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"text/html; charset=utf-8">
5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
10 <h1>Compiling and Installing
</h1>
13 <li><a href=
"#prereq-general">Prerequisites for building
</a>
15 <li><a href=
"#prereq-general">General prerequisites
</a>
16 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
18 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
19 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
20 <li><a href=
"#other">Building for other systems
</a>
21 <li><a href=
"#libs">Library Information
</a>
22 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
26 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
30 <li>lex / yacc - for building the GLSL compiler.
31 On Linux systems, flex and bison are used.
32 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
35 On Windows with MinGW, install flex and bison with:
36 <pre>mingw-get install msys-flex msys-bison
</pre>
38 <li>python - Python is needed for building the Gallium components.
39 Version
2.6.4 or later should work.
42 To build OpenGL ES
1.1 and
2.0 you'll also need
43 <a href=
"http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python
</a>.
48 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
51 The following are required for DRI-based hardware acceleration with Mesa:
55 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/"
56 target=
"_parent">dri2proto
</a> version
2.6 or later
57 <li><a href=
"http://dri.freedesktop.org/libdrm/" target=
"_parent">libDRM
</a>
58 version
2.4.33 or later
59 <li>Xorg server version
1.5 or later
60 <li>Linux
2.6.28 or later
63 If you're using a fedora distro the following command should install all
64 the needed dependencies:
67 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
68 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
69 expat-devel llvm-devel
74 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
77 The primary method to build Mesa on Unix systems is with autoconf.
81 The general approach is the standard:
89 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
95 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
98 To build Mesa with SCons on Linux or Windows do
104 The build output will be placed in
105 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
106 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
107 by -debug for debug builds.
111 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
114 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
120 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
121 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
124 Put them all in the same directory to test them.
129 <h1 id=
"other">4. Building for other systems
</h1>
132 Documentation for other environments (some may be very out of date):
136 <li><a href=
"README.VMS">README.VMS
</a> - VMS
137 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
138 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
143 <h1 id=
"libs">5. Library Information
</h1>
146 When compilation has finished, look in the top-level
<code>lib/
</code>
147 (or
<code>lib64/
</code>) directory.
148 You'll see a set of library files similar to this:
151 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
152 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
153 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
154 lrwxrwxrwx
1 brian users
11 Mar
26 07:
53 libGLU.so -
> libGLU.so
.1*
155 lrwxrwxrwx
1 brian users
20 Mar
26 07:
53 libGLU.so
.1 -
> libGLU.so
.1.3.060100*
156 -rwxr-xr-x
1 brian users
549269 Mar
26 07:
53 libGLU.so
.1.3.060100*
157 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
158 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
159 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
163 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
165 <b>libGLU
</b> is the OpenGL Utility library.
167 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
171 If you built the DRI hardware drivers, you'll also see the DRI drivers:
174 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
175 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
176 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
177 -rwxr-xr-x
1 brian users
16050488 Jul
21 12:
11 r300_dri.so
178 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
182 If you built with Gallium support, look in lib/gallium/ for Gallium-based
183 versions of libGL and device drivers.
187 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
190 Running
<code>make install
</code> will install package configuration files
191 for the pkg-config utility.
195 When compiling your OpenGL application you can use pkg-config to determine
196 the proper compiler and linker flags.
200 For example, compiling and linking a GLUT application can be done with:
203 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo