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5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#other">Building for other systems
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
37 <li>lex / yacc - for building the GLSL compiler.
38 On Linux systems, flex and bison are used.
39 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
42 On Windows with MinGW, install flex and bison with:
43 <pre>mingw-get install msys-flex msys-bison
</pre>
45 <li>python - Python is needed for building the Gallium components.
46 Version
2.6.4 or later should work.
51 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
54 The following are required for DRI-based hardware acceleration with Mesa:
58 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">
59 dri2proto
</a> version
2.6 or later
60 <li><a href=
"http://dri.freedesktop.org/libdrm/">libDRM
</a>
61 version
2.4.33 or later
62 <li>Xorg server version
1.5 or later
63 <li>Linux
2.6.28 or later
66 If you're using a fedora distro the following command should install all
67 the needed dependencies:
70 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
71 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
72 expat-devel llvm-devel
77 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
80 The primary method to build Mesa on Unix systems is with autoconf.
84 The general approach is the standard:
92 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
98 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
101 To build Mesa with SCons on Linux or Windows do
107 The build output will be placed in
108 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
109 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
110 by -debug for debug builds.
114 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
117 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
123 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
124 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
127 Put them all in the same directory to test them.
132 <h1 id=
"other">4. Building for other systems
</h1>
135 Documentation for other environments (some may be very out of date):
139 <li><a href=
"README.VMS">README.VMS
</a> - VMS
140 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
141 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
146 <h1 id=
"libs">5. Library Information
</h1>
149 When compilation has finished, look in the top-level
<code>lib/
</code>
150 (or
<code>lib64/
</code>) directory.
151 You'll see a set of library files similar to this:
154 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
155 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
156 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
157 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
158 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
159 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
163 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
165 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
169 If you built the DRI hardware drivers, you'll also see the DRI drivers:
172 -rwxr-xr-x
1 brian users
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21 12:
11 i915_dri.so
173 -rwxr-xr-x
1 brian users
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21 12:
11 i965_dri.so
174 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
175 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
179 If you built with Gallium support, look in lib/gallium/ for Gallium-based
180 versions of libGL and device drivers.
184 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
187 Running
<code>make install
</code> will install package configuration files
188 for the pkg-config utility.
192 When compiling your OpenGL application you can use pkg-config to determine
193 the proper compiler and linker flags.
197 For example, compiling and linking a GLUT application can be done with:
200 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo