1 <!DOCTYPE HTML PUBLIC
"-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
4 <meta http-equiv=
"content-type" content=
"text/html; charset=utf-8">
5 <title>Compiling and Installing
</title>
6 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css">
11 <h1>The Mesa
3D Graphics Library
</h1>
14 <iframe src=
"contents.html"></iframe>
17 <h1>Compiling and Installing
</h1>
20 <li><a href=
"#prereq-general">Prerequisites for building
</a>
22 <li><a href=
"#prereq-general">General prerequisites
</a>
23 <li><a href=
"#prereq-dri">For DRI and hardware acceleration
</a>
25 <li><a href=
"#autoconf">Building with autoconf (Linux/Unix/X11)
</a>
26 <li><a href=
"#scons">Building with SCons (Windows/Linux)
</a>
27 <li><a href=
"#other">Building for other systems
</a>
28 <li><a href=
"#libs">Library Information
</a>
29 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
</a>
33 <h1 id=
"prereq-general">1. Prerequisites for building
</h1>
37 <li><a href=
"http://www.python.org/">Python
</a> - Python is required.
38 Version
2.6.4 or later should work.
41 <li><a href=
"http://www.scons.org/">SCons
</a> is required for building on
42 Windows and optional for Linux (it's an alternative to autoconf/automake.)
45 <li>lex / yacc - for building the GLSL compiler.
48 On Linux systems, flex and bison are used.
49 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
52 On Windows with MinGW, install flex and bison with:
53 <pre>mingw-get install msys-flex msys-bison
</pre>
54 For MSVC on Windows, you can find flex/bison programs on the
55 <a href=
"ftp://ftp.freedesktop.org/pub/mesa/windows-utils/">Mesa ftp site
</a>.
60 <h3 id=
"prereq-dri">1.2 For DRI and hardware acceleration
</h3>
63 The following are required for DRI-based hardware acceleration with Mesa:
67 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">
68 dri2proto
</a> version
2.6 or later
69 <li><a href=
"http://dri.freedesktop.org/libdrm/">libDRM
</a>
70 version
2.4.33 or later
71 <li>Xorg server version
1.5 or later
72 <li>Linux
2.6.28 or later
75 If you're using a fedora distro the following command should install all
76 the needed dependencies:
79 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
80 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
81 expat-devel llvm-devel
86 <h1 id=
"autoconf">2. Building with autoconf (Linux/Unix/X11)
</h1>
89 The primary method to build Mesa on Unix systems is with autoconf.
93 The general approach is the standard:
101 But please read the
<a href=
"autoconf.html">detailed autoconf instructions
</a>
107 <h1 id=
"scons">3. Building with SCons (Windows/Linux)
</h1>
110 To build Mesa with SCons on Linux or Windows do
116 The build output will be placed in
117 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
118 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
119 by -debug for debug builds.
123 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
126 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
132 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
133 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
136 Put them all in the same directory to test them.
141 <h1 id=
"other">4. Building for other systems
</h1>
144 Documentation for other environments (some may be very out of date):
148 <li><a href=
"README.VMS">README.VMS
</a> - VMS
149 <li><a href=
"README.CYGWIN">README.CYGWIN
</a> - Cygwin
150 <li><a href=
"README.WIN32">README.WIN32
</a> - Win32
155 <h1 id=
"libs">5. Library Information
</h1>
158 When compilation has finished, look in the top-level
<code>lib/
</code>
159 (or
<code>lib64/
</code>) directory.
160 You'll see a set of library files similar to this:
163 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
164 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
165 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
166 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
167 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
168 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
172 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
174 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
178 If you built the DRI hardware drivers, you'll also see the DRI drivers:
181 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
182 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i965_dri.so
183 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
184 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
188 If you built with Gallium support, look in lib/gallium/ for Gallium-based
189 versions of libGL and device drivers.
193 <h1 id=
"pkg-config">6. Building OpenGL programs with pkg-config
</h1>
196 Running
<code>make install
</code> will install package configuration files
197 for the pkg-config utility.
201 When compiling your OpenGL application you can use pkg-config to determine
202 the proper compiler and linker flags.
206 For example, compiling and linking a GLUT application can be done with:
209 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo