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5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#meson">Building with meson
</a>
26 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
27 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
28 <li><a href=
"#android">Building with AOSP (Android)
</a>
29 <li><a href=
"#libs">Library Information
</a>
30 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
34 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
43 <li><a href=
"https://mesonbuild.com">meson
</a> is recommended when building on *nix platforms.
44 <li>Autoconf is another option when building on *nix platforms.
45 <li><a href=
"http://www.scons.org/">SCons
</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
48 <li>Android Build system when building as native Android component. Autoconf
49 is used when when building ARC.
55 The following compilers are known to work, if you know of others or you're
56 willing to maintain support for other compiler get in touch.
60 <li>GCC
4.2.0 or later (some parts of Mesa may require later versions)
61 <li>clang - exact minimum requirement is currently unknown.
62 <li>Microsoft Visual Studio
2015 or later is required, for building on Windows.
67 Third party/extra tools.
69 <strong>Note
</strong>: These should not be required, when building from a release tarball. If
70 you think you've spotted a bug let developers know by filing a
71 <a href=
"bugs.html">bug report
</a>.
76 <li><a href=
"https://www.python.org/">Python
</a> - Python is required.
77 When building with scons
2.7 is required.
78 When building with meson
3.5 or newer is required.
79 When building with autotools
2.7, or
3.5 or later are required.
81 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
82 Python Mako module is required. Version
0.8.0 or later should work.
84 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
86 On Linux systems, flex and bison versions
2.5.35 and
2.4.1, respectively,
87 (or later) should work.
88 On Windows with MinGW, install flex and bison with:
89 <pre>mingw-get install msys-flex msys-bison
</pre>
90 For MSVC on Windows, install
91 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
94 <p><strong>Note
</strong>: Some versions can be buggy (eg. flex
2.6.2) so do try others if things fail.
</p>
97 <h3 id=
"prereq-dri">1.2 Requirements
</h3>
100 The requirements depends on the features selected at configure stage.
101 Check/install the respective -devel package as prompted by the configure error
106 Here are some common ways to retrieve most/all of the dependencies based on
107 the packaging tool used by your distro.
111 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
112 yum-builddep mesa # yum Fedora, OpenSuse(?)
113 dnf builddep mesa # dnf Fedora
114 apt-get build-dep mesa # Debian and derivatives
118 <h1 id=
"meson">2. Building with meson
</h1>
121 Meson is the latest build system in mesa, it is currently able to build for
122 *nix systems like Linux and BSD, and will be able to build for windows as well.
126 The general approach is:
131 sudo ninja -C builddir/ install
134 Please read the
<a href=
"meson.html">detailed meson instructions
</a>
138 <h1 id=
"autoconf">3. Building with autoconf (Linux/Unix/X11)
</h1>
141 Although meson is recommended, another supported way to build on *nix systems
146 The general approach is the standard:
154 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
160 <h1 id=
"scons">4. Building with SCons (Windows/Linux)
</h1>
163 To build Mesa with SCons on Linux or Windows do
169 The build output will be placed in
170 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
171 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
172 by -debug for debug builds.
176 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
179 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
185 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
188 Put them all in the same directory to test them.
190 Additional information is available in
<a href=
"README.WIN32">README.WIN32
</a>.
196 <h1 id=
"android">5. Building with AOSP (Android)
</h1>
199 Currently one can build Mesa for Android as part of the AOSP project, yet
200 your experience might vary.
204 In order to achieve that one should update their local manifest to point to the
205 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
206 libGLES_mesa library.
210 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
211 Android-x86 and/or other resources.
215 <h1 id=
"libs">6. Library Information
</h1>
218 When compilation has finished, look in the top-level
<code>lib/
</code>
219 (or
<code>lib64/
</code>) directory.
220 You'll see a set of library files similar to this:
223 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
224 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
225 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
226 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
227 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
228 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
232 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
234 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
238 If you built the DRI hardware drivers, you'll also see the DRI drivers:
241 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
242 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
243 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
244 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
248 If you built with Gallium support, look in lib/gallium/ for Gallium-based
249 versions of libGL and device drivers.
253 <h1 id=
"pkg-config">7. Building OpenGL programs with pkg-config
</h1>
256 Running
<code>make install
</code> will install package configuration files
257 for the pkg-config utility.
261 When compiling your OpenGL application you can use pkg-config to determine
262 the proper compiler and linker flags.
266 For example, compiling and linking a GLUT application can be done with:
269 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo