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5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 The Mesa
3D Graphics Library
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#meson">Building with meson
</a>
26 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
27 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
28 <li><a href=
"#android">Building with AOSP (Android)
</a>
29 <li><a href=
"#libs">Library Information
</a>
30 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
34 <h2 id=
"prereq-general">1. Prerequisites for building
</h2>
43 <li><a href=
"https://mesonbuild.com">meson
</a> is required when building on *nix platforms.
44 <li>Autoconf was removed in
19.1.0, use meson instead
45 <li><a href=
"http://www.scons.org/">SCons
</a> is required for building on
46 Windows and optional for Linux (it's an alternative to meson.)
48 <li>Android Build system when building as native Android component. Autoconf
49 is used when when building ARC.
55 The following compilers are known to work, if you know of others or you're
56 willing to maintain support for other compiler get in touch.
60 <li>GCC
4.2.0 or later (some parts of Mesa may require later versions)
61 <li>clang - exact minimum requirement is currently unknown.
62 <li>Microsoft Visual Studio
2015 or later is required, for building on Windows.
67 Third party/extra tools.
69 <strong>Note
</strong>: These should not be required, when building from a release tarball. If
70 you think you've spotted a bug let developers know by filing a
71 <a href=
"bugs.html">bug report
</a>.
76 <li><a href=
"https://www.python.org/">Python
</a> - Python is required.
77 When building with scons
2.7 is required.
78 When building with meson
3.5 or newer is required.
80 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
81 Python Mako module is required. Version
0.8.0 or later should work.
83 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
85 On Linux systems, flex and bison versions
2.5.35 and
2.4.1, respectively,
86 (or later) should work.
87 On Windows with MinGW, install flex and bison with:
88 <pre>mingw-get install msys-flex msys-bison
</pre>
89 For MSVC on Windows, install
90 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
93 <p><strong>Note
</strong>: Some versions can be buggy (eg. flex
2.6.2) so do try others if things fail.
</p>
96 <h3 id=
"prereq-dri">1.2 Requirements
</h3>
99 The requirements depends on the features selected at configure stage.
100 Check/install the respective -devel package as prompted by the configure error
105 Here are some common ways to retrieve most/all of the dependencies based on
106 the packaging tool used by your distro.
110 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
111 yum-builddep mesa # yum Fedora, OpenSuse(?)
112 dnf builddep mesa # dnf Fedora
113 apt-get build-dep mesa # Debian and derivatives
117 <h2 id=
"meson">2. Building with meson
</h2>
120 Meson is the latest build system in mesa, it is currently able to build for
121 *nix systems like Linux and BSD, and will be able to build for windows as well.
125 The general approach is:
130 sudo ninja -C builddir/ install
133 Please read the
<a href=
"meson.html">detailed meson instructions
</a>
137 <h2 id=
"autoconf">3. Building with autoconf (Linux/Unix/X11)
</h2>
140 Autoconf support was removed in Mesa
19.1.0. Please use meson instead.
145 <h2 id=
"scons">4. Building with SCons (Windows/Linux)
</h2>
148 To build Mesa with SCons on Linux or Windows do
154 The build output will be placed in
155 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
156 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
157 by -debug for debug builds.
161 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
164 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
170 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
173 Put them all in the same directory to test them.
175 Additional information is available in
<a href=
"README.WIN32">README.WIN32
</a>.
181 <h2 id=
"android">5. Building with AOSP (Android)
</h2>
184 Currently one can build Mesa for Android as part of the AOSP project, yet
185 your experience might vary.
189 In order to achieve that one should update their local manifest to point to the
190 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
191 libGLES_mesa library.
195 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
196 Android-x86 and/or other resources.
200 <h2 id=
"libs">6. Library Information
</h2>
203 When compilation has finished, look in the top-level
<code>lib/
</code>
204 (or
<code>lib64/
</code>) directory.
205 You'll see a set of library files similar to this:
208 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
209 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
210 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
211 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
212 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
213 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
217 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
219 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
223 If you built the DRI hardware drivers, you'll also see the DRI drivers:
226 -rwxr-xr-x
1 brian users
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21 12:
11 i915_dri.so
227 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
228 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
229 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
233 If you built with Gallium support, look in lib/gallium/ for Gallium-based
234 versions of libGL and device drivers.
238 <h2 id=
"pkg-config">7. Building OpenGL programs with pkg-config
</h2>
241 Running
<code>ninja install
</code> will install package configuration files
242 for the pkg-config utility.
246 When compiling your OpenGL application you can use pkg-config to determine
247 the proper compiler and linker flags.
251 For example, compiling and linking a GLUT application can be done with:
254 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo