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5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#other">Building for other systems
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
37 <li><a href=
"http://www.python.org/">Python
</a> - Python is required.
38 Version
2.6.4 or later should work.
41 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
42 Python Mako module is required. Version
0.3.4 or later should work.
45 <li><a href=
"http://www.scons.org/">SCons
</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake.)
49 <li>lex / yacc - for building the GLSL compiler.
52 On Linux systems, flex and bison are used.
53 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
56 On Windows with MinGW, install flex and bison with:
57 <pre>mingw-get install msys-flex msys-bison
</pre>
58 For MSVC on Windows, install
59 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
62 <li>For building on Windows, Microsoft Visual Studio
2013 or later is required.
67 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
70 The following are required for DRI-based hardware acceleration with Mesa:
74 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">
75 dri2proto
</a> version
2.6 or later
76 <li><a href=
"http://dri.freedesktop.org/libdrm/">libDRM
</a>
77 version
2.4.33 or later
78 <li>Xorg server version
1.5 or later
79 <li>Linux
2.6.28 or later
82 If you're using a fedora distro the following command should install all
83 the needed dependencies:
86 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
87 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
88 expat-devel llvm-devel python-mako
93 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
96 The primary method to build Mesa on Unix systems is with autoconf.
100 The general approach is the standard:
108 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
114 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
117 To build Mesa with SCons on Linux or Windows do
123 The build output will be placed in
124 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
125 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
126 by -debug for debug builds.
130 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
133 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
139 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
142 Put them all in the same directory to test them.
147 <h1 id=
"other">4. Building for other systems
</h1>
150 Documentation for other environments (some may be very out of date):
154 <li><a href=
"README.VMS">README.VMS
</a> - VMS
155 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
156 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
161 <h1 id=
"libs">5. Library Information
</h1>
164 When compilation has finished, look in the top-level
<code>lib/
</code>
165 (or
<code>lib64/
</code>) directory.
166 You'll see a set of library files similar to this:
169 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
170 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
171 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
172 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
173 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
174 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
178 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
180 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
184 If you built the DRI hardware drivers, you'll also see the DRI drivers:
187 -rwxr-xr-x
1 brian users
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21 12:
11 i915_dri.so
188 -rwxr-xr-x
1 brian users
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21 12:
11 i965_dri.so
189 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
190 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
194 If you built with Gallium support, look in lib/gallium/ for Gallium-based
195 versions of libGL and device drivers.
199 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
202 Running
<code>make install
</code> will install package configuration files
203 for the pkg-config utility.
207 When compiling your OpenGL application you can use pkg-config to determine
208 the proper compiler and linker flags.
212 For example, compiling and linking a GLUT application can be done with:
215 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo