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1 <HTML>
2
3 <TITLE>Compiling and Installing</TITLE>
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7 <BODY>
8
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10 <H1>Compiling and Installing</H1>
11
12 <ol>
13 <li><a href="#unix-x11">Unix / X11</a>
14 <ul>
15 <li><a href="#prereq-general">General prerequisites for building</a>
16 <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
17 <li><a href="#autoconf">Building with autoconf</a>
18 <li><a href="#traditional">Building with traditional Makefiles</a>
19 <li><a href="#libs">The Libraries</a>
20 <li><a href="#install">Installing the header and library files
21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22 </ul>
23 <li><a href="#windows">Windows</a>
24 <li><a href="#scons">Building with SCons</a>
25 <li><a href="#other">Other</a>
26 </ol>
27 <br>
28
29
30 <a name="unix-x11">
31 <H2>1. Unix/X11 Compilation and Installation</H1>
32
33
34 <a name="prereq-general">
35 <h3>1.1 General prerequisites for building</h3>
36
37 <ul>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
41 <br>
42 <br>
43 On Windows with MinGW, install flex and bison with:
44 <pre>mingw-get install msys-flex msys-bison</pre>
45 </li>
46 <li>python - Python is needed for building the Gallium components.
47 Version 2.6.4 or later should work.
48 <br>
49 <br>
50 To build OpenGL ES 1.1 and 2.0 you'll also need
51 <a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
52 </li>
53 </ul>
54
55
56 <a name="prereq-dri">
57 <h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
58
59 <p>
60 The following are required for DRI-based hardware acceleration with Mesa:
61 </p>
62
63 <ul>
64 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
65 <li>Linux 2.6.28
66 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
67 version 2.4.15 or later
68 <li>Xorg server version 1.5 or later
69 </ul>
70 </p>
71
72
73 <a name="autoconf">
74 <h3>1.3 Building with Autoconf</h3>
75
76 <p>
77 Mesa may be <a href="autoconf.html">built using autoconf</a>.
78 This should work well on most GNU-based systems.
79 If that fails the traditional Mesa build system is available.
80
81
82
83 <a name="traditional">
84 <h3>1.4 Building with traditional Makefiles</h3>
85
86 <p>
87 The traditional Mesa build system is based on a collection of pre-defined
88 system configurations.
89 </p>
90 <p>
91 To see the list of configurations, just type <code>make</code>.
92 Then choose a configuration from the list and type <code>make</code>
93 <em>configname</em>.
94 </p>
95
96 <p>
97 Mesa may be built in several different ways using the predefined configurations:
98 </p>
99 <ul>
100 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
101 a software renderer using Xlib to do all rendering.
102 The libGL.so library will be a self-contained rendering library that will
103 allow you to run OpenGL/GLX applications on any X server (regardless of
104 whether it supports the GLX X server extension).
105 You will <em>not</em> be able to use hardware 3D acceleration.
106 <p>
107 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
108 You'll see a list of supported system configurations.
109 Choose one from the list (such as linux-x86), and type:
110 </p>
111 <pre>
112 make linux-x86
113 </pre>
114 <p>This will produce libGL.so and several other libraries</p>
115 </li>
116
117 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
118 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
119 The libGL.so library will support the GLX extension and will load/use
120 the DRI hardware drivers.
121
122
123 <p>
124 Build Mesa and the DRI hardware drivers by running
125 </p>
126 <pre>
127 make linux-dri
128 </pre>
129 <p>
130 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
131 and <code>linux-ppc</code> configurations which are optimized for those
132 architectures.
133 </p>
134 <p>
135 Make sure you have the prerequisite versions of DRM and Xserver mentioned
136 above.
137 </p>
138
139 </li>
140
141 </ul>
142
143
144 <p>
145 Later, if you want to rebuild for a different configuration run
146 <code>make realclean</code> before rebuilding.
147 </p>
148
149
150 <a name="libs">
151 <h3>1.5 The libraries</h3>
152
153 <p>
154 When compilation has finished, look in the top-level <code>lib/</code>
155 (or <code>lib64/</code>) directory.
156 You'll see a set of library files similar to this:
157 </p>
158 <pre>
159 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
160 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
161 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
162 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
163 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
164 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
165 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
166 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
167 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
168 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
169 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
170 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
171 </pre>
172
173 <p>
174 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
175 <br>
176 <b>libGLU</b> is the OpenGL Utility library.
177 <br>
178 <b>libglut</b> is the GLUT library.
179 <br>
180 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
181 </p>
182
183 <p>
184 If you built the DRI hardware drivers, you'll also see the DRI drivers:
185 </p>
186 <pre>
187 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
188 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
189 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
190 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
191 </pre>
192
193 <p>
194 If you built with Gallium support, look in lib/gallium/ for Gallium-based
195 versions of libGL and device drivers.
196 </p>
197
198
199
200 <a name="install">
201 <H3>1.6 Installing the header and library files</H3>
202
203 <p>
204 The standard location for the OpenGL header files on Unix-type systems is
205 in <code>/usr/include/GL/</code>.
206 The standard location for the libraries is <code>/usr/lib/</code>.
207 For more information see, the
208 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
209 Linux/OpenGL ABI specification</a>.
210 </p>
211
212 <p>
213 If you'd like Mesa to co-exist with another implementation of OpenGL that's
214 already installed, you'll have to choose different directories, like
215 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
216 </p>
217
218 <p>
219 To install Mesa's headers and libraries, run <code>make install</code>.
220 But first, check the Mesa/configs/default file and examine the values
221 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
222 Change them if needed, then run <code>make install</code>.
223 </p>
224
225 <p>
226 The variable
227 <b>DESTDIR</b> may also be used to install the contents to a temporary
228 staging directory.
229 This can be useful for package management.
230 For example: <code>make install DESTDIR=/somepath/</code>
231 </p>
232
233 <p>
234 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
235 (on Linux at least) to switch
236 between the Mesa libraries and other vendor's libraries whenever you want.
237 This is a handy way to compare multiple OpenGL implementations.
238 </p>
239
240
241 <a name="pkg-config">
242 <H3>1.7 Building OpenGL programs with pkg-config</H3>
243
244 <p>
245 Running <code>make install</code> will install package configuration files
246 for the pkg-config utility.
247 </p>
248
249 <p>
250 When compiling your OpenGL application you can use pkg-config to determine
251 the proper compiler and linker flags.
252 </p>
253
254 <p>
255 For example, compiling and linking a GLUT application can be done with:
256 </p>
257 <pre>
258 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
259 </pre>
260
261 <br>
262
263 <a name="windows">
264 <H2>2. Windows Compilation and Installation</H1>
265
266 <p>
267 Please see the <a href="#scons">instructions on building with SCons</a>.
268 </p>
269
270
271
272 <a name="scons">
273 <H2>3. Building with SCons</H1>
274
275 <p>
276 To build Mesa with SCons on Linux or Windows do
277 </p>
278 <pre>
279 scons
280 </pre>
281 <p>
282 The build output will be placed in
283 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
284 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
285 by -debug for debug builds.
286 </p>
287
288 <p>
289 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
290 </p>
291 <pre>
292 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
293 </pre>
294 <p>
295 This will create:
296 </p>
297 <ul>
298 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
299 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
300 </ul>
301 <p>
302 Put them all in the same directory to test them.
303 </p>
304
305
306 <a name="other">
307 <H2>4. Other systems</H1>
308
309 <p>
310 Documentation for other environments (some may be very out of date):
311 </p>
312
313 <UL>
314 <li><A HREF="README.VMS">README.VMS</A> - VMS
315 <LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
316 <LI><A HREF="README.WIN32">README.WIN32</A> - Win32
317 </UL>
318
319
320
321
322 </body>
323 </html>