mesa: re-enable KHR_debug for ES contexts
[mesa.git] / docs / install.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#other">Building for other systems</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h1 id="prereq-general">1. Prerequisites for building</h1>
34
35 <h2>1.1 General</h2>
36 <ul>
37 <li><a href="http://www.python.org/">Python</a> - Python is required.
38 Version 2.6.4 or later should work.
39 </li>
40 <br>
41 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
42 Python Mako module is required. Version 0.7.3 or later should work.
43 </li>
44 </br>
45 <li><a href="http://www.scons.org/">SCons</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake.)
47 </li>
48 <br>
49 <li>lex / yacc - for building the GLSL compiler.
50 <br>
51 <br>
52 On Linux systems, flex and bison are used.
53 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
54 <br>
55 <br>
56 On Windows with MinGW, install flex and bison with:
57 <pre>mingw-get install msys-flex msys-bison</pre>
58 For MSVC on Windows, install
59 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
60 </li>
61 </ul>
62
63
64 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
65
66 <p>
67 The following are required for DRI-based hardware acceleration with Mesa:
68 </p>
69
70 <ul>
71 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
72 dri2proto</a> version 2.6 or later
73 <li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
74 version 2.4.33 or later
75 <li>Xorg server version 1.5 or later
76 <li>Linux 2.6.28 or later
77 </ul>
78 <p>
79 If you're using a fedora distro the following command should install all
80 the needed dependencies:
81 </p>
82 <pre>
83 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
84 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
85 expat-devel llvm-devel python-mako
86 </pre>
87
88
89
90 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
91
92 <p>
93 The primary method to build Mesa on Unix systems is with autoconf.
94 </p>
95
96 <p>
97 The general approach is the standard:
98 </p>
99 <pre>
100 ./configure
101 make
102 sudo make install
103 </pre>
104 <p>
105 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
106 for more details.
107 </p>
108
109
110
111 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
112
113 <p>
114 To build Mesa with SCons on Linux or Windows do
115 </p>
116 <pre>
117 scons
118 </pre>
119 <p>
120 The build output will be placed in
121 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
122 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
123 by -debug for debug builds.
124 </p>
125
126 <p>
127 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
128 </p>
129 <pre>
130 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
131 </pre>
132 <p>
133 This will create:
134 </p>
135 <ul>
136 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
137 </ul>
138 <p>
139 Put them all in the same directory to test them.
140 </p>
141
142
143
144 <h1 id="other">4. Building for other systems</h1>
145
146 <p>
147 Documentation for other environments (some may be very out of date):
148 </p>
149
150 <ul>
151 <li><a href="README.VMS">README.VMS</a> - VMS
152 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
153 <li><a href="README.WIN32">README.WIN32</a> - Win32
154 </ul>
155
156
157
158 <h1 id="libs">5. Library Information</h1>
159
160 <p>
161 When compilation has finished, look in the top-level <code>lib/</code>
162 (or <code>lib64/</code>) directory.
163 You'll see a set of library files similar to this:
164 </p>
165 <pre>
166 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
167 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
168 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
169 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
170 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
171 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
172 </pre>
173
174 <p>
175 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
176 <br>
177 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
178 </p>
179
180 <p>
181 If you built the DRI hardware drivers, you'll also see the DRI drivers:
182 </p>
183 <pre>
184 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
185 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
186 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
187 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
188 </pre>
189
190 <p>
191 If you built with Gallium support, look in lib/gallium/ for Gallium-based
192 versions of libGL and device drivers.
193 </p>
194
195
196 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
197
198 <p>
199 Running <code>make install</code> will install package configuration files
200 for the pkg-config utility.
201 </p>
202
203 <p>
204 When compiling your OpenGL application you can use pkg-config to determine
205 the proper compiler and linker flags.
206 </p>
207
208 <p>
209 For example, compiling and linking a GLUT application can be done with:
210 </p>
211 <pre>
212 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
213 </pre>
214
215 <br>
216
217 </div>
218 </body>
219 </html>