docs/devinfo: Expound on helpful extension tips
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#other">Building for other systems</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h1 id="prereq-general">1. Prerequisites for building</h1>
34
35 <h2>1.1 General</h2>
36 <ul>
37 <li><a href="http://www.python.org/">Python</a> - Python is required.
38 Version 2.6.4 or later should work.
39 </li>
40 <br>
41 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
42 Python Mako module is required. Version 0.3.4 or later should work.
43 </li>
44 </br>
45 <li><a href="http://www.scons.org/">SCons</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake.)
47 </li>
48 <br>
49 <li>lex / yacc - for building the GLSL compiler.
50 <br>
51 <br>
52 On Linux systems, flex and bison are used.
53 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
54 <br>
55 <br>
56 On Windows with MinGW, install flex and bison with:
57 <pre>mingw-get install msys-flex msys-bison</pre>
58 For MSVC on Windows, install
59 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
60 </li>
61 <br>
62 <li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
63 </li>
64 </ul>
65
66
67 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
68
69 <p>
70 The following are required for DRI-based hardware acceleration with Mesa:
71 </p>
72
73 <ul>
74 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
75 dri2proto</a> version 2.6 or later
76 <li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
77 <li>Xorg server version 1.5 or later
78 <li>Linux 2.6.28 or later
79 </ul>
80 <p>
81 If you're using a fedora distro the following command should install all
82 the needed dependencies:
83 </p>
84 <pre>
85 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
86 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
87 expat-devel llvm-devel python-mako
88 </pre>
89
90
91
92 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
93
94 <p>
95 The primary method to build Mesa on Unix systems is with autoconf.
96 </p>
97
98 <p>
99 The general approach is the standard:
100 </p>
101 <pre>
102 ./configure
103 make
104 sudo make install
105 </pre>
106 <p>
107 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
108 for more details.
109 </p>
110
111
112
113 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
114
115 <p>
116 To build Mesa with SCons on Linux or Windows do
117 </p>
118 <pre>
119 scons
120 </pre>
121 <p>
122 The build output will be placed in
123 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
124 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
125 by -debug for debug builds.
126 </p>
127
128 <p>
129 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
130 </p>
131 <pre>
132 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
133 </pre>
134 <p>
135 This will create:
136 </p>
137 <ul>
138 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
139 </ul>
140 <p>
141 Put them all in the same directory to test them.
142 </p>
143
144
145
146 <h1 id="other">4. Building for other systems</h1>
147
148 <p>
149 Documentation for other environments (some may be very out of date):
150 </p>
151
152 <ul>
153 <li><a href="README.VMS">README.VMS</a> - VMS
154 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
155 <li><a href="README.WIN32">README.WIN32</a> - Win32
156 </ul>
157
158
159
160 <h1 id="libs">5. Library Information</h1>
161
162 <p>
163 When compilation has finished, look in the top-level <code>lib/</code>
164 (or <code>lib64/</code>) directory.
165 You'll see a set of library files similar to this:
166 </p>
167 <pre>
168 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
169 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
170 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
171 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
172 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
173 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
174 </pre>
175
176 <p>
177 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
178 <br>
179 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
180 </p>
181
182 <p>
183 If you built the DRI hardware drivers, you'll also see the DRI drivers:
184 </p>
185 <pre>
186 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
187 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
188 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
189 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
190 </pre>
191
192 <p>
193 If you built with Gallium support, look in lib/gallium/ for Gallium-based
194 versions of libGL and device drivers.
195 </p>
196
197
198 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
199
200 <p>
201 Running <code>make install</code> will install package configuration files
202 for the pkg-config utility.
203 </p>
204
205 <p>
206 When compiling your OpenGL application you can use pkg-config to determine
207 the proper compiler and linker flags.
208 </p>
209
210 <p>
211 For example, compiling and linking a GLUT application can be done with:
212 </p>
213 <pre>
214 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
215 </pre>
216
217 <br>
218
219 </div>
220 </body>
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