docs: update install docs for meson
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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10 <div class="header">
11 The Mesa 3D Graphics Library
12 </div>
13
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15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
27 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
28 <li><a href="#android">Building with AOSP (Android)</a>
29 <li><a href="#libs">Library Information</a>
30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
31 </ol>
32
33
34 <h2 id="prereq-general">1. Prerequisites for building</h2>
35
36 <h3>1.1 General</h3>
37
38 <h4>Build system</h4>
39
40 <ul>
41 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
42 <li>Autoconf was removed in 19.1.0, use meson instead
43 <li><a href="http://www.scons.org/">SCons</a> is required for building on
44 Windows and optional for Linux (it's an alternative to meson.)
45 </li>
46 <li>Android Build system when building as native Android component. Meson
47 is used when when building ARC.
48 </li>
49 </ul>
50
51 <h4>Compiler</h4>
52 <p>
53 The following compilers are known to work, if you know of others or you're
54 willing to maintain support for other compiler get in touch.
55 </p>
56
57 <ul>
58 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
59 <li>clang - exact minimum requirement is currently unknown.
60 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
61 </ul>
62
63
64 <h4>Third party/extra tools.</h4>
65
66 <ul>
67 <li><a href="https://www.python.org/">Python</a> - Python is required.
68 When building with scons 2.7 is required.
69 When building with meson 3.5 or newer is required.
70 </li>
71 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
72 Python Mako module is required. Version 0.8.0 or later should work.
73 </li>
74 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
75 <p>
76 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
77 (or later) should work.
78 On Windows with MinGW, install flex and bison with:
79 <pre>mingw-get install msys-flex msys-bison</pre>
80 For MSVC on Windows, install
81 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
82 </p>
83 </ul>
84 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
85
86
87 <h3 id="prereq-dri">1.2 Requirements</h3>
88
89 <p>
90 The requirements depends on the features selected at configure stage.
91 Check/install the respective -devel package as prompted by the configure error
92 message.
93 </p>
94
95 <p>
96 Here are some common ways to retrieve most/all of the dependencies based on
97 the packaging tool used by your distro.
98 </p>
99
100 <pre>
101 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
102 yum-builddep mesa # yum Fedora, OpenSuse(?)
103 dnf builddep mesa # dnf Fedora
104 apt-get build-dep mesa # Debian and derivatives
105 ... # others
106 </pre>
107
108 <h2 id="meson">2. Building with meson</h2>
109
110 <p><string>Meson &6t;= 0.46.0 is required</string></p>
111
112 <p>
113 Meson is the latest build system in mesa, it is currently able to build for
114 *nix systems like Linux and BSD, macOS, Haiku, and will be able to build for
115 windows as well.
116 </p>
117
118 <p>
119 The general approach is:
120 </p>
121 <pre>
122 meson builddir/
123 ninja -C builddir/
124 sudo ninja -C builddir/ install
125 </pre>
126 <p>
127 Please read the <a href="meson.html">detailed meson instructions</a>
128 for more information
129 </p>
130
131 <h2 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h2>
132
133 <p>
134 Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
135 </p>
136
137
138
139 <h2 id="scons">4. Building with SCons (Windows/Linux)</h2>
140
141 <p>
142 To build Mesa with SCons on Linux or Windows do
143 </p>
144 <pre>
145 scons
146 </pre>
147 <p>
148 The build output will be placed in
149 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
150 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
151 by -debug for debug builds.
152 </p>
153
154 <p>
155 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
156 </p>
157 <pre>
158 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
159 </pre>
160 <p>
161 This will create:
162 </p>
163 <ul>
164 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
165 </ul>
166 <p>
167 Put them all in the same directory to test them.
168
169 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
170
171 </p>
172
173
174
175 <h2 id="android">5. Building with AOSP (Android)</h2>
176
177 <p>
178 Currently one can build Mesa for Android as part of the AOSP project, yet
179 your experience might vary.
180 </p>
181
182 <p>
183 In order to achieve that one should update their local manifest to point to the
184 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
185 libGLES_mesa library.
186 </p>
187
188 <p>
189 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
190 Android-x86 and/or other resources.
191 </p>
192
193
194 <h2 id="libs">6. Library Information</h2>
195
196 <p>
197 When compilation has finished, look in the top-level <code>lib/</code>
198 (or <code>lib64/</code>) directory.
199 You'll see a set of library files similar to this:
200 </p>
201 <pre>
202 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
203 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
204 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
205 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
206 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
207 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
208 </pre>
209
210 <p>
211 <b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
212 is the OSMesa (Off-Screen) interface library.
213 </p>
214
215 <p>
216 If you built the DRI hardware drivers, you'll also see the DRI drivers:
217 </p>
218 <pre>
219 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
220 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
221 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
222 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
223 </pre>
224
225 <p>
226 If you built with Gallium support, look in lib/gallium/ for Gallium-based
227 versions of libGL and device drivers.
228 </p>
229
230
231 <h2 id="pkg-config">7. Building OpenGL programs with pkg-config</h2>
232
233 <p>
234 Running <code>ninja install</code> will install package configuration files
235 for the pkg-config utility.
236 </p>
237
238 <p>
239 When compiling your OpenGL application you can use pkg-config to determine
240 the proper compiler and linker flags.
241 </p>
242
243 <p>
244 For example, compiling and linking a GLUT application can be done with:
245 </p>
246 <pre>
247 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
248 </pre>
249
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