3 <TITLE>Mesa fbdev/DRI Environment
</TITLE>
5 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css"></head>
9 <center><H1>Mesa fbdev/DRI Drivers
</H1></center>
12 <H1>1. Introduction
</H1>
15 The fbdev/DRI environment supports hardware-accelerated
3D rendering without
16 the X window system. This is typically used for embedded applications.
20 Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
24 Applications in the fbdev/DRI environment use
25 the
<a href=
"MiniGXL.html"> MiniGLX
</a> interface to choose pixel
26 formats, create rendering contexts, etc. It's a subset of the GLX and
27 Xlib interfaces allowing some degree of application portability between
28 the X and X-less environments.
32 <h1>2. Compilation
</h1>
35 You'll need the DRM and pciaccess libraries. Check with:
38 pkg-config --modversion libdrm
39 pkg-config --modversion pciaccess
43 You'll need fbdev header files. Check with:
46 ls -l /usr/include/linux/fb.h
50 Compile Mesa with the 'linux-solo' configuration:
57 When complete you should have the following:
60 <li>lib/libGL.so - the GL library which applications link with
61 <li>lib/*_dri_so - DRI drivers
62 <li>lib/miniglx.conf - sample MiniGLX config file
63 <li>progs/miniglx/* - several MiniGLX sample programs
68 <h1>3. Using fbdev/DRI
</h1>
71 If an X server currently running, exit/stop it so you're working from
76 <h2>3.1 Load Kernel Modules
</h2>
79 You'll need to load the kernel modules specific to your graphics hardware.
80 Typically, this consists of the agpgart module, an fbdev driver module
81 and the DRM kernel module.
84 As root, the kernel modules can be loaded as follows:
88 If you have Intel i915/i945 hardware:
91 modprobe agpgart # the AGP GART module
92 modprobe intelfb # the Intel fbdev driver
93 modprobe i915 # the i915/
945 DRI kernel module
97 If you have ATI Radeon/R200 hardware:
100 modprobe agpgart # the AGP GART module
101 modprobe radeonfb # the Radeon fbdev driver
102 modprobe radeon # the Radeon DRI kernel module
106 If you have ATI Rage
128 hardware:
109 modprobe agpgart # the AGP GART module
110 modprobe aty128fb # the Rage
128 fbdev driver
111 modprobe r128 # the Rage
128 DRI kernel module
115 If you have Matrox G200/G400 hardware:
118 modprobe agpgart # the AGP GART module
119 modprobe mgafb # the Matrox fbdev driver
120 modprobe mga # the Matrox DRI kernel module
124 To verify that the agpgart, fbdev and drm modules are loaded:
127 ls -l /dev/agpgart /dev/fb* /dev/dri
130 Alternately, use lsmod to inspect the currently installed modules.
131 If you have problems, look at the output of dmesg.
135 <h2>3.2 Configuration File
</h2>
138 Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
139 Alternately, the MINIGLX_CONF environment variable can be used to
140 indicate the location of miniglx.conf
143 To determine the pciBusID value, run lspci and examine the output.
148 00:
02.0 VGA compatible controller: Intel Corporation
82915G/GV/
910GL Express Chipset Family Graphics Controller (rev
04)
151 00:
02.0 indicates that pciBusID should be PCI:
0:
2:
0
157 <h2>3.3 Running fbdev/DRI Programs
</h2>
160 Make sure your LD_LIBRARY_PATH environment variable is set to the
161 location of the libGL.so library. You may need to append other paths
162 to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
167 Change to the
<code>Mesa/progs/miniglx/
</code> directory and
168 start the sample_server program in the background:
175 Then try running the
<code>miniglxtest
</code> program:
181 You should see a rotating quadrilateral which changes color as it rotates.
182 It will exit automatically after a bit.
186 If you run other tests in the miniglx/ directory, you may want to run
187 them from a remote shell so that you can stop them with ctrl-C.
192 <h1>4.0 Troubleshooting
</h1>
196 If you try to run miniglxtest and get the following:
199 [miniglx] failed to probe chipset
200 connect: Connection refused
201 server connection lost
203 It means that the sample_server process is not running.
210 <h1>5.0 Programming Information
</h1>
213 OpenGL/Mesa is interfaced to fbdev via the
<a href=
"MiniGLX.html">MiniGLX
</a>
215 MiniGLX is a subset of Xlib and GLX API functions which provides just
216 enough functionality to setup OpenGL rendering and respond to simple
221 Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
222 to the MiniGLX API can also be run on full Xlib/GLX implementations.
223 This allows some degree of flexibility for software development and testing.
227 However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
228 Some of the structures are different and some macros/functions work
230 See the
<code>GL/miniglx.h
</code> header file for details.