freedreno: Add a helper for computing guardband sizes
[mesa.git] / docs / gallium / glossary.rst
1 Glossary
2 ========
3
4 .. glossary::
5 :sorted:
6
7 MSAA
8 Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
9 multiple samples of the depth buffer, and uses this information to
10 smooth the edges of polygons.
11
12 TCL
13 Transform, Clipping, & Lighting. The three stages of preparation in a
14 rasterizing pipeline prior to the actual rasterization of vertices into
15 fragments.
16
17 NPOT
18 Non-power-of-two. Usually applied to textures which have at least one
19 dimension which is not a power of two.
20
21 LOD
22 Level of Detail. Also spelled "LoD." The value that determines when the
23 switches between mipmaps occur during texture sampling.
24
25 layer
26 This term is used as the name of the "3rd coordinate" of a resource.
27 3D textures have zslices, cube maps have faces, 1D and 2D array textures
28 have array members (other resources do not have multiple layers).
29 Since the functions only take one parameter no matter what type of
30 resource is used, use the term "layer" instead of a resource type
31 specific one.
32
33 GLSL
34 GL Shading Language. The official, common high-level shader language used
35 in GL 2.0 and above.