d010eed7e14eadac2ac588dc09e15567d89dc0f7
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
27 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
28 <li><a href="#android">Building with AOSP (Android)</a>
29 <li><a href="#libs">Library Information</a>
30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
31 </ol>
32
33
34 <h1 id="prereq-general">1. Prerequisites for building</h1>
35
36 <h2>1.1 General</h2>
37
38 <p>
39 Build system.
40 </p>
41
42 <ul>
43 <li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
44 <li>Autoconf is another option when building on *nix platforms.
45 <li><a href="http://www.scons.org/">SCons</a> is required for building on
46 Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
47 </li>
48 <li>Android Build system when building as native Android component. Autoconf
49 is used when when building ARC.
50 </li>
51 </ul>
52
53
54 <p>
55 The following compilers are known to work, if you know of others or you're
56 willing to maintain support for other compiler get in touch.
57 </p>
58
59 <ul>
60 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
61 <li>clang - exact minimum requirement is currently unknown.
62 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
63 </ul>
64
65
66 <p>
67 Third party/extra tools.
68 <br>
69 <strong>Note</strong>: These should not be required, when building from a release tarball. If
70 you think you've spotted a bug let developers know by filing a
71 <a href="bugs.html">bug report</a>.
72 </p>
73
74
75 <ul>
76 <li><a href="https://www.python.org/">Python</a> - Python is required.
77 Version 2.7 or later should work.
78 </li>
79 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
80 Python Mako module is required. Version 0.8.0 or later should work.
81 </li>
82 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
83 <div>
84 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
85 (or later) should work.
86 On Windows with MinGW, install flex and bison with:
87 <pre>mingw-get install msys-flex msys-bison</pre>
88 For MSVC on Windows, install
89 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
90 </div>
91 </ul>
92 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
93
94
95 <h3 id="prereq-dri">1.2 Requirements</h3>
96
97 <p>
98 The requirements depends on the features selected at configure stage.
99 Check/install the respective -devel package as prompted by the configure error
100 message.
101 </p>
102
103 <p>
104 Here are some common ways to retrieve most/all of the dependencies based on
105 the packaging tool used by your distro.
106 </p>
107
108 <pre>
109 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
110 yum-builddep mesa # yum Fedora, OpenSuse(?)
111 dnf builddep mesa # dnf Fedora
112 apt-get build-dep mesa # Debian and derivatives
113 ... # others
114 </pre>
115
116 <h1 id="meson">2. Building with meson</h1>
117
118 <p>
119 Meson is the latest build system in mesa, it is currently able to build for
120 *nix systems like Linux and BSD, and will be able to build for windows as well.
121 </p>
122
123 <p>
124 The general approach is:
125 </p>
126 <pre>
127 meson builddir/
128 ninja -C builddir/
129 sudo ninja -C builddir/ install
130 </pre>
131 <p>
132 Please read the <a href="meson.html">detailed meson instructions</a>
133 for more information
134 </p>
135
136 <h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
137
138 <p>
139 Although meson is recommended, another supported way to build on *nix systems
140 is with autoconf.
141 </p>
142
143 <p>
144 The general approach is the standard:
145 </p>
146 <pre>
147 ./configure
148 make
149 sudo make install
150 </pre>
151 <p>
152 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
153 for more details.
154 </p>
155
156
157
158 <h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
159
160 <p>
161 To build Mesa with SCons on Linux or Windows do
162 </p>
163 <pre>
164 scons
165 </pre>
166 <p>
167 The build output will be placed in
168 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
169 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
170 by -debug for debug builds.
171 </p>
172
173 <p>
174 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
175 </p>
176 <pre>
177 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
178 </pre>
179 <p>
180 This will create:
181 </p>
182 <ul>
183 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
184 </ul>
185 <p>
186 Put them all in the same directory to test them.
187
188 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
189
190 </p>
191
192
193
194 <h1 id="android">5. Building with AOSP (Android)</h1>
195
196 <p>
197 Currently one can build Mesa for Android as part of the AOSP project, yet
198 your experience might vary.
199 </p>
200
201 <p>
202 In order to achieve that one should update their local manifest to point to the
203 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
204 libGLES_mesa library.
205 </p>
206
207 <p>
208 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
209 Android-x86 and/or other resources.
210 </p>
211
212
213 <h1 id="libs">6. Library Information</h1>
214
215 <p>
216 When compilation has finished, look in the top-level <code>lib/</code>
217 (or <code>lib64/</code>) directory.
218 You'll see a set of library files similar to this:
219 </p>
220 <pre>
221 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
222 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
223 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
224 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
225 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
226 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
227 </pre>
228
229 <p>
230 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
231 <br>
232 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
233 </p>
234
235 <p>
236 If you built the DRI hardware drivers, you'll also see the DRI drivers:
237 </p>
238 <pre>
239 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
240 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
241 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
242 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
243 </pre>
244
245 <p>
246 If you built with Gallium support, look in lib/gallium/ for Gallium-based
247 versions of libGL and device drivers.
248 </p>
249
250
251 <h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
252
253 <p>
254 Running <code>make install</code> will install package configuration files
255 for the pkg-config utility.
256 </p>
257
258 <p>
259 When compiling your OpenGL application you can use pkg-config to determine
260 the proper compiler and linker flags.
261 </p>
262
263 <p>
264 For example, compiling and linking a GLUT application can be done with:
265 </p>
266 <pre>
267 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
268 </pre>
269
270 <br>
271
272 </div>
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274 </html>