fix stride bug in RGB and BGR span rendering
[mesa.git] / docs / helpwanted.html
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3 <TITLE>Help Wanted</TITLE>
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7 <H1>Help Wanted</H1>
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9 <p>
10 We can always use more help with the Mesa project. Here are some
11 specific areas. If you think you can help out, post to the mesa3d-dev
12 mailing list.
13 </p>
14
15 <ul>
16 <li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been
17 doing a great job of this lately)
18 <li>DOS/DJGPP build/driver maintenance and testing
19 <li>GGI driver/build maintenance and testing
20 <li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems)
21 <li>x86, SSE, 3DNow! and SPARC assembly language programming
22 <li>Implement WGL font functions in the WGL interface code
23 <li>Implement off-screen bitmap rendering support in the WGL interface code
24 <li>Help with writing/testing the new NV_fragment_program extension code
25 <li>Implement the ARB_vertex/fragment extensions
26 <li>Download/compile/test Mesa and report any bugs found
27 </ul>
28
29
30 <p>
31 If you want to help with Mesa, first join the Mesa developer's
32 mailing list. Then post a message explaining what you might like
33 to help with. The Mesa web page has a list of a few work items
34 which you may consider.
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37 </p>
38 Anyone is welcome to contribute code to the Mesa project, provided you
39 agree to the copyright terms of the relevant code. See the COPYRIGHT
40 file.
41 </p>
42
43 <p>
44 Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the
45 work is rather complicated and not suited to beginners.
46 </p>
47
48 <p>
49 If you're contribution code to the Mesa library itself:
50 <p>
51 <ol>
52 <li>Try to write clean code (uniform indentation, comments, meaningful
53 identifiers, etc). It must be readable and maintainable!
54
55 <li>Test your code. On several occations I've incorporated code from
56 users which later turned out to have bugs. Now, I'm pretty hesitant
57 to use code which doesn't look good.
58 </ol>
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