla bugs and obtains
504 the descriptions of those bugs from bugzilla. The second script generates a
505 log of all commits. In both cases, HTML-formatted lists are printed to stdout
506 to be included in the release notes.
507 </p>
508
509 <p>
510 Commit these changes
511 </p>
512
513 <h3>Make the release archives, signatures, and the release tag</h3>
514 <p>
515 From inside the Mesa directory:
516 <pre>
517 ./autogen.sh
518 make -j1 tarballs
519 </pre>
520
521 <p>
522 After the tarballs are created, the sha256 checksums for the files will
523 be computed and printed. These will be used in a step below.
524 </p>
525
526 <p>
527 It's important at this point to also verify that the constructed tar file
528 actually builds:
529 </p>
530
531 <pre>
532 tar xjf MesaLib-X.Y.Z.tar.bz2
533 cd Mesa-X.Y.Z
534 ./configure --enable-gallium-llvm
535 make -j6
536 make install
537 </pre>
538
539 <p>
540 Some touch testing should also be performed at this point, (run glxgears or
541 more involved OpenGL programs against the installed Mesa).
542 </p>
543
544 <p>
545 Create detached GPG signatures for each of the archive files created above:
546 </p>
547
548 <pre>
549 gpg --sign --detach MesaLib-X.Y.Z.tar.gz
550 gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
551 gpg --sign --detach MesaLib-X.Y.Z.zip
552 </pre>
553
554 <p>
555 Tag the commit used for the build:
556 </p>
557
558 <pre>
559 git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
560 </pre>
561
562 <p>
563 Note: It would be nice to investigate and fix the issue that causes the
564 tarballs target to fail with multiple build process, such as with "-j4". It
565 would also be nice to incorporate all of the above commands into a single
566 makefile target. And instead of a custom "tarballs" target, we should
567 incorporate things into the standard "make dist" and "make distcheck" targets.
568 </p>
569
570 <h3>Add the sha256sums to the release notes</h3>
571
572 <p>
573 Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
574 tarballs" in the previous step. Commit this change.
575 </p>
576
577 <h3>Push all commits and the tag created above</h3>
578
579 <p>
580 This is the first step that cannot easily be undone. The release is going
581 forward from this point:
582 </p>
583
584 <pre>
585 git push origin X.Y --tags
586 </pre>
587
588 <h3>Install the release files and signatures on the distribution server</h3>
589
590 <p>
591 The following commands can be used to copy the release archive files and
592 signatures to the freedesktop.org server:
593 </p>
594
595 <pre>
596 scp MesaLib-X.Y.Z* people.freedesktop.org:
597 ssh people.freedesktop.org
598 cd /srv/ftp.freedesktop.org/pub/mesa
599 mkdir X.Y.Z
600 cd X.Y.Z
601 mv ~/MesaLib-X.Y.Z* .
602 </pre>
603
604 <h3>Back on mesa master, add the new release notes into the tree</h3>
605
606 <p>
607 Something like the following steps will do the trick:
608 </p>
609
610 <pre>
611 cp docs/relnotes/X.Y.Z.html /tmp
612 git checkout master
613 cp /tmp/X.Y.Z.html docs/relnotes
614 git add docs/relnotes/X.Y.Z.html
615 </pre>
616
617 <p>
618 Also, edit docs/relnotes.html to add a link to the new release notes, and edit
619 docs/index.html to add a news entry. Then commit and push:
620 </p>
621
622 <pre>
623 git commit -a -m "docs: Import X.Y.Z release notes, add news item."
624 git push origin
625 </pre>
626
627 <h3>Update the mesa3d.org website</h3>
628
629 <p>
630 NOTE: The recent release managers have not been performing this step
631 themselves, but leaving this to Brian Paul, (who has access to the
632 sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
633 the permission necessary to future release managers to do this step on their
634 own.
635 </p>
636
637 <p>
638 Update the web site by copying the docs/ directory's files to
639 /home/users/b/br/brianp/mesa-www/htdocs/ with:
640 <br>
641 <code>
642 sftp USERNAME,mesa3d@web.sourceforge.net
643 </code>
644 </p>
645
646
647 <h3>Announce the release</h3>
648 <p>
649 Make an announcement on the mailing lists:
650
651 <em>mesa-dev@lists.freedesktop.org</em>,
652 and
653 <em>mesa-announce@lists.freedesktop.org</em>
654
655 Follow the template of previously-sent release announcements. The following
656 command can be used to generate the log of changes to be included in the
657 release announcement:
658
659 <pre>
660 git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
661 </pre>
662 </p>
663
664
665 <h2 id="extensions">Adding Extensions</h2>
666
667 <p>
668 To add a new GL extension to Mesa you have to do at least the following.
669
670 <ul>
671 <li>
672 If glext.h doesn't define the extension, edit include/GL/gl.h and add
673 code like this:
674 <pre>
675 #ifndef GL_EXT_the_extension_name
676 #define GL_EXT_the_extension_name 1
677 /* declare the new enum tokens */
678 /* prototype the new functions */
679 /* TYPEDEFS for the new functions */
680 #endif
681 </pre>
682 </li>
683 <li>
684 In the src/mapi/glapi/gen/ directory, add the new extension functions and
685 enums to the gl_API.xml file.
686 Then, a bunch of source files must be regenerated by executing the
687 corresponding Python scripts.
688 </li>
689 <li>
690 Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
691 if the extension requires driver capabilities not already exposed by
692 another extension.
693 </li>
694 <li>
695 Add a new entry to the src/mesa/main/extensions_table.h file.
696 </li>
697 <li>
698 From this point, the best way to proceed is to find another extension,
699 similar to the new one, that's already implemented in Mesa and use it
700 as an example.
701 </li>
702 <li>
703 If the new extension adds new GL state, the functions in get.c, enable.c
704 and attrib.c will most likely require new code.
705 </li>
706 <li>
707 To determine if the new extension is active in the current context,
708 use the auto-generated _mesa_has_##name_str() function defined in
709 src/mesa/main/extensions.h.
710 </li>
711 <li>
712 The dispatch tests check_table.cpp and dispatch_sanity.cpp
713 should be updated with details about the new extensions functions. These
714 tests are run using 'make check'
715 </li>
716 </ul>
717 </p>
718
719
720
721
722 </div>
723 </body>
724 </html>