1 <!DOCTYPE HTML PUBLIC
"-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
4 <meta http-equiv=
"content-type" content=
"text/html; charset=utf-8">
5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#other">Building for other systems
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
37 <li><a href=
"http://www.python.org/">Python
</a> - Python is required.
38 Version
2.6.4 or later should work.
41 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
42 Python Mako module is required. Version
0.3.4 or later should work.
45 <li><a href=
"http://www.scons.org/">SCons
</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake.)
49 <li>lex / yacc - for building the GLSL compiler.
52 On Linux systems, flex and bison are used.
53 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
56 On Windows with MinGW, install flex and bison with:
57 <pre>mingw-get install msys-flex msys-bison
</pre>
58 For MSVC on Windows, install
59 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
62 <li>For building on Windows, Microsoft Visual Studio
2013 or later is required.
67 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
70 The following are required for DRI-based hardware acceleration with Mesa:
74 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">
75 dri2proto
</a> version
2.6 or later
76 <li><a href=
"http://dri.freedesktop.org/libdrm/">libDRM
</a> latest version
77 <li>Xorg server version
1.5 or later
78 <li>Linux
2.6.28 or later
81 If you're using a fedora distro the following command should install all
82 the needed dependencies:
85 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
86 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
87 expat-devel llvm-devel python-mako
92 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
95 The primary method to build Mesa on Unix systems is with autoconf.
99 The general approach is the standard:
107 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
113 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
116 To build Mesa with SCons on Linux or Windows do
122 The build output will be placed in
123 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
124 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
125 by -debug for debug builds.
129 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
132 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
138 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
141 Put them all in the same directory to test them.
146 <h1 id=
"other">4. Building for other systems
</h1>
149 Documentation for other environments (some may be very out of date):
153 <li><a href=
"README.VMS">README.VMS
</a> - VMS
154 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
155 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
160 <h1 id=
"libs">5. Library Information
</h1>
163 When compilation has finished, look in the top-level
<code>lib/
</code>
164 (or
<code>lib64/
</code>) directory.
165 You'll see a set of library files similar to this:
168 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
169 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
170 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
171 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
172 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
173 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
177 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
179 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
183 If you built the DRI hardware drivers, you'll also see the DRI drivers:
186 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
187 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
188 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
189 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
193 If you built with Gallium support, look in lib/gallium/ for Gallium-based
194 versions of libGL and device drivers.
198 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
201 Running
<code>make install
</code> will install package configuration files
202 for the pkg-config utility.
206 When compiling your OpenGL application you can use pkg-config to determine
207 the proper compiler and linker flags.
211 For example, compiling and linking a GLUT application can be done with:
214 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo