2 Blocks allocated to Mesa:
8 GL_MESA_packed_depth_stencil
9 GL_DEPTH_STENCIL_MESA 0x8750
10 GL_UNSIGNED_INT_24_8_MESA 0x8751
11 GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
12 GL_UNSIGNED_SHORT_15_1_MESA 0x8753
13 GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
16 GL_MESA_pack_invert.spec
17 GL_PACK_INVERT_MESA 0x8758
19 GL_MESA_program_debug.spec:
20 GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
21 GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
22 GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
23 GL_VERTEX_PROGRAM_POSITION_MESA 0x????
24 GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
25 GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
26 GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
27 GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
30 GL_TRACE_ALL_BITS_MESA 0xFFFF
31 GL_TRACE_OPERATIONS_BIT_MESA 0x0001
32 GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
33 GL_TRACE_ARRAYS_BIT_MESA 0x0004
34 GL_TRACE_TEXTURES_BIT_MESA 0x0008
35 GL_TRACE_PIXELS_BIT_MESA 0x0010
36 GL_TRACE_ERRORS_BIT_MESA 0x0020
37 GL_TRACE_MASK_MESA 0x8755
38 GL_TRACE_NAME_MESA 0x8756
40 MESA_ycbcr_texture.spec:
42 GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
43 GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */