3 <TITLE>Compiling and Installing
</TITLE>
5 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css"></head>
10 <H1>Compiling and Installing
</H1>
13 <li><a href=
"#unix-x11">Unix / X11
</a>
15 <li><a href=
"#prereq-general">General prerequisites for building
</a>
16 <li><a href=
"#prereq-dri">Prerequisites for DRI and hardware acceleration
</a>
17 <li><a href=
"#autoconf">Building with autoconf
</a>
18 <li><a href=
"#traditional">Building with traditional Makefiles
</a>
19 <li><a href=
"#libs">The Libraries
</a>
20 <li><a href=
"#install">Installing the header and library files
21 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
23 <li><a href=
"#windows">Windows
</a>
24 <li><a href=
"#scons">Building with SCons
</a>
25 <li><a href=
"#other">Other
</a>
31 <H2>1. Unix/X11 Compilation and Installation
</H1>
34 <a name=
"prereq-general">
35 <h3>1.1 General prerequisites for building
</h3>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
43 On Windows with MinGW, install flex and bison with:
44 <pre>mingw-get install msys-flex msys-bison
</pre>
46 <li>python - Python is needed for building the Gallium components.
47 Version
2.6.4 or later should work.
50 To build OpenGL ES
1.1 and
2.0 you'll also need
51 <a href=
"http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python
</a>.
57 <h3>1.2 Prerequisites for DRI and hardware acceleration
</h3>
60 The following are required for DRI-based hardware acceleration with Mesa:
64 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">dri2proto
</a> version
1.99.3 or later
66 <li><a href=
"http://dri.freedesktop.org/libdrm/" target=
"_parent">libDRM
</a>
67 version
2.4.15 or later
68 <li>Xorg server version
1.5 or later
72 If you're using a fedora distro the following command should install all
73 the needed dependencies:
75 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
76 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
77 expat-devel llvm-devel
82 <h3>1.3 Building with Autoconf
</h3>
85 Mesa may be
<a href=
"autoconf.html">built using autoconf
</a>.
86 This should work well on most GNU-based systems.
87 If that fails the traditional Mesa build system is available.
91 <a name=
"traditional">
92 <h3>1.4 Building with traditional Makefiles
</h3>
95 The traditional Mesa build system is based on a collection of pre-defined
96 system configurations.
99 To see the list of configurations, just type
<code>make
</code>.
100 Then choose a configuration from the list and type
<code>make
</code>
105 Mesa may be built in several different ways using the predefined configurations:
108 <li><b><em>Stand-alone/Xlib mode
</em></b> - Mesa will be compiled as
109 a software renderer using Xlib to do all rendering.
110 The libGL.so library will be a self-contained rendering library that will
111 allow you to run OpenGL/GLX applications on any X server (regardless of
112 whether it supports the GLX X server extension).
113 You will
<em>not
</em> be able to use hardware
3D acceleration.
115 To compile stand-alone Mesa type
<code>make
</code> in the top-level directory.
116 You'll see a list of supported system configurations.
117 Choose one from the list (such as linux-x86), and type:
122 <p>This will produce libGL.so and several other libraries
</p>
125 <li><b><em>DRI/accelerated
</em></b> - The DRI hardware drivers for
126 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
127 The libGL.so library will support the GLX extension and will load/use
128 the DRI hardware drivers.
132 Build Mesa and the DRI hardware drivers by running
138 There are also
<code>linux-dri-x86
</code>,
<code>linux-dri-x86-
64</code>,
139 and
<code>linux-ppc
</code> configurations which are optimized for those
143 Make sure you have the prerequisite versions of DRM and Xserver mentioned
153 Later, if you want to rebuild for a different configuration run
154 <code>make realclean
</code> before rebuilding.
159 <h3>1.5 The libraries
</h3>
162 When compilation has finished, look in the top-level
<code>lib/
</code>
163 (or
<code>lib64/
</code>) directory.
164 You'll see a set of library files similar to this:
167 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
168 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
169 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
170 lrwxrwxrwx
1 brian users
11 Mar
26 07:
53 libGLU.so -
> libGLU.so
.1*
171 lrwxrwxrwx
1 brian users
20 Mar
26 07:
53 libGLU.so
.1 -
> libGLU.so
.1.3.060100*
172 -rwxr-xr-x
1 brian users
549269 Mar
26 07:
53 libGLU.so
.1.3.060100*
173 lrwxrwxrwx
1 brian users
12 Mar
26 07:
53 libglut.so -
> libglut.so
.3*
174 lrwxrwxrwx
1 brian users
16 Mar
26 07:
53 libglut.so
.3 -
> libglut.so
.3.7.1*
175 -rwxr-xr-x
1 brian users
597754 Mar
26 07:
53 libglut.so
.3.7.1*
176 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
177 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
178 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
182 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
184 <b>libGLU
</b> is the OpenGL Utility library.
186 <b>libglut
</b> is the GLUT library.
188 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
192 If you built the DRI hardware drivers, you'll also see the DRI drivers:
195 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
196 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
197 -rwxr-xr-x
1 brian users
16050488 Jul
21 12:
11 r300_dri.so
198 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
202 If you built with Gallium support, look in lib/gallium/ for Gallium-based
203 versions of libGL and device drivers.
209 <H3>1.6 Installing the header and library files
</H3>
212 The standard location for the OpenGL header files on Unix-type systems is
213 in
<code>/usr/include/GL/
</code>.
214 The standard location for the libraries is
<code>/usr/lib/
</code>.
215 For more information see, the
216 <a href=
"http://oss.sgi.com/projects/ogl-sample/ABI/" target=
"_parent">
217 Linux/OpenGL ABI specification
</a>.
221 If you'd like Mesa to co-exist with another implementation of OpenGL that's
222 already installed, you'll have to choose different directories, like
223 <code>/usr/local/include/GL/
</code> and
<code>/usr/local/lib/
</code>.
227 To install Mesa's headers and libraries, run
<code>make install
</code>.
228 But first, check the Mesa/configs/default file and examine the values
229 of the
<b>INSTALL_DIR
</b> and
<b>DRI_DRIVER_INSTALL_DIR
</b> variables.
230 Change them if needed, then run
<code>make install
</code>.
235 <b>DESTDIR
</b> may also be used to install the contents to a temporary
237 This can be useful for package management.
238 For example:
<code>make install DESTDIR=/somepath/
</code>
242 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
243 (on Linux at least) to switch
244 between the Mesa libraries and other vendor's libraries whenever you want.
245 This is a handy way to compare multiple OpenGL implementations.
249 <a name=
"pkg-config">
250 <H3>1.7 Building OpenGL programs with pkg-config
</H3>
253 Running
<code>make install
</code> will install package configuration files
254 for the pkg-config utility.
258 When compiling your OpenGL application you can use pkg-config to determine
259 the proper compiler and linker flags.
263 For example, compiling and linking a GLUT application can be done with:
266 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
272 <H2>2. Windows Compilation and Installation
</H1>
275 Please see the
<a href=
"#scons">instructions on building with SCons
</a>.
281 <H2>3. Building with SCons
</H1>
284 To build Mesa with SCons on Linux or Windows do
290 The build output will be placed in
291 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
292 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
293 by -debug for debug builds.
297 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
300 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
306 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
307 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
310 Put them all in the same directory to test them.
315 <H2>4. Other systems
</H1>
318 Documentation for other environments (some may be very out of date):
322 <li><A HREF=
"README.VMS">README.VMS
</A> - VMS
323 <LI><A HREF=
"README.CYGWIN">README.CYGWIN
</A> - Cygwin
324 <LI><A HREF=
"README.WIN32">README.WIN32
</A> - Win32