3 <TITLE>Compiling and Installing
</TITLE>
5 <link rel=
"stylesheet" type=
"text/css" href=
"mesa.css"></head>
10 <H1>Compiling and Installing
</H1>
13 <li><a href=
"#unix-x11">Unix / X11
</a>
15 <li><a href=
"#prereq-general">General prerequisites for building
</a>
16 <li><a href=
"#prereq-dri">Prerequisites for DRI and hardware acceleration
</a>
17 <li><a href=
"#autoconf">Building with autoconf
</a>
18 <li><a href=
"#traditional">Building with traditional Makefiles
</a>
19 <li><a href=
"#libs">The Libraries
</a>
20 <li><a href=
"#install">Installing the header and library files
21 <li><a href=
"#pkg-config">Building OpenGL programs with pkg-config
23 <li><a href=
"#windows">Windows
</a>
24 <li><a href=
"#scons">Building with SCons
</a>
25 <li><a href=
"#other">Other
</a>
31 <H2>1. Unix/X11 Compilation and Installation
</H1>
34 <a name=
"prereq-general">
35 <h3>1.1 General prerequisites for building
</h3>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions
2.5.35 and
2.4.1, respectively, (or later) should work.
43 On Windows with MinGW, install flex and bison with:
44 <pre>mingw-get install msys-flex msys-bison
</pre>
46 <li>python - Python is needed for building the Gallium components.
47 Version
2.6.4 or later should work.
50 To build OpenGL ES
1.1 and
2.0 you'll also need
51 <a href=
"http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python
</a>.
57 <h3>1.2 Prerequisites for DRI and hardware acceleration
</h3>
60 The following are required for DRI-based hardware acceleration with Mesa:
64 <li><a href=
"http://xorg.freedesktop.org/releases/individual/proto/">dri2proto
</a> version
1.99.3 or later
66 <li><a href=
"http://dri.freedesktop.org/libdrm/" target=
"_parent">libDRM
</a>
67 version
2.4.15 or later
68 <li>Xorg server version
1.5 or later
74 <h3>1.3 Building with Autoconf
</h3>
77 Mesa may be
<a href=
"autoconf.html">built using autoconf
</a>.
78 This should work well on most GNU-based systems.
79 If that fails the traditional Mesa build system is available.
83 <a name=
"traditional">
84 <h3>1.4 Building with traditional Makefiles
</h3>
87 The traditional Mesa build system is based on a collection of pre-defined
88 system configurations.
91 To see the list of configurations, just type
<code>make
</code>.
92 Then choose a configuration from the list and type
<code>make
</code>
97 Mesa may be built in several different ways using the predefined configurations:
100 <li><b><em>Stand-alone/Xlib mode
</em></b> - Mesa will be compiled as
101 a software renderer using Xlib to do all rendering.
102 The libGL.so library will be a self-contained rendering library that will
103 allow you to run OpenGL/GLX applications on any X server (regardless of
104 whether it supports the GLX X server extension).
105 You will
<em>not
</em> be able to use hardware
3D acceleration.
107 To compile stand-alone Mesa type
<code>make
</code> in the top-level directory.
108 You'll see a list of supported system configurations.
109 Choose one from the list (such as linux-x86), and type:
114 <p>This will produce libGL.so and several other libraries
</p>
117 <li><b><em>DRI/accelerated
</em></b> - The DRI hardware drivers for
118 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
119 The libGL.so library will support the GLX extension and will load/use
120 the DRI hardware drivers.
124 Build Mesa and the DRI hardware drivers by running
130 There are also
<code>linux-dri-x86
</code>,
<code>linux-dri-x86-
64</code>,
131 and
<code>linux-ppc
</code> configurations which are optimized for those
135 Make sure you have the prerequisite versions of DRM and Xserver mentioned
145 Later, if you want to rebuild for a different configuration run
146 <code>make realclean
</code> before rebuilding.
151 <h3>1.5 The libraries
</h3>
154 When compilation has finished, look in the top-level
<code>lib/
</code>
155 (or
<code>lib64/
</code>) directory.
156 You'll see a set of library files similar to this:
159 lrwxrwxrwx
1 brian users
10 Mar
26 07:
53 libGL.so -
> libGL.so
.1*
160 lrwxrwxrwx
1 brian users
19 Mar
26 07:
53 libGL.so
.1 -
> libGL.so
.1.5.060100*
161 -rwxr-xr-x
1 brian users
3375861 Mar
26 07:
53 libGL.so
.1.5.060100*
162 lrwxrwxrwx
1 brian users
11 Mar
26 07:
53 libGLU.so -
> libGLU.so
.1*
163 lrwxrwxrwx
1 brian users
20 Mar
26 07:
53 libGLU.so
.1 -
> libGLU.so
.1.3.060100*
164 -rwxr-xr-x
1 brian users
549269 Mar
26 07:
53 libGLU.so
.1.3.060100*
165 lrwxrwxrwx
1 brian users
12 Mar
26 07:
53 libglut.so -
> libglut.so
.3*
166 lrwxrwxrwx
1 brian users
16 Mar
26 07:
53 libglut.so
.3 -
> libglut.so
.3.7.1*
167 -rwxr-xr-x
1 brian users
597754 Mar
26 07:
53 libglut.so
.3.7.1*
168 lrwxrwxrwx
1 brian users
14 Mar
26 07:
53 libOSMesa.so -
> libOSMesa.so
.6*
169 lrwxrwxrwx
1 brian users
23 Mar
26 07:
53 libOSMesa.so
.6 -
> libOSMesa.so
.6.1.060100*
170 -rwxr-xr-x
1 brian users
23871 Mar
26 07:
53 libOSMesa.so
.6.1.060100*
174 <b>libGL
</b> is the main OpenGL library (i.e. Mesa).
176 <b>libGLU
</b> is the OpenGL Utility library.
178 <b>libglut
</b> is the GLUT library.
180 <b>libOSMesa
</b> is the OSMesa (Off-Screen) interface library.
184 If you built the DRI hardware drivers, you'll also see the DRI drivers:
187 -rwxr-xr-x
1 brian users
16895413 Jul
21 12:
11 i915_dri.so
188 -rwxr-xr-x
1 brian users
11849858 Jul
21 12:
12 r200_dri.so
189 -rwxr-xr-x
1 brian users
16050488 Jul
21 12:
11 r300_dri.so
190 -rwxr-xr-x
1 brian users
11757388 Jul
21 12:
12 radeon_dri.so
194 If you built with Gallium support, look in lib/gallium/ for Gallium-based
195 versions of libGL and device drivers.
201 <H3>1.6 Installing the header and library files
</H3>
204 The standard location for the OpenGL header files on Unix-type systems is
205 in
<code>/usr/include/GL/
</code>.
206 The standard location for the libraries is
<code>/usr/lib/
</code>.
207 For more information see, the
208 <a href=
"http://oss.sgi.com/projects/ogl-sample/ABI/" target=
"_parent">
209 Linux/OpenGL ABI specification
</a>.
213 If you'd like Mesa to co-exist with another implementation of OpenGL that's
214 already installed, you'll have to choose different directories, like
215 <code>/usr/local/include/GL/
</code> and
<code>/usr/local/lib/
</code>.
219 To install Mesa's headers and libraries, run
<code>make install
</code>.
220 But first, check the Mesa/configs/default file and examine the values
221 of the
<b>INSTALL_DIR
</b> and
<b>DRI_DRIVER_INSTALL_DIR
</b> variables.
222 Change them if needed, then run
<code>make install
</code>.
227 <b>DESTDIR
</b> may also be used to install the contents to a temporary
229 This can be useful for package management.
230 For example:
<code>make install DESTDIR=/somepath/
</code>
234 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
235 (on Linux at least) to switch
236 between the Mesa libraries and other vendor's libraries whenever you want.
237 This is a handy way to compare multiple OpenGL implementations.
241 <a name=
"pkg-config">
242 <H3>1.7 Building OpenGL programs with pkg-config
</H3>
245 Running
<code>make install
</code> will install package configuration files
246 for the pkg-config utility.
250 When compiling your OpenGL application you can use pkg-config to determine
251 the proper compiler and linker flags.
255 For example, compiling and linking a GLUT application can be done with:
258 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
264 <H2>2. Windows Compilation and Installation
</H1>
267 Please see the
<a href=
"#scons">instructions on building with SCons
</a>.
273 <H2>3. Building with SCons
</H1>
276 To build Mesa with SCons on Linux or Windows do
282 The build output will be placed in
283 build/
<i>platform
</i>-
<i>machine
</i>-
<i>debug
</i>/..., where
<i>platform
</i> is for
284 example linux or windows,
<i>machine
</i> is x86 or x86_64, optionally followed
285 by -debug for debug builds.
289 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
292 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
298 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
299 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
302 Put them all in the same directory to test them.
307 <H2>4. Other systems
</H1>
310 Documentation for other environments (some may be very out of date):
314 <li><A HREF=
"README.VMS">README.VMS
</A> - VMS
315 <LI><A HREF=
"README.CYGWIN">README.CYGWIN
</A> - Cygwin
316 <LI><A HREF=
"README.WIN32">README.WIN32
</A> - Win32