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5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#other">Building for other systems
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
37 <li>lex / yacc - for building the GLSL compiler.
38 On Linux systems, flex and bison are used.
39 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
42 On Windows with MinGW, install flex and bison with:
43 <pre>mingw-get install msys-flex msys-bison
</pre>
45 <li>python - Python is needed for building the Gallium components.
46 Version
2.6.4 or later should work.
49 To build OpenGL ES
1.1 and
2.0 you'll also need
50 <a href=
"http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python
</a>.
55 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
58 The following are required for DRI-based hardware acceleration with Mesa:
62 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">
63 dri2proto
</a> version
2.6 or later
64 <li><a href=
"http://dri.freedesktop.org/libdrm/">libDRM
</a>
65 version
2.4.33 or later
66 <li>Xorg server version
1.5 or later
67 <li>Linux
2.6.28 or later
70 If you're using a fedora distro the following command should install all
71 the needed dependencies:
74 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
75 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
76 expat-devel llvm-devel
81 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
84 The primary method to build Mesa on Unix systems is with autoconf.
88 The general approach is the standard:
96 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
102 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
105 To build Mesa with SCons on Linux or Windows do
111 The build output will be placed in
112 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
113 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
114 by -debug for debug builds.
118 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
121 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
127 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
128 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
131 Put them all in the same directory to test them.
136 <h1 id=
"other">4. Building for other systems
</h1>
139 Documentation for other environments (some may be very out of date):
143 <li><a href=
"README.VMS">README.VMS
</a> - VMS
144 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
145 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
150 <h1 id=
"libs">5. Library Information
</h1>
153 When compilation has finished, look in the top-level
<code>lib/
</code>
154 (or
<code>lib64/
</code>) directory.
155 You'll see a set of library files similar to this:
158 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
159 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
160 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
161 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
162 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
163 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
167 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
169 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
173 If you built the DRI hardware drivers, you'll also see the DRI drivers:
176 -rwxr-xr-x
1 brian users
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21 12:
11 i915_dri.so
177 -rwxr-xr-x
1 brian users
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21 12:
11 i965_dri.so
178 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
179 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
183 If you built with Gallium support, look in lib/gallium/ for Gallium-based
184 versions of libGL and device drivers.
188 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
191 Running
<code>make install
</code> will install package configuration files
192 for the pkg-config utility.
196 When compiling your OpenGL application you can use pkg-config to determine
197 the proper compiler and linker flags.
201 For example, compiling and linking a GLUT application can be done with:
204 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo