mesa: Remove support for BeOS
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3 <TITLE>Compiling and Installing</TITLE>
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10 <H1>Compiling and Installing</H1>
11
12 <ol>
13 <li><a href="#unix-x11">Unix / X11</a>
14 <ul>
15 <li><a href="#prereq-general">General prerequisites for building</a>
16 <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
17 <li><a href="#autoconf">Building with autoconf</a>
18 <li><a href="#traditional">Building with traditional Makefiles</a>
19 <li><a href="#libs">The Libraries</a>
20 <li><a href="#install">Installing the header and library files
21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22 </ul>
23 <li><a href="#windows">Windows</a>
24 <li><a href="#scons">Building with SCons</a>
25 <li><a href="#other">Other</a>
26 </ol>
27 <br>
28
29
30 <a name="unix-x11">
31 <H2>1. Unix/X11 Compilation and Installation</H1>
32
33
34 <a name="prereq-general">
35 <h3>1.1 General prerequisites for building</h3>
36
37 <ul>
38 <li>lex / yacc - for building the GLSL compiler.
39 On Linux systems, flex and bison are used.
40 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
41 </li>
42 <li>python - Python is needed for building the Gallium components.
43 Version 2.6.4 or later should work.
44 </li>
45 </ul>
46
47
48 <a name="prereq-dri">
49 <h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
50
51 <p>
52 The following are required for DRI-based hardware acceleration with Mesa:
53 </p>
54
55 <ul>
56 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
57 <li>Linux 2.6.28
58 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
59 version 2.4.15 or later
60 <li>Xorg server version 1.5 or later
61 </ul>
62 </p>
63
64
65 <a name="autoconf">
66 <h3>1.3 Building with Autoconf</h3>
67
68 <p>
69 Mesa may be <a href="autoconf.html">built using autoconf</a>.
70 This should work well on most GNU-based systems.
71 If that fails the traditional Mesa build system is available.
72
73
74
75 <a name="traditional">
76 <h3>1.4 Building with traditional Makefiles</h3>
77
78 <p>
79 The traditional Mesa build system is based on a collection of pre-defined
80 system configurations.
81 </p>
82 <p>
83 To see the list of configurations, just type <code>make</code>.
84 Then choose a configuration from the list and type <code>make</code>
85 <em>configname</em>.
86 </p>
87
88 <p>
89 Mesa may be built in several different ways using the predefined configurations:
90 </p>
91 <ul>
92 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
93 a software renderer using Xlib to do all rendering.
94 The libGL.so library will be a self-contained rendering library that will
95 allow you to run OpenGL/GLX applications on any X server (regardless of
96 whether it supports the GLX X server extension).
97 You will <em>not</em> be able to use hardware 3D acceleration.
98 <p>
99 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
100 You'll see a list of supported system configurations.
101 Choose one from the list (such as linux-x86), and type:
102 </p>
103 <pre>
104 make linux-x86
105 </pre>
106 <p>This will produce libGL.so and several other libraries</p>
107 </li>
108
109 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
110 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
111 The libGL.so library will support the GLX extension and will load/use
112 the DRI hardware drivers.
113
114
115 <p>
116 Build Mesa and the DRI hardware drivers by running
117 </p>
118 <pre>
119 make linux-dri
120 </pre>
121 <p>
122 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
123 and <code>linux-ppc</code> configurations which are optimized for those
124 architectures.
125 </p>
126 <p>
127 Make sure you have the prerequisite versions of DRM and Xserver mentioned
128 above.
129 </p>
130
131 </li>
132
133 </ul>
134
135
136 <p>
137 Later, if you want to rebuild for a different configuration run
138 <code>make realclean</code> before rebuilding.
139 </p>
140
141
142 <a name="libs">
143 <h3>1.5 The libraries</h3>
144
145 <p>
146 When compilation has finished, look in the top-level <code>lib/</code>
147 (or <code>lib64/</code>) directory.
148 You'll see a set of library files similar to this:
149 </p>
150 <pre>
151 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
152 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
153 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
154 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
155 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
156 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
157 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
158 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
159 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
160 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
161 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
162 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
163 </pre>
164
165 <p>
166 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
167 <br>
168 <b>libGLU</b> is the OpenGL Utility library.
169 <br>
170 <b>libglut</b> is the GLUT library.
171 <br>
172 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
173 </p>
174
175 <p>
176 If you built the DRI hardware drivers, you'll also see the DRI drivers:
177 </p>
178 <pre>
179 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
180 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
181 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
182 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
183 </pre>
184
185 <p>
186 If you built with Gallium support, look in lib/gallium/ for Gallium-based
187 versions of libGL and device drivers.
188 </p>
189
190
191
192 <a name="install">
193 <H3>1.6 Installing the header and library files</H3>
194
195 <p>
196 The standard location for the OpenGL header files on Unix-type systems is
197 in <code>/usr/include/GL/</code>.
198 The standard location for the libraries is <code>/usr/lib/</code>.
199 For more information see, the
200 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
201 Linux/OpenGL ABI specification</a>.
202 </p>
203
204 <p>
205 If you'd like Mesa to co-exist with another implementation of OpenGL that's
206 already installed, you'll have to choose different directories, like
207 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
208 </p>
209
210 <p>
211 To install Mesa's headers and libraries, run <code>make install</code>.
212 But first, check the Mesa/configs/default file and examine the values
213 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
214 Change them if needed, then run <code>make install</code>.
215 </p>
216
217 <p>
218 The variable
219 <b>DESTDIR</b> may also be used to install the contents to a temporary
220 staging directory.
221 This can be useful for package management.
222 For example: <code>make install DESTDIR=/somepath/</code>
223 </p>
224
225 <p>
226 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
227 (on Linux at least) to switch
228 between the Mesa libraries and other vendor's libraries whenever you want.
229 This is a handy way to compare multiple OpenGL implementations.
230 </p>
231
232
233 <a name="pkg-config">
234 <H3>1.7 Building OpenGL programs with pkg-config</H3>
235
236 <p>
237 Running <code>make install</code> will install package configuration files
238 for the pkg-config utility.
239 </p>
240
241 <p>
242 When compiling your OpenGL application you can use pkg-config to determine
243 the proper compiler and linker flags.
244 </p>
245
246 <p>
247 For example, compiling and linking a GLUT application can be done with:
248 </p>
249 <pre>
250 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
251 </pre>
252
253 <br>
254
255 <a name="windows">
256 <H2>2. Windows Compilation and Installation</H1>
257
258 <p>
259 Please see the <a href="#scons">instructions on building with SCons</a>.
260 </p>
261
262
263
264 <a name="scons">
265 <H2>3. Building with SCons</H1>
266
267 <p>
268 To build Mesa with SCons on Linux or Windows do
269 </p>
270 <pre>
271 scons
272 </pre>
273 <p>
274 The build output will be placed in
275 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
276 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
277 by -debug for debug builds.
278 </p>
279
280 <p>
281 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
282 </p>
283 <pre>
284 scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
285 </pre>
286 <p>
287 This will create:
288 </p>
289 <ul>
290 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
291 <li>build/windows-x86-debug/glut/glx/glut32.dll
292 <li>progs/build/windows-x86-debug/wgl/wglinfo.exe
293 <li>progs/build/windows-x86-debug/trivial/tri.exe
294 <li>and many other samples in progs/build/windows-x86-debug/...
295 </ul>
296 <p>
297 Put them all in the same directory to test them.
298 </p>
299
300
301 <a name="other">
302 <H2>4. Other systems</H1>
303
304 <p>
305 Documentation for other environments (some may be very out of date):
306 </p>
307
308 <UL>
309 <li><A HREF="README.VMS">README.VMS</A> - VMS
310 <LI><A HREF="README.GGI">README.GGI</A> - GGI
311 <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
312 <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
313 <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
314 <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
315 <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
316 <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
317 <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
318 <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
319 <LI><A HREF="README.OS2">README.OS2</A> - OS/2
320 <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
321 </UL>
322
323
324
325
326 </body>
327 </html>