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5 <title>Compiling and Installing
</title>
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"mesa.css">
11 The Mesa
3D Graphics Library
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#meson">Building with meson
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#android">Building with AOSP (Android)
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h2 id=
"prereq-general">1. Prerequisites for building
</h2>
40 <li><a href=
"https://mesonbuild.com">meson
</a> is required when building on *nix platforms and is supported on windows.
41 <li><a href=
"http://www.scons.org/">SCons
</a> is an alternative for building on
44 <li>Android Build system when building as native Android component. Meson
45 is used when when building ARC.
51 The following compilers are known to work, if you know of others or you're
52 willing to maintain support for other compiler get in touch.
56 <li>GCC
4.2.0 or later (some parts of Mesa may require later versions)
57 <li>clang - exact minimum requirement is currently unknown.
58 <li>Microsoft Visual Studio
2015 or later is required, for building on Windows.
62 <h4>Third party/extra tools.
</h4>
65 <li><a href=
"https://www.python.org/">Python
</a> - Python is required.
66 When building with scons
2.7 is required.
67 When building with meson
3.5 or newer is required.
69 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
70 Python Mako module is required. Version
0.8.0 or later should work.
72 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
74 On Linux systems, flex and bison versions
2.5.35 and
2.4.1, respectively,
75 (or later) should work.
76 On Windows with MinGW, install flex and bison with:
77 <pre>mingw-get install msys-flex msys-bison
</pre>
78 For MSVC on Windows, install
79 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
82 <p><strong>Note
</strong>: Some versions can be buggy (eg. flex
2.6.2) so do try others if things fail.
</p>
85 <h3 id=
"prereq-dri">1.2 Requirements
</h3>
88 The requirements depends on the features selected at configure stage.
89 Check/install the respective -devel package as prompted by the configure error
94 Here are some common ways to retrieve most/all of the dependencies based on
95 the packaging tool used by your distro.
99 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
100 yum-builddep mesa # yum Fedora, OpenSuse(?)
101 dnf builddep mesa # dnf Fedora
102 apt-get build-dep mesa # Debian and derivatives
106 <h2 id=
"meson">2. Building with meson
</h2>
108 <p><string>Meson
&6t;=
0.46.0 is required
</string></p>
111 Meson is the latest build system in mesa, it is currently able to build for
112 *nix systems like Linux and BSD, macOS, Haiku, and Windows.
116 The general approach is:
121 sudo ninja -C builddir/ install
124 <p>On windows you can also use the visual studio backend
</p>
126 meson builddir --backend=vs
132 Please read the
<a href=
"meson.html">detailed meson instructions
</a>
138 <h2 id=
"scons">3. Building with SCons (Windows/Linux)
</h2>
141 To build Mesa with SCons on Linux or Windows do
147 The build output will be placed in
148 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
149 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
150 by -debug for debug builds.
154 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
157 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
163 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
166 Put them all in the same directory to test them.
168 Additional information is available in
<a href=
"README.WIN32">README.WIN32
</a>.
174 <h2 id=
"android">4. Building with AOSP (Android)
</h2>
177 Currently one can build Mesa for Android as part of the AOSP project, yet
178 your experience might vary.
182 In order to achieve that one should update their local manifest to point to the
183 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
184 libGLES_mesa library.
188 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
189 Android-x86 and/or other resources.
193 <h2 id=
"libs">5. Library Information
</h2>
196 When compilation has finished, look in the top-level
<code>lib/
</code>
197 (or
<code>lib64/
</code>) directory.
198 You'll see a set of library files similar to this:
201 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
202 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
203 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
204 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
205 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
206 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
210 <b>libGL
</b> is the main OpenGL library (i.e. Mesa), while
<b>libOSMesa
</b>
211 is the OSMesa (Off-Screen) interface library.
215 If you built the DRI hardware drivers, you'll also see the DRI drivers:
218 -rwxr-xr-x
1 brian users
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21 12:
11 i915_dri.so
219 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
220 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
221 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
225 If you built with Gallium support, look in lib/gallium/ for Gallium-based
226 versions of libGL and device drivers.
230 <h2 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h2>
233 Running
<code>ninja install
</code> will install package configuration files
234 for the pkg-config utility.
238 When compiling your OpenGL application you can use pkg-config to determine
239 the proper compiler and linker flags.
243 For example, compiling and linking a GLUT application can be done with:
246 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo