added MESA_GLX_ALPHA_BITS env var
[mesa.git] / docs / fbdev-dri.html
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3 <TITLE>Mesa fbdev/DRI Environment</TITLE>
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5 <link rel="stylesheet" type="text/css" href="mesa.css"></head>
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7 <BODY>
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9 <center><H1>Mesa fbdev/DRI Drivers</H1></center>
10
11
12 <H1>1. Introduction</H1>
13
14 <p>
15 The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
16 rendering to the Linux fbdev environment.
17 The X Window System / XFree86 is not needed.
18 </p>
19
20 <p>
21 Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
22 accelerated OpenGL for XFree86 have been ported to fbdev so that X is
23 not needed.
24 This means fbdev/DRI works in full-screen mode only.
25 </p>
26
27 <p>
28 DRI driver writers may find this simplified environment easier to work in,
29 compared to the full XFree86/DRI environment.
30 </p>
31
32 <p>
33 Much of the work for this project has been done by Jon Smirl and
34 Keith Whitwell.
35 </p>
36
37 <p>
38 To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
39 </p>
40
41 <h3>Background Info</h3>
42
43 <p>
44 The Mesa-based DRI drivers used to be hosted in the DRI tree (which is
45 basically a copy of the XFree86 tree).
46 Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86
47 drivers" and the fact that with some work, the drivers could be used
48 without X, the driver code was moved into the Mesa tree.
49 </p>
50
51 <p>
52 So now the DRI drivers can be compiled for two different environments:
53 fbdev and XFree86.
54 To build the drivers for XFree86, one has to download/build the DRI
55 source tree.
56 Eventually, we'd like to be able to build the drivers for XFree86 outside
57 of the XFree86/DRI trees.
58 </p>
59
60
61
62
63 <h1>2. Compilation</h1>
64
65 <h2>2.1 Compiling the DRM modules</h2>
66
67 <p>
68 First, you'll need the DRM (Direct Rendering Manager) kernel module sources.
69 They're found in a module of the DRI CVS tree.
70 To obtain the code do the following:
71 </p>
72 <pre>
73 cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri login
74 </pre>
75 <p>
76 Press Enter/Return when prompted for a password. Then,
77 </p>
78 <pre>
79 cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm
80 </pre>
81
82 <p>
83 Compile the DRM kernel modules:
84 </p>
85 <pre>
86 cd drm/linux
87 make
88 </pre>
89
90 <p>
91 Note: you may need to be root in order to make a few symlinks.
92 </p>
93 <p>
94 When compilation is done, you should have at least the following
95 kernel modules:
96 </p>
97 <pre>
98 gamma.o
99 i810.o
100 i830.o
101 mach64.o
102 mga.o
103 r128.o
104 radeon.o
105 savage.o
106 sis.o
107 tdfx.o
108 via.o
109 </pre>
110 <p>
111 You'll probably want to copy/move them into your kernel module directory
112 (for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>).
113 </p>
114
115
116
117 <h2>2.2 Compiling the Mesa drivers</h2>
118
119 <p>
120 Begin by editing the <code>Mesa/configs/default</code> file to set
121 the <code>DRM_SOURCE_PATH</code> variable.
122 Set it to the location where the DRM module sources are located.
123 For example, if your current directory in step 2.1 was <code>/home/fred/</code>
124 set DRM_SOURCE_PATH to <code>/home/fred/drm</code>
125 </p>
126
127 <p>
128 Next, assuming you're starting with a fresh Mesa CVS checkout,
129 do the following:
130 </p>
131 <pre>
132 make linux-solo
133 </pre>
134
135 <p>
136 If you previously built the source tree, run <code>make realclean</code>
137 first to remove the old object files.
138 </p>
139
140 <p>
141 When this is finished, check the <code>Mesa/lib/</code> directory
142 to verify that the following files were made:
143 </p>
144
145 <ul>
146 <li><code>libGL.so.1.2</code> - the client-side OpenGL library
147 (and a few symlinks to it).
148 <li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
149 <li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
150 <li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
151 <li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
152 <li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
153 <li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
154 <li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips.
155 <li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips.
156 <li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
157 <li><code>sis_dri.so</code> - DRI driver for SIS cards.
158 <li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards.
159 <li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards.
160 <li><code>fb_dri.so</code> - software-only fbdev driver.
161 <li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
162 </ul>
163
164
165 <h1>3. Using fbdev/DRI</h1>
166
167 <p>
168 If XFree86 is currently running, exit/stop the X server so you're
169 working from the console.
170 </p>
171
172
173 <h2>3.1 Load Kernel Modules</h2>
174
175 <p>
176 You'll need to load the kernel modules specific to your graphics hardware.
177 Typically, this consists of the agpgart module, an fbdev driver module
178 and the DRM kernel module (from step 2.1).
179 </p>
180
181
182 <p>
183 If you have ATI Radeon/R200 hardware, run as root:
184 </p>
185 <pre>
186 modprobe agpgart # the AGP GART module
187 modprobe radeonfb # the Radeon fbdev driver
188 modprobe radeon # the Radeon DRI kernel module
189 </pre>
190
191 <p>
192 If you have ATI Rage 128 hardware, run as root:
193 </p>
194 <pre>
195 modprobe agpgart # the AGP GART module
196 modprobe aty128fb # the Rage 128 fbdev driver
197 modprobe r128 # the Rage 128 DRI kernel module
198 </pre>
199
200 <p>
201 If you have Matrox G200/G400 hardware, run as root:
202 </p>
203 <pre>
204 modprobe agpgart # the AGP GART module
205 modprobe mgafb # the Matrox fbdev driver
206 modprobe mga # the Matrox DRI kernel module
207 </pre>
208
209 <p>
210 Then run <code>lsmod</code> to be sure the modules are loaded.
211 For a Radeon card, you should see something like this:
212 </p>
213 <pre>
214 Module Size Used by Not tainted
215 radeon 110308 0 (unused)
216 radeonfb 21900 0 (unused)
217 agpgart 43072 1
218 </pre>
219
220
221
222 <h2>3.2 Configuration File</h2>
223
224 <p>
225 The <code>Mesa/lib/miniglx.conf</code> file should be installed
226 in <code>/etc/</code>.
227 </p>
228
229 <p>
230 Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
231 for your hardware.
232 Comments in the file explain the options.
233 </p>
234
235
236 <h2>3.3 Running fbdev/DRI Programs</h2>
237
238 <p>
239 Make sure your LD_LIBRARY_PATH environment variable is set to the
240 <code>Mesa/lib/</code> directory.
241 </p>
242
243 <p>
244 Change to the <code>Mesa/progs/miniglx/</code> directory and
245 start the sample_server program in the background:
246 </p>
247 <pre>
248 ./sample_server &
249 </pre>
250
251 <p>
252 Then try running the <code>miniglxtest</code> program:
253 </p>
254 <pre>
255 ./miniglxtest
256 </pre>
257 <p>
258 You should see a rotating quadrilateral which changes color as it rotates.
259 It will exit automatically after a bit.
260 </p>
261
262 <p>
263 If you run other tests in the miniglx/ directory, you may want to run
264 them from a remote shell so that you can stop them with ctrl-C.
265 </p>
266
267
268
269 <h1>4.0 Troubleshooting</h1>
270
271 <p>
272 If you try to run miniglxtest and get the following:
273 </p>
274 <pre>
275 [miniglx] failed to probe chipset
276 connect: Connection refused
277 server connection lost
278 </pre>
279 <p>
280 It means that the sample_server process is not running.
281 </p>
282
283
284
285
286 <h1>5.0 Programming Information</h1>
287
288 <p>
289 The full OpenGL API is available with fbdev/DRI.
290 </p>
291
292 <p>
293 OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
294 interface.
295 MiniGLX is a subset of Xlib and GLX API functions which provides just
296 enough functionality to setup OpenGL rendering and respond to simple
297 input events.
298 </p>
299
300 <p>
301 Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
302 to the MiniGLX API can also be run on full Xlib/GLX implementations.
303 This allows some degree of flexibility for software development and testing.
304 </p>
305
306 <p>
307 However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
308 Some of the structures are different and some macros/functions work
309 differently.
310 See the <code>GL/miniglx.h</code> header file for details.
311 </p>
312
313
314 </body>
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