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[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#other">Building for other systems</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h1 id="prereq-general">1. Prerequisites for building</h1>
34
35 <h2>1.1 General</h2>
36 <ul>
37 <li><a href="http://www.python.org/">Python</a> - Python is required.
38 Version 2.6.4 or later should work.
39 </li>
40 <br>
41 <li><a href="http://www.scons.org/">SCons</a> is required for building on
42 Windows and optional for Linux (it's an alternative to autoconf/automake.)
43 </li>
44 <br>
45 <li>lex / yacc - for building the GLSL compiler.
46 <br>
47 <br>
48 On Linux systems, flex and bison are used.
49 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
50 <br>
51 <br>
52 On Windows with MinGW, install flex and bison with:
53 <pre>mingw-get install msys-flex msys-bison</pre>
54 For MSVC on Windows, you can find flex/bison programs on the
55 <a href="ftp://ftp.freedesktop.org/pub/mesa/windows-utils/">Mesa ftp site</a>.
56 </li>
57 </ul>
58
59
60 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
61
62 <p>
63 The following are required for DRI-based hardware acceleration with Mesa:
64 </p>
65
66 <ul>
67 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
68 dri2proto</a> version 2.6 or later
69 <li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
70 version 2.4.33 or later
71 <li>Xorg server version 1.5 or later
72 <li>Linux 2.6.28 or later
73 </ul>
74 <p>
75 If you're using a fedora distro the following command should install all
76 the needed dependencies:
77 </p>
78 <pre>
79 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
80 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
81 expat-devel llvm-devel
82 </pre>
83
84
85
86 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
87
88 <p>
89 The primary method to build Mesa on Unix systems is with autoconf.
90 </p>
91
92 <p>
93 The general approach is the standard:
94 </p>
95 <pre>
96 ./configure
97 make
98 sudo make install
99 </pre>
100 <p>
101 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
102 for more details.
103 </p>
104
105
106
107 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
108
109 <p>
110 To build Mesa with SCons on Linux or Windows do
111 </p>
112 <pre>
113 scons
114 </pre>
115 <p>
116 The build output will be placed in
117 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
118 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
119 by -debug for debug builds.
120 </p>
121
122 <p>
123 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
124 </p>
125 <pre>
126 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
127 </pre>
128 <p>
129 This will create:
130 </p>
131 <ul>
132 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
133 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
134 </ul>
135 <p>
136 Put them all in the same directory to test them.
137 </p>
138
139
140
141 <h1 id="other">4. Building for other systems</h1>
142
143 <p>
144 Documentation for other environments (some may be very out of date):
145 </p>
146
147 <ul>
148 <li><a href="README.VMS">README.VMS</a> - VMS
149 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
150 <li><a href="README.WIN32">README.WIN32</a> - Win32
151 </ul>
152
153
154
155 <h1 id="libs">5. Library Information</h1>
156
157 <p>
158 When compilation has finished, look in the top-level <code>lib/</code>
159 (or <code>lib64/</code>) directory.
160 You'll see a set of library files similar to this:
161 </p>
162 <pre>
163 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
164 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
165 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
166 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
167 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
168 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
169 </pre>
170
171 <p>
172 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
173 <br>
174 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
175 </p>
176
177 <p>
178 If you built the DRI hardware drivers, you'll also see the DRI drivers:
179 </p>
180 <pre>
181 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
182 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
183 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
184 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
185 </pre>
186
187 <p>
188 If you built with Gallium support, look in lib/gallium/ for Gallium-based
189 versions of libGL and device drivers.
190 </p>
191
192
193 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
194
195 <p>
196 Running <code>make install</code> will install package configuration files
197 for the pkg-config utility.
198 </p>
199
200 <p>
201 When compiling your OpenGL application you can use pkg-config to determine
202 the proper compiler and linker flags.
203 </p>
204
205 <p>
206 For example, compiling and linking a GLUT application can be done with:
207 </p>
208 <pre>
209 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
210 </pre>
211
212 <br>
213
214 </div>
215 </body>
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