1 <!DOCTYPE HTML PUBLIC
"-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
4 <meta http-equiv=
"content-type" content=
"text/html; charset=utf-8">
5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 The Mesa
3D Graphics Library
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#meson">Building with meson
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#android">Building with AOSP (Android)
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h2 id=
"prereq-general">1. Prerequisites for building
</h2>
40 <li><a href=
"https://mesonbuild.com">meson
</a> is required when building on *nix platforms and is supported on windows.
41 <li><a href=
"http://www.scons.org/">SCons
</a> is an alternative for building on
44 <li>Android Build system when building as native Android component. Meson
45 is used when when building ARC.
51 The following compilers are known to work, if you know of others or you're
52 willing to maintain support for other compiler get in touch.
56 <li>GCC
4.2.0 or later (some parts of Mesa may require later versions)
57 <li>clang - exact minimum requirement is currently unknown.
58 <li>Microsoft Visual Studio
2015 or later is required, for building on Windows.
62 <h4>Third party/extra tools.
</h4>
65 <li><a href=
"https://www.python.org/">Python
</a> - Python is required.
66 When building with scons
2.7 is required.
67 When building with meson
3.5 or newer is required.
69 <li><a href=
"http://www.makotemplates.org/">Python Mako module
</a> -
70 Python Mako module is required. Version
0.8.0 or later should work.
72 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
74 On Linux systems, flex and bison versions
2.5.35 and
2.4.1, respectively,
75 (or later) should work.
76 On Windows with MinGW, install flex and bison with:
77 <pre>mingw-get install msys-flex msys-bison
</pre>
78 For MSVC on Windows, install
79 <a href=
"http://winflexbison.sourceforge.net/">Win flex-bison
</a>.
82 <p><strong>Note
</strong>: Some versions can be buggy (eg. flex
2.6.2) so do try others if things fail.
</p>
85 <h3 id=
"prereq-dri">1.2 Requirements
</h3>
88 The requirements depends on the features selected at configure stage.
89 Check/install the respective -devel package as prompted by the configure error
94 Here are some common ways to retrieve most/all of the dependencies based on
95 the packaging tool used by your distro.
99 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
100 yum-builddep mesa # yum Fedora, OpenSuse(?)
101 dnf builddep mesa # dnf Fedora
102 apt-get build-dep mesa # Debian and derivatives
106 <h2 id=
"meson">2. Building with meson
</h2>
108 <p><string>Meson
&6t;=
0.46.0 is required
</string></p>
111 Meson is the latest build system in mesa, it is currently able to build for
112 *nix systems like Linux and BSD, macOS, Haiku, and Windows.
116 The general approach is:
121 sudo ninja -C builddir/ install
124 <p>On windows you can also use the visual studio backend
</p>
126 meson builddir --backend=vs
132 Please read the
<a href=
"meson.html">detailed meson instructions
</a>
136 <p>On windows you can also use the visual studio backend
</p>
138 meson builddir --backend=vs
144 Please read the
<a href=
"meson.html">detailed meson instructions
</a>
150 <h2 id=
"scons">3. Building with SCons (Windows/Linux)
</h2>
153 To build Mesa with SCons on Linux or Windows do
159 The build output will be placed in
160 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
161 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
162 by -debug for debug builds.
166 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
169 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
175 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
178 Put them all in the same directory to test them.
180 Additional information is available in
<a href=
"README.WIN32">README.WIN32
</a>.
186 <h2 id=
"android">4. Building with AOSP (Android)
</h2>
189 Currently one can build Mesa for Android as part of the AOSP project, yet
190 your experience might vary.
194 In order to achieve that one should update their local manifest to point to the
195 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
196 libGLES_mesa library.
200 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
201 Android-x86 and/or other resources.
205 <h2 id=
"libs">5. Library Information
</h2>
208 When compilation has finished, look in the top-level
<code>lib/
</code>
209 (or
<code>lib64/
</code>) directory.
210 You'll see a set of library files similar to this:
213 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
214 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
215 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
216 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
217 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
218 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
222 <b>libGL
</b> is the main OpenGL library (i.e. Mesa), while
<b>libOSMesa
</b>
223 is the OSMesa (Off-Screen) interface library.
227 If you built the DRI hardware drivers, you'll also see the DRI drivers:
230 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
231 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
232 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
233 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
237 If you built with Gallium support, look in lib/gallium/ for Gallium-based
238 versions of libGL and device drivers.
242 <h2 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h2>
245 Running
<code>ninja install
</code> will install package configuration files
246 for the pkg-config utility.
250 When compiling your OpenGL application you can use pkg-config to determine
251 the proper compiler and linker flags.
255 For example, compiling and linking a GLUT application can be done with:
258 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo