svga: move translated vertex declaration types into svga_velems_state
[mesa.git] / docs / install.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#other">Building for other systems</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h1 id="prereq-general">1. Prerequisites for building</h1>
34
35 <h2>1.1 General</h2>
36 <ul>
37 <li>lex / yacc - for building the GLSL compiler.
38 On Linux systems, flex and bison are used.
39 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
40 <br>
41 <br>
42 On Windows with MinGW, install flex and bison with:
43 <pre>mingw-get install msys-flex msys-bison</pre>
44 </li>
45 <li>python - Python is needed for building the Gallium components.
46 Version 2.6.4 or later should work.
47 </li>
48 </ul>
49
50
51 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
52
53 <p>
54 The following are required for DRI-based hardware acceleration with Mesa:
55 </p>
56
57 <ul>
58 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
59 dri2proto</a> version 2.6 or later
60 <li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
61 version 2.4.33 or later
62 <li>Xorg server version 1.5 or later
63 <li>Linux 2.6.28 or later
64 </ul>
65 <p>
66 If you're using a fedora distro the following command should install all
67 the needed dependencies:
68 </p>
69 <pre>
70 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
71 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
72 expat-devel llvm-devel
73 </pre>
74
75
76
77 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
78
79 <p>
80 The primary method to build Mesa on Unix systems is with autoconf.
81 </p>
82
83 <p>
84 The general approach is the standard:
85 </p>
86 <pre>
87 ./configure
88 make
89 sudo make install
90 </pre>
91 <p>
92 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
93 for more details.
94 </p>
95
96
97
98 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
99
100 <p>
101 To build Mesa with SCons on Linux or Windows do
102 </p>
103 <pre>
104 scons
105 </pre>
106 <p>
107 The build output will be placed in
108 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
109 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
110 by -debug for debug builds.
111 </p>
112
113 <p>
114 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
115 </p>
116 <pre>
117 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
118 </pre>
119 <p>
120 This will create:
121 </p>
122 <ul>
123 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
124 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
125 </ul>
126 <p>
127 Put them all in the same directory to test them.
128 </p>
129
130
131
132 <h1 id="other">4. Building for other systems</h1>
133
134 <p>
135 Documentation for other environments (some may be very out of date):
136 </p>
137
138 <ul>
139 <li><a href="README.VMS">README.VMS</a> - VMS
140 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
141 <li><a href="README.WIN32">README.WIN32</a> - Win32
142 </ul>
143
144
145
146 <h1 id="libs">5. Library Information</h1>
147
148 <p>
149 When compilation has finished, look in the top-level <code>lib/</code>
150 (or <code>lib64/</code>) directory.
151 You'll see a set of library files similar to this:
152 </p>
153 <pre>
154 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
155 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
156 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
157 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
158 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
159 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
160 </pre>
161
162 <p>
163 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
164 <br>
165 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
166 </p>
167
168 <p>
169 If you built the DRI hardware drivers, you'll also see the DRI drivers:
170 </p>
171 <pre>
172 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
173 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
174 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
175 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
176 </pre>
177
178 <p>
179 If you built with Gallium support, look in lib/gallium/ for Gallium-based
180 versions of libGL and device drivers.
181 </p>
182
183
184 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
185
186 <p>
187 Running <code>make install</code> will install package configuration files
188 for the pkg-config utility.
189 </p>
190
191 <p>
192 When compiling your OpenGL application you can use pkg-config to determine
193 the proper compiler and linker flags.
194 </p>
195
196 <p>
197 For example, compiling and linking a GLUT application can be done with:
198 </p>
199 <pre>
200 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
201 </pre>
202
203 <br>
204
205 </div>
206 </body>
207 </html>